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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "TextureState.h"
#include <Corrade/Utility/Assert.h>
#include "Magnum/AbstractTexture.h"
#ifndef MAGNUM_TARGET_GLES
#include "Magnum/BufferTexture.h"
#endif
#include "Magnum/Context.h"
#include "Magnum/Extensions.h"
#include "State.h"
namespace Magnum { namespace Implementation {
TextureState::TextureState(Context& context, std::vector<std::string>& extensions): maxSize{}, max3DSize{}, maxCubeMapSize{},
#ifndef MAGNUM_TARGET_GLES2
maxArrayLayers{},
#endif
#ifndef MAGNUM_TARGET_GLES
maxRectangleSize{}, maxBufferSize{},
#endif
maxTextureUnits(0),
#ifndef MAGNUM_TARGET_GLES2
maxLodBias{0.0f},
#endif
maxMaxAnisotropy(0.0f), currentTextureUnit(0)
#ifndef MAGNUM_TARGET_GLES2
, maxColorSamples(0), maxDepthSamples(0), maxIntegerSamples(0)
#endif
#ifndef MAGNUM_TARGET_GLES
, bufferOffsetAlignment(0)
#endif
{
/* Create implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::direct_state_access>()) {
extensions.push_back(Extensions::GL::ARB::direct_state_access::string());
createImplementation = &AbstractTexture::createImplementationDSA;
} else
#endif
{
createImplementation = &AbstractTexture::createImplementationDefault;
}
/* Bind implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::multi_bind>()) {
extensions.push_back(Extensions::GL::ARB::multi_bind::string());
unbindImplementation = &AbstractTexture::unbindImplementationMulti;
bindMultiImplementation = &AbstractTexture::bindImplementationMulti;
bindImplementation = &AbstractTexture::bindImplementationMulti;
} else if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
/* Extension name added below */
unbindImplementation = &AbstractTexture::unbindImplementationDSAEXT;
bindMultiImplementation = &AbstractTexture::bindImplementationFallback;
bindImplementation = &AbstractTexture::bindImplementationDSAEXT;
} else
#endif
{
unbindImplementation = &AbstractTexture::unbindImplementationDefault;
bindMultiImplementation = &AbstractTexture::bindImplementationFallback;
bindImplementation = &AbstractTexture::bindImplementationDefault;
}
/* DSA/non-DSA implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
extensions.push_back(Extensions::GL::EXT::direct_state_access::string());
parameteriImplementation = &AbstractTexture::parameterImplementationDSAEXT;
parameterfImplementation = &AbstractTexture::parameterImplementationDSAEXT;
parameterivImplementation = &AbstractTexture::parameterImplementationDSAEXT;
parameterfvImplementation = &AbstractTexture::parameterImplementationDSAEXT;
parameterIuivImplementation = &AbstractTexture::parameterIImplementationDSAEXT;
parameterIivImplementation = &AbstractTexture::parameterIImplementationDSAEXT;
getLevelParameterivImplementation = &AbstractTexture::getLevelParameterImplementationDSAEXT;
mipmapImplementation = &AbstractTexture::mipmapImplementationDSAEXT;
getImageImplementation = &AbstractTexture::getImageImplementationDSAEXT;
image1DImplementation = &AbstractTexture::imageImplementationDSAEXT;
image2DImplementation = &AbstractTexture::imageImplementationDSAEXT;
image3DImplementation = &AbstractTexture::imageImplementationDSAEXT;
subImage1DImplementation = &AbstractTexture::subImageImplementationDSAEXT;
subImage2DImplementation = &AbstractTexture::subImageImplementationDSAEXT;
subImage3DImplementation = &AbstractTexture::subImageImplementationDSAEXT;
setBufferImplementation = &BufferTexture::setBufferImplementationDSAEXT;
setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDSAEXT;
} else
#endif
{
parameteriImplementation = &AbstractTexture::parameterImplementationDefault;
parameterfImplementation = &AbstractTexture::parameterImplementationDefault;
#ifndef MAGNUM_TARGET_GLES2
parameterivImplementation = &AbstractTexture::parameterImplementationDefault;
#endif
parameterfvImplementation = &AbstractTexture::parameterImplementationDefault;
#ifndef MAGNUM_TARGET_GLES
parameterIuivImplementation = &AbstractTexture::parameterIImplementationDefault;
parameterIivImplementation = &AbstractTexture::parameterIImplementationDefault;
#endif
#ifndef MAGNUM_TARGET_GLES2
getLevelParameterivImplementation = &AbstractTexture::getLevelParameterImplementationDefault;
#endif
mipmapImplementation = &AbstractTexture::mipmapImplementationDefault;
#ifndef MAGNUM_TARGET_GLES
getImageImplementation = &AbstractTexture::getImageImplementationDefault;
image1DImplementation = &AbstractTexture::imageImplementationDefault;
#endif
image2DImplementation = &AbstractTexture::imageImplementationDefault;
