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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "RendererState.h"
#include <Corrade/Containers/StringView.h>
#include "Magnum/PixelStorage.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
namespace Magnum { namespace GL { namespace Implementation {
using namespace Containers::Literals;
RendererState::RendererState(Context& context, ContextState& contextState, std::vector<std::string>& extensions)
#ifndef MAGNUM_TARGET_WEBGL
: resetNotificationStrategy()
#endif
{
12 years ago
/* Float depth clear value implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::ARB::ES2_compatibility>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.emplace_back(Extensions::ARB::ES2_compatibility::string());
#endif
clearDepthfImplementation = &Renderer::clearDepthfImplementationES;
}
#ifndef MAGNUM_TARGET_GLES
else clearDepthfImplementation = &Renderer::clearDepthfImplementationDefault;
#endif
#ifndef MAGNUM_TARGET_WEBGL
12 years ago
/* Graphics reset status implementation */
#ifndef MAGNUM_TARGET_GLES
if(context.isExtensionSupported<Extensions::ARB::robustness>())
#else
if(context.isExtensionSupported<Extensions::EXT::robustness>())
#endif
{
#ifndef MAGNUM_TARGET_GLES
extensions.emplace_back(Extensions::ARB::robustness::string());
#else
extensions.push_back(Extensions::EXT::robustness::string());
#endif
graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationRobustness;
} else graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationDefault;
#else
static_cast<void>(context);
static_cast<void>(extensions);
#endif
/* In case the extensions are not supported on ES2, row length is
constantly 0 to avoid modifying that state */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
unpackPixelStorage.disengagedRowLength = PixelStorage::DisengagedValue;
packPixelStorage.disengagedRowLength = PixelStorage::DisengagedValue;
#ifdef MAGNUM_TARGET_GLES2
if(!context.isExtensionSupported<Extensions::EXT::unpack_subimage>())
unpackPixelStorage.disengagedRowLength = 0;
if(!context.isExtensionSupported<Extensions::NV::pack_subimage>())
packPixelStorage.disengagedRowLength = 0;
#endif
#endif
#ifndef MAGNUM_TARGET_GLES
if((context.detectedDriver() & Context::DetectedDriver::Mesa) &&
(context.flags() & Context::Flag::ForwardCompatible) &&
!context.isDriverWorkaroundDisabled("mesa-forward-compatible-line-width-range"_s))
lineWidthRangeImplementation = &Renderer::lineWidthRangeImplementationMesaForwardCompatible;
else
#endif
{
lineWidthRangeImplementation = &Renderer::lineWidthRangeImplementationDefault;
}
#ifndef MAGNUM_TARGET_GLES
minSampleShadingImplementation = &Renderer::minSampleShadingImplementationDefault;
#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
if(context.isVersionSupported(Version::GLES320))
minSampleShadingImplementation = &Renderer::minSampleShadingImplementationDefault;
else if(context.isExtensionSupported<Extensions::OES::sample_shading>())
minSampleShadingImplementation = &Renderer::minSampleShadingImplementationOES;
else
minSampleShadingImplementation = nullptr;
#endif
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifdef MAGNUM_TARGET_GLES
if(context.isVersionSupported(Version::GLES320))
#endif
{
patchParameteriImplementation = glPatchParameteri;
}
#ifdef MAGNUM_TARGET_GLES
else {
/* Not checking for the extension (nor adding it to the extension list)
as this is not any optional feature -- it can be only used when
the extension is present, and if it's not, the pointers are null */
patchParameteriImplementation = glPatchParameteriEXT;
}
#endif
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
#ifdef MAGNUM_TARGET_GLES
if(context.isVersionSupported(Version::GLES320))
#endif
{
enableiImplementation = glEnablei;
disableiImplementation = glDisablei;
colorMaskiImplementation = glColorMaski;
blendFunciImplementation = glBlendFunci;
blendFuncSeparateiImplementation = glBlendFuncSeparatei;
blendEquationiImplementation = glBlendEquationi;
blendEquationSeparateiImplementation = glBlendEquationSeparatei;
}
#endif
#ifdef MAGNUM_TARGET_GLES
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
else
#endif
{
/* Not checking for the extension (nor adding it to the extension list)
as this is not any optional feature -- it can be only used when
the extension is present, and if it's not, the pointers are null */
#ifndef MAGNUM_TARGET_WEBGL
enableiImplementation = glEnableiEXT;
disableiImplementation = glDisableiEXT;
colorMaskiImplementation = glColorMaskiEXT;
blendFunciImplementation = glBlendFunciEXT;
blendFuncSeparateiImplementation = glBlendFuncSeparateiEXT;
blendEquationiImplementation = glBlendEquationiEXT;
blendEquationSeparateiImplementation = glBlendEquationSeparateiEXT;
#else
/* Emscripten doesn't support these yet (last checked Feb 2020) */
enableiImplementation = nullptr;
disableiImplementation = nullptr;
colorMaskiImplementation = nullptr;
blendFunciImplementation = nullptr;
blendFuncSeparateiImplementation = nullptr;
blendEquationiImplementation = nullptr;
blendEquationSeparateiImplementation = nullptr;
#endif
}
#endif
#endif
#ifndef MAGNUM_TARGET_GLES
/* On compatibility profile we need to explicitly enable GL_POINT_SPRITE
in order to have gl_PointCoord working (on NVidia at least, Mesa behaves
as if it was always enabled). On core profile this is enabled
implicitly, thus GL_POINT_SPRITE is not even in headers and calling
glEnable(GL_POINT_SPRITE) would cause a GL error. See
RendererGLTest::pointCoord() for more information. */
if(!context.isCoreProfileInternal(contextState)) {
glEnable(0x8861 /*GL_POINT_SPRITE*/);
}
#else
static_cast<void>(contextState);
#endif
}
RendererState::PixelStorage::PixelStorage():
alignment{4}
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
, rowLength{0}
#endif
#ifndef MAGNUM_TARGET_GLES2
, imageHeight{0},
skip{0}
#endif
#ifndef MAGNUM_TARGET_GLES
, compressedBlockSize{0},
compressedBlockDataSize{0}
#endif
{}
void RendererState::PixelStorage::reset() {
alignment = DisengagedValue;
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
/* Resets to 0 instead of DisengagedValue in case the EXT_unpack_subimage/
NV_pack_image ES2 extension is not supported to avoid modifying that
state */
rowLength = disengagedRowLength;
#endif
#ifndef MAGNUM_TARGET_GLES2
imageHeight = DisengagedValue;
skip = Vector3i{DisengagedValue};
#endif
#ifndef MAGNUM_TARGET_GLES
compressedBlockSize = Vector3i{DisengagedValue};
compressedBlockDataSize = DisengagedValue;
#endif
}
void RendererState::applyPixelStorageInternal(const Magnum::PixelStorage& storage, const bool isUnpack) {
PixelStorage& state = isUnpack ? unpackPixelStorage : packPixelStorage;
/* Alignment */
if(state.alignment == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.alignment != storage.alignment())
glPixelStorei(isUnpack ? GL_UNPACK_ALIGNMENT : GL_PACK_ALIGNMENT,
state.alignment = storage.alignment());
/* Row length */
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
if(state.rowLength == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.rowLength != storage.rowLength())
{
/** @todo Use real value for GL_PACK_ROW_LENGTH_NV when it is in headers */
#ifndef MAGNUM_TARGET_GLES2
glPixelStorei(isUnpack ? GL_UNPACK_ROW_LENGTH : GL_PACK_ROW_LENGTH,
state.rowLength = storage.rowLength());
#elif !defined(MAGNUM_TARGET_WEBGL)
glPixelStorei(isUnpack ? GL_UNPACK_ROW_LENGTH_EXT : 0xD02 /*GL_PACK_ROW_LENGTH_NV*/,
state.rowLength = storage.rowLength());
#endif
}
#else
CORRADE_ASSERT(!storage.rowLength(),
"GL: non-default PixelStorage::rowLength() is not supported in WebGL 1.0", );
#endif
/* Image height (not on ES2, on ES3 for unpack only) */
#ifndef MAGNUM_TARGET_GLES2
if(state.imageHeight == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.imageHeight != storage.imageHeight()) {
#ifndef MAGNUM_TARGET_GLES
glPixelStorei(isUnpack ? GL_UNPACK_IMAGE_HEIGHT : GL_PACK_IMAGE_HEIGHT,
state.imageHeight = storage.imageHeight());
#else
if(isUnpack) glPixelStorei(GL_UNPACK_IMAGE_HEIGHT,
state.imageHeight = storage.imageHeight());
else CORRADE_ASSERT(!storage.imageHeight(),
"GL: non-default PixelStorage::imageHeight() for pack is not supported in OpenGL ES", );
#endif
}
#else
CORRADE_ASSERT(!storage.imageHeight(),
"GL: non-default PixelStorage::imageHeight() is not supported in OpenGL ES 2", );
#endif
/* On ES2 done by modifying data pointer */
#ifndef MAGNUM_TARGET_GLES2
/* Skip pixels */
if(state.skip.x() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.x() != storage.skip().x())
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_PIXELS : GL_PACK_SKIP_PIXELS,
state.skip.x() = storage.skip().x());
/* Skip rows */
if(state.skip.y() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.y() != storage.skip().y())
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_ROWS : GL_PACK_SKIP_ROWS,
state.skip.y() = storage.skip().y());
/* Skip images (on ES3 for unpack only) */
if(state.skip.z() == GL::Implementation::RendererState::PixelStorage::DisengagedValue || state.skip.z() != storage.skip().z()) {
#ifndef MAGNUM_TARGET_GLES
glPixelStorei(isUnpack ? GL_UNPACK_SKIP_IMAGES : GL_PACK_SKIP_IMAGES,
state.skip.z() = storage.skip().z());
#else
if(isUnpack) glPixelStorei(GL_UNPACK_SKIP_IMAGES,
state.skip.z() = storage.skip().z());
else CORRADE_ASSERT(!storage.skip().z(),
"GL: non-default PixelStorage::skip().z() for pack is not supported in OpenGL ES", );
