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#ifndef Magnum_DebugTools_TextureImage_h
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#define Magnum_DebugTools_TextureImage_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifdef MAGNUM_TARGET_GL
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/** @file
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* @brief Function @ref Magnum::DebugTools::textureSubImage()
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*/
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#endif
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#include "Magnum/Magnum.h"
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#include "Magnum/DebugTools/visibility.h"
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#include "Magnum/GL/GL.h"
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#ifdef MAGNUM_TARGET_GL
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namespace Magnum { namespace DebugTools {
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/**
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@brief Read range of given texture mip level to image
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Emulates @ref GL::Texture2D::subImage() call on platforms that don't support it
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(such as OpenGL ES) by creating a framebuffer object and using
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@ref GL::Framebuffer::read(). On desktop OpenGL, if @gl_extension{ARB,get_texture_sub_image}
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is available, it's just an alias to @ref GL::Texture2D::subImage().
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The function expects that @p texture has a @ref GL::TextureFormat that's
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framebuffer-readable and that the @ref GL::PixelFormat and @ref GL::PixelType
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combination or the generic @relativeref{Magnum,PixelFormat} is compatible with
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it. In addition, on OpenGL ES 3.0, images with @ref GL::PixelType::Float
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are supported --- they are reinterpreted as @ref GL::PixelType::UnsignedInt
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using an additional shader and the @glsl floatBitsToUint() @ce GLSL function
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and then reinterpreted back to @ref GL::PixelType::Float when read to client
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memory.
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, Image2D& image);
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/**
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@brief Read range of given texture mip level to image
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Convenience alternative to the above, example usage:
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@snippet MagnumDebugTools-gl.cpp textureSubImage-2D-rvalue
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT Image2D textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, Image2D&& image);
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/**
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@brief Read range of given cube map texture coordinate mip level to image
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Emulates @ref GL::CubeMapTexture::subImage() call on platforms that don't
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support it (such as OpenGL ES) by creating a framebuffer object and using
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@ref GL::Framebuffer::read().
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The function expects that @p texture has a @ref GL::TextureFormat that's
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framebuffer-readable and that the @ref GL::PixelFormat and @ref GL::PixelType
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combination or the generic @relativeref{Magnum,PixelFormat} is compatible with
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it
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, Image2D& image);
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/**
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@brief Read range of given cube map texture coordinate mip level to image
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Convenience alternative to the above, example usage:
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@snippet MagnumDebugTools-gl.cpp textureSubImage-cubemap-rvalue
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT Image2D textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, Image2D&& image);
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#ifndef MAGNUM_TARGET_GLES2
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/**
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@brief Read range of given texture mip level to buffer image
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Emulates @ref GL::Texture2D::subImage() call on platforms that don't support it
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(such as OpenGL ES) by creating a framebuffer object and using
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@ref GL::Framebuffer::read(). On desktop OpenGL, if
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@gl_extension{ARB,get_texture_sub_image} is available, it's just an alias to
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@ref GL::Texture2D::subImage().
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The function expects that @p texture has a @ref GL::TextureFormat that's
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framebuffer-readable and that the @ref GL::PixelFormat and @ref GL::PixelType
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combination or the generic @relativeref{Magnum,PixelFormat} is compatible with
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it
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@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
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@requires_webgl20 Pixel buffer objects are not available in WebGL 1.0.
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, GL::BufferImage2D& image, GL::BufferUsage usage);
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/**
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@brief Read range of given texture mip level to buffer image
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Convenience alternative to the above, example usage:
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@snippet MagnumDebugTools-gl.cpp textureSubImage-2D-rvalue-buffer
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT GL::BufferImage2D textureSubImage(GL::Texture2D& texture, Int level, const Range2Di& range, GL::BufferImage2D&& image, GL::BufferUsage usage);
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/**
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@brief Read range of given cube map texture coordinate mip level to buffer image
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Emulates @ref GL::CubeMapTexture::subImage() call on platforms that don't
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support it (such as OpenGL ES) by creating a framebuffer object and using
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@ref GL::Framebuffer::read().
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The function expects that @p texture has a @ref GL::TextureFormat that's
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framebuffer-readable and that the @ref GL::PixelFormat and @ref GL::PixelType
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combination or the generic @relativeref{Magnum,PixelFormat} is compatible with
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it
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@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
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@requires_webgl20 Pixel buffer objects are not available in WebGL 1.0.
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT void textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, GL::BufferImage2D& image, GL::BufferUsage usage);
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/**
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@brief Read range of given cube map texture coordinate mip level to buffer image
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Convenience alternative to the above, example usage:
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@snippet MagnumDebugTools-gl.cpp textureSubImage-cubemap-rvalue-buffer
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@note This function is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL "TARGET_GL" enabled (done by default). See
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@ref building-features for more information.
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*/
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MAGNUM_DEBUGTOOLS_EXPORT GL::BufferImage2D textureSubImage(GL::CubeMapTexture& texture, GL::CubeMapCoordinate coordinate, Int level, const Range2Di& range, GL::BufferImage2D&& image, GL::BufferUsage usage);
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#endif
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#else
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#error this header is available only in the OpenGL build
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#endif
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}}
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#endif
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