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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Resource.h>
#include "Magnum/AbstractShaderProgram.h"
#include "Magnum/Buffer.h"
#include "Magnum/Framebuffer.h"
#include "Magnum/Mesh.h"
#include "Magnum/Renderbuffer.h"
#include "Magnum/RenderbufferFormat.h"
#include "Magnum/SampleQuery.h"
#include "Magnum/Shader.h"
#include "Magnum/Test/AbstractOpenGLTester.h"
namespace Magnum { namespace Test {
class SampleQueryGLTest: public AbstractOpenGLTester {
public:
explicit SampleQueryGLTest();
void querySamplesPassed();
#ifndef MAGNUM_TARGET_GLES
void conditionalRender();
#endif
};
SampleQueryGLTest::SampleQueryGLTest() {
addTests({
&SampleQueryGLTest::querySamplesPassed,
#ifndef MAGNUM_TARGET_GLES
&SampleQueryGLTest::conditionalRender
#endif
});
}
namespace {
struct MyShader: public AbstractShaderProgram {
typedef Attribute<0, Vector2> Position;
explicit MyShader();
};
}
#ifndef DOXYGEN_GENERATING_OUTPUT
MyShader::MyShader() {
Utility::Resource rs("QueryGLTest");
#ifndef MAGNUM_TARGET_GLES
Shader vert(Version::GL210, Shader::Type::Vertex);
Shader frag(Version::GL210, Shader::Type::Fragment);
#else
Shader vert(Version::GLES200, Shader::Type::Vertex);
Shader frag(Version::GLES200, Shader::Type::Fragment);
#endif
vert.addSource(rs.get("MyShader.vert"));
frag.addSource(rs.get("MyShader.frag"));
CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
attachShaders({vert, frag});
CORRADE_INTERNAL_ASSERT_OUTPUT(link());
}
#endif
void SampleQueryGLTest::querySamplesPassed() {
#ifdef MAGNUM_TARGET_GLES2
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not available."));
#endif
Renderbuffer renderbuffer;
#ifndef MAGNUM_TARGET_GLES2
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
#else
renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
#endif
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
MyShader shader;
MAGNUM_VERIFY_NO_ERROR();
SampleQuery q;
#ifndef MAGNUM_TARGET_GLES
q.begin(SampleQuery::Target::SamplesPassed);
#else
q.begin(SampleQuery::Target::AnySamplesPassed);
#endif
framebuffer.bind(FramebufferTarget::ReadDraw);
mesh.draw(shader);
q.end();
const bool availableBefore = q.resultAvailable();
const UnsignedInt count = q.result<UnsignedInt>();
const bool availableAfter = q.resultAvailable();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!availableBefore);
CORRADE_VERIFY(availableAfter);
#ifndef MAGNUM_TARGET_GLES
CORRADE_COMPARE(count, 32*32);
#else
CORRADE_VERIFY(count > 0);
#endif
}
#ifndef MAGNUM_TARGET_GLES
void SampleQueryGLTest::conditionalRender() {
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::conditional_render>())
CORRADE_SKIP(Extensions::GL::NV::conditional_render::string() + std::string(" is not available."));
Renderbuffer renderbuffer;
renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
Framebuffer framebuffer({{}, Vector2i(32)});
framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
Buffer buffer;
constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
buffer.setData(triangle, BufferUsage::StaticDraw);
Mesh mesh;
mesh.setPrimitive(MeshPrimitive::Triangles)
.setCount(3)
.addVertexBuffer(buffer, 0, AbstractShaderProgram::Attribute<0, Vector2>());
MyShader shader;
framebuffer.bind(FramebufferTarget::ReadDraw);
MAGNUM_VERIFY_NO_ERROR();
SampleQuery qYes, qNo, q;
/* This should generate some samples */
qYes.begin(SampleQuery::Target::SamplesPassed);
mesh.draw(shader);
qYes.end();
/* Thus this should be rendered */
qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin(SampleQuery::Target::SamplesPassed);
mesh.draw(shader);
q.end();
qYes.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(qYes.result<bool>());
CORRADE_VERIFY(q.result<bool>());
/* This shouldn't generate any samples */
qNo.begin(SampleQuery::Target::SamplesPassed);
qNo.end();
/* Thus this should not be rendered */
qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
q.begin(SampleQuery::Target::SamplesPassed);
mesh.draw(shader);
q.end();
qNo.endConditionalRender();
MAGNUM_VERIFY_NO_ERROR();
CORRADE_VERIFY(!qNo.result<bool>());
CORRADE_VERIFY(!q.result<bool>());
}
#endif
}}
CORRADE_TEST_MAIN(Magnum::Test::SampleQueryGLTest)