#endif
}
#endif
}
void RendererState::applyPixelStorageInternal(const CompressedPixelStorage& storage, const bool isUnpack) {
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#ifdef MAGNUM_TARGET_GLES
CORRADE_ASSERT(storage == CompressedPixelStorage{},
"GL: non-default CompressedPixelStorage parameters are not supported on OpenGLES or WebGL", );
static_cast<void>(isUnpack);
#else
applyPixelStorageInternal(static_cast<const Magnum::PixelStorage&>(storage), isUnpack);
PixelStorage& state = isUnpack ? unpackPixelStorage : packPixelStorage;
/* Compressed block width */
if(state.compressedBlockSize.x() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.x() != storage.compressedBlockSize().x())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_WIDTH : GL_PACK_COMPRESSED_BLOCK_WIDTH,
state.compressedBlockSize.x() = storage.compressedBlockSize().x());
/* Compressed block height */
if(state.compressedBlockSize.y() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.y() != storage.compressedBlockSize().y())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_HEIGHT : GL_PACK_COMPRESSED_BLOCK_HEIGHT,
state.compressedBlockSize.y() = storage.compressedBlockSize().y());
/* Compressed block depth */
if(state.compressedBlockSize.z() == PixelStorage::DisengagedValue ||
state.compressedBlockSize.z() != storage.compressedBlockSize().z())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_DEPTH : GL_PACK_COMPRESSED_BLOCK_DEPTH,
state.compressedBlockSize.z() = storage.compressedBlockSize().z());
/* Compressed block size */
if(state.compressedBlockDataSize == PixelStorage::DisengagedValue ||
state.compressedBlockDataSize != storage.compressedBlockDataSize())
glPixelStorei(isUnpack ? GL_UNPACK_COMPRESSED_BLOCK_SIZE : GL_PACK_COMPRESSED_BLOCK_SIZE,
state.compressedBlockDataSize = storage.compressedBlockDataSize());
Split the OpenGL layer out, pt 9: generic pixel formats. This is quite big, so: * There are new Magnum::PixelFormat and Magnum::CompressedPixelFormat enums, which contain generic API-independent formats. In particular, PixelFormat replaces GL::PixelFormat and GL::PixelType with a single value. * There's GL::pixelFormat(), GL::pixelType(), GL::compressedPixelFormat() to convert the generic enums to GL-specific. The mapping is only in one direction, done with a lookup table (generic enums are indices to that table). * GL classes taking the formats directly (such as GL::BufferImage) have overloads that take both the GL-specific and generic format. * The generic Image, CompressedImage, ImageView, CompressedImageView, and Trade::ImageData classes now accept the generic formats first-class. However, it's also possible to store an implementation-specific value to cover cases where a generic format enum doesn't have support for a particular format. This is done by wrapping the value using pixelFormatWrap() or compressedPixelFormatWrap(). Particular GPU APIs then assume it's their implementation-specific value and extract the value back using pixelFormatUnwrap() or compressedPixelFormatUnwrap(). There's also an isPixelFormatImplementationSpecific() and isCompressedPixelFormatImplementationSpecific() that distinguishes these values. * Many operations need pixel size and in order to have it even for implementation-specific formats, a corresponding pixelSize() overload is found via ADL on construction and the calculated size stored along the format. Previously the pixel size was only calculated on demand, but that's not possible now. In case such overload is not available, it's possible to pass pixel size manually as well. * In order to support the GL format+type pair, Image, ImageView and Trade::ImageData, there's now an additional untyped formatExtra() field that holds the second value. * The CompressedPixelStorage class is now unconditionally available on all targets, including OpenGL ES and WebGL. However, on OpenGL ES the GL APIs expect that it's all at default values. I attempted to preserve backwards compatibility as much as possible: * The PixelFormat and CompressedPixelFormat enum now contains generic API-independent values. The GL-specific formats are present there, but marked as deprecated. Use either the generic values or GL::PixelFormat (togehter with GL::PixelType) and GL::CompressedPixelFormat instead. There's a lot of ugliness caused by this, but seems to work well. * *Image::type() functions are deprecated as they were too GL-specific. Use formatExtra() and cast it to GL::PixelType instead. * Image constructors take templated format or format+extra arguments, so passing GL-specific values to them should still work.
8 years ago
#endif
}
}}}