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@ -1333,6 +1333,8 @@ Debug& operator<<(Debug& debug, const MeshVisualizerGL2D::Flags value) {
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#endif |
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MeshVisualizerGL2D::Flag::InstancedTransformation, |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizerGL2D::Flag::InstancedTextureOffset, /* Superset of TextureTransformation */ |
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MeshVisualizerGL2D::Flag::TextureTransformation, |
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MeshVisualizerGL2D::Flag::VertexId, |
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MeshVisualizerGL2D::Flag::PrimitiveIdFromVertexId, /* Superset of PrimitiveId */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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@ -1340,7 +1342,8 @@ Debug& operator<<(Debug& debug, const MeshVisualizerGL2D::Flags value) {
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizerGL2D::Flag::MultiDraw, /* Superset of UniformBuffers */ |
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MeshVisualizerGL2D::Flag::UniformBuffers |
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MeshVisualizerGL2D::Flag::UniformBuffers, |
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MeshVisualizerGL2D::Flag::TextureArrays, |
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#endif |
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#endif |
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}); |
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@ -1369,6 +1372,8 @@ Debug& operator<<(Debug& debug, const MeshVisualizerGL3D::Flags value) {
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#endif |
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MeshVisualizerGL3D::Flag::InstancedTransformation, |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizerGL3D::Flag::InstancedTextureOffset, /* Superset of TextureTransformation */ |
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MeshVisualizerGL3D::Flag::TextureTransformation, |
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MeshVisualizerGL3D::Flag::VertexId, |
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MeshVisualizerGL3D::Flag::PrimitiveIdFromVertexId, /* Superset of PrimitiveId */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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@ -1376,7 +1381,8 @@ Debug& operator<<(Debug& debug, const MeshVisualizerGL3D::Flags value) {
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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MeshVisualizerGL3D::Flag::MultiDraw, /* Superset of UniformBuffers */ |
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MeshVisualizerGL3D::Flag::UniformBuffers |
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MeshVisualizerGL3D::Flag::UniformBuffers, |
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MeshVisualizerGL3D::Flag::TextureArrays, |
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#endif |
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#endif |
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}); |
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