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#ifndef Magnum_Color_h
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#define Magnum_Color_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::BasicColor3, @ref Magnum::BasicColor4, typedef @ref Magnum::Color3, @ref Magnum::Color4
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*/
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#include <tuple>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Functions.h"
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#include "Magnum/Math/Vector4.h"
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namespace Magnum {
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namespace Implementation {
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/* Convert color from HSV */
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template<class T> typename std::enable_if<std::is_floating_point<T>::value, BasicColor3<T>>::type fromHSV(typename BasicColor3<T>::HSV hsv) {
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Math::Deg<T> hue;
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T saturation, value;
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std::tie(hue, saturation, value) = hsv;
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/* Remove repeats */
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hue -= Math::floor(T(hue)/T(360))*Math::Deg<T>(360);
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if(hue < Math::Deg<T>(0)) hue += Math::Deg<T>(360);
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int h = int(T(hue)/T(60)) % 6;
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T f = T(hue)/T(60) - h;
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T p = value * (T(1) - saturation);
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T q = value * (T(1) - f*saturation);
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T t = value * (T(1) - (T(1) - f)*saturation);
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switch(h) {
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case 0: return {value, t, p};
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case 1: return {q, value, p};
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case 2: return {p, value, t};
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case 3: return {p, q, value};
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case 4: return {t, p, value};
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case 5: return {value, p, q};
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default: CORRADE_ASSERT_UNREACHABLE();
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}
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}
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template<class T> inline typename std::enable_if<std::is_integral<T>::value, BasicColor3<T>>::type fromHSV(typename BasicColor3<T>::HSV hsv) {
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return Math::denormalize<BasicColor3<T>>(fromHSV<typename BasicColor3<T>::FloatingPointType>(hsv));
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}
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/* Internal hue computing function */
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template<class T> Math::Deg<T> hue(const BasicColor3<T>& color, T max, T delta) {
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T deltaInv60 = T(60)/delta;
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T hue(0);
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if(delta != T(0)) {
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if(max == color.r())
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hue = (color.g()-color.b())*deltaInv60 + (color.g() < color.b() ? T(360) : T(0));
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else if(max == color.g())
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hue = (color.b()-color.r())*deltaInv60 + T(120);
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else /* max == color.b() */
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hue = (color.r()-color.g())*deltaInv60 + T(240);
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}
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return Math::Deg<T>(hue);
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}
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/* Hue, saturation, value for floating-point types */
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template<class T> inline Math::Deg<T> hue(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return hue(color, max, delta);
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}
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template<class T> inline T saturation(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return max != T(0) ? delta/max : T(0);
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}
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template<class T> inline T value(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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return color.max();
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}
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/* Hue, saturation, value for integral types */
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template<class T> inline Math::Deg<typename BasicColor3<T>::FloatingPointType> hue(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return hue<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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template<class T> inline typename BasicColor3<T>::FloatingPointType saturation(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type& color) {
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return saturation<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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template<class T> inline typename BasicColor3<T>::FloatingPointType value(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return Math::normalize<typename BasicColor3<T>::FloatingPointType>(color.max());
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}
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/* Convert color to HSV */
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template<class T> inline typename BasicColor3<T>::HSV toHSV(typename std::enable_if<std::is_floating_point<T>::value, const BasicColor3<T>&>::type color) {
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T max = color.max();
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T delta = max - color.min();
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return typename BasicColor3<T>::HSV(hue<typename BasicColor3<T>::FloatingPointType>(color, max, delta), max != T(0) ? delta/max : T(0), max);
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}
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template<class T> inline typename BasicColor3<T>::HSV toHSV(typename std::enable_if<std::is_integral<T>::value, const BasicColor3<T>&>::type color) {
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return toHSV<typename BasicColor3<T>::FloatingPointType>(Math::normalize<BasicColor3<typename BasicColor3<T>::FloatingPointType>>(color));
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}
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/* Value for full channel (1.0f for floats, 255 for unsigned byte) */
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template<class T> constexpr typename std::enable_if<std::is_floating_point<T>::value, T>::type fullChannel() {
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return T(1);
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}
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template<class T> constexpr typename std::enable_if<std::is_integral<T>::value, T>::type fullChannel() {
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return std::numeric_limits<T>::max();
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}
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}
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/**
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@brief Three-component (RGB) color
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The class can store either floating-point (normalized) or integral
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(denormalized) representation of color. Note that constructor conversion
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between different types (like in @ref Math::Vector "Vector" classes) doesn't do
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any (de)normalization, you should use @ref Math::normalize() and
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@ref Math::denormalize() instead, for example:
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@code
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typedef BasicColor3<UnsignedByte> Color3ub;
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Color3 a(1.0f, 0.5f, 0.75f);
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auto b = Math::denormalize<Color3ub>(a); // b == {255, 127, 191}
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@endcode
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Conversion from and to HSV is done always using floating-point types, so hue
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is always in range in range @f$ [0.0, 360.0] @f$, saturation and value in
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range @f$ [0.0, 1.0] @f$.
