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#ifndef Magnum_Color_h
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#define Magnum_Color_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Color3, Magnum::Color4
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*/
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#include <tuple>
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#include "Math/MathTypeTraits.h"
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#include "Math/Math.h"
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#include "Math/Vector4.h"
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namespace Magnum {
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template<class T> class Color3;
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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/* Convert color from HSV */
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template<class T> inline typename std::enable_if<std::is_floating_point<T>::value, Color3<T>>::type fromHSV(typename Color3<T>::HSV hsv) {
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T hue, saturation, value;
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std::tie(hue, saturation, value) = hsv;
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/* Remove repeats */
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hue -= int(hue/T(360))*T(360);
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if(hue < T(0)) hue += T(360);
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int h = int(hue/T(60)) % 6;
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T f = hue/T(60) - h;
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T p = value * (T(1) - saturation);
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T q = value * (T(1) - f*saturation);
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T t = value * (T(1) - (T(1) - f)*saturation);
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switch(h) {
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case 0: return {value, t, p};
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case 1: return {q, value, p};
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case 2: return {p, value, t};
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case 3: return {p, q, value};
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case 4: return {t, p, value};
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case 5: return {value, p, q};
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default:
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CORRADE_ASSERT(false, "It shouldn't get here.", {});
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}
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}
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template<class T> inline typename std::enable_if<std::is_integral<T>::value, Color3<T>>::type fromHSV(typename Color3<T>::HSV hsv) {
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return Color3<T>::fromNormalized(fromHSV<typename Color3<T>::FloatingPointType>(hsv));
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}
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/* Internal hue computing function */
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template<class T> T hue(const Color3<T>& color, T max, T delta) {
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T deltaInv60 = T(60)/delta;
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T hue(0);
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if(delta != T(0)) {
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if(max == color.r())
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hue = (color.g()-color.b())*deltaInv60 + (color.g() < color.b() ? T(360) : T(0));
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else if(max == color.g())
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hue = (color.b()-color.r())*deltaInv60 + T(120);
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else /* max == color.b() */
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hue = (color.r()-color.g())*deltaInv60 + T(240);
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}
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return hue;
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}
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/* Hue, saturation, value for floating-point types */
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template<class T> inline T hue(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return hue(color, max, delta);
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}
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template<class T> inline T saturation(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return max != T(0) ? delta/max : T(0);
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}
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template<class T> inline T value(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) {
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return color.max();
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}
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/* Hue, saturation, value for integral types */
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template<class T> inline typename Color3<T>::FloatingPointType hue(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) {
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return hue<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color));
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}
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template<class T> inline typename Color3<T>::FloatingPointType saturation(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type& color) {
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return saturation<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color));
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}
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template<class T> inline typename Color3<T>::FloatingPointType value(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) {
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return Math::normalize<typename Color3<T>::FloatingPointType>(color.max());
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}
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/* Convert color to HSV */
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template<class T> inline typename Color3<T>::HSV toHSV(typename std::enable_if<std::is_floating_point<T>::value, const Color3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return typename Color3<T>::HSV(hue<typename Color3<T>::FloatingPointType>(color, max, delta), max != T(0) ? delta/max : T(0), max);
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}
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template<class T> inline typename Color3<T>::HSV toHSV(typename std::enable_if<std::is_integral<T>::value, const Color3<T>&>::type color) {
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return toHSV<typename Color3<T>::FloatingPointType>(Color3<typename Color3<T>::FloatingPointType>::fromDenormalized(color));
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}
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/* Default alpha value */
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template<class T> inline constexpr typename std::enable_if<std::is_floating_point<T>::value, T>::type defaultAlpha() {
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return T(1);
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}
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template<class T> inline constexpr typename std::enable_if<std::is_integral<T>::value, T>::type defaultAlpha() {
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return std::numeric_limits<T>::max();
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}
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}
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#endif
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/**
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@brief Three-component (RGB) color
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The class can store both floating-point (normalized) and integral
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(denormalized) representation of color. You can convert between these two
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representations using fromNormalized() and fromDenormalized().
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Conversion from and to HSV is done always using floating-point types, so hue
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is always in range in range @f$ [0.0, 360.0] @f$, saturation and value in
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range @f$ [0.0, 1.0] @f$.
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@see Color4
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@todo Signed normalization to [-1.0, 1.0] like in OpenGL?
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*/
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template<class T> class Color3: public Math::Vector3<T> {
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public:
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/** @brief Corresponding floating-point type for HSV computation */
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typedef typename Math::MathTypeTraits<T>::FloatingPointType FloatingPointType;
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/**
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* @brief Type for storing HSV values
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*
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* Hue in range @f$ [0.0, 360.0] @f$, saturation and value in
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* range @f$ [0.0, 1.0] @f$.
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*/
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typedef std::tuple<FloatingPointType, FloatingPointType, FloatingPointType> HSV;
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/**
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* @brief Create integral color from floating-point color
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*
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* E.g. `{0.294118, 0.45098, 0.878431}` is converted to
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* `{75, 115, 224}`, if resulting type is `unsigned char`.
