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#ifndef Magnum_Platform_Sdl2Application_h
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#define Magnum_Platform_Sdl2Application_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::Sdl2Application, macro @ref MAGNUM_SDL2APPLICATION_MAIN()
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*/
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#include <memory>
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#include <Corrade/Corrade.h>
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#include <Corrade/Containers/EnumSet.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Math/Vector2.h"
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#include "Magnum/Platform/Platform.h"
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#ifdef CORRADE_TARGET_WINDOWS /* Windows version of SDL2 redefines main(), we don't want that */
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#define SDL_MAIN_HANDLED
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#endif
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#include <SDL.h>
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#include <SDL_scancode.h>
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namespace Magnum { namespace Platform {
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/** @nosubgrouping
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@brief SDL2 application
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Application using [Simple DirectMedia Layer](http://www.libsdl.org/) toolkit.
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Supports keyboard and mouse handling.
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This application library is in theory available for all platforms for which
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SDL2 is ported (thus also @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten", see
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respective sections in @ref building-corrade-cross-emscripten "Corrade's" and
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@ref building-cross-emscripten "Magnum's" building documentation). It depends
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on **SDL2** library (Emscripten has it built in) and is built if
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`WITH_SDL2APPLICATION` is enabled in CMake.
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## Bootstrap application
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Fully contained base application using @ref Sdl2Application along with
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CMake setup is available in `base` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base.zip) file.
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After extracting the downloaded archive you can build and run the application
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with these four commands:
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mkdir build && cd build
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cmake ..
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cmake --build .
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./src/MyApplication # or ./src/Debug/MyApplication
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See @ref cmake for more information.
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## Bootstrap application for Emscripten
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Fully contained base application using @ref Sdl2Application for both desktop
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and Emscripten build along with full HTML markup and CMake setup is available
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in `base-emscripten` branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap)
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-emscripten.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-emscripten.zip)
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file. After extracting the downloaded archive, you can do the desktop build in
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the same way as above. For the Emscripten build you also need to put the
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contents of toolchains repository from https://github.com/mosra/toolchains
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in `toolchains/` subdirectory. Don't forget to adapt `EMSCRIPTEN_PREFIX`
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variable in `toolchains/generic/Emscripten.cmake` to path where Emscripten is
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installed. Default is `/usr/emscripten`.
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Then create build directory and run `cmake` and build/install commands in it.
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The toolchain needs access to its platform file, so be sure to properly set
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**absolute** path to `toolchains/modules/` directory containing `Platform/Emscripten.cmake`.
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Set `CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a
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webserver, e.g. `/srv/http/emscripten`).
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mkdir build-emscripten && cd build-emscripten
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cmake .. \
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-DCMAKE_MODULE_PATH="/absolute/path/to/toolchains/modules" \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake"
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten
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cmake --build .
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cmake --build . --target install
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You can then open `MyApplication.html` in Chrome or Firefox (through webserver,
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e.g. `http://localhost/emscripten/MyApplication.html`).
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## General usage
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For CMake you need to copy `FindSDL2.cmake` from `modules/` directory in
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Magnum source to `modules/` dir in your project (so it is able to find SDL2).
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In case of Emscripten you need also `FindOpenGLES2.cmake`. Request
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`Sdl2Application` component, add `${MAGNUM_SDL2APPLICATION_INCLUDE_DIRS}`
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to include path and link to `${MAGNUM_SDL2APPLICATION_LIBRARIES}`. If no other
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application is requested, you can also use generic `${MAGNUM_APPLICATION_INCLUDE_DIRS}`
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and `${MAGNUM_APPLICATION_LIBRARIES}` aliases to simplify porting. Again, see
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@ref building and @ref cmake for more information.
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In C++ code you need to implement at least @ref drawEvent() to be able to draw on the
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screen. The subclass can be then used directly in `main()` -- see convenience
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macro @ref MAGNUM_SDL2APPLICATION_MAIN(). See @ref platform for more
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information.
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@code
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class MyApplication: public Platform::Sdl2Application {
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// implement required methods...
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};
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MAGNUM_SDL2APPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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`Platform::Application` and the macro is aliased to `MAGNUM_APPLICATION_MAIN()`
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to simplify porting.