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@see @ref Color3, @ref Color3ub, @ref BasicColor4
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*/
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/* Not using template specialization because some internal functions are
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impossible to explicitly instantiate */
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template<class T> class BasicColor3: public Math::Vector3<T> {
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public:
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/**
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* @brief Red color
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*
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* Convenience alternative to e.g. `Color3(red, 0.0f, 0.0f)`. With
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* floating-point underlying type equivalent to @ref Vector3::xAxis().
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* @see @ref green(), @ref blue(), @ref cyan()
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*/
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constexpr static BasicColor3<T> red(T red = Implementation::fullChannel<T>()) {
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return Math::Vector3<T>::xAxis(red);
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}
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/**
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* @brief Green color
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*
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* Convenience alternative to e.g. `Color3(0.0f, green, 0.0f)`. With
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* floating-point underlying type equivalent to @ref Vector3::yAxis().
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* @see @ref red(), @ref blue(), @ref magenta()
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*/
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constexpr static BasicColor3<T> green(T green = Implementation::fullChannel<T>()) {
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return Math::Vector3<T>::yAxis(green);
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}
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/**
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* @brief Blue color
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*
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* Convenience alternative to e.g. `Color3(0.0f, 0.0f, blue)`. With
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* floating-point underlying type equivalent to @ref Vector3::zAxis().
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* @see @ref red(), @ref green(), @ref yellow()
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*/
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constexpr static BasicColor3<T> blue(T blue = Implementation::fullChannel<T>()) {
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return Math::Vector3<T>::zAxis(blue);
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}
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/**
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* @brief Cyan color
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*
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* Convenience alternative to e.g. `Color3(red, 1.0f, 1.0f)`. With
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* floating-point underlying type equivalent to @ref Vector3::xScale().
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* @see @ref magenta(), @ref yellow(), @ref red()
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*/
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constexpr static BasicColor3<T> cyan(T red = T(0)) {
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return {red, Implementation::fullChannel<T>(), Implementation::fullChannel<T>()};
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}
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/**
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* @brief Magenta color
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*
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* Convenience alternative to e.g. `Color3(0.0f, green, 0.0f)`. With
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* floating-point underlying type equivalent to @ref Vector3::yScale().
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* @see @ref cyan(), @ref yellow(), @ref green()
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*/
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constexpr static BasicColor3<T> magenta(T green = T(0)) {
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return {Implementation::fullChannel<T>(), green, Implementation::fullChannel<T>()};
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}
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/**
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* @brief Yellow color
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*
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* Convenience alternative to `Color3(0.0f, 0.0f, yellow)`. With
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* floating-point underlying type equivalent to @ref Vector3::zScale().
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* @see @ref cyan(), @ref magenta(), @ref red()
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*/
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constexpr static BasicColor3<T> yellow(T blue = T(0)) {
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return {Implementation::fullChannel<T>(), Implementation::fullChannel<T>(), blue};
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}
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/** @brief Corresponding floating-point type for HSV computation */
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typedef typename Math::TypeTraits<T>::FloatingPointType FloatingPointType;
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/**
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* @brief Type for storing HSV values
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*
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* Hue in range @f$ [0.0, 360.0] @f$, saturation and value in
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* range @f$ [0.0, 1.0] @f$.
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*/
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typedef std::tuple<Math::Deg<FloatingPointType>, FloatingPointType, FloatingPointType> HSV;
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/**
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* @brief Create RGB color from HSV representation
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* @param hsv Hue, saturation and value
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*
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* Hue can overflow the range @f$ [0.0, 360.0] @f$.
