|
|
|
|
#ifndef Magnum_CubeMapTexture_h
|
|
|
|
|
#define Magnum_CubeMapTexture_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Cube map texture
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Texture.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Cube map texture
|
|
|
|
|
|
|
|
|
|
%Texture used mainly for environemnt maps, consisting of 6 square textures
|
|
|
|
|
generating 6 faces of the cube as following. Note that all images must be
|
|
|
|
|
turned upside down (+Y is top):
|
|
|
|
|
<pre>
|
|
|
|
|
+----+
|
|
|
|
|
| -Y |
|
|
|
|
|
+----+----+----+----+
|
|
|
|
|
| -Z | -X | +Z | +X |
|
|
|
|
|
+----+----+----+----+
|
|
|
|
|
| +Y |
|
|
|
|
|
+----+
|
|
|
|
|
</pre>
|
|
|
|
|
When using cube map texture in the shader, use @c samplerCube. Unlike normal
|
|
|
|
|
textures, coordinates for cube map textures is signed three-part vector from
|
|
|
|
|
the center of the cube, which intersects one of the six sides of the cube map.
|
|
|
|
|
|
|
|
|
|
See Texture documentation for more information about usage.
|
|
|
|
|
*/
|
|
|
|
|
class CubeMapTexture: public Texture2D {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param layer Texture layer (number between 0 and 31)
|
|
|
|
|
*
|
|
|
|
|
* Creates texture with target @c GL_TEXTURE_CUBE_MAP.
|
|
|
|
|
*/
|
|
|
|
|
inline CubeMapTexture(GLint layer = 0): Texture2D(layer, GL_TEXTURE_CUBE_MAP) {}
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/** @brief Deleted. Use setDataPositiveX() and others instead. */
|
|
|
|
|
template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Deleted. Use setSubDataPositiveX() and others instead. */
|
|
|
|
|
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for positive X
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataPositiveX(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for positive X
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataPositiveX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_X, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for negative X
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataNegativeX(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for negative X
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataNegativeX(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for positive Y
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataPositiveY(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for positive Y
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataPositiveY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for negative Y
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataNegativeY(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for negative Y
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataNegativeY(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for positive Z
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataPositiveZ(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for positive Z
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataPositiveZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture data for negative Z
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setDataNegativeZ(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set texture subdata for negative Z
|
|
|
|
|
*
|
|
|
|
|
* @copydetails Texture::setSubData()
|
|
|
|
|
*/
|
|
|
|
|
template<class T> inline void setSubDataNegativeZ(GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
|
|
|
|
|
setSubData(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
void setData(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, GLenum type, const void* data) {
|
|
|
|
|
bind();
|
|
|
|
|
DataHelper<Dimensions>::set(target, mipLevel, internalFormat, _dimensions, colorFormat, type, data);
|
|
|
|
|
unbind();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void setSubData(GLenum target, GLint mipLevel, const Math::Vector<GLsizei, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, GLenum type, const void* data) {
|
|
|
|
|
bind();
|
|
|
|
|
DataHelper<Dimensions>::setSub(target, mipLevel, offset, dimensions, colorFormat, type, data);
|
|
|
|
|
unbind();
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif
|