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#ifndef Magnum_Platform_WindowlessEglApplication_h
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#define Magnum_Platform_WindowlessEglApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessEglApplication, @ref Magnum::Platform::WindowlessEglContext, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN()
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*/
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#include <memory>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <Corrade/Containers/EnumSet.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef Always
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#undef Complex
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#undef None
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#undef Status
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#include "Magnum/Magnum.h"
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#include "Magnum/OpenGL.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Platform/Platform.h"
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namespace Magnum { namespace Platform {
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/**
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@brief Windowless EGL context
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GL context using EGL without any windowing system, used in
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@ref WindowlessEglApplication. Does not have any default framebuffer. It is
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built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
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Meant to be used when there is a need to manage (multiple) GL contexts
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manually. See @ref platform-windowless-contexts for more information. If no
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other application header is included, this class is also aliased to
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`Platform::WindowlessGLContext`.
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*/
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class WindowlessEglContext {
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public:
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class Configuration;
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/**
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* @brief Constructor
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* @param configuration Context configuration
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* @param context Optional Magnum context instance constructed
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* using @ref NoCreate to manage driver workarounds
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*
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* Once the context is created, make it current using @ref makeCurrent()
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* and create @ref Platform::Context instance to be able to use Magnum.
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* @see @ref isCreated()
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*/
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explicit WindowlessEglContext(const Configuration& configuration, Context* context = nullptr);
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/**
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* @brief Construct without creating the context
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*
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* Move a instance with created context over to make it usable.
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*/
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explicit WindowlessEglContext(NoCreateT) {}
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/** @brief Copying is not allowed */
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WindowlessEglContext(const WindowlessEglContext&) = delete;
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/** @brief Move constructor */
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WindowlessEglContext(WindowlessEglContext&& other);
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/** @brief Copying is not allowed */
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WindowlessEglContext& operator=(const WindowlessEglContext&) = delete;
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/** @brief Move assignment */
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WindowlessEglContext& operator=(WindowlessEglContext&& other);
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/**
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* @brief Destructor
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*
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* Destroys the context, if any.
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*/
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~WindowlessEglContext();
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/** @brief Whether the context is created */
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bool isCreated() const { return _context; }
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/**
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* @brief Make the context current
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*
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* Prints error message and returns `false` on failure, otherwise
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* returns `true`.
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*/
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bool makeCurrent();
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private:
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EGLDisplay _display{};
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EGLContext _context{};
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};
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/**
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@brief Configuration
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@see @ref WindowlessEglContext(),
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@ref WindowlessEglApplication::WindowlessEglApplication(),
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@ref WindowlessEglApplication::createContext(),
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@ref WindowlessEglApplication::tryCreateContext()
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*/
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class WindowlessEglContext::Configuration {
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public:
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief Context flag
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*
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag
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* @requires_gles Context flags are not available in WebGL.
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*/
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enum class Flag: int {
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Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */
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};
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/**
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* @brief Context flags
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*
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* @see @ref setFlags(), @ref Context::Flags
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* @requires_gles Context flags are not available in WebGL.
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR> Flags;
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#else
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typedef Containers::EnumSet<Flag> Flags;
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#endif
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#endif
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constexpr /*implicit*/ Configuration() {}
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief Context flags
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*
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* @requires_gles Context flags are not available in WebGL.
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*/
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Flags flags() const { return _flags; }
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/**
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* @brief Set context flags
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* @return Reference to self (for method chaining)
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*
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* Default is no flag. See also @ref Context::flags().
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* @requires_gles Context flags are not available in WebGL.
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*/
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Configuration& setFlags(Flags flags) {
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_flags = flags;
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return *this;
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}
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#endif
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private:
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#ifndef MAGNUM_TARGET_WEBGL
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Flags _flags;
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#endif
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};
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/**
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@brief Windowless EGL application
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Application for offscreen rendering using @ref WindowlessEglContext. This
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application library is in theory available for all platforms for which EGL
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works (Linux desktop or ES, iOS and also @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten").
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See other `Windowless*Application` classes for an alternative. It is built if
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`WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
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## Bootstrap application
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Fully contained windowless application using @ref WindowlessEglApplication
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along with CMake setup is available in `windowless` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip)
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file. After extracting the downloaded archive you can build and run the
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application with these four commands:
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mkdir build && cd build
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cmake ..
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cmake --build .
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./src/MyApplication # or ./src/Debug/MyApplication
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See @ref cmake for more information.
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## Bootstrap application for Emscripten
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Fully contained windowless application together with Emscripten support along
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with full HTML markup and CMake setup is available in `windowless-emscripten`
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branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap)
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.zip)
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file. After extracting the downloaded archive, you can do the desktop build in
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the same way as above. For the Emscripten build you also need to put the
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contents of toolchains repository from https://github.com/mosra/toolchains
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in `toolchains/` subdirectory. There are two toolchain files. The
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`generic/Emscripten.cmake` is for the classical (asm.js) build, the
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`generic/Emscripten-wasm.cmake` is for WebAssembly build. Don't forget to adapt
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`EMSCRIPTEN_PREFIX` variable in `toolchains/generic/Emscripten*.cmake` to path
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where Emscripten is installed; you can also pass it explicitly on command-line
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using `-DEMSCRIPTEN_PREFIX`. Default is `/usr/emscripten`.
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Then create build directory and run `cmake` and build/install commands in it.
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Set `CMAKE_PREFIX_PATH` to where you have all the dependencies installed, set
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`CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a
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webserver, e.g. `/srv/http/emscripten`).
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mkdir build-emscripten && cd build-emscripten
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cmake .. \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \
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-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten
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cmake --build .