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*/
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constexpr static BasicColor3<T> fromHSV(HSV hsv) {
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return Implementation::fromHSV<T>(hsv);
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}
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/** @overload */
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constexpr static BasicColor3<T> fromHSV(Math::Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value) {
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return fromHSV(std::make_tuple(hue, saturation, value));
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}
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/**
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* @brief Default constructor
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*
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* All components are set to zero.
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*/
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Math: more explicit default zero/identity constructors.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
11 years ago
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constexpr /*implicit*/ BasicColor3(Math::ZeroInitT = Math::ZeroInit): Math::Vector3<T>{Math::ZeroInit} {}
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/**
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* @brief Gray constructor
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* @param rgb RGB value
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*/
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constexpr explicit BasicColor3(T rgb): Math::Vector3<T>(rgb) {}
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/**
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* @brief Constructor
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* @param r R value
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* @param g G value
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* @param b B value
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*/
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constexpr /*implicit*/ BasicColor3(T r, T g, T b): Math::Vector3<T>(r, g, b) {}
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/**
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* @copydoc Math::Vector::Vector(const Vector<size, U>&)
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*
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* @attention This function doesn't do any (de)normalization, use
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* @ref Math::normalize() and @ref Math::denormalize() instead.
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* See class documentation for more information.
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*/
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template<class U> constexpr explicit BasicColor3(const Math::Vector<3, U>& other): Math::Vector3<T>(other) {}
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/** @brief Copy constructor */
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constexpr BasicColor3(const Math::Vector<3, T>& other): Math::Vector3<T>(other) {}
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/**
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* @brief Convert to HSV
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*
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* Example usage:
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* @code
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* T hue, saturation, value;
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* std::tie(hue, saturation, value) = color.toHSV();
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* @endcode
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*
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* @see @ref hue(), @ref saturation(), @ref value(), @ref fromHSV()
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*/
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constexpr HSV toHSV() const {
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return Implementation::toHSV<T>(*this);
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}
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/**
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* @brief Hue
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* @return Hue in range @f$ [0.0, 360.0] @f$.
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*
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* @see @ref saturation(), @ref value(), @ref toHSV(), @ref fromHSV()
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*/
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constexpr Math::Deg<FloatingPointType> hue() const {
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return Math::Deg<FloatingPointType>(Implementation::hue<T>(*this));
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}
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/**
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* @brief Saturation
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* @return Saturation in range @f$ [0.0, 1.0] @f$.
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*
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* @see @ref hue(), @ref value(), @ref toHSV(), @ref fromHSV()
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*/
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constexpr FloatingPointType saturation() const {
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return Implementation::saturation<T>(*this);
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}
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/**
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* @brief Value
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* @return Value in range @f$ [0.0, 1.0] @f$.
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*
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* @see @ref hue(), @ref saturation(), @ref toHSV(), @ref fromHSV()
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*/
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constexpr FloatingPointType value() const {
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return Implementation::value<T>(*this);
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(3, BasicColor3)
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};
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/** @brief Three-component (RGB) float color */
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typedef BasicColor3<Float> Color3;
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/** @brief Three-component (RGB) unsigned byte color */
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typedef BasicColor3<UnsignedByte> Color3ub;
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(3, BasicColor3)
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#endif
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/**
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@brief Four-component (RGBA) color
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See @ref BasicColor3 for more information.
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@see @ref Color4, @ref Color4ub
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*/
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/* Not using template specialization because some internal functions are
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impossible to explicitly instantiate */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<class T>
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#else
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template<class T = Float>
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#endif
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class BasicColor4: public Math::Vector4<T> {
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public:
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/** @copydoc BasicColor3::FloatingPointType */
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typedef typename BasicColor3<T>::FloatingPointType FloatingPointType;
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/** @copydoc BasicColor3::HSV */
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typedef typename BasicColor3<T>::HSV HSV;
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/**
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* @brief Red color
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*
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* Convenience alternative to e.g. `Color4(red, 0.0f, 0.0f, alpha)`.
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* @see @ref green(), @ref blue(), @ref cyan()
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*/
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constexpr static BasicColor4<T> red(T red = Implementation::fullChannel<T>(), T alpha = Implementation::fullChannel<T>()) {
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return {red, T(0), T(0), alpha};
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}
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|
/**
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|
* @brief Green color
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*
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|
* Convenience alternative to e.g. `Color4(0.0f, green, 0.0f, alpha)`.