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*
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* @note This function is enabled only if source type is floating-point
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* and destination type is integral.
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*/
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template<class U> inline constexpr static typename std::enable_if<std::is_integral<T>::value && std::is_floating_point<U>::value, Color3<T>>::type fromNormalized(const Color3<U>& color) {
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return Color3<T>(Math::denormalize<T>(color.r()),
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Math::denormalize<T>(color.g()),
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Math::denormalize<T>(color.b()));
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}
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/**
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* @brief Create floating-point color from integral color
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*
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* E.g. `{75, 115, 224}` is converted to
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* `{0.294118, 0.45098, 0.878431}`, if source type is `unsigned char`.
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*
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* @note This function is enabled only if source type is integral
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* and destination type is floating-point.
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*/
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template<class U> inline constexpr static typename std::enable_if<std::is_floating_point<T>::value && std::is_integral<U>::value, Color3<T>>::type fromDenormalized(const Color3<U>& color) {
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return Color3<T>(Math::normalize<T>(color.r()),
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Math::normalize<T>(color.g()),
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Math::normalize<T>(color.b()));
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}
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/**
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* @brief Create RGB color from HSV representation
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* @param hsv Hue, saturation and value
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*
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* Hue can overflow the range @f$ [0.0, 360.0] @f$.
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*/
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inline constexpr static Color3<T> fromHSV(HSV hsv) {
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return Implementation::fromHSV<T>(hsv);
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}
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/** @overload */
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inline constexpr static Color3<T> fromHSV(FloatingPointType hue, FloatingPointType saturation, FloatingPointType value) {
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return fromHSV(std::make_tuple(hue, saturation, value));
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}
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/**
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* @brief Default constructor
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*
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* All components are set to zero.
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*/
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inline constexpr Color3() {}
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/**
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* @brief Gray constructor
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* @param rgb RGB value
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*/
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inline constexpr explicit Color3(T rgb): Math::Vector3<T>(rgb) {}
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/** @brief Copy constructor */
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inline constexpr Color3(const Math::RectangularMatrix<1, 3, T>& other): Math::Vector3<T>(other) {}
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/**
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* @brief Constructor
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* @param r R value
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* @param g G value
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* @param b B value
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*/
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inline constexpr Color3(T r, T g, T b): Math::Vector3<T>(r, g, b) {}
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inline T& r() { return Math::Vector3<T>::x(); } /**< @brief R component */
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inline constexpr T r() const { return Math::Vector3<T>::x(); } /**< @overload */
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inline T& g() { return Math::Vector3<T>::y(); } /**< @brief G component */
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inline constexpr T g() const { return Math::Vector3<T>::y(); } /**< @overload */
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inline T& b() { return Math::Vector3<T>::z(); } /**< @brief B component */
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inline constexpr T b() const { return Math::Vector3<T>::z(); } /**< @overload */
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/**
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* @brief Convert to HSV
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*
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* Example usage:
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* @code
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* T hue, saturation, value;
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* std::tie(hue, saturation, value) = color.toHSV();
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* @endcode
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*
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* @see hue(), saturation(), value(), fromHSV()
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*/
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inline constexpr HSV toHSV() const {
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return Implementation::toHSV<T>(*this);
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}
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/**
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* @brief Hue
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* @return Hue in range @f$ [0.0, 360.0] @f$.
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*
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* @see saturation(), value(), toHSV(), fromHSV()
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*/
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inline constexpr FloatingPointType hue() const {
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return Implementation::hue<T>(*this);
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}
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/**
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* @brief Saturation
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* @return Saturation in range @f$ [0.0, 1.0] @f$.
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*
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* @see hue(), value(), toHSV(), fromHSV()
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*/
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inline constexpr FloatingPointType saturation() const {
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return Implementation::saturation<T>(*this);
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}
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/**
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* @brief Value
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* @return Value in range @f$ [0.0, 1.0] @f$.
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*
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* @see hue(), saturation(), toHSV(), fromHSV()
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*/
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inline constexpr FloatingPointType value() const {
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return Implementation::value<T>(*this);
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color3, 3)
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(1, 3, Color3<T>)
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};
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MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color3, 3)
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/**
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@brief Four-component (RGBA) color
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See Color3 for more information.
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*/
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template<class T> class Color4: public Math::Vector4<T> {
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public:
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/** @copydoc Color3::FloatingPointType */
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typedef typename Color3<T>::FloatingPointType FloatingPointType;
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/** @copydoc Color3::HSV */
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typedef typename Color3<T>::HSV HSV;
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/** @copydoc Color3::fromNormalized() */
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template<class U> inline constexpr static typename std::enable_if<std::is_integral<T>::value && std::is_floating_point<U>::value, Color4<T>>::type fromNormalized(const Color4<U>& color) {
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return Color4<T>(Math::denormalize<T>(color.r()),
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Math::denormalize<T>(color.g()),
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Math::denormalize<T>(color.b()),
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Math::denormalize<T>(color.a()));
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}
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/** @copydoc Color3::fromDenormalized() */
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template<class U> inline constexpr static typename std::enable_if<std::is_floating_point<T>::value && std::is_integral<U>::value, Color4<T>>::type fromDenormalized(const Color4<U>& color) {
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return Color4<T>(Math::normalize<T>(color.r()),
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Math::normalize<T>(color.g()),
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Math::normalize<T>(color.b()),
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Math::normalize<T>(color.a()));
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}
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/**
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* @copydoc Color3::fromHSV()
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* @param a Alpha value, defaults to 1.0 for floating-point types
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* and maximum positive value for integral types.
