@ -44,7 +44,7 @@ TextureState::TextureState(Context& context, std::vector<std::string>& extension
maxRectangleSize{}, maxBufferSize{},
#endif
maxTextureUnits(0),
#ifndef MAGNUM_TARGET_GLES
#ifndef MAGNUM_TARGET_GLES2
maxLodBias{0.0f},
maxMaxAnisotropy(0.0f), currentTextureUnit(0)
@ -92,7 +92,7 @@ struct TextureState {
maxBufferSize;
GLint maxTextureUnits;
GLfloat maxLodBias;
GLfloat maxMaxAnisotropy;