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### Usage with Emscripten
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If you are targetting Emscripten, you need to provide HTML markup for your
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application. Template one is below or in the bootstrap application, you can
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modify it to your liking. The markup references two files,
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`EmscriptenApplication.js` and `WebApplication.css`, both are in `Platform/`
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directory in the source tree and are also installed into `share/magnum/` inside
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your Emscripten toolchain. Change `<application>` to name of your
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executable.
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@code
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Magnum Emscripten Application</title>
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<meta charset="utf-8" />
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<link rel="stylesheet" href="WebApplication.css" />
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</head>
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<body>
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<h1>Magnum Emscripten Application</h1>
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<div id="listener">
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<canvas id="module"></canvas>
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<div id="status">Initialization...</div>
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<div id="statusDescription"></div>
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<script src="EmscriptenApplication.js"></script>
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<script async="async" src="<application>.js"></script>
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</div>
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</body>
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</html>
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@endcode
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You can modify all the files to your liking, but the HTML file must contain at
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least the `<canvas>` enclosed in listener `<div>`. The JavaScript
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file contains event listeners which print loading status on the page. The
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status displayed in the remaining two `<div>`s, if they are available.
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The CSS file contains rudimentary style to avoid eye bleeding.
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## Redirecting output to JavaScript console
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The application redirects all output (thus also @ref Corrade::Utility::Debug "Debug",
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error")
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to JavaScript console.
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*/
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class Sdl2Application {
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public:
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/** @brief Application arguments */
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struct Arguments {
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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class Configuration;
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class InputEvent;
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class KeyEvent;
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class MouseEvent;
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class MouseMoveEvent;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see below for an alternative.
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit Sdl2Application(const Arguments& arguments, const Configuration& configuration);
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explicit Sdl2Application(const Arguments& arguments);
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#endif
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/**
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* @brief Constructor
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with @ref createContext() or @ref tryCreateContext().
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*/
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explicit Sdl2Application(const Arguments& arguments, std::nullptr_t);
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/** @brief Copying is not allowed */
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Sdl2Application(const Sdl2Application&) = delete;
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/** @brief Moving is not allowed */
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Sdl2Application(Sdl2Application&&) = delete;
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/** @brief Copying is not allowed */
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Sdl2Application& operator=(const Sdl2Application&) = delete;
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/** @brief Moving is not allowed */
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Sdl2Application& operator=(Sdl2Application&&) = delete;
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/**
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* @brief Execute main loop
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* @return Value for returning from `main()`
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*
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* See @ref MAGNUM_SDL2APPLICATION_MAIN() for usage information.
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*/
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int exec();
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/** @brief Exit application main loop */
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void exit();
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protected:
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/* Nobody will need to have (and delete) Sdl2Application*, thus this is
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faster than public pure virtual destructor */
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~Sdl2Application();
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/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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* constructor itself. Error message is printed and the program exits
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* if the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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*
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* On desktop GL, if version is not specified in @p configuration, the
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* application first tries to create core context (OpenGL 3.2+ on OS X,
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* OpenGL 3.0+ elsewhere) and if that fails, falls back to
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* compatibility OpenGL 2.1 context.
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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void createContext(const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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void createContext(const Configuration& configuration);
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void createContext();
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#endif
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/**
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* @brief Try to create context with given configuration
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*
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* Unlike @ref createContext() returns `false` if the context cannot be
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* created, `true` otherwise.
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*/
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bool tryCreateContext(const Configuration& configuration);
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/** @{ @name Screen handling */
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/**
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* @brief Swap buffers
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*
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* Paints currently rendered framebuffer on screen.
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* @see @ref setSwapInterval()
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*/
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void swapBuffers();
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/** @brief Swap interval */
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Int swapInterval() const;
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/**
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* @brief Set swap interval
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*
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* Set `0` for no VSync, `1` for enabled VSync. Some platforms support
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* `-1` for late swap tearing. Prints error message and returns `false`
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* if swap interval cannot be set, `true` otherwise. Default is
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* driver-dependent, you can query the value with @ref swapInterval().
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* @see @ref setMinimalLoopPeriod()
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*/
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bool setSwapInterval(Int interval);
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#ifndef CORRADE_TARGET_EMSCRIPTEN
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/**
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* @brief Set minimal loop period
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*
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* This setting reduces the main loop frequency in case VSync is
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* not/cannot be enabled or no drawing is done. Default is `0` (i.e.
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* looping at maximum frequency).
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* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten",
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* the browser is managing the frequency instead.
