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#ifndef Magnum_Math_Vector4_h
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#define Magnum_Math_Vector4_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Math::Vector4, function @ref Magnum::Math::planeEquation()
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*/
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#include "Magnum/Math/Vector3.h"
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namespace Magnum { namespace Math {
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/**
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@brief Four-component vector
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@tparam T Data type
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See @ref matrix-vector for brief introduction.
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@see @ref Magnum::Vector4, @ref Magnum::Vector4h, @ref Magnum::Vector4d,
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@ref Magnum::Vector4ub, @ref Magnum::Vector4b, @ref Magnum::Vector4us,
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@ref Magnum::Vector4s, @ref Magnum::Vector4ui, @ref Magnum::Vector4i
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@configurationvalueref{Magnum::Math::Vector4}
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*/
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template<class T> class Vector4: public Vector<4, T> {
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public:
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/**
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* @brief Pad vector to four-component one
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*
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* If size of @p a is smaller than 4, it is padded from right with
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* @p xyz for first three component and @p w for fourth component,
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* otherwise it's cut.
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* @see @ref pad(const Vector<otherSize, T>&, T)
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*/
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template<std::size_t otherSize> constexpr static Vector4<T> pad(const Vector<otherSize, T>& a, T xyz, T w) {
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return {0 < otherSize ? a[0] : xyz,
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1 < otherSize ? a[1] : xyz,
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2 < otherSize ? a[2] : xyz,
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3 < otherSize ? a[3] : w};
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}
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/**
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* @brief Default constructor
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*
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* Equivalent to @ref Vector4(ZeroInitT).
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*/
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constexpr /*implicit*/ Vector4() noexcept: Vector<4, T>{ZeroInit} {}
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/** @copydoc Magnum::Math::Vector::Vector(ZeroInitT) */
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/* For some freaking reason doxygen 1.8.17 needs a fully qualified name
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here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster
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fire! FFS. */
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constexpr explicit Vector4(ZeroInitT) noexcept: Vector<4, T>{ZeroInit} {}
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/** @copydoc Magnum::Math::Vector::Vector(Magnum::NoInitT) */
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/* For some freaking reason doxygen 1.8.17 needs a fully qualified name
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here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster
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fire! FFS. */
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explicit Vector4(Magnum::NoInitT) noexcept: Vector<4, T>{Magnum::NoInit} {}
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/** @copydoc Magnum::Math::Vector::Vector(T) */
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/* For some freaking reason doxygen 1.8.17 needs a fully qualified name
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here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster
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fire! FFS. */
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constexpr explicit Vector4(T value) noexcept: Vector<4, T>(value) {}
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/**
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* @brief Constructor
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*
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* @f[
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* \boldsymbol v = \begin{pmatrix} x \\ y \\ z \\ w \end{pmatrix}
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* @f]
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*/
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constexpr /*implicit*/ Vector4(T x, T y, T z, T w) noexcept: Vector<4, T>(x, y, z, w) {}
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/**
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* @brief Constructor
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*
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* @f[
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* \boldsymbol v = \begin{pmatrix} v_x \\ v_y \\ v_z \\ w \end{pmatrix}
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* @f]
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*/
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constexpr /*implicit*/ Vector4(const Vector3<T>& xyz, T w) noexcept: Vector<4, T>(xyz[0], xyz[1], xyz[2], w) {}
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/** @copydoc Magnum::Math::Vector::Vector(const Vector<size, U>&) */
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/* For some freaking reason doxygen 1.8.17 needs a fully qualified name
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here but GUESS WHAT! Not in the other Vector2/3 classes! Dumpster
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fire! FFS. */
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template<class U> constexpr explicit Vector4(const Vector<4, U>& other) noexcept: Vector<4, T>(other) {}
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/** @brief Construct a vector from external representation */
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template<class U, class V = decltype(Implementation::VectorConverter<4, T, U>::from(std::declval<U>()))> constexpr explicit Vector4(const U& other): Vector<4, T>(Implementation::VectorConverter<4, T, U>::from(other)) {}
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/** @brief Copy constructor */
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constexpr /*implicit*/ Vector4(const Vector<4, T>& other) noexcept: Vector<4, T>(other) {}
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/**
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* @brief X component
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*
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* @see @ref r()
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*/
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T& x() { return Vector<4, T>::_data[0]; }
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constexpr T x() const { return Vector<4, T>::_data[0]; } /**< @overload */
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/**
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* @brief Y component
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*
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* @see @ref g()
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*/
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T& y() { return Vector<4, T>::_data[1]; }
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constexpr T y() const { return Vector<4, T>::_data[1]; } /**< @overload */
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/**
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* @brief Z component
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*
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* @see @ref b()
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*/
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T& z() { return Vector<4, T>::_data[2]; }
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constexpr T z() const { return Vector<4, T>::_data[2]; } /**< @overload */
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/**
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* @brief W component
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*
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* @see @ref a()
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*/
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T& w() { return Vector<4, T>::_data[3]; }
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constexpr T w() const { return Vector<4, T>::_data[3]; } /**< @overload */
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/**
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* @brief R component
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*
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* Equivalent to @ref x().
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*/
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T& r() { return Vector<4, T>::_data[0]; }
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constexpr T r() const { return Vector<4, T>::_data[0]; } /**< @overload */
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/**
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* @brief G component
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*
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* Equivalent to @ref y().