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*/
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inline constexpr static Color4<T> fromHSV(HSV hsv, T a = Implementation::defaultAlpha<T>()) {
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return Color4<T>(Implementation::fromHSV<T>(hsv), a);
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}
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/** @overload */
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inline constexpr static Color4<T> fromHSV(FloatingPointType hue, FloatingPointType saturation, FloatingPointType value, T alpha) {
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return fromHSV(std::make_tuple(hue, saturation, value), alpha);
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}
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/**
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* @brief Default constructor
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*
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* RGB components are set to zero, A component is set to 1.0 for
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* floating-point types and maximum positive value for integral types.
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*/
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inline constexpr Color4(): Math::Vector4<T>(T(0), T(0), T(0), Implementation::defaultAlpha<T>()) {}
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/**
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* @copydoc Color3::Color3(T)
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* @param alpha Alpha value, defaults to 1.0 for floating-point types
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* and maximum positive value for integral types.
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*/
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inline constexpr explicit Color4(T rgb, T alpha = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb, rgb, rgb, alpha) {}
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/** @brief Copy constructor */
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inline constexpr Color4(const Math::RectangularMatrix<1, 4, T>& other): Math::Vector4<T>(other) {}
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/**
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* @brief Constructor
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* @param r R value
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* @param g G value
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* @param b B value
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* @param a A value, defaults to 1.0 for floating-point types and
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* maximum positive value for integral types.
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*/
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inline constexpr Color4(T r, T g, T b, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(r, g, b, a) {}
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/**
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* @brief Constructor
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* @param rgb Three-component color
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* @param a A value
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*/
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/* Not marked as explicit, because conversion from Color3 to Color4
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is fairly common, nearly always with A set to 1 */
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inline constexpr Color4(const Math::Vector<3, T>& rgb, T a = Implementation::defaultAlpha<T>()): Math::Vector4<T>(rgb[0], rgb[1], rgb[2], a) {}
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inline T& r() { return Math::Vector4<T>::x(); } /**< @brief R component */
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inline constexpr T r() const { return Math::Vector4<T>::x(); } /**< @overload */
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inline T& g() { return Math::Vector4<T>::y(); } /**< @brief G component */
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inline constexpr T g() const { return Math::Vector4<T>::y(); } /**< @overload */
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inline T& b() { return Math::Vector4<T>::z(); } /**< @brief B component */
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inline constexpr T b() const { return Math::Vector4<T>::z(); } /**< @overload */
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inline T& a() { return Math::Vector4<T>::w(); } /**< @brief A component */
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inline constexpr T a() const { return Math::Vector4<T>::w(); } /**< @overload */
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/**
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* @brief RGB part of the vector
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* @return First three components of the vector
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*
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* @see swizzle()
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*/
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inline Color3<T>& rgb() { return Math::Vector4<T>::xyz(); }
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inline constexpr Color3<T> rgb() const { return Math::Vector4<T>::xyz(); } /**< @overload */
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/** @copydoc Color3::toHSV() */
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inline constexpr HSV toHSV() const {
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return Implementation::toHSV<T>(rgb());
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}
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/** @copydoc Color3::hue() */
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inline constexpr FloatingPointType hue() const {
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return Implementation::hue<T>(rgb());
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}
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/** @copydoc Color3::saturation() */
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inline constexpr FloatingPointType saturation() const {
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return Implementation::saturation<T>(rgb());
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}
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/** @copydoc Color3::value() */
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inline constexpr FloatingPointType value() const {
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return Implementation::value<T>(rgb());
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Color4, 4)
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MAGNUM_RECTANGULARMATRIX_SUBCLASS_OPERATOR_IMPLEMENTATION(1, 4, Color4<T>)
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};
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MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Color4, 4)
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/** @debugoperator{Magnum::Color3} */
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template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Color3<T>& value) {
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return debug << static_cast<const Magnum::Math::Vector3<T>&>(value);
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}
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/** @debugoperator{Magnum::Color4} */
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template<class T> Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Magnum::Color4<T>& value) {
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return debug << static_cast<const Magnum::Math::Vector4<T>&>(value);
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}
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}
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namespace Corrade { namespace Utility {
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/** @configurationvalue{Magnum::Color3} */
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template<class T> struct ConfigurationValue<Magnum::Color3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {};
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/** @configurationvalue{Magnum::Color4} */
|
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|
template<class T> struct ConfigurationValue<Magnum::Color4<T>>: public ConfigurationValue<Magnum::Math::Vector<4, T>> {};
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|
}}
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#endif
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