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* @see @ref setSwapInterval()
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*/
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void setMinimalLoopPeriod(UnsignedInt milliseconds) {
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_minimalLoopPeriod = milliseconds;
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}
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#endif
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/**
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* @brief Redraw immediately
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*
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* Marks the window for redrawing, resulting in call to @ref drawEvent()
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|
|
* in the next iteration. You can call it from @ref drawEvent() itself
|
|
|
|
|
* to redraw immediately without waiting for user input.
|
|
|
|
|
*/
|
|
|
|
|
void redraw() { _flags |= Flag::Redraw; }
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
protected:
|
|
|
|
|
#else
|
|
|
|
|
private:
|
|
|
|
|
#endif
|
|
|
|
|
/**
|
|
|
|
|
* @brief Viewport event
|
|
|
|
|
*
|
|
|
|
|
* Called when window size changes. The default implementation does
|
|
|
|
|
* nothing, if you want to respond to size changes, you should pass the
|
|
|
|
|
* new size to @ref DefaultFramebuffer::setViewport() and possibly
|
|
|
|
|
* elsewhere (to @ref SceneGraph::AbstractCamera::setViewport() "SceneGraph::Camera*D::setViewport()",
|
|
|
|
|
* other framebuffers...).
|
|
|
|
|
*
|
|
|
|
|
* Note that this function might not get called at all if the window
|
|
|
|
|
* size doesn't change. You should configure the initial state of your
|
|
|
|
|
* cameras, framebuffers etc. in application constructor rather than
|
|
|
|
|
* relying on this function to be called. Viewport of default
|
|
|
|
|
* framebuffer can be retrieved via @ref DefaultFramebuffer::viewport().
|
|
|
|
|
*/
|
|
|
|
|
virtual void viewportEvent(const Vector2i& size);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Draw event
|
|
|
|
|
*
|
|
|
|
|
* Called when the screen is redrawn. You should clean the framebuffer
|
|
|
|
|
* using @ref DefaultFramebuffer::clear() and then add your own drawing
|
|
|
|
|
* functions. After drawing is finished, call @ref swapBuffers(). If
|
|
|
|
|
* you want to draw immediately again, call also @ref redraw().
|
|
|
|
|
*/
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key press event
|
|
|
|
|
*
|
|
|
|
|
* Called when an key is pressed. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void keyPressEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key release event
|
|
|
|
|
*
|
|
|
|
|
* Called when an key is released. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void keyReleaseEvent(KeyEvent& event);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/** @brief Whether mouse is locked */
|
|
|
|
|
bool isMouseLocked() const { return SDL_GetRelativeMouseMode(); }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Enable or disable mouse locking
|
|
|
|
|
*
|
|
|
|
|
* When mouse is locked, the cursor is hidden and only
|
|
|
|
|
* @ref MouseMoveEvent::relativePosition() is changing, absolute
|
|
|
|
|
* position stays the same.
|
|
|
|
|
*/
|
|
|
|
|
void setMouseLocked(bool enabled);
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
protected:
|
|
|
|
|
#else
|
|
|
|
|
private:
|
|
|
|
|
#endif
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse press event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is pressed. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mousePressEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse release event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is released. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseReleaseEvent(MouseEvent& event);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse move event
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse is moved. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseMoveEvent(MouseMoveEvent& event);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
enum class Flag: UnsignedByte {
|
|
|
|
|
Redraw = 1 << 0,
|
|
|
|
|
VSyncEnabled = 1 << 1,
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
Exit = 1 << 2
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
static Sdl2Application* _instance;
|
|
|
|
|
static void staticMainLoop();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void mainLoop();
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
SDL_Window* _window;
|
|
|
|
|
SDL_GLContext _glContext;
|
|
|
|
|
UnsignedInt _minimalLoopPeriod;
|
|
|
|
|
#else
|
|
|
|
|
SDL_Surface* _glContext;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::unique_ptr<Platform::Context> _context;
|
|
|
|
|
|
|
|
|
|
Flags _flags;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Flags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Configuration
|
|
|
|
|
|
|
|
|
|
Centered non-resizable window with double-buffered OpenGL context and 24bit
|
|
|
|
|
depth buffer.
