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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Containers/StridedArrayView.h>
#include <Corrade/Containers/Reference.h>
#include <Corrade/PluginManager/Manager.h>
#include <Corrade/Utility/Directory.h>
#include "Magnum/Image.h"
#include "Magnum/DebugTools/CompareImage.h"
#include "Magnum/GL/AbstractShaderProgram.h"
#include "Magnum/GL/Context.h"
#include "Magnum/GL/Extensions.h"
#include "Magnum/GL/Framebuffer.h"
#include "Magnum/GL/Mesh.h"
#include "Magnum/GL/OpenGLTester.h"
#include "Magnum/GL/PixelFormat.h"
#include "Magnum/GL/Renderer.h"
#include "Magnum/GL/Renderbuffer.h"
#include "Magnum/GL/RenderbufferFormat.h"
#include "Magnum/GL/Shader.h"
#include "Magnum/GL/Version.h"
#include "Magnum/Math/Range.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Trade/AbstractImporter.h"
#include "configure.h"
namespace Magnum { namespace GL { namespace Test { namespace {
struct RendererGLTest: OpenGLTester {
explicit RendererGLTest();
void maxLineWidth();
void pointCoord();
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void patchParameters();
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void drawBuffersIndexed();
void drawBuffersBlend();
#endif
private:
PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
std::string _testDir;
GL::Renderbuffer _color{NoCreate};
GL::Framebuffer _framebuffer{NoCreate};
};
using namespace Math::Literals;
RendererGLTest::RendererGLTest() {
addTests({&RendererGLTest::maxLineWidth,
&RendererGLTest::pointCoord,
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
&RendererGLTest::patchParameters,
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
&RendererGLTest::drawBuffersIndexed,
&RendererGLTest::drawBuffersBlend
#endif
});
/* Load the plugins directly from the build tree. Otherwise they're either
static and already loaded or not present in the build tree */
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef TGAIMPORTER_PLUGIN_FILENAME
CORRADE_INTERNAL_ASSERT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
#endif
#ifdef CORRADE_TARGET_APPLE
if(Utility::Directory::isSandboxed()
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
/** @todo Fix this once I persuade CMake to run XCTest tests properly */
&& std::getenv("SIMULATOR_UDID")
#endif
) {
_testDir = Utility::Directory::join(Utility::Directory::path(Utility::Directory::executableLocation()), "RendererGLTestFiles");
} else
#endif
{
_testDir = RENDERERGLTEST_FILES_DIR;
}
}
void RendererGLTest::maxLineWidth() {
#ifndef MAGNUM_TARGET_GLES
Debug{} << "Core profile:" << Context::current().isCoreProfile();
#endif
#ifndef MAGNUM_TARGET_WEBGL
Debug{} << "Context flags:" << Context::current().flags();
#endif
MAGNUM_VERIFY_NO_GL_ERROR();
Range1D lineWidthRange = Renderer::lineWidthRange();
Debug{} << "Line width range:" << lineWidthRange;
MAGNUM_VERIFY_NO_GL_ERROR();
Renderer::setLineWidth(lineWidthRange.max());
MAGNUM_VERIFY_NO_GL_ERROR();
}
constexpr Vector2i RenderSize{16, 16};
void RendererGLTest::pointCoord() {
/* Pick a color that's directly representable on RGBA4 as well to reduce
artifacts */
GL::Renderer::setClearColor(0x111111_rgbf);
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
_color = GL::Renderbuffer{};
_color.setStorage(
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
GL::RenderbufferFormat::RGBA8,
#else
GL::RenderbufferFormat::RGBA4,
#endif
RenderSize);
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
.clear(GL::FramebufferClear::Color)
.bind();
/* Verify that gl_PointCoord works. On desktop compatibility profile this
needs an explicit glEnable(GL_POINT_SPRITE), which is done in
RendererState */
struct SpriteShader: AbstractShaderProgram {
explicit SpriteShader() {
#ifndef MAGNUM_TARGET_GLES
Shader vert{
#ifndef CORRADE_TARGET_APPLE
Version::GL210
#else
Version::GL310
#endif
, Shader::Type::Vertex};
Shader frag{
#ifndef CORRADE_TARGET_APPLE
Version::GL210
#else
Version::GL310
#endif
, Shader::Type::Fragment};
#elif defined(MAGNUM_TARGET_GLES2)
Shader vert(Version::GLES200, Shader::Type::Vertex);
Shader frag(Version::GLES200, Shader::Type::Fragment);
#else
Shader vert(Version::GLES300, Shader::Type::Vertex);