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cmake --build . --target install
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You can then open `MyApplication.html` in your browser (through webserver, e.g.
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`http://localhost/emscripten/MyApplication.html`).
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## General usage
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In CMake you need to request `WindowlessEglApplication` component and link to
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`Magnum::WindowlessEglApplication` target. If no other windowless application
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is requested, you can also use generic `Magnum::WindowlessApplication` alias to
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simplify porting. Again, see @ref building and @ref cmake for more information.
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Place your code into @ref exec(). The subclass can be then used in main
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function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See
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@ref platform for more information.
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@code
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class MyApplication: public Platform::WindowlessEglApplication {
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// implement required methods...
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};
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MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::WindowlessApplication` and the macro is aliased to
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`MAGNUM_WINDOWLESSAPPLICATION_MAIN()` to simplify porting.
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## Usage with Emscripten
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If you are targetting Emscripten, you need to provide HTML markup for your
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application. Template one is below or in the bootstrap application, you can
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modify it to your liking. The markup references two files,
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`WindowlessEmscriptenApplication.js` and `WebApplication.css`, both are in
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`Platform/` directory in the source tree and are also installed into
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`share/magnum/` inside your Emscripten toolchain. Change `<application>`
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to name of your executable.
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@code
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Magnum Windowless Emscripten Application</title>
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<meta charset="utf-8" />
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<link rel="stylesheet" href="WebApplication.css" />
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</head>
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<body>
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<h1>Magnum Windowless Emscripten Application</h1>
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<div id="listener">
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<canvas id="module" class="hidden"></canvas>
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<pre id="log"></pre>
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<div id="status">Initialization...</div>
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<div id="statusDescription"></div>
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<script src="WindowlessEmscriptenApplication.js"></script>
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<script async="async" src="<application>.js"></script>
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</div>
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</body>
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</html>
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@endcode
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You can modify all the files to your liking, but the HTML file must contain at
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least the `<canvas>` enclosed in listener `<div>`. The JavaScript
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file contains event listeners which print loading status on the page. The
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status displayed in the remaining two `<div>`s, if they are available.
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The CSS file contains rudimentary style to avoid eye bleeding.
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The application prints all output (thus also @ref Corrade::Utility::Debug "Debug",
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error")
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to the `<pre>` on the page. It's possible to pass command-line arguments
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to `main()` using GET URL parameters. For example, `/app/?foo=bar&fizz&buzz=3`
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will go to the app as `['--foo', 'bar', '--fizz', '--buzz', '3']`.
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*/
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class WindowlessEglApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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/** @brief Constructor */
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{}
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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/**
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* @brief Configuration
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*
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* @see @ref WindowlessEglApplication(), @ref createContext(),
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* @ref tryCreateContext()
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*/
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typedef WindowlessEglContext::Configuration Configuration;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessEglContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration);
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explicit WindowlessEglApplication(const Arguments& arguments);
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#endif
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/**
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* @brief Constructor
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with @ref createContext() or @ref tryCreateContext().
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*/
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explicit WindowlessEglApplication(const Arguments& arguments, NoCreateT);
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#ifdef MAGNUM_BUILD_DEPRECATED
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/**
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* @copybrief WindowlessEglApplication(const Arguments&, NoCreateT)
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* @deprecated Use @ref WindowlessEglApplication(const Arguments&, NoCreateT) instead.
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*/
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CORRADE_DEPRECATED("use WindowlessEglApplication(const Arguments&, NoCreateT) instead") explicit WindowlessEglApplication(const Arguments& arguments, std::nullptr_t): WindowlessEglApplication{arguments, NoCreate} {}
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#endif
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/** @brief Copying is not allowed */
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WindowlessEglApplication(const WindowlessEglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessEglApplication(WindowlessEglApplication&&) = delete;
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/** @brief Copying is not allowed */
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WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete;
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/**
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* @brief Execute application
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* @return Value for returning from `main()`
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*
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* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage
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* information.
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*/
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virtual int exec() = 0;
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protected:
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/* Nobody will need to have (and delete) WindowlessEglApplication*,
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thus this is faster than public pure virtual destructor */
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~WindowlessEglApplication();
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/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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* constructor itself. Error message is printed and the program exits
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* if the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessEglContext
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*/
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|
#ifdef DOXYGEN_GENERATING_OUTPUT
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void createContext(const Configuration& configuration = Configuration());
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#else
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|
/* To avoid "invalid use of incomplete type" */
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void createContext(const Configuration& configuration);
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void createContext();
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#endif
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/**
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* @brief Try to create context with given configuration
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*
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* Unlike @ref createContext() returns `false` if the context cannot be
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* created, `true` otherwise.
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*/
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|
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bool tryCreateContext(const Configuration& configuration);
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private:
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|
|
WindowlessEglContext _glContext;
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|
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std::unique_ptr<Platform::Context> _context;
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};
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|
|
/** @hideinitializer
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|
@brief Entry point for windowless EGL application
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|
@param className Class name
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|
|
See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication"
|
|
|
|
|
for usage information. This macro abstracts out platform-specific entry point
|
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|
|
code and is equivalent to the following, see @ref portability-applications for
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|
|
more information.
|
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|
|
@code
|
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|
|
int main(int argc, char** argv) {
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|
|
className app({argc, argv});
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|
|
return app.exec();
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}
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|
|
@endcode
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|
|
When no other windowless application header is included this macro is also
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|
|
aliased to `MAGNUM_WINDOWLESSAPPLICATION_MAIN()`.
|
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|
|
|
*/
|
|
|
|
|
#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
|
|
|
|
|
typedef WindowlessEglApplication WindowlessApplication;
|
|
|
|
|
typedef WindowlessEglContext WindowlessGLContext;
|
|
|
|
|
#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|