|
|
|
|
|
@see @ref Sdl2Application(), @ref createContext(), @ref tryCreateContext()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::Configuration {
|
|
|
|
|
public:
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flag
|
|
|
|
|
*
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
* @see @ref Flags, @ref setFlags()
|
|
|
|
|
* @todo re-enable when Emscripten has proper SDL2 support
|
|
|
|
|
*/
|
|
|
|
|
enum class Flag: int {
|
|
|
|
|
Debug = SDL_GL_CONTEXT_DEBUG_FLAG, /**< Create debug context */
|
|
|
|
|
|
|
|
|
|
/** Create context with robust access */
|
|
|
|
|
RobustAccess = SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG,
|
|
|
|
|
|
|
|
|
|
/** Create context with reset isolation */
|
|
|
|
|
ResetIsolation = SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flags
|
|
|
|
|
*
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
* @see @ref setFlags()
|
|
|
|
|
*/
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
typedef Containers::EnumSet<Flag, SDL_GL_CONTEXT_DEBUG_FLAG|
|
|
|
|
|
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG|SDL_GL_CONTEXT_RESET_ISOLATION_FLAG> Flags;
|
|
|
|
|
#else
|
|
|
|
|
typedef Containers::EnumSet<Flag> Flags;
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flag
|
|
|
|
|
*
|
|
|
|
|
* @see @ref WindowFlags, @ref setWindowFlags()
|
|
|
|
|
*/
|
|
|
|
|
enum class WindowFlag: Uint32 {
|
|
|
|
|
Resizable = SDL_WINDOW_RESIZABLE, /**< Resizable window */
|
|
|
|
|
Fullscreen = SDL_WINDOW_FULLSCREEN, /**< Fullscreen window */
|
|
|
|
|
Hidden = SDL_WINDOW_HIDDEN, /**< Hidden window */
|
|
|
|
|
Maximized = SDL_WINDOW_MAXIMIZED, /**< Maximized window */
|
|
|
|
|
Minimized = SDL_WINDOW_MINIMIZED, /**< Minimized window */
|
|
|
|
|
MouseLocked = SDL_WINDOW_INPUT_GRABBED /**< Window with mouse locked */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window flags
|
|
|
|
|
*
|
|
|
|
|
* @see @ref setWindowFlags()
|
|
|
|
|
*/
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
typedef Containers::EnumSet<WindowFlag, SDL_WINDOW_RESIZABLE|
|
|
|
|
|
SDL_WINDOW_FULLSCREEN|SDL_WINDOW_HIDDEN|SDL_WINDOW_MAXIMIZED|
|
|
|
|
|
SDL_WINDOW_MINIMIZED|SDL_WINDOW_INPUT_GRABBED> WindowFlags;
|
|
|
|
|
#else
|
|
|
|
|
typedef Containers::EnumSet<WindowFlag> WindowFlags;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/*implicit*/ Configuration();
|
|
|
|
|
~Configuration();
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
/**
|
|
|
|
|
* @brief Window title
|
|
|
|
|
*
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
*/
|
|
|
|
|
std::string title() const { return _title; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window title
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `"Magnum SDL2 Application"`.
|
|
|
|
|
* @note In @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" this function
|
|
|
|
|
* does nothing and is included only for compatibility. You need
|
|
|
|
|
* to set the title separately in application's HTML markup.
|
|
|
|
|
*/
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
Configuration& setTitle(std::string title) {
|
|
|
|
|
_title = std::move(title);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
template<class T> Configuration& setTitle(const T&) { return *this; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @brief Window size */
|
|
|
|
|
Vector2i size() const { return _size; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window size
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `{800, 600}`.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSize(const Vector2i& size) {
|
|
|
|
|
_size = size;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Window flags */
|
|
|
|
|
WindowFlags windowFlags() const { return _windowFlags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set window flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default are none.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setWindowFlags(WindowFlags flags) {
|
|
|
|
|
_windowFlags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context flags
|
|
|
|
|
*
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
*/
|
|
|
|
|
Flags flags() const { return _flags; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context flags
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is no flag.
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setFlags(Flags flags) {
|
|
|
|
|
_flags = flags;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Context version
|
|
|
|
|
*
|
|
|
|
|
* @note Not available in @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten".
|
|
|
|
|
*/
|
|
|
|
|
Version version() const { return _version; }
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set context version
|
|
|
|
|
*
|
|
|
|
|
* If requesting version greater or equal to OpenGL 3.1, core profile
|
|
|
|
|
* is used. The created context will then have any version which is
|
|
|
|
|
* backwards-compatible with requested one. Default is
|
|
|
|
|
* @ref Version::None, i.e. any provided version is used.
|
|
|
|
|
* @note In @ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" this function
|
|
|
|
|
* does nothing (@ref Version::GLES200 is always used).
