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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Array.h>
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#include <Corrade/Containers/String.h>
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#include <Corrade/TestSuite/Compare/Container.h>
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/BufferTexture.h"
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#include "Magnum/GL/BufferTextureFormat.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/ImageFormat.h"
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#include "Magnum/GL/OpenGLTester.h"
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#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#endif
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct BufferTextureGLTest: OpenGLTester {
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explicit BufferTextureGLTest();
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void construct();
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void constructMove();
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void wrap();
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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void label();
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void bind();
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void bindImage();
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void setBuffer();
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void setBufferEmptyFirst();
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void setBufferOffset();
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void resetBuffer();
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#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
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void appleSetBufferSubData();
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void appleSetUnrelatedBufferData();
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void appleSetBufferQueryData();
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void appleSetBufferMap();
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void appleSetBufferMapRange();
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void appleBindUnrelatedTextureInBetween();
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#endif
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};
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BufferTextureGLTest::BufferTextureGLTest() {
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addTests({&BufferTextureGLTest::construct,
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&BufferTextureGLTest::constructMove,
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&BufferTextureGLTest::wrap,
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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&BufferTextureGLTest::label,
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&BufferTextureGLTest::bind,
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&BufferTextureGLTest::bindImage,
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&BufferTextureGLTest::setBuffer,
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&BufferTextureGLTest::setBufferEmptyFirst,
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&BufferTextureGLTest::setBufferOffset,
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&BufferTextureGLTest::resetBuffer,
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#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
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&BufferTextureGLTest::appleSetBufferSubData,
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&BufferTextureGLTest::appleSetUnrelatedBufferData,
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&BufferTextureGLTest::appleSetBufferQueryData,
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&BufferTextureGLTest::appleSetBufferMap,
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&BufferTextureGLTest::appleSetBufferMapRange,
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&BufferTextureGLTest::appleBindUnrelatedTextureInBetween
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#endif
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});
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}
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|
GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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using namespace Containers::Literals;
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void BufferTextureGLTest::construct() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
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CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
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CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
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#endif
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{
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BufferTexture texture;
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(texture.id() > 0);
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}
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void BufferTextureGLTest::constructMove() {
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/* Move constructor tested in AbstractTexture, here we just verify there
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are no extra members that would need to be taken care of */
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CORRADE_COMPARE(sizeof(BufferTexture), sizeof(AbstractTexture));
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CORRADE_VERIFY(std::is_nothrow_move_constructible<BufferTexture>::value);
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CORRADE_VERIFY(std::is_nothrow_move_assignable<BufferTexture>::value);
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}
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void BufferTextureGLTest::wrap() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
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CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
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CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
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#endif
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GLuint id;
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glGenTextures(1, &id);
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/* Releasing won't delete anything */
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{
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auto texture = BufferTexture::wrap(id, ObjectFlag::DeleteOnDestruction);
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CORRADE_COMPARE(texture.release(), id);
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}
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/* ...so we can wrap it again */
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BufferTexture::wrap(id);
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glDeleteTextures(1, &id);
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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void BufferTextureGLTest::label() {
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/* No-Op version is tested in AbstractObjectGLTest */
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if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
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!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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BufferTexture texture;
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CORRADE_COMPARE(texture.label(), "");
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* Test the string size gets correctly used, instead of relying on null
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termination */
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texture.setLabel("MyTexture!"_s.exceptSuffix(1));
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(texture.label(), "MyTexture");
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void BufferTextureGLTest::bind() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
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CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
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CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
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#endif
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BufferTexture texture;
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texture.bind(15);
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MAGNUM_VERIFY_NO_GL_ERROR();
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AbstractTexture::unbind(15);
