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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# IDE folder in VS, Xcode etc. CMake 3.12+, older versions have only the FOLDER
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# property that would have to be set on each target separately.
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set(CMAKE_FOLDER "Magnum/Shaders")
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if(NOT MAGNUM_WITH_GL)
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message(SEND_ERROR "Shaders are available only if MAGNUM_WITH_GL is enabled")
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endif()
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corrade_add_resource(MagnumShaders_RESOURCES_GL resources-gl.conf)
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set(MagnumShaders_SRCS
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${MagnumShaders_RESOURCES_GL})
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set(MagnumShaders_GracefulAssert_SRCS
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DistanceFieldVectorGL.cpp
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FlatGL.cpp
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MeshVisualizerGL.cpp
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PhongGL.cpp
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VectorGL.cpp
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VertexColorGL.cpp
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glShaderWrapper.cpp)
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set(MagnumShaders_HEADERS
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DistanceFieldVector.h
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DistanceFieldVectorGL.h
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Flat.h
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FlatGL.h
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Generic.h
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GenericGL.h
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MeshVisualizer.h
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MeshVisualizerGL.h
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Phong.h
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PhongGL.h
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Shaders.h
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Vector.h
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VectorGL.h
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VertexColorGL.h
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glShaderWrapper.h
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visibility.h)
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# Header files to display in project view of IDEs only
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set(MagnumShaders_PRIVATE_HEADERS
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Implementation/CreateCompatibilityShader.h)
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if(MAGNUM_BUILD_DEPRECATED)
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list(APPEND MagnumShaders_HEADERS
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VertexColor.h)
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endif()
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# Objects shared between main and test library
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add_library(MagnumShadersObjects OBJECT
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${MagnumShaders_SRCS}
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${MagnumShaders_HEADERS}
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${MagnumShaders_PRIVATE_HEADERS})
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if(MAGNUM_BUILD_STATIC)
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# On the static build we're importing the resources manually, so no need to
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# have the implicit initializers as well.
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set_property(SOURCE ${MagnumShaders_RCS} APPEND PROPERTY COMPILE_DEFINITIONS
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"CORRADE_AUTOMATIC_INITIALIZER=CORRADE_NOOP"
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"CORRADE_AUTOMATIC_FINALIZER=CORRADE_NOOP")
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endif()
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target_include_directories(MagnumShadersObjects PUBLIC
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$<TARGET_PROPERTY:Magnum,INTERFACE_INCLUDE_DIRECTORIES>
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$<TARGET_PROPERTY:MagnumGL,INTERFACE_INCLUDE_DIRECTORIES>)
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if(NOT MAGNUM_BUILD_STATIC)
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target_compile_definitions(MagnumShadersObjects PRIVATE "MagnumShadersObjects_EXPORTS")
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endif()
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if(NOT MAGNUM_BUILD_STATIC OR MAGNUM_BUILD_STATIC_PIC)
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set_target_properties(MagnumShadersObjects PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endif()
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# Main Shaders library
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add_library(MagnumShaders ${SHARED_OR_STATIC}
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$<TARGET_OBJECTS:MagnumShadersObjects>
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${MagnumShaders_GracefulAssert_SRCS})
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set_target_properties(MagnumShaders PROPERTIES DEBUG_POSTFIX "-d")
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if(NOT MAGNUM_BUILD_STATIC)
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set_target_properties(MagnumShaders PROPERTIES VERSION ${MAGNUM_LIBRARY_VERSION} SOVERSION ${MAGNUM_LIBRARY_SOVERSION})
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elseif(MAGNUM_BUILD_STATIC_PIC)
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set_target_properties(MagnumShaders PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endif()
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target_link_libraries(MagnumShaders PUBLIC
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Magnum
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MagnumGL)
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install(TARGETS MagnumShaders
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RUNTIME DESTINATION ${MAGNUM_BINARY_INSTALL_DIR}
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LIBRARY DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR}
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ARCHIVE DESTINATION ${MAGNUM_LIBRARY_INSTALL_DIR})
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install(FILES ${MagnumShaders_HEADERS} DESTINATION ${MAGNUM_INCLUDE_INSTALL_DIR}/Shaders)
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if(MAGNUM_BUILD_TESTS)
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# Library with graceful assert for testing
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add_library(MagnumShadersTestLib ${SHARED_OR_STATIC} ${EXCLUDE_FROM_ALL_IF_TEST_TARGET}
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$<TARGET_OBJECTS:MagnumShadersObjects>
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${MagnumShaders_GracefulAssert_SRCS})
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set_target_properties(MagnumShadersTestLib PROPERTIES DEBUG_POSTFIX "-d")
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target_compile_definitions(MagnumShadersTestLib PRIVATE
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"CORRADE_GRACEFUL_ASSERT" "MagnumShaders_EXPORTS")
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if(MAGNUM_BUILD_STATIC_PIC)
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set_target_properties(MagnumShadersTestLib PROPERTIES POSITION_INDEPENDENT_CODE ON)
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endif()
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target_link_libraries(MagnumShadersTestLib PUBLIC
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Magnum
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MagnumGL)
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add_subdirectory(Test ${EXCLUDE_FROM_ALL_IF_TEST_TARGET})
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endif()
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# Magnum Shaders library for superprojects
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add_library(Magnum::Shaders ALIAS MagnumShaders)
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