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#ifndef Magnum_Trade_PhongMaterialData_h
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#define Magnum_Trade_PhongMaterialData_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Trade::PhongMaterialData
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*/
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#include "Math/Vector3.h"
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#include "Magnum.h"
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#include "AbstractMaterialData.h"
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namespace Magnum { namespace Trade {
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/**
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@brief Phong material data
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*/
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class MAGNUM_EXPORT PhongMaterialData: public AbstractMaterialData {
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public:
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/**
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* @brief Constructor
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* @param ambientColor Ambient color
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* @param diffuseColor Diffuse color
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* @param specularColor Specular color
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* @param shininess Shininess
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*/
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explicit PhongMaterialData(const Vector3& ambientColor, const Vector3& diffuseColor, const Vector3& specularColor, Float shininess);
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/** @brief Ambient color */
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Vector3 ambientColor() const { return _ambientColor; }
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/** @brief Diffuse color */
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Vector3 diffuseColor() const { return _diffuseColor; }
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/** @brief Specular color */
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Vector3 specularColor() const { return _specularColor; }
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/** @brief Shininess */
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Float shininess() const { return _shininess; }
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private:
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Vector3 _ambientColor,
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_diffuseColor,
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_specularColor;
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Float _shininess;
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};
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}}
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#endif
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