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* @see @ref red(), @ref blue(), @ref magenta()
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*/
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constexpr static BasicColor4<T> green(T green = Implementation::fullChannel<T>(), T alpha = Implementation::fullChannel<T>()) {
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|
|
return {T(0), green, T(0), alpha};
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|
|
|
}
|
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|
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|
|
/**
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|
|
* @brief Blue color
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|
*
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|
* Convenience alternative to e.g. `Color4(0.0f, 0.0f, blue, alpha)`.
|
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|
* @see @ref red(), @ref green(), @ref yellow()
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|
*/
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constexpr static BasicColor4<T> blue(T blue = Implementation::fullChannel<T>(), T alpha = Implementation::fullChannel<T>()) {
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|
|
return {T(0), T(0), blue, alpha};
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|
}
|
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|
|
|
|
/**
|
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|
|
|
* @brief Cyan color
|
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|
|
|
*
|
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|
|
|
* Convenience alternative to e.g. `Color4(red, 1.0f, 1.0f, alpha)`.
|
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|
|
* @see @ref magenta(), @ref yellow(), @ref red()
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|
|
*/
|
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|
|
constexpr static BasicColor4<T> cyan(T red = T(0), T alpha = Implementation::fullChannel<T>()) {
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|
|
|
return {red, Implementation::fullChannel<T>(), Implementation::fullChannel<T>(), alpha};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Magenta color
|
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|
|
|
*
|
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|
|
|
* Convenience alternative to e.g. `Color4(1.0f, green, 1.0f, alpha)`.
|
|
|
|
|
* @see @ref cyan(), @ref yellow(), @ref green()
|
|
|
|
|
*/
|
|
|
|
|
constexpr static BasicColor4<T> magenta(T green = T(0), T alpha = Implementation::fullChannel<T>()) {
|
|
|
|
|
return {Implementation::fullChannel<T>(), green, Implementation::fullChannel<T>(), alpha};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Yellow color
|
|
|
|
|
*
|
|
|
|
|
* Convenience alternative to e.g. `Color4(1.0f, 1.0f, blue, alpha)`.
|
|
|
|
|
* @see @ref cyan(), @ref magenta(), @ref red()
|
|
|
|
|
*/
|
|
|
|
|
constexpr static BasicColor4<T> yellow(T blue = T(0), T alpha = Implementation::fullChannel<T>()) {
|
|
|
|
|
return {Implementation::fullChannel<T>(), Implementation::fullChannel<T>(), blue, alpha};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copydoc BasicColor3::fromHSV()
|
|
|
|
|
* @param a Alpha value, defaults to `1.0` for floating-point types
|
|
|
|
|
* and maximum positive value for integral types.
|
|
|
|
|
*/
|
|
|
|
|
constexpr static BasicColor4<T> fromHSV(HSV hsv, T a = Implementation::fullChannel<T>()) {
|
|
|
|
|
return BasicColor4<T>(Implementation::fromHSV<T>(hsv), a);
|
|
|
|
|
}
|
|
|
|
|
/** @overload */
|
|
|
|
|
constexpr static BasicColor4<T> fromHSV(Math::Deg<FloatingPointType> hue, FloatingPointType saturation, FloatingPointType value, T alpha) {
|
|
|
|
|
return fromHSV(std::make_tuple(hue, saturation, value), alpha);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Default constructor
|
|
|
|
|
*
|
|
|
|
|
* RGB components are set to zero, A component is set to `1.0` for
|
|
|
|
|
* floating-point types and maximum positive value for integral types.
|
|
|
|
|
*/
|
|
|
|
|
constexpr /*implicit*/ BasicColor4(): Math::Vector4<T>(T(0), T(0), T(0), Implementation::fullChannel<T>()) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copydoc BasicColor3::BasicColor3(T)
|
|
|
|
|
* @param alpha Alpha value, defaults to `1.0` for floating-point types
|
|
|
|
|
* and maximum positive value for integral types.
|
|
|
|
|
*/
|
|
|
|
|
constexpr explicit BasicColor4(T rgb, T alpha = Implementation::fullChannel<T>()): Math::Vector4<T>(rgb, rgb, rgb, alpha) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param r R value
|
|
|
|
|
* @param g G value
|
|
|
|
|
* @param b B value
|
|
|
|
|
* @param a A value, defaults to `1.0` for floating-point types and
|
|
|
|
|
* maximum positive value for integral types.
