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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Containers/Reference.h>
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/GL/AbstractShaderProgram.h"
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/Context.h"
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/SampleQuery.h"
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#include "Magnum/GL/Shader.h"
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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#include <Corrade/Containers/String.h>
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#endif
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namespace Magnum { namespace GL { namespace Test { namespace {
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struct SampleQueryGLTest: OpenGLTester {
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explicit SampleQueryGLTest();
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void constructMove();
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void wrap();
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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void label();
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#endif
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void querySamplesPassed();
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#ifndef MAGNUM_TARGET_GLES
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void conditionalRender();
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#endif
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};
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SampleQueryGLTest::SampleQueryGLTest() {
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addTests({&SampleQueryGLTest::constructMove,
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&SampleQueryGLTest::wrap,
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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&SampleQueryGLTest::label,
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#endif
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&SampleQueryGLTest::querySamplesPassed,
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#ifndef MAGNUM_TARGET_GLES
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&SampleQueryGLTest::conditionalRender
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#endif
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});
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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using namespace Containers::Literals;
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#endif
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void SampleQueryGLTest::constructMove() {
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/* Move constructor tested in AbstractQuery, here we just verify there
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are no extra members that would need to be taken care of */
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CORRADE_COMPARE(sizeof(SampleQuery), sizeof(AbstractQuery));
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CORRADE_VERIFY(std::is_nothrow_move_constructible<SampleQuery>::value);
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CORRADE_VERIFY(std::is_nothrow_move_assignable<SampleQuery>::value);
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}
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void SampleQueryGLTest::wrap() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
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CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
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#endif
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GLuint id;
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#ifndef MAGNUM_TARGET_GLES2
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glGenQueries(1, &id);
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#else
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glGenQueriesEXT(1, &id);
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#endif
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/* Releasing won't delete anything */
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{
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auto query = SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed, ObjectFlag::DeleteOnDestruction);
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CORRADE_COMPARE(query.release(), id);
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}
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/* ...so we can wrap it again */
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SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed);
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#ifndef MAGNUM_TARGET_GLES2
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glDeleteQueries(1, &id);
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#else
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glDeleteQueriesEXT(1, &id);
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#endif
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}
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GL: port label() / setLabel() away from std::string.
All the tests were updated to explicitly check that non-null-terminated
strings get handled properly (the GL label APIs have an explicit size,
so it *should*, but just in case). Also, because various subclasses
override the setter to return correct type for method chaining and the
override has to be deinlined to avoid relying on a StringView include,
the tests are now explicitly done for each leaf class, instead of the
subclass
The <string> being removed from the base class for all GL objects may
affect downstream projects which relied on it being included. In case of
Magnum, the breakages were already fixed in the previous commit.
Compile time improvement for the MagnumGL library alone is 0.2 second or
4% (6.1 seconds before, 5.9 after). Not bad, given that there's three
more files to compile and strings are still heavily used in other GL
debug output APIs and all shader stuff. For a build of just the GL
library and all tests, it goes down from 28.9 seconds to 28.1. Most
tests also still rely quite heavily on std::stringstream for debug
output testing, so the numbers still could go further.
5 years ago
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#ifndef MAGNUM_TARGET_WEBGL
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void SampleQueryGLTest::label() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
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CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
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#endif
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/* No-Op version is tested in AbstractObjectGLTest */
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if(!Context::current().isExtensionSupported<Extensions::KHR::debug>() &&
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!Context::current().isExtensionSupported<Extensions::EXT::debug_label>())
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CORRADE_SKIP("Required extension is not available");
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#ifndef MAGNUM_TARGET_GLES
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SampleQuery query{SampleQuery::Target::SamplesPassed};
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#else
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SampleQuery query{SampleQuery::Target::AnySamplesPassed};
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#endif
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current().isExtensionSupported<Extensions::ARB::direct_state_access>())
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#endif
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{
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query.begin(); query.end();
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CORRADE_EXPECT_FAIL("Without ARB_direct_state_access, the object must be used at least once before setting/querying label.");
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CORRADE_VERIFY(false);
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}
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CORRADE_COMPARE(query.label(), "");
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MAGNUM_VERIFY_NO_GL_ERROR();
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/* Test the string size gets correctly used, instead of relying on null
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termination */
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query.setLabel("MyQuery!"_s.except(1));
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_COMPARE(query.label(), "MyQuery");
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MAGNUM_VERIFY_NO_GL_ERROR();
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}
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#endif
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struct MyShader: public AbstractShaderProgram {
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typedef Attribute<0, Vector2> Position;
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explicit MyShader();
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};
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MyShader::MyShader() {
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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, Shader::Type::Vertex);
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Shader frag(
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#ifndef CORRADE_TARGET_APPLE
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Version::GL210
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#else
