|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "WindowlessWglApplication.h"
|
|
|
|
|
|
|
|
|
|
#include <Corrade/Containers/StringView.h>
|
|
|
|
|
#include <Corrade/Utility/Assert.h>
|
|
|
|
|
#include <Corrade/Utility/Debug.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/GL/Version.h"
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
/* Define stuff that we need because I can't be bothered with creating a new
|
|
|
|
|
header just for a few defines */
|
|
|
|
|
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
|
|
|
|
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
|
|
|
|
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
|
|
|
|
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
|
|
|
|
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
|
|
|
|
#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
|
|
|
|
|
|
|
|
|
|
#ifndef WGL_ARB_create_context_no_error
|
|
|
|
|
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Platform {
|
|
|
|
|
|
|
|
|
|
using namespace Containers::Literals;
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext::WindowlessWglContext(const Configuration& configuration, GLContext* const magnumContext) {
|
|
|
|
|
/* Register the window class (if not yet done) */
|
|
|
|
|
WNDCLASSW wc;
|
|
|
|
|
if(!GetClassInfoW(GetModuleHandleW(nullptr), L"Magnum Windowless Application", &wc)) {
|
|
|
|
|
wc = WNDCLASSW{
|
|
|
|
|
0,
|
|
|
|
|
DefWindowProcW,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
GetModuleHandleW(nullptr),
|
|
|
|
|
nullptr,
|
|
|
|
|
nullptr,
|
|
|
|
|
HBRUSH(COLOR_BACKGROUND),
|
|
|
|
|
nullptr,
|
|
|
|
|
L"Magnum Windowless Application"
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if(!RegisterClassW(&wc)) {
|
|
|
|
|
Error() << "Platform::WindowlessWglContext: cannot create window class:" << GetLastError();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Create the window */
|
|
|
|
|
_window = CreateWindowW(wc.lpszClassName, L"Magnum Windowless Application",
|
|
|
|
|
WS_OVERLAPPEDWINDOW, 0, 0, 32, 32, 0, 0, wc.hInstance, 0);
|
|
|
|
|
|
|
|
|
|
/* Get device context from the newly created window and save the previous
|
|
|
|
|
one. In case the previous one is null, wglMakeCurrent(null, ...) would
|
|
|
|
|
fail and thus we need to pass at least something there. As a commenter
|
|
|
|
|
on https://github.com/glfw/glfw/issues/245#issuecomment-43475120 said:
|
|
|
|
|
the Windows API is horrible. HORRIBLE. */
|
|
|
|
|
HDC currentDeviceContext = wglGetCurrentDC();
|
|
|
|
|
_deviceContext = GetDC(_window);
|
|
|
|
|
if(!currentDeviceContext) currentDeviceContext = _deviceContext;
|
|
|
|
|
|
|
|
|
|
/* Use first provided pixel format */
|
|
|
|
|
constexpr static const PIXELFORMATDESCRIPTOR pfd = {
|
|
|
|
|
sizeof(PIXELFORMATDESCRIPTOR),
|
|
|
|
|
1,
|
|
|
|
|
/* Double-buffered with OpenGL support */
|
|
|
|
|
PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_DOUBLEBUFFER,
|
|
|
|
|
PFD_TYPE_RGBA, /* RGBA */
|
|
|
|
|
32, /* 32 bit */
|
|
|
|
|
0, 0, 0, 0, 0, 0,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
0,
|
|
|
|
|
0, 0, 0, 0,
|
|
|
|
|
24, /* 24-bit depth buffer */
|
|
|
|
|
8, /* 8-bit stencil buffer */
|
|
|
|
|
0,
|
|
|
|
|
PFD_MAIN_PLANE,
|
|
|
|
|
0,
|
|
|
|
|
0, 0, 0
|
|
|
|
|
};
|
|
|
|
|
const int pixelFormat = ChoosePixelFormat(_deviceContext, &pfd);
|
|
|
|
|
SetPixelFormat(_deviceContext, pixelFormat, &pfd);
|
|
|
|
|
|
|
|
|
|
/* Create temporary context so we are able to get the pointer to
|
|
|
|
|
wglCreateContextAttribsARB(). To avoid messing up the app state we need
|
|
|
|
|
to save the old active context and then restore it later. */
