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72 lines
2.4 KiB
72 lines
2.4 KiB
#ifndef Magnum_Trade_PhongMaterialData_h |
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#define Magnum_Trade_PhongMaterialData_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::Trade::PhongMaterialData |
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*/ |
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#include "Math/Vector3.h" |
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#include "Magnum.h" |
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#include "AbstractMaterialData.h" |
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namespace Magnum { namespace Trade { |
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/** |
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@brief Phong material data |
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*/ |
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class MAGNUM_EXPORT PhongMaterialData: public AbstractMaterialData { |
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public: |
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/** |
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* @brief Constructor |
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* @param ambientColor Ambient color |
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* @param diffuseColor Diffuse color |
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* @param specularColor Specular color |
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* @param shininess Shininess |
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*/ |
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explicit PhongMaterialData(const Vector3& ambientColor, const Vector3& diffuseColor, const Vector3& specularColor, Float shininess); |
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/** @brief Ambient color */ |
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Vector3 ambientColor() const { return _ambientColor; } |
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/** @brief Diffuse color */ |
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Vector3 diffuseColor() const { return _diffuseColor; } |
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/** @brief Specular color */ |
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Vector3 specularColor() const { return _specularColor; } |
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/** @brief Shininess */ |
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Float shininess() const { return _shininess; } |
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private: |
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Vector3 _ambientColor, |
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_diffuseColor, |
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_specularColor; |
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Float _shininess; |
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}; |
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}} |
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#endif
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