Shader frag(Version::GLES300, Shader::Type::Fragment);
#endif
vert.addSource("#line " CORRADE_LINE_STRING "\n" R"GLSL(
void main() {
gl_PointSize = 12.0;
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
})GLSL");
frag.addSource("#line " CORRADE_LINE_STRING "\n" R"GLSL(
#if !defined(GL_ES) && __VERSION__ == 120
#define lowp
#endif
#if (defined(GL_ES) && __VERSION__ < 300) || __VERSION__ == 120
#define color gl_FragColor
#else
out lowp vec4 color;
#endif
void main() {
color = vec4(gl_PointCoord.x, gl_PointCoord.y, 0.0, 1.0);
})GLSL");
CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
attachShaders({vert, frag});
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
} shader;
#ifndef MAGNUM_TARGET_GLES
Renderer::enable(Renderer::Feature::ProgramPointSize);
#endif
Mesh mesh{MeshPrimitive::Points};
mesh.setCount(1)
.draw(shader);
#ifndef MAGNUM_TARGET_GLES
Renderer::disable(Renderer::Feature::ProgramPointSize);
#endif
MAGNUM_VERIFY_NO_GL_ERROR();
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
CORRADE_SKIP("AnyImageImporter / TgaImageImporter plugins not found.");
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
const Float maxThreshold = 0.0f, meanThreshold = 0.0f;
#else
/* WebGL 1 doesn't have 8bit renderbuffer storage */
const Float maxThreshold = 7.334f, meanThreshold = 2.063f;
#endif
CORRADE_COMPARE_WITH(
/* Dropping the alpha channel, as it's always 1.0 */
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {Magnum::PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
Utility::Directory::join(_testDir, "pointcoord.tga"),
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
}
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
void RendererGLTest::patchParameters() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>())
CORRADE_SKIP(Extensions::ARB::tessellation_shader::string() + std::string(" is not available."));
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>())
CORRADE_SKIP(Extensions::EXT::tessellation_shader::string() + std::string(" is not available."));
#endif
/* All we can do is check for GL errors */
Renderer::setPatchVertexCount(Renderer::maxPatchVertexCount());
#ifndef MAGNUM_TARGET_GLES
Renderer::setPatchDefaultInnerLevel({0.3f, 1.2f});
Renderer::setPatchDefaultOuterLevel({0.3f, 2.2f, 1.0f, 1.2f});
#endif
MAGNUM_VERIFY_NO_GL_ERROR();
}
#endif
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
void RendererGLTest::drawBuffersIndexed() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers2>())
CORRADE_SKIP(Extensions::EXT::draw_buffers2::string() + std::string(" is not available."));
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers_indexed>())
CORRADE_SKIP(Extensions::EXT::draw_buffers_indexed::string() + std::string(" is not available."));
#endif
/* Call the draw-buffer dependent functions, only expect that no GL error
is emitted to ensure we didn't mess up argument order or something */
Renderer::enable(Renderer::Feature::Blending, 1);
Renderer::disable(Renderer::Feature::Blending, 1);
Renderer::setColorMask(1, true, false, true, false);
MAGNUM_VERIFY_NO_GL_ERROR();
}
void RendererGLTest::drawBuffersBlend() {
#ifndef MAGNUM_TARGET_GLES
if(!Context::current().isExtensionSupported<Extensions::ARB::draw_buffers_blend>())
CORRADE_SKIP(Extensions::ARB::draw_buffers_blend::string() + std::string(" is not available."));
#else
if(!Context::current().isExtensionSupported<Extensions::EXT::draw_buffers_indexed>())
CORRADE_SKIP(Extensions::EXT::draw_buffers_indexed::string() + std::string(" is not available."));
#endif
/* Call the draw-buffer dependent functions, only expect that no GL error
is emitted to ensure we didn't mess up argument order or something */
Renderer::setBlendFunction(1, Renderer::BlendFunction::One, Renderer::BlendFunction::OneMinusSourceAlpha);
Renderer::setBlendFunction(1, Renderer::BlendFunction::One, Renderer::BlendFunction::Zero, Renderer::BlendFunction::OneMinusSourceAlpha, Renderer::BlendFunction::SourceAlpha);
Renderer::setBlendEquation(1, Renderer::BlendEquation::Subtract);
Renderer::setBlendEquation(1, Renderer::BlendEquation::Add, Renderer::BlendEquation::Subtract);
MAGNUM_VERIFY_NO_GL_ERROR();
}
#endif
}}}}
CORRADE_TEST_MAIN(Magnum::GL::Test::RendererGLTest)