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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "FlatGL.h"
#include <Corrade/Containers/EnumSet.hpp>
#include <Corrade/Containers/Reference.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Shader.h"
#include "Magnum/GL/Texture.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/Matrix3.h"
#include "Magnum/Math/Matrix4.h"
#include "Magnum/Shaders/Implementation/CreateCompatibilityShader.h"
namespace Magnum { namespace Shaders {
namespace {
enum: Int { TextureUnit = 0 };
}
template<UnsignedInt dimensions> FlatGL<dimensions>::FlatGL(const Flags flags): _flags(flags) {
CORRADE_ASSERT(!(flags & Flag::TextureTransformation) || (flags & Flag::Textured),
"Shaders::FlatGL: texture transformation enabled but the shader is not textured", );
#ifdef MAGNUM_BUILD_STATIC
/* Import resources on static build, if not already */
if(!Utility::Resource::hasGroup("MagnumShadersGL"))
importShaderResources();
#endif
Utility::Resource rs("MagnumShadersGL");
#ifndef MAGNUM_TARGET_GLES
const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GL320, GL::Version::GL310, GL::Version::GL300, GL::Version::GL210});
#else
const GL::Version version = GL::Context::current().supportedVersion({GL::Version::GLES300, GL::Version::GLES200});
#endif
GL::Shader vert = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Vertex);
GL::Shader frag = Implementation::createCompatibilityShader(rs, version, GL::Shader::Type::Fragment);
vert.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "")
.addSource(flags & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "")
.addSource(flags & Flag::TextureTransformation ? "#define TEXTURE_TRANSFORMATION\n" : "")
.addSource(dimensions == 2 ? "#define TWO_DIMENSIONS\n" : "#define THREE_DIMENSIONS\n")
#ifndef MAGNUM_TARGET_GLES2
.addSource(flags >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "")
#endif
.addSource(flags & Flag::InstancedTransformation ? "#define INSTANCED_TRANSFORMATION\n" : "")
.addSource(flags >= Flag::InstancedTextureOffset ? "#define INSTANCED_TEXTURE_OFFSET\n" : "")
.addSource(rs.get("generic.glsl"))
.addSource(rs.get("Flat.vert"));
frag.addSource(flags & Flag::Textured ? "#define TEXTURED\n" : "")
.addSource(flags & Flag::AlphaMask ? "#define ALPHA_MASK\n" : "")
.addSource(flags & Flag::VertexColor ? "#define VERTEX_COLOR\n" : "")
#ifndef MAGNUM_TARGET_GLES2
.addSource(flags & Flag::ObjectId ? "#define OBJECT_ID\n" : "")
.addSource(flags >= Flag::InstancedObjectId ? "#define INSTANCED_OBJECT_ID\n" : "")
#endif
.addSource(rs.get("generic.glsl"))
.addSource(rs.get("Flat.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(GL::Shader::compile({vert, frag}));
attachShaders({vert, frag});
/* ES3 has this done in the shader directly and doesn't even provide
bindFragmentDataLocation() */
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_GLES2)
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_attrib_location>(version))
#endif
{
bindAttributeLocation(Position::Location, "position");
if(flags & Flag::Textured)
bindAttributeLocation(TextureCoordinates::Location, "textureCoordinates");
if(flags & Flag::VertexColor)
bindAttributeLocation(Color3::Location, "vertexColor"); /* Color4 is the same */
#ifndef MAGNUM_TARGET_GLES2
if(flags & Flag::ObjectId) {
bindFragmentDataLocation(ColorOutput, "color");
bindFragmentDataLocation(ObjectIdOutput, "objectId");
}
if(flags >= Flag::InstancedObjectId)
bindAttributeLocation(ObjectId::Location, "instanceObjectId");
#endif
if(flags & Flag::InstancedTransformation)
bindAttributeLocation(TransformationMatrix::Location, "instancedTransformationMatrix");
if(flags >= Flag::InstancedTextureOffset)
