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#ifndef Magnum_MeshTools_FlipNormals_h
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#define Magnum_MeshTools_FlipNormals_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Function Magnum::MeshTools::flipNormals()
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*/
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#include "Magnum.h"
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#include "magnumMeshToolsVisibility.h"
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namespace Magnum { namespace MeshTools {
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/**
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@brief Flip face winding
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The same as flipNormals(std::vector<unsigned int>&, std::vector<Vector3>&),
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but flips only face winding.
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*/
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void MESHTOOLS_EXPORT flipFaceWinding(std::vector<unsigned int>& indices);
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/**
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@brief Flip mesh normals
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The same as flipNormals(std::vector<unsigned int>&, std::vector<Vector3>&),
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but flips only normals, not face winding.
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*/
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void MESHTOOLS_EXPORT flipNormals(std::vector<Vector3>& normals);
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/**
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@brief Flip mesh normals and face winding
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@param[in,out] indices Index array to operate on
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@param[in,out] normals Normal array to operate on
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Flips normal vectors and face winding in index array for face culling to work
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properly too. See also flipNormals(std::vector<Vector3>&) and
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flipFaceWinding(), which flip normals or face winding only.
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@attention The function requires the mesh to have triangle faces, thus index
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count must be divisible by 3.
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*/
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inline void flipNormals(std::vector<unsigned int>& indices, std::vector<Vector3>& normals) {
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flipFaceWinding(indices);
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flipNormals(normals);
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}
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}}
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#endif
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