|
|
|
|
|
const HGLRC currentContext = wglGetCurrentContext();
|
|
|
|
|
const HGLRC temporaryContext = wglCreateContext(_deviceContext);
|
|
|
|
|
if(!wglMakeCurrent(_deviceContext, temporaryContext)) {
|
|
|
|
|
Error() << "Platform::WindowlessWglContext: cannot make temporary context current:" << GetLastError();
|
|
|
|
|
wglDeleteContext(temporaryContext);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Get pointer to proper context creation function */
|
|
|
|
|
typedef HGLRC(WINAPI*PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*);
|
|
|
|
|
const PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = reinterpret_cast<PFNWGLCREATECONTEXTATTRIBSARBPROC>( wglGetProcAddress(reinterpret_cast<LPCSTR>("wglCreateContextAttribsARB")));
|
|
|
|
|
|
|
|
|
|
/* Request debug context if GpuValidation is enabled either via the
|
|
|
|
|
configuration or via command-line */
|
|
|
|
|
Configuration::Flags flags = configuration.flags();
|
|
|
|
|
if((flags & Configuration::Flag::GpuValidation) || (magnumContext && magnumContext->configurationFlags() & GL::Context::Configuration::Flag::GpuValidation))
|
|
|
|
|
flags |= Configuration::Flag::Debug;
|
|
|
|
|
else if((flags & Configuration::Flag::GpuValidationNoError) || (magnumContext && magnumContext->configurationFlags() & GL::Context::Configuration::Flag::GpuValidationNoError))
|
|
|
|
|
flags |= Configuration::Flag::NoError;
|
|
|
|
|
|
|
|
|
|
/** @todo needs a growable DynamicArray with disabled alloc or somesuch */
|
|
|
|
|
/* Optimistically choose core context first */
|
|
|
|
|
GLint contextAttributes[11] = {
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 2,
|
|
|
|
|
#else
|
|
|
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
|
|
|
#endif
|
|
|
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, 0,
|
|
|
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_ES2_PROFILE_BIT_EXT,
|
|
|
|
|
/* Mask out the upper 32bits used for other flags */
|
|
|
|
|
WGL_CONTEXT_FLAGS_ARB, GLint(UnsignedLong(flags) & 0xffffffffu),
|
|
|
|
|
#else
|
|
|
|
|
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
|
|
|
WGL_CONTEXT_MINOR_VERSION_ARB, 1,
|
|
|
|
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
|
|
|
/* Mask out the upper 32bits used for other flags */
|
|
|
|
|
WGL_CONTEXT_FLAGS_ARB, GLint(UnsignedLong(flags) & 0xffffffffu),
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* The rest is added optionally */
|
|
|
|
|
0, 0, /* WGL_CONTEXT_OPENGL_NO_ERROR_ARB */
|
|
|
|
|
0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
std::size_t nextAttribute = 8;
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(!contextAttributes[nextAttribute]);
|
|
|
|
|
|
|
|
|
|
if(flags & Configuration::Flag::NoError) {
|
|
|
|
|
contextAttributes[nextAttribute++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
|
|
|
|
|
contextAttributes[nextAttribute++] = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(nextAttribute < Containers::arraySize(contextAttributes));
|
|
|
|
|
|
|
|
|
|
_context = wglCreateContextAttribsARB(_deviceContext, configuration.sharedContext(), contextAttributes);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/* Fall back to (forward compatible) GL 2.1 if core context creation fails */
|
|
|
|
|
if(!_context) {
|
|
|
|
|
Warning() << "Platform::WindowlessWglContext: cannot create core context, falling back to compatibility context:" << GetLastError();
|
|
|
|
|
|
|
|
|
|
/** @todo duplicated three times, do better */
|
|
|
|
|
GLint fallbackContextAttributes[5] = {
|
|
|
|
|
/** @todo or keep the fwcompat? */
|
|
|
|
|
/* Mask out the upper 32bits used for other flags */