|
|
|
|
|
*/
|
|
|
|
|
constexpr /*implicit*/ BasicColor4(T r, T g, T b, T a = Implementation::fullChannel<T>()): Math::Vector4<T>(r, g, b, a) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param rgb Three-component color
|
|
|
|
|
* @param a A value
|
|
|
|
|
*/
|
|
|
|
|
/* Not marked as explicit, because conversion from BasicColor3 to BasicColor4
|
|
|
|
|
is fairly common, nearly always with A set to 1 */
|
|
|
|
|
constexpr /*implicit*/ BasicColor4(const Math::Vector3<T>& rgb, T a = Implementation::fullChannel<T>()): Math::Vector4<T>(rgb[0], rgb[1], rgb[2], a) {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @copydoc Math::Vector::Vector(const Vector<size, U>&)
|
|
|
|
|
*
|
|
|
|
|
* @attention This function doesn't do any (de)normalization, use
|
|
|
|
|
* @ref Math::normalize() and @ref Math::denormalize() instead.
|
|
|
|
|
* See @ref BasicColor3 class documentation for more information.
|
|
|
|
|
*/
|
|
|
|
|
template<class U> constexpr explicit BasicColor4(const Math::Vector<4, U>& other): Math::Vector4<T>(other) {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copy constructor */
|
|
|
|
|
constexpr BasicColor4(const Math::Vector<4, T>& other): Math::Vector4<T>(other) {}
|
|
|
|
|
|
|
|
|
|
/** @copydoc BasicColor3::toHSV() */
|
|
|
|
|
constexpr HSV toHSV() const {
|
|
|
|
|
return Implementation::toHSV<T>(Math::Vector4<T>::rgb());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @copydoc BasicColor3::hue() */
|
|
|
|
|
constexpr Math::Deg<FloatingPointType> hue() const {
|
|
|
|
|
return Implementation::hue<T>(Math::Vector4<T>::rgb());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @copydoc BasicColor3::saturation() */
|
|
|
|
|
constexpr FloatingPointType saturation() const {
|
|
|
|
|
return Implementation::saturation<T>(Math::Vector4<T>::rgb());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @copydoc BasicColor3::value() */
|
|
|
|
|
constexpr FloatingPointType value() const {
|
|
|
|
|
return Implementation::value<T>(Math::Vector4<T>::rgb());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(4, BasicColor4)
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Four-component (RGBA) float color */
|
|
|
|
|
typedef BasicColor4<Float> Color4;
|
|
|
|
|
|
|
|
|
|
/** @brief Four-component (RGBA) unsigned byte color */
|
|
|
|
|
typedef BasicColor4<UnsignedByte> Color4ub;
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(4, BasicColor4)
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @debugoperator{Magnum::BasicColor3} */
|
|
|
|
|
template<class T> inline Debug operator<<(Debug debug, const BasicColor3<T>& value) {
|
|
|
|
|
return debug << static_cast<const Math::Vector3<T>&>(value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @debugoperator{Magnum::BasicColor4} */
|
|
|
|
|
template<class T> inline Debug operator<<(Debug debug, const BasicColor4<T>& value) {
|
|
|
|
|
return debug << static_cast<const Math::Vector4<T>&>(value);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace Math { namespace Implementation {
|
|
|
|
|
template<class T> struct TypeForSize<3, BasicColor3<T>> { typedef BasicColor3<T> Type; };
|
|
|
|
|
template<class T> struct TypeForSize<3, BasicColor4<T>> { typedef BasicColor3<T> Type; };
|
|
|
|
|
template<class T> struct TypeForSize<4, BasicColor3<T>> { typedef BasicColor4<T> Type; };
|
|
|
|
|
template<class T> struct TypeForSize<4, BasicColor4<T>> { typedef BasicColor4<T> Type; };
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace Corrade { namespace Utility {
|
|
|
|
|
/** @configurationvalue{Magnum::BasicColor3} */
|
|
|
|
|
template<class T> struct ConfigurationValue<Magnum::BasicColor3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {};
|
|
|
|
|
|
|
|
|
|
/** @configurationvalue{Magnum::BasicColor4} */
|
|
|
|
|
template<class T> struct ConfigurationValue<Magnum::BasicColor4<T>>: public ConfigurationValue<Magnum::Math::Vector<4, T>> {};
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|