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Version::GL310
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#endif
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, Shader::Type::Fragment);
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#else
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#endif
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vert.addSource(
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"#if !defined(GL_ES) && __VERSION__ == 120\n"
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"#define lowp\n"
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"#endif\n"
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"#if defined(GL_ES) || __VERSION__ == 120\n"
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"#define in attribute\n"
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"#endif\n"
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"in lowp vec4 position;\n"
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"void main() {\n"
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" gl_Position = position;\n"
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"}\n");
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frag.addSource(
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"#if !defined(GL_ES) && __VERSION__ >= 130\n"
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"out vec4 color;\n"
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"#else\n"
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"#define color gl_FragColor\n"
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"#endif\n"
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"void main() {\n"
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" color = vec4(1.0, 1.0, 1.0, 1.0);\n"
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"}\n");
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
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attachShaders({vert, frag});
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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#endif
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void SampleQueryGLTest::querySamplesPassed() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current().isExtensionSupported<Extensions::EXT::occlusion_query_boolean>())
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CORRADE_SKIP(Extensions::EXT::occlusion_query_boolean::string() << "is not supported.");
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#endif
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Renderbuffer renderbuffer;
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#ifndef MAGNUM_TARGET_GLES2
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
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#else
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renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
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#endif
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Framebuffer framebuffer({{}, Vector2i(32)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
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Buffer buffer;
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constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
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buffer.setData(triangle, BufferUsage::StaticDraw);
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Mesh mesh;
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mesh.setPrimitive(MeshPrimitive::Triangles)
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.setCount(3)
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.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
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MyShader shader;
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MAGNUM_VERIFY_NO_GL_ERROR();
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framebuffer.bind();
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#ifndef MAGNUM_TARGET_GLES
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SampleQuery q{SampleQuery::Target::SamplesPassed};
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#else
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SampleQuery q{SampleQuery::Target::AnySamplesPassed};
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#endif
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q.begin();
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shader.draw(mesh);
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q.end();
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const bool availableBefore = q.resultAvailable();
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const UnsignedInt count = q.result<UnsignedInt>();
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const bool availableAfter = q.resultAvailable();
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MAGNUM_VERIFY_NO_GL_ERROR();
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{
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CORRADE_EXPECT_FAIL_IF(availableBefore, "GPU faster than light?");
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CORRADE_VERIFY(!availableBefore);
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}
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CORRADE_VERIFY(availableAfter);
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#ifndef MAGNUM_TARGET_GLES
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CORRADE_COMPARE(count, 32*32);
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#else
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CORRADE_VERIFY(count > 0);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void SampleQueryGLTest::conditionalRender() {
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if(!Context::current().isExtensionSupported<Extensions::NV::conditional_render>())
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CORRADE_SKIP(Extensions::NV::conditional_render::string() << "is not supported.");
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Renderbuffer renderbuffer;
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
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Framebuffer framebuffer({{}, Vector2i(32)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
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Buffer buffer;
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constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
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buffer.setData(triangle, BufferUsage::StaticDraw);
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Mesh mesh;
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mesh.setPrimitive(MeshPrimitive::Triangles)
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.setCount(3)
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.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
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MyShader shader;
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framebuffer.bind();
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MAGNUM_VERIFY_NO_GL_ERROR();
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SampleQuery qYes{SampleQuery::Target::SamplesPassed},
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qNo{SampleQuery::Target::SamplesPassed},
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q{SampleQuery::Target::SamplesPassed};
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/* This should generate some samples */
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qYes.begin();
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shader.draw(mesh);
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qYes.end();
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/* Thus this should be rendered */
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qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
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q.begin();
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shader.draw(mesh);
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q.end();
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qYes.endConditionalRender();
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MAGNUM_VERIFY_NO_GL_ERROR();
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CORRADE_VERIFY(qYes.result<bool>());
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CORRADE_VERIFY(q.result<bool>());
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/* This shouldn't generate any samples */
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qNo.begin();
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qNo.end();
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|
/* Thus this should not be rendered */
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|
|
qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
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|
q.begin();
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|
|
shader.draw(mesh);
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|
q.end();
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|
|
qNo.endConditionalRender();
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|
|
MAGNUM_VERIFY_NO_GL_ERROR();
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|
|
CORRADE_VERIFY(!qNo.result<bool>());
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|
|
CORRADE_VERIFY(!q.result<bool>());
|
|
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|
|
}
|
|
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|
|
#endif
|
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|
|
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|
|
|
}}}}
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|
|
CORRADE_TEST_MAIN(Magnum::GL::Test::SampleQueryGLTest)
|