bindAttributeLocation(TextureOffset::Location, "instancedTextureOffset");
}
#endif
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::explicit_uniform_location>(version))
#endif
{
_transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix");
if(flags & Flag::TextureTransformation)
_textureMatrixUniform = uniformLocation("textureMatrix");
_colorUniform = uniformLocation("color");
if(flags & Flag::AlphaMask) _alphaMaskUniform = uniformLocation("alphaMask");
#ifndef MAGNUM_TARGET_GLES2
if(flags & Flag::ObjectId) _objectIdUniform = uniformLocation("objectId");
#endif
}
#ifndef MAGNUM_TARGET_GLES
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shading_language_420pack>(version))
#endif
{
if(flags & Flag::Textured) setUniform(uniformLocation("textureData"), TextureUnit);
}
/* Set defaults in OpenGL ES (for desktop they are set in shader code itself) */
#ifdef MAGNUM_TARGET_GLES
setTransformationProjectionMatrix(MatrixTypeFor<dimensions, Float>{Math::IdentityInit});
if(flags & Flag::TextureTransformation)
setTextureMatrix(Matrix3{Math::IdentityInit});
setColor(Magnum::Color4{1.0f});
if(flags & Flag::AlphaMask) setAlphaMask(0.5f);
/* Object ID is zero by default */
#endif
}
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) {
setUniform(_transformationProjectionMatrixUniform, matrix);
return *this;
}
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setTextureMatrix(const Matrix3& matrix) {
CORRADE_ASSERT(_flags & Flag::TextureTransformation,
"Shaders::FlatGL::setTextureMatrix(): the shader was not created with texture transformation enabled", *this);
setUniform(_textureMatrixUniform, matrix);
return *this;
}
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setColor(const Magnum::Color4& color) {
setUniform(_colorUniform, color);
return *this;
}
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::bindTexture(GL::Texture2D& texture) {
CORRADE_ASSERT(_flags & Flag::Textured,
"Shaders::FlatGL::bindTexture(): the shader was not created with texturing enabled", *this);
texture.bind(TextureUnit);
return *this;
}
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setAlphaMask(Float mask) {
CORRADE_ASSERT(_flags & Flag::AlphaMask,
"Shaders::FlatGL::setAlphaMask(): the shader was not created with alpha mask enabled", *this);
setUniform(_alphaMaskUniform, mask);
return *this;
}
#ifndef MAGNUM_TARGET_GLES2
template<UnsignedInt dimensions> FlatGL<dimensions>& FlatGL<dimensions>::setObjectId(UnsignedInt id) {
CORRADE_ASSERT(_flags & Flag::ObjectId,
"Shaders::FlatGL::setObjectId(): the shader was not created with object ID enabled", *this);
setUniform(_objectIdUniform, id);
return *this;
}
#endif
template class FlatGL<2>;
template class FlatGL<3>;
namespace Implementation {
Debug& operator<<(Debug& debug, const FlatGLFlag value) {
debug << "Shaders::FlatGL::Flag" << Debug::nospace;
switch(value) {
/* LCOV_EXCL_START */
#define _c(v) case FlatGLFlag::v: return debug << "::" #v;
_c(Textured)
_c(AlphaMask)
_c(VertexColor)
_c(TextureTransformation)
#ifndef MAGNUM_TARGET_GLES2
_c(ObjectId)
_c(InstancedObjectId)
#endif
_c(InstancedTransformation)
_c(InstancedTextureOffset)
#undef _c
/* LCOV_EXCL_STOP */
}
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(UnsignedByte(value)) << Debug::nospace << ")";
}
Debug& operator<<(Debug& debug, const FlatGLFlags value) {
return Containers::enumSetDebugOutput(debug, value, "Shaders::FlatGL::Flags{}", {
FlatGLFlag::Textured,
FlatGLFlag::AlphaMask,
FlatGLFlag::VertexColor,
FlatGLFlag::InstancedTextureOffset, /* Superset of TextureTransformation */
FlatGLFlag::TextureTransformation,
#ifndef MAGNUM_TARGET_GLES2
FlatGLFlag::InstancedObjectId, /* Superset of ObjectId */
FlatGLFlag::ObjectId,
#endif
FlatGLFlag::InstancedTransformation});
}
}
}}