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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/TestSuite/Tester.h>
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#include <Corrade/Utility/DebugStl.h>
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#include "Magnum/Shaders/MeshVisualizerGL.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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/* There's an underscore between GL and Test to disambiguate from GLTest, which
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is a common suffix used to mark tests that need a GL context. Ugly, I know. */
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struct MeshVisualizerGL_Test: TestSuite::Tester {
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explicit MeshVisualizerGL_Test();
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void constructNoCreate2D();
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void constructNoCreate3D();
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void constructCopy2D();
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void constructCopy3D();
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void vertexIndexSameAsObjectId();
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void debugFlag2D();
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void debugFlag3D();
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void debugFlags2D();
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void debugFlags3D();
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#ifndef MAGNUM_TARGET_GLES2
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void debugFlagsSupersets2D();
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void debugFlagsSupersets3D();
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#endif
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};
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MeshVisualizerGL_Test::MeshVisualizerGL_Test() {
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addTests({
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&MeshVisualizerGL_Test::constructNoCreate2D,
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&MeshVisualizerGL_Test::constructNoCreate3D,
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&MeshVisualizerGL_Test::constructCopy2D,
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&MeshVisualizerGL_Test::constructCopy3D,
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&MeshVisualizerGL_Test::vertexIndexSameAsObjectId,
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&MeshVisualizerGL_Test::debugFlag2D,
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&MeshVisualizerGL_Test::debugFlag3D,
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&MeshVisualizerGL_Test::debugFlags2D,
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&MeshVisualizerGL_Test::debugFlags3D,
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#ifndef MAGNUM_TARGET_GLES2
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&MeshVisualizerGL_Test::debugFlagsSupersets2D,
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&MeshVisualizerGL_Test::debugFlagsSupersets3D,
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#endif
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});
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}
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void MeshVisualizerGL_Test::constructNoCreate2D() {
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{
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MeshVisualizerGL2D shader{NoCreate};
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CORRADE_COMPARE(shader.id(), 0);
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CORRADE_COMPARE(shader.flags(), MeshVisualizerGL2D::Flags{});
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}
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CORRADE_VERIFY(true);
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}
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void MeshVisualizerGL_Test::constructNoCreate3D() {
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{
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MeshVisualizerGL3D shader{NoCreate};
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CORRADE_COMPARE(shader.id(), 0);
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CORRADE_COMPARE(shader.flags(), MeshVisualizerGL3D::Flags{});
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}
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CORRADE_VERIFY(true);
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}
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void MeshVisualizerGL_Test::constructCopy2D() {
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CORRADE_VERIFY(!std::is_copy_constructible<MeshVisualizerGL2D>{});
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CORRADE_VERIFY(!std::is_copy_assignable<MeshVisualizerGL2D>{});
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}
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void MeshVisualizerGL_Test::constructCopy3D() {
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CORRADE_VERIFY(!std::is_copy_constructible<MeshVisualizerGL3D>{});
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CORRADE_VERIFY(!std::is_copy_assignable<MeshVisualizerGL3D>{});
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}
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void MeshVisualizerGL_Test::vertexIndexSameAsObjectId() {
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#ifdef MAGNUM_TARGET_GLES2
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CORRADE_SKIP("Object ID is not available on ES2.");
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#else
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CORRADE_COMPARE(MeshVisualizerGL2D::VertexIndex::Location, GenericGL2D::ObjectId::Location);
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CORRADE_COMPARE(MeshVisualizerGL3D::VertexIndex::Location, GenericGL3D::ObjectId::Location);
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#endif
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}
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void MeshVisualizerGL_Test::debugFlag2D() {
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std::ostringstream out;
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Debug{&out} << MeshVisualizerGL2D::Flag::Wireframe << MeshVisualizerGL2D::Flag(0xbad00000);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe Shaders::MeshVisualizerGL2D::Flag(0xbad00000)\n");
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}
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void MeshVisualizerGL_Test::debugFlag3D() {
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std::ostringstream out;
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Debug{&out} << MeshVisualizerGL3D::Flag::Wireframe << MeshVisualizerGL3D::Flag(0xbad00000);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe Shaders::MeshVisualizerGL3D::Flag(0xbad00000)\n");
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}
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void MeshVisualizerGL_Test::debugFlags2D() {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::Wireframe|MeshVisualizerGL2D::Flag::NoGeometryShader) << MeshVisualizerGL2D::Flags{};
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe|Shaders::MeshVisualizerGL2D::Flag::NoGeometryShader Shaders::MeshVisualizerGL2D::Flags{}\n");
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#else
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::Wireframe Shaders::MeshVisualizerGL2D::Flags{}\n");
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#endif
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}
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void MeshVisualizerGL_Test::debugFlags3D() {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::Wireframe|MeshVisualizerGL3D::Flag::NoGeometryShader) << MeshVisualizerGL3D::Flags{};
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe|Shaders::MeshVisualizerGL3D::Flag::NoGeometryShader Shaders::MeshVisualizerGL3D::Flags{}\n");
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#else
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::Wireframe Shaders::MeshVisualizerGL3D::Flags{}\n");
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES2
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void MeshVisualizerGL_Test::debugFlagsSupersets2D() {
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/* InstancedObjectId and ObjectIdTexture are a superset of ObjectId so only
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one should be printed, but if there are both then both should be */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::InstancedObjectId);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedObjectId\n");
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} {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::ObjectIdTexture);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::ObjectIdTexture\n");
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} {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::ObjectId|MeshVisualizerGL2D::Flag::InstancedObjectId|MeshVisualizerGL2D::Flag::ObjectIdTexture);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedObjectId|Shaders::MeshVisualizerGL2D::Flag::ObjectIdTexture\n");
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}
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/* InstancedTextureOffset is a superset of TextureTransformation so only
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one should be printed */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::InstancedTextureOffset|MeshVisualizerGL2D::Flag::TextureTransformation);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::InstancedTextureOffset\n");
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}
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/* MultiDraw is a superset of UniformBuffers so only one should be printed */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL2D::Flag::MultiDraw|MeshVisualizerGL2D::Flag::UniformBuffers);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL2D::Flag::MultiDraw\n");
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}
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}
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void MeshVisualizerGL_Test::debugFlagsSupersets3D() {
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/* InstancedObjectId and ObjectIdTexture are a superset of ObjectId so only
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one should be printed, but if there are both then both should be */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::InstancedObjectId);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedObjectId\n");
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} {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::ObjectIdTexture);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::ObjectIdTexture\n");
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} {
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::ObjectId|MeshVisualizerGL3D::Flag::InstancedObjectId|MeshVisualizerGL3D::Flag::ObjectIdTexture);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedObjectId|Shaders::MeshVisualizerGL3D::Flag::ObjectIdTexture\n");
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}
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/* InstancedTextureOffset is a superset of TextureTransformation so only
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one should be printed */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::InstancedTextureOffset|MeshVisualizerGL3D::Flag::TextureTransformation);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::InstancedTextureOffset\n");
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}
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/* MultiDraw is a superset of UniformBuffers so only one should be printed */
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{
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std::ostringstream out;
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Debug{&out} << (MeshVisualizerGL3D::Flag::MultiDraw|MeshVisualizerGL3D::Flag::UniformBuffers);
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CORRADE_COMPARE(out.str(), "Shaders::MeshVisualizerGL3D::Flag::MultiDraw\n");
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}
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}
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#endif
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}}}}
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::MeshVisualizerGL_Test)
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