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*/
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T& g() { return Vector<4, T>::_data[1]; }
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constexpr T g() const { return Vector<4, T>::_data[1]; } /**< @overload */
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/**
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* @brief B component
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*
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* Equivalent to @ref z().
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*/
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T& b() { return Vector<4, T>::_data[2]; }
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constexpr T b() const { return Vector<4, T>::_data[2]; } /**< @overload */
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/**
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* @brief A component
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*
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* Equivalent to @ref w().
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*/
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T& a() { return Vector<4, T>::_data[3]; }
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constexpr T a() const { return Vector<4, T>::_data[3]; } /**< @overload */
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/**
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* @brief XYZ part of the vector
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* @return First three components of the vector
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*
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* @see @ref rgb(), @ref gather(), @ref scatter()
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*/
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Vector3<T>& xyz() { return Vector3<T>::from(Vector<4, T>::data()); }
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constexpr const Vector3<T> xyz() const {
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return {Vector<4, T>::_data[0], Vector<4, T>::_data[1], Vector<4, T>::_data[2]};
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} /**< @overload */
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/**
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* @brief RGB part of the vector
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* @return First three components of the vector
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*
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* Equivalent to @ref xyz().
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* @see @ref gather(), @ref scatter()
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*/
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Vector3<T>& rgb() { return Vector3<T>::from(Vector<4, T>::data()); }
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constexpr const Vector3<T> rgb() const {
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return {Vector<4, T>::_data[0], Vector<4, T>::_data[1], Vector<4, T>::_data[2]};
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} /**< @overload */
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/**
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* @brief XY part of the vector
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* @return First two components of the vector
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*
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* @see @ref rg(), @ref gather(), @ref scatter()
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*/
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Vector2<T>& xy() { return Vector2<T>::from(Vector<4, T>::data()); }
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constexpr const Vector2<T> xy() const {
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return {Vector<4, T>::_data[0], Vector<4, T>::_data[1]};
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} /**< @overload */
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/**
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* @brief RG part of the vector
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* @return First two components of the vector
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* @m_since_latest
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*
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* Equivalent to @ref xy().
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*/
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Vector2<T>& rg() { return Vector2<T>::from(Vector<4, T>::data()); }
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/**
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* @overload
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* @m_since_latest
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*/
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constexpr const Vector2<T> rg() const {
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return {Vector<4, T>::_data[0], Vector<4, T>::_data[1]};
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}
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MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(4, Vector4)
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};
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/** @relatesalso Vector4
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@brief Create a plane equation from three points
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Assuming the three points form a triangle in a counter-clockwise winding,
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creates a plane equation in the following form: @f[
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ax + by + cz + d = 0
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@f]
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The first three coefficients describe the *scaled* normal
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@f$ \boldsymbol{n} = (a, b, c)^T @f$ and are calculated using a cross product.
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The coefficient @f$ d @f$ is calculated using a dot product with the normal
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@f$ \boldsymbol{n} @f$ using the first point in order to satisfy the equation
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when assigning @f$ \boldsymbol{p_i} @f$ to @f$ x @f$, @f$ y @f$, @f$ z @f$. @f[
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\begin{array}{rcl}
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\boldsymbol{n} & = & (\boldsymbol{p_1} - \boldsymbol{p_0}) \times (\boldsymbol{p_2} - \boldsymbol{p_0}) \\
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d & = & - \boldsymbol{n} \cdot \boldsymbol{p_0}
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\end{array}
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@f]
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@see @ref planeEquation(const Vector3<T>&, const Vector3<T>&), @ref cross(),
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@ref dot()
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*/
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template<class T> Vector4<T> planeEquation(const Vector3<T>& p0, const Vector3<T>& p1, const Vector3<T>& p2) {
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const Vector3<T> normal = Math::cross(p1 - p0, p2 - p0).normalized();
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return {normal, -Math::dot(normal, p0)};
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}
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/** @relatesalso Vector4
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@brief Create a plane equation from a normal and a point
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Creates a plane equation in the following form: @f[
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ax + by + cz + d = 0
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@f]
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The first three coefficients describe the *scaled* normal
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@f$ \boldsymbol{n} = (a, b, c)^T @f$, the coefficient @f$ d @f$ is calculated
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using a dot product with the normal @f$ \boldsymbol{n} @f$ using the point
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@f$ \boldsymbol{p} @f$ in order to satisfy the equation when assigning
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@f$ \boldsymbol{p} @f$ to @f$ x @f$, @f$ y @f$, @f$ z @f$. @f[
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d = - \boldsymbol{n} \cdot \boldsymbol{p}
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@f]
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@see @ref planeEquation(const Vector3<T>&, const Vector3<T>&, const Vector3<T>&),
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@ref dot(), @ref Frustum
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*/
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template<class T> Vector4<T> planeEquation(const Vector3<T>& normal, const Vector3<T>& point) {
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return {normal, -Math::dot(normal, point)};
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(4, Vector4)
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#endif
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namespace Implementation {
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template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
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template<class T> struct StrictWeakOrdering<Vector4<T>>: StrictWeakOrdering<Vector<4, T>> {};
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}
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}}
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#endif
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