image3DImplementation = &AbstractTexture::imageImplementationDefault;
#ifndef MAGNUM_TARGET_GLES
subImage1DImplementation = &AbstractTexture::subImageImplementationDefault;
#endif
subImage2DImplementation = &AbstractTexture::subImageImplementationDefault;
subImage3DImplementation = &AbstractTexture::subImageImplementationDefault;
#ifndef MAGNUM_TARGET_GLES
setBufferImplementation = &BufferTexture::setBufferImplementationDefault;
setBufferRangeImplementation = &BufferTexture::setBufferRangeImplementationDefault;
#endif
}
/* Data invalidation implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::invalidate_subdata>()) {
extensions.push_back(Extensions::GL::ARB::invalidate_subdata::string());
invalidateImageImplementation = &AbstractTexture::invalidateImageImplementationARB;
invalidateSubImageImplementation = &AbstractTexture::invalidateSubImageImplementationARB;
} else
#endif
{
invalidateImageImplementation = &AbstractTexture::invalidateImageImplementationNoOp;
invalidateSubImageImplementation = &AbstractTexture::invalidateSubImageImplementationNoOp;
}
/* Image retrieval implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::robustness>() &&
!context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
extensions.push_back(Extensions::GL::ARB::robustness::string());
getImageImplementation = &AbstractTexture::getImageImplementationRobustness;
} else getImageImplementation = &AbstractTexture::getImageImplementationDefault;
#endif
/* Texture storage implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::ARB::texture_storage>())
#elif defined(MAGNUM_TARGET_GLES2)
if(context.isExtensionSupported<Extensions::GL::EXT::texture_storage>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.push_back(Extensions::GL::ARB::texture_storage::string());
#elif defined(MAGNUM_TARGET_GLES2)
extensions.push_back(Extensions::GL::EXT::texture_storage::string());
#endif
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
storage1DImplementation = &AbstractTexture::storageImplementationDSAEXT;
storage2DImplementation = &AbstractTexture::storageImplementationDSAEXT;
storage3DImplementation = &AbstractTexture::storageImplementationDSAEXT;
} else
#endif
{
#ifndef MAGNUM_TARGET_GLES
storage1DImplementation = &AbstractTexture::storageImplementationDefault;
#endif
storage2DImplementation = &AbstractTexture::storageImplementationDefault;
storage3DImplementation = &AbstractTexture::storageImplementationDefault;
}
}
#ifndef MAGNUM_TARGET_GLES3
else {
#ifndef MAGNUM_TARGET_GLES
storage1DImplementation = &AbstractTexture::storageImplementationFallback;
#endif
storage2DImplementation = &AbstractTexture::storageImplementationFallback;
storage3DImplementation = &AbstractTexture::storageImplementationFallback;
}
#endif
#ifndef MAGNUM_TARGET_GLES
/* Storage implementation for multisample textures. The fallback doesn't
have DSA alternative, so it must be handled specially. */
if(context.isExtensionSupported<Extensions::GL::ARB::texture_storage_multisample>()) {
extensions.push_back(Extensions::GL::ARB::texture_storage_multisample::string());
if(context.isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
storage2DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationDSAEXT;
storage3DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationDSAEXT;
} else {
storage2DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationDefault;
storage3DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationDefault;
}
} else {
storage2DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationFallback;
storage3DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationFallback;
}
#elif !defined(MAGNUM_TARGET_GLES2)
storage2DMultisampleImplementation = &AbstractTexture::storageMultisampleImplementationDefault;
#endif
/* Anisotropic filter implementation */
if(context.isExtensionSupported<Extensions::GL::EXT::texture_filter_anisotropic>()) {
extensions.push_back(Extensions::GL::EXT::texture_filter_anisotropic::string());
setMaxAnisotropyImplementation = &AbstractTexture::setMaxAnisotropyImplementationExt;
} else setMaxAnisotropyImplementation = &AbstractTexture::setMaxAnisotropyImplementationNoOp;
/* Resize bindings array to hold all possible texture units */
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
CORRADE_INTERNAL_ASSERT(maxTextureUnits > 0);
bindings.resize(maxTextureUnits);
}
TextureState::~TextureState() = default;
void TextureState::reset() {
std::fill_n(bindings.begin(), bindings.size(), std::pair<GLenum, GLuint>{{}, State::DisengagedBinding});
}
}}