|
|
|
|
|
WGL_CONTEXT_FLAGS_ARB, GLint(UnsignedLong(flags & ~Configuration::Flag::ForwardCompatible) & 0xffffffffu),
|
|
|
|
|
|
|
|
|
|
/* The rest is added dynamically */
|
|
|
|
|
0, 0, /* WGL_CONTEXT_OPENGL_NO_ERROR_ARB */
|
|
|
|
|
0
|
|
|
|
|
};
|
|
|
|
|
std::size_t nextFallbackAttribute = 2;
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(!fallbackContextAttributes[nextFallbackAttribute]);
|
|
|
|
|
|
|
|
|
|
if(flags & Configuration::Flag::NoError) {
|
|
|
|
|
fallbackContextAttributes[nextFallbackAttribute++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
|
|
|
|
|
fallbackContextAttributes[nextFallbackAttribute++] = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(nextFallbackAttribute < Containers::arraySize(fallbackContextAttributes));
|
|
|
|
|
|
|
|
|
|
_context = wglCreateContextAttribsARB(_deviceContext, configuration.sharedContext(), fallbackContextAttributes);
|
|
|
|
|
|
|
|
|
|
/* Fall back to (forward compatible) GL 2.1 if we are on binary
|
|
|
|
|
NVidia/AMD/Intel drivers on Windows. Instead of creating forward-compatible
|
|
|
|
|
context with highest available version, they force the version to the
|
|
|
|
|
one specified, which is completely useless behavior. */
|
|
|
|
|
} else {
|
|
|
|
|
/* We need to make the context current to read out vendor string */
|
|
|
|
|
if(!wglMakeCurrent(_deviceContext, _context)) {
|
|
|
|
|
Error() << "Platform::WindowlessWglContext: cannot make context current:" << GetLastError();
|
|
|
|
|
|
|
|
|
|
/* Everything failed, at least try to delete the dangling contexts
|
|
|
|
|
and revert to the previous context to regain some sanity */
|
|
|
|
|
wglMakeCurrent(_deviceContext, currentContext);
|
|
|
|
|
wglDeleteContext(temporaryContext);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* The workaround check is the last so it doesn't appear in workaround
|
|
|
|
|
list on unrelated drivers */
|
|
|
|
|
const Containers::StringView vendorString = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
|
|
|
|
if((vendorString == "NVIDIA Corporation"_s ||
|
|
|
|
|
vendorString == "Intel"_s ||
|
|
|
|
|
vendorString == "ATI Technologies Inc."_s)
|
|
|
|
|
&& (!magnumContext || !magnumContext->isDriverWorkaroundDisabled("no-forward-compatible-core-context"_s)))
|
|
|
|
|
{
|
|
|
|
|
/* Destroy the core context and create a compatibility one */
|
|
|
|
|
wglDeleteContext(_context);
|
|
|
|
|
|
|
|
|
|
/** @todo duplicated three times, do better */
|
|
|
|
|
GLint fallbackContextAttributes[5] = {
|
|
|
|
|
/** @todo or keep the fwcompat? */
|
|
|
|
|
/* Mask out the upper 32bits used for other flags */
|
|
|
|
|
WGL_CONTEXT_FLAGS_ARB, GLint(UnsignedLong(flags & ~Configuration::Flag::ForwardCompatible) & 0xffffffffu),
|
|
|
|
|
|
|
|
|
|
/* The rest is added dynamically */
|
|
|
|
|
0, 0, /* WGL_CONTEXT_OPENGL_NO_ERROR_ARB */
|
|
|
|
|
0
|
|
|
|
|
};
|
|
|
|
|
std::size_t nextFallbackAttribute = 2;
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(!fallbackContextAttributes[nextFallbackAttribute]);
|
|
|
|
|
|
|
|
|
|
if(flags & Configuration::Flag::NoError) {
|
|
|
|
|
fallbackContextAttributes[nextFallbackAttribute++] = WGL_CONTEXT_OPENGL_NO_ERROR_ARB;
|
|
|
|
|
fallbackContextAttributes[nextFallbackAttribute++] = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(nextFallbackAttribute < Containers::arraySize(fallbackContextAttributes));
|
|
|
|
|
|
|
|
|
|
_context = wglCreateContextAttribsARB(_deviceContext, configuration.sharedContext(), fallbackContextAttributes);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Make the previous context active and delete the temporary context */