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MAGNUM_VERIFY_NO_GL_ERROR();
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AbstractTexture::bind(7, {&texture, nullptr, &texture});
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MAGNUM_VERIFY_NO_GL_ERROR();
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AbstractTexture::unbind(7, 3);
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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void BufferTextureGLTest::bindImage() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
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CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
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if(!Context::current().isExtensionSupported<Extensions::ARB::shader_image_load_store>())
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CORRADE_SKIP(Extensions::ARB::shader_image_load_store::string() << "is not supported.");
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
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CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
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if(!Context::current().isVersionSupported(Version::GLES310))
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CORRADE_SKIP("OpenGL ES 3.1 is not supported.");
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#endif
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Buffer buffer;
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buffer.setData({nullptr, 32}, BufferUsage::StaticDraw);
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BufferTexture texture;
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texture.setBuffer(BufferTextureFormat::RGBA8, buffer)
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.bindImage(2, ImageAccess::ReadWrite, ImageFormat::RGBA8);
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MAGNUM_VERIFY_NO_GL_ERROR();
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AbstractTexture::unbindImage(2);
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MAGNUM_VERIFY_NO_GL_ERROR();
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#ifndef MAGNUM_TARGET_GLES
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AbstractTexture::bindImages(1, {&texture, nullptr, &texture});
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MAGNUM_VERIFY_NO_GL_ERROR();
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AbstractTexture::unbindImages(1, 3);
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MAGNUM_VERIFY_NO_GL_ERROR();
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#endif
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}
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void BufferTextureGLTest::setBuffer() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
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CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
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#else
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if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
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CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
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#endif
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BufferTexture texture;
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Buffer buffer;
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constexpr UnsignedByte data[] = {
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0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
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0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
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};
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buffer.setData(data, BufferUsage::StaticDraw);
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texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
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|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::setBufferEmptyFirst() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer;
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RGBA8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
if(Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 0);
|
|
|
|
|
|
|
|
|
|
constexpr UnsignedByte data[] = {
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
};
|
|
|
|
|
buffer.setData(data, BufferUsage::StaticDraw);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 4);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::setBufferOffset() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_range>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_range::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Check that we have correct offset alignment */
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(256 % BufferTexture::offsetAlignment() == 0);
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer;
|
|
|
|
|
constexpr UnsignedByte data[] = {
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
|
|
|
|
|
0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17,
|
|
|
|
|
0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f
|
|
|
|
|
};
|
|
|
|
|
buffer.setData({nullptr, 1024}, BufferUsage::StaticDraw);
|
|
|
|
|
buffer.setSubData(256 - 16, data);
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RGBA8UI, buffer, 256, 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 2);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::resetBuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::EXT::texture_buffer>())
|
|
|
|
|
CORRADE_SKIP(Extensions::EXT::texture_buffer::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer;
|
|
|
|
|
buffer.setData({nullptr, 16});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
texture.resetBuffer();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current().isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 0);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
void BufferTextureGLTest::appleSetBufferSubData() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This also crashes unless worked around. Ugh. */
|
|
|
|
|
buffer.setSubData<UnsignedByte>(2, {0xf3, 0xab, 0x01, 0x57});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::appleSetUnrelatedBufferData() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This crashes even though there is no relation to the texture. */
|
|
|
|
|
Buffer another;
|
|
|
|
|
another.setData<UnsignedByte>({0xf3, 0xab, 0x01, 0x57});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::appleSetBufferQueryData() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This shouldn't suffer from the same problem as setData() and so isn't
|
|
|
|
|
worked around in any way */
|
|
|
|
|
buffer.data();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::appleSetBufferMap() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This also crashes unless worked around. Ugh. */
|
|
|
|
|
const char* ptr = buffer.mapRead();
|
|
|
|
|
CORRADE_VERIFY(ptr);
|
|
|
|
|
|
|
|
|
|
/* This too */
|
|
|
|
|
buffer.unmap();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::appleSetBufferMapRange() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* This also crashes unless worked around. Ugh. */
|
|
|
|
|
char* ptr = buffer.map(0, 16, Buffer::MapFlag::Write|Buffer::MapFlag::FlushExplicit);
|
|
|
|
|
CORRADE_VERIFY(ptr);
|
|
|
|
|
|
|
|
|
|
ptr[12] = 0x35;
|
|
|
|
|
|
|
|
|
|
/* This doesn't, it seems (yay!) */
|
|
|
|
|
buffer.flushMappedRange(8, 8);
|
|
|
|
|
|
|
|
|
|
/* This would crash again unless worked around */
|
|
|
|
|
buffer.unmap();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void BufferTextureGLTest::appleBindUnrelatedTextureInBetween() {
|
|
|
|
|
if(!Context::current().isExtensionSupported<Extensions::ARB::texture_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(Extensions::ARB::texture_buffer_object::string() << "is not supported.");
|
|
|
|
|
|
|
|
|
|
BufferTexture texture;
|
|
|
|
|
Buffer buffer{Buffer::TargetHint::Texture};
|
|
|
|
|
buffer.setData<UnsignedByte>({
|
|
|
|
|
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f
|
|
|
|
|
});
|
|
|
|
|
texture.setBuffer(BufferTextureFormat::RG8UI, buffer);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Bind a texture of different type to the same slot, which makes Magnum's
|
|
|
|
|
state tracker think there's no buffer texture bound */
|
|
|
|
|
Texture2D whatever;
|
|
|
|
|
whatever.setStorage(1, GL::TextureFormat::RGBA32F, Vector2i{16, 16});
|
|
|
|
|
|
|
|
|
|
/* This then crashes, unless we remember there was a buffer texture bound
|
|
|
|
|
before and account for that. */
|
|
|
|
|
buffer.setSubData<UnsignedByte>(2, {0xf3, 0xab, 0x01, 0x57});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.size(), 8);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::GL::Test::BufferTextureGLTest)
|