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setVersion(Version version) {
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
_version = version;
|
|
|
|
|
#else
|
|
|
|
|
static_cast<void>(version);
|
|
|
|
|
#endif
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @brief Sample count */
|
|
|
|
|
Int sampleCount() const { return _sampleCount; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set sample count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is `0`, thus no multisampling. See also
|
|
|
|
|
* @ref Renderer::Feature::Multisampling.
|
|
|
|
|
*/
|
|
|
|
|
Configuration& setSampleCount(Int count) {
|
|
|
|
|
_sampleCount = count;
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
std::string _title;
|
|
|
|
|
#endif
|
|
|
|
|
Vector2i _size;
|
|
|
|
|
WindowFlags _windowFlags;
|
|
|
|
|
Int _sampleCount;
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
Version _version;
|
|
|
|
|
Flags _flags;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::Flags)
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Configuration::WindowFlags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for input events
|
|
|
|
|
|
|
|
|
|
@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(),
|
|
|
|
|
@ref keyReleaseEvent(), @ref mousePressEvent(), @ref mouseReleaseEvent(),
|
|
|
|
|
@ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::InputEvent {
|
|
|
|
|
public:
|
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|
|
|
/**
|
|
|
|
|
* @brief Modifier
|
|
|
|
|
*
|
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|
|
|
* @see @ref Modifiers, @ref KeyEvent::modifiers(),
|
|
|
|
|
* @ref MouseEvent::modifiers(), @ref MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
enum class Modifier: Uint16 {
|
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|
|
|
Shift = KMOD_SHIFT, /**< Shift */
|
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|
|
|
Ctrl = KMOD_CTRL, /**< Ctrl */
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|
|
|
Alt = KMOD_ALT, /**< Alt */
|
|
|
|
|
AltGr = KMOD_MODE, /**< AltGr */
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|
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|
|
CapsLock = KMOD_CAPS, /**< Caps lock */
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|
|
NumLock = KMOD_NUM /**< Num lock */
|
|
|
|
|
};
|
|
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|
|
/**
|
|
|
|
|
* @brief Set of modifiers
|
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|
|
*
|
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|
|
|
* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(),
|
|
|
|
|
* @ref MouseMoveEvent::modifiers()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Modifier> Modifiers;
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|
|
/** @brief Copying is not allowed */
|
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|
|
|
InputEvent(const InputEvent&) = delete;
|
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|
|
/** @brief Moving is not allowed */
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|
|
InputEvent(InputEvent&&) = delete;
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|
|
|
/** @brief Copying is not allowed */
|
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|
|
|
InputEvent& operator=(const InputEvent&) = delete;
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|
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|
|
/** @brief Moving is not allowed */
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|
|
InputEvent& operator=(InputEvent&&) = delete;
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|
|
/**
|
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|
|
|
* @brief Set event as accepted
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|
|
*
|
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|
|
* If the event is ignored (i.e., not set as accepted), it might be
|
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|
|
|
* propagated elsewhere, for example to another screen when using
|
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|
|
|
* @ref BasicScreenedApplication "ScreenedApplication". By default is
|
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|
|
|
* each event ignored and thus propagated.
