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#ifndef Magnum_Math_Math_h
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#define Magnum_Math_Math_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include <cmath>
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#include <type_traits>
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#include <limits>
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#include <algorithm>
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#include "magnumVisibility.h"
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/** @file
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* @brief Math utilities
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*/
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namespace Magnum { namespace Math {
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/**
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@todo Quaternions:
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- interpolation between rotations (=> animation, continuous collision detection)
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- better rotation representation (4 floats instead of 9/16 floats when using
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matrices)
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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template<std::uint32_t exponent> struct Pow {
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template<class T> inline constexpr T operator()(T base) const {
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return base*Pow<exponent-1>()(base);
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}
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};
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template<> struct Pow<0> {
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template<class T> inline constexpr T operator()(T) const { return 1; }
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};
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}
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#endif
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/**
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* @brief Integral power
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*
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* Returns integral power of base to the exponent.
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*/
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template<std::uint32_t exponent, class T> inline constexpr T pow(T base) {
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return Implementation::Pow<exponent>()(base);
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}
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/**
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* @brief Integral logarithm
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*
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* Returns integral logarithm of given number with given base.
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*/
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std::uint32_t MAGNUM_EXPORT log(std::uint32_t base, std::uint32_t number);
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/**
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@brief Normalize floating-point value
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Converts integral value from full range of given (signed/unsigned) integral
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type to value in range @f$ [0, 1] @f$.
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@attention To ensure the integral type is correctly detected when using
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literals, this function should be called with both template parameters
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explicit, e.g.:
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@code
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// Even if this is char literal, integral type is `int`, thus a = 0.1f
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float a = normalize<float>('\127');
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// b = 1.0f
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float b = normalize<float, char>('\127');
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@endcode
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL?
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*/
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template<class FloatingPoint, class Integral> inline constexpr typename std::enable_if<std::is_floating_point<FloatingPoint>::value && std::is_integral<Integral>::value, FloatingPoint>::type normalize(Integral value) {
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return (FloatingPoint(value)-FloatingPoint(std::numeric_limits<Integral>::min()))/
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(FloatingPoint(std::numeric_limits<Integral>::max()) - FloatingPoint(std::numeric_limits<Integral>::min()));
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}
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/**
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@brief Denormalize floating-point value
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Converts floating-point value in range @f$ [0, 1] @f$ to full range of given
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integral type.
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@note For best precision, `FloatingPoint` type should be always larger that
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resulting `Integral` type (e.g. `double` to `int`, `long double` to `long long`).
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL?
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@todo Stable behavior (working/broken) for long double and long long
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(currently fails in Debug builds, but passes in Release on GCC 4.7)
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*/
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template<class Integral, class FloatingPoint> inline constexpr typename std::enable_if<std::is_floating_point<FloatingPoint>::value && std::is_integral<Integral>::value, Integral>::type denormalize(FloatingPoint value) {
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return std::numeric_limits<Integral>::min() +
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round(FloatingPoint(value*std::numeric_limits<Integral>::max()) -
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FloatingPoint(value*std::numeric_limits<Integral>::min()));
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}
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/** @brief Clamp value */
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template<class T> inline T clamp(T value, T min, T max) {
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return std::min(std::max(value, min), max);
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}
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}}
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#endif
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