|
|
|
|
|
if(!wglMakeCurrent(currentDeviceContext, currentContext)) {
|
|
|
|
|
Error() << "Platform::WindowlessWglContext: cannot make the previous context current:" << GetLastError();
|
|
|
|
|
|
|
|
|
|
/* Everything is fucked up, but try to delete the temporary context
|
|
|
|
|
anyway */
|
|
|
|
|
wglDeleteContext(temporaryContext);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
wglDeleteContext(temporaryContext);
|
|
|
|
|
|
|
|
|
|
if(!_context)
|
|
|
|
|
Error() << "Platform::WindowlessWglContext: cannot create context:" << GetLastError();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext::WindowlessWglContext(WindowlessWglContext&& other) noexcept: _window{other._window}, _deviceContext{other._deviceContext}, _context{other._context} {
|
|
|
|
|
other._window = {};
|
|
|
|
|
other._deviceContext = {};
|
|
|
|
|
other._context = {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext::~WindowlessWglContext() {
|
|
|
|
|
if(_context) wglDeleteContext(_context);
|
|
|
|
|
if(_window) DestroyWindow(_window);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext& WindowlessWglContext::operator=(WindowlessWglContext&& other) noexcept {
|
|
|
|
|
using Utility::swap;
|
|
|
|
|
swap(other._window, _window);
|
|
|
|
|
swap(other._deviceContext, _deviceContext);
|
|
|
|
|
swap(other._context, _context);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WindowlessWglContext::makeCurrent() {
|
|
|
|
|
if(wglMakeCurrent(_deviceContext, _context))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
Error() << "Platform::WindowlessWglContext::makeCurrent(): cannot make context current:" << GetLastError();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WindowlessWglContext::release() {
|
|
|
|
|
if(wglMakeCurrent(_deviceContext, nullptr))
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
Error() << "Platform::WindowlessWglContext::release(): cannot release current context:" << GetLastError();
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext::Configuration::Configuration() {
|
|
|
|
|
GL::Context::Configuration::addFlags(GL::Context::Configuration::Flag::Windowless);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
addFlags(Flag::ForwardCompatible);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglApplication::WindowlessWglApplication(const Arguments& arguments, const Configuration& configuration): WindowlessWglApplication{arguments, NoCreate} {
|
|
|
|
|
createContext(configuration);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglApplication::WindowlessWglApplication(const Arguments& arguments, NoCreateT): _glContext{NoCreate}, _context{NoCreate, arguments.argc, arguments.argv} {}
|
|
|
|
|
|
|
|
|
|
void WindowlessWglApplication::createContext() { createContext({}); }
|
|
|
|
|
|
|
|
|
|
void WindowlessWglApplication::createContext(const Configuration& configuration) {
|
|
|
|
|
if(!tryCreateContext(configuration)) std::exit(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool WindowlessWglApplication::tryCreateContext(const Configuration& configuration) {
|
|
|
|
|
CORRADE_ASSERT(_context.version() == GL::Version::None, "Platform::WindowlessWglApplication::tryCreateContext(): context already created", false);
|
|
|
|
|
|
|
|
|
|
WindowlessWglContext glContext{configuration, &_context};
|
|
|
|
|
if(!glContext.isCreated() || !glContext.makeCurrent() || !_context.tryCreate(configuration))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
_glContext = Utility::move(glContext);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WindowlessWglApplication::~WindowlessWglApplication() = default;
|
|
|
|
|
|
|
|
|
|
}}
|