|
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|
|
|
*/
|
|
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|
|
void setAccepted(bool accepted = true) { _accepted = accepted; }
|
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|
|
/** @brief Whether the event is accepted */
|
|
|
|
|
constexpr bool isAccepted() const { return _accepted; }
|
|
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|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
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|
|
protected:
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|
|
|
constexpr explicit InputEvent(): _accepted(false) {}
|
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|
|
~InputEvent() = default;
|
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|
|
#endif
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|
|
private:
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|
|
bool _accepted;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Key event
|
|
|
|
|
|
|
|
|
|
@see @ref keyPressEvent(), @ref keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::KeyEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* @see @ref key()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: SDL_Keycode {
|
|
|
|
|
Enter = SDLK_RETURN, /**< Enter */
|
|
|
|
|
Esc = SDLK_ESCAPE, /**< Escape */
|
|
|
|
|
|
|
|
|
|
Up = SDLK_UP, /**< Up arrow */
|
|
|
|
|
Down = SDLK_DOWN, /**< Down arrow */
|
|
|
|
|
Left = SDLK_LEFT, /**< Left arrow */
|
|
|
|
|
Right = SDLK_RIGHT, /**< Right arrow */
|
|
|
|
|
F1 = SDLK_F1, /**< F1 */
|
|
|
|
|
F2 = SDLK_F2, /**< F2 */
|
|
|
|
|
F3 = SDLK_F3, /**< F3 */
|
|
|
|
|
F4 = SDLK_F4, /**< F4 */
|
|
|
|
|
F5 = SDLK_F5, /**< F5 */
|
|
|
|
|
F6 = SDLK_F6, /**< F6 */
|
|
|
|
|
F7 = SDLK_F7, /**< F7 */
|
|
|
|
|
F8 = SDLK_F8, /**< F8 */
|
|
|
|
|
F9 = SDLK_F9, /**< F9 */
|
|
|
|
|
F10 = SDLK_F10, /**< F10 */
|
|
|
|
|
F11 = SDLK_F11, /**< F11 */
|
|
|
|
|
F12 = SDLK_F12, /**< F12 */
|
|
|
|
|
Home = SDLK_HOME, /**< Home */
|
|
|
|
|
End = SDLK_END, /**< End */
|
|
|
|
|
PageUp = SDLK_PAGEUP, /**< Page up */
|
|
|
|
|
PageDown = SDLK_PAGEDOWN, /**< Page down */
|
|
|
|
|
|
|
|
|
|
Space = SDLK_SPACE, /**< Space */
|
|
|
|
|
Comma = SDLK_COMMA, /**< Comma */
|
|
|
|
|
Period = SDLK_PERIOD, /**< Period */
|
|
|
|
|
Minus = SDLK_MINUS, /**< Minus */
|
|
|
|
|
Plus = SDLK_PLUS, /**< Plus */
|
|
|
|
|
Slash = SDLK_SLASH, /**< Slash */
|
|
|
|
|
Percent = SDLK_PERCENT, /**< Percent */
|
|
|
|
|
Equal = SDLK_EQUALS, /**< Equal */
|
|
|
|
|
|
|
|
|
|
Zero = SDLK_0, /**< Zero */
|
|
|
|
|
One = SDLK_1, /**< One */
|
|
|
|
|
Two = SDLK_2, /**< Two */
|
|
|
|
|
Three = SDLK_3, /**< Three */
|
|
|
|
|
Four = SDLK_4, /**< Four */
|
|
|
|
|
Five = SDLK_5, /**< Five */
|
|
|
|
|
Six = SDLK_6, /**< Six */
|
|
|
|
|
Seven = SDLK_7, /**< Seven */
|
|
|
|
|
Eight = SDLK_8, /**< Eight */
|
|
|
|
|
Nine = SDLK_9, /**< Nine */
|
|
|
|
|
|
|
|
|
|
A = SDLK_a, /**< Letter A */
|
|
|
|
|
B = SDLK_b, /**< Letter B */
|
|
|
|
|
C = SDLK_c, /**< Letter C */
|
|
|
|
|
D = SDLK_d, /**< Letter D */
|
|
|
|
|
E = SDLK_e, /**< Letter E */
|
|
|
|
|
F = SDLK_f, /**< Letter F */
|
|
|
|
|
G = SDLK_g, /**< Letter G */
|
|
|
|
|
H = SDLK_h, /**< Letter H */
|
|
|
|
|
I = SDLK_i, /**< Letter I */
|
|
|
|
|
J = SDLK_j, /**< Letter J */
|
|
|
|
|
K = SDLK_k, /**< Letter K */
|
|
|
|
|
L = SDLK_l, /**< Letter L */
|
|
|
|
|
M = SDLK_m, /**< Letter M */
|
|
|
|
|
N = SDLK_n, /**< Letter N */
|
|
|
|
|
O = SDLK_o, /**< Letter O */
|
|
|
|
|
P = SDLK_p, /**< Letter P */
|
|
|
|
|
Q = SDLK_q, /**< Letter Q */
|
|
|
|
|
R = SDLK_r, /**< Letter R */
|
|
|
|
|
S = SDLK_s, /**< Letter S */
|
|
|
|
|
T = SDLK_t, /**< Letter T */
|
|
|
|
|
U = SDLK_u, /**< Letter U */
|
|
|
|
|
V = SDLK_v, /**< Letter V */
|
|
|
|
|
W = SDLK_w, /**< Letter W */
|
|
|
|
|
X = SDLK_x, /**< Letter X */
|
|
|
|
|
Y = SDLK_y, /**< Letter Y */
|
|
|
|
|
Z = SDLK_z /**< Letter Z */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Key */
|
|
|
|
|
constexpr Key key() const { return _key; }
|
|
|
|
|
|
|
|
|
|
/** @brief Modifiers */
|
|
|
|
|
constexpr Modifiers modifiers() const { return _modifiers; }
