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#ifndef Magnum_Math_Vector3_h
#define Magnum_Math_Vector3_h
/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Math::Vector3
*/
#include "Vector2.h"
#include "Swizzle.h"
namespace Magnum { namespace Math {
/**
@brief Three-component vector
@tparam T Data type
See @ref matrix-vector for brief introduction. See also Point2D for
homogeneous two-dimensional coordinates.
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@see Magnum::Vector3, Magnum::Vector3i, Magnum::Vector3ui
@configurationvalueref{Magnum::Math::Vector3}
*/
template<class T> class Vector3: public Vector<3, T> {
public:
/**
* @brief %Vector in direction of X axis (right)
*
* Usable for translation or rotation along given axis, for example:
* @code
* Matrix4::translation(Vector3::xAxis(5.0f)); // same as Matrix4::translation({5.0f, 0.0f, 0.0f});
* Matrix4::rotation(deg(30.0f), Vector3::xAxis()); // same as Matrix::rotation(deg(30.0f), {1.0f, 0.0f, 0.0f});
* @endcode
* @see yAxis(), zAxis(), xScale(), Matrix4::right()
*/
inline constexpr static Vector3<T> xAxis(T length = T(1)) { return Vector3<T>(length, T(), T()); }
/**
* @brief %Vector in direction of Y axis (up)
*
* See xAxis() for more information.
* @see yScale(), Matrix4::up()
*/
inline constexpr static Vector3<T> yAxis(T length = T(1)) { return Vector3<T>(T(), length, T()); }
/**
* @brief %Vector in direction of Z axis (backward)
*
* See xAxis() for more information.
* @see zScale(), Matrix4::backward()
*/
inline constexpr static Vector3<T> zAxis(T length = T(1)) { return Vector3<T>(T(), T(), length); }
/**
* @brief Scaling vector in direction of X axis (width)
*
* Usable for scaling along given direction, for example:
* @code
* Matrix4::scaling(Vector3::xScale(-2.0f)); // same as Matrix4::scaling({-2.0f, 1.0f, 1.0f});
* @endcode
* @see yScale(), zScale(), xAxis()
*/
inline constexpr static Vector3<T> xScale(T scale) { return Vector3<T>(scale, T(1), T(1)); }
/**
* @brief Scaling vector in direction of Y axis (height)
*
* See xScale() for more information.
* @see yAxis()
*/
inline constexpr static Vector3<T> yScale(T scale) { return Vector3<T>(T(1), scale, T(1)); }
/**
* @brief Scaling vector in direction of Z axis (depth)
*
* See xScale() for more information.
* @see zAxis()
*/
inline constexpr static Vector3<T> zScale(T scale) { return Vector3<T>(T(1), T(1), scale); }
/**
* @brief Cross product
*
* @f[
* \boldsymbol a \times \boldsymbol b =
* \begin{pmatrix} c_0 \\ c_1 \\ c_2 \end{pmatrix} =
* \begin{pmatrix}a_1b_2 - a_2b_1 \\ a_2b_0 - a_0b_2 \\ a_0b_1 - a_1b_0 \end{pmatrix}
* @f]
*/
inline constexpr static Vector3<T> cross(const Vector3<T>& a, const Vector3<T>& b) {
return swizzle<'y', 'z', 'x'>(a)*swizzle<'z', 'x', 'y'>(b) -
swizzle<'z', 'x', 'y'>(a)*swizzle<'y', 'z', 'x'>(b);
}
/** @copydoc Vector::Vector() */
inline constexpr /*implicit*/ Vector3() {}
/** @copydoc Vector::Vector(T) */
inline constexpr explicit Vector3(T value): Vector<3, T>(value) {}
/**
* @brief Constructor
* @param x X component
* @param y Y component
* @param z Z component
*/
inline constexpr /*implicit*/ Vector3(T x, T y, T z): Vector<3, T>(x, y, z) {}
/**
* @brief Constructor
* @param xy Two-component vector
* @param z Z component
*/
inline constexpr /*implicit*/ Vector3(const Vector2<T>& xy, T z): Vector<3, T>(xy[0], xy[1], z) {}
/** @copydoc Vector::Vector(const Vector<size, U>&) */
template<class U> inline constexpr explicit Vector3(const Vector<3, U>& other): Vector<3, T>(other) {}
/** @brief Copy constructor */
inline constexpr Vector3(const Vector<3, T>& other): Vector<3, T>(other) {}
inline T& x() { return (*this)[0]; } /**< @brief X component */
inline constexpr T x() const { return (*this)[0]; } /**< @overload */
inline T& y() { return (*this)[1]; } /**< @brief Y component */
inline constexpr T y() const { return (*this)[1]; } /**< @overload */
inline T& z() { return (*this)[2]; } /**< @brief Z component */
inline constexpr T z() const { return (*this)[2]; } /**< @overload */
/**
* @brief XY part of the vector
* @return First two components of the vector
*
* @see swizzle()
*/
inline Vector2<T>& xy() { return Vector2<T>::from(Vector<3, T>::data()); }
inline constexpr Vector2<T> xy() const { return Vector2<T>::from(Vector<3, T>::data()); } /**< @overload */
MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(Vector3, 3)
};
MAGNUM_VECTOR_SUBCLASS_OPERATOR_IMPLEMENTATION(Vector3, 3)
/** @debugoperator{Magnum::Math::Vector3} */
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template<class T> inline Corrade::Utility::Debug operator<<(Corrade::Utility::Debug debug, const Vector3<T>& value) {
return debug << static_cast<const Vector<3, T>&>(value);
}
}}
namespace Corrade { namespace Utility {
/** @configurationvalue{Magnum::Math::Vector3} */
template<class T> struct ConfigurationValue<Magnum::Math::Vector3<T>>: public ConfigurationValue<Magnum::Math::Vector<3, T>> {};
}}
#endif