|
|
|
|
#ifndef Magnum_Physics_Plane_h
|
|
|
|
|
#define Magnum_Physics_Plane_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::Physics::Plane
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Math/Vector3.h"
|
|
|
|
|
#include "AbstractShape.h"
|
|
|
|
|
#include "Physics.h"
|
|
|
|
|
|
|
|
|
|
#include "magnumCompatibility.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Physics {
|
|
|
|
|
|
|
|
|
|
/** @brief Infinite plane, defined by position and normal (3D only) */
|
|
|
|
|
class MAGNUM_PHYSICS_EXPORT Plane: public AbstractShape<3> {
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Constructor */
|
|
|
|
|
inline Plane(const Vector3& position, const Vector3& normal): _position(position), _transformedPosition(position), _normal(normal), _transformedNormal(normal) {}
|
|
|
|
|
|
|
|
|
|
inline Type type() const override { return Type::Plane; }
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
void applyTransformation(const Matrix4& transformation) override;
|
|
|
|
|
bool collides(const AbstractShape<3>* other) const override;
|
|
|
|
|
#else
|
|
|
|
|
void applyTransformation(const typename DimensionTraits<dimensions>::MatrixType& transformation) override;
|
|
|
|
|
bool collides(const AbstractShape* other) const override;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
inline Vector3 position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/** @brief Set position */
|
|
|
|
|
inline void setPosition(const Vector3& position) {
|
|
|
|
|
_position = position;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Normal */
|
|
|
|
|
inline Vector3 normal() const { return _normal; }
|
|
|
|
|
|
|
|
|
|
/** @brief Set normal */
|
|
|
|
|
inline void setNormal(const Vector3& normal) {
|
|
|
|
|
_normal = normal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Transformed position */
|
|
|
|
|
inline Vector3 transformedPosition() const {
|
|
|
|
|
return _transformedPosition;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Transformed normal */
|
|
|
|
|
inline Vector3 transformedNormal() const {
|
|
|
|
|
return _transformedNormal;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Collision with line */
|
|
|
|
|
bool operator%(const Line3D& other) const;
|
|
|
|
|
|
|
|
|
|
/** @brief Collision with line segment */
|
|
|
|
|
bool operator%(const LineSegment3D& other) const;
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Vector3 _position, _transformedPosition,
|
|
|
|
|
_normal, _transformedNormal;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @collisionoperator{Line,Plane} */
|
|
|
|
|
inline bool operator%(const Line3D& a, const Plane& b) { return b % a; }
|
|
|
|
|
|
|
|
|
|
/** @collisionoperator{LineSegment,Plane} */
|
|
|
|
|
inline bool operator%(const LineSegment3D& a, const Plane& b) { return b % a; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|