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr KeyEvent(Key key, Modifiers modifiers): _key(key), _modifiers(modifiers) {}
|
|
|
|
|
|
|
|
|
|
const Key _key;
|
|
|
|
|
const Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseMoveEvent, @ref mousePressEvent(), @ref mouseReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::MouseEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref button()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: Uint8 {
|
|
|
|
|
Left = SDL_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RIGHT, /**< Right button */
|
|
|
|
|
WheelUp = SDL_BUTTON_X1, /**< Wheel up */
|
|
|
|
|
WheelDown = SDL_BUTTON_X2 /**< Wheel down */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @brief Button */
|
|
|
|
|
constexpr Button button() const { return _button; }
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
constexpr Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr MouseEvent(Button button, const Vector2i& position): _button(button), _position(position), modifiersLoaded(false) {}
|
|
|
|
|
|
|
|
|
|
const Button _button;
|
|
|
|
|
const Vector2i _position;
|
|
|
|
|
bool modifiersLoaded;
|
|
|
|
|
Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Mouse move event
|
|
|
|
|
|
|
|
|
|
@see @ref MouseEvent, @ref mouseMoveEvent()
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application::MouseMoveEvent: public Sdl2Application::InputEvent {
|
|
|
|
|
friend Sdl2Application;
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Buttons, @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
enum class Button: Uint32 {
|
|
|
|
|
Left = SDL_BUTTON_LMASK, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MMASK, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RMASK, /**< Right button */
|
|
|
|
|
WheelUp = SDL_BUTTON_X1MASK, /**< Wheel up */
|
|
|
|
|
WheelDown = SDL_BUTTON_X2MASK /**< Wheel down */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of mouse buttons
|
|
|
|
|
*
|
|
|
|
|
* @see @ref buttons()
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<Button> Buttons;
|
|
|
|
|
|
|
|
|
|
/** @brief Position */
|
|
|
|
|
constexpr Vector2i position() const { return _position; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Relative position
|
|
|
|
|
*
|
|
|
|
|
* Position relative to previous event.
|
|
|
|
|
*/
|
|
|
|
|
constexpr Vector2i relativePosition() const { return _relativePosition; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mouse buttons */
|
|
|
|
|
constexpr Buttons buttons() const { return _buttons; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Modifiers
|
|
|
|
|
*
|
|
|
|
|
* Lazily populated on first request.
|
|
|
|
|
*/
|
|
|
|
|
Modifiers modifiers();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
constexpr MouseMoveEvent(const Vector2i& position, const Vector2i& relativePosition, Buttons buttons): _position(position), _relativePosition(relativePosition), modifiersLoaded(false), _buttons(buttons) {}
|
|
|
|
|
|
|
|
|
|
const Vector2i _position, _relativePosition;
|
|
|
|
|
bool modifiersLoaded;
|
|
|
|
|
Buttons _buttons;
|
|
|
|
|
Modifiers _modifiers;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for SDL2-based applications
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
See @ref Magnum::Platform::Sdl2Application "Platform::Sdl2Application" for
|
|
|
|
|
usage information. This macro abstracts out platform-specific entry point code
|
|
|
|
|
and is equivalent to the following, see @ref portability-applications for more
|
|
|
|
|
information.
|
|
|
|
|
@code
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app({argc, argv});
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
`MAGNUM_APPLICATION_MAIN()`.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
typedef Sdl2Application Application;
|
|
|
|
|
typedef BasicScreen<Sdl2Application> Screen;
|
|
|
|
|
typedef BasicScreenedApplication<Sdl2Application> ScreenedApplication;
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::InputEvent::Modifiers)
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::MouseMoveEvent::Buttons)
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|