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/*
15 years ago
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "AbstractTexture.h"
#include "Context.h"
#include "Extensions.h"
#include "Implementation/State.h"
#include "Implementation/TextureState.h"
namespace Magnum {
AbstractTexture::BindImplementation AbstractTexture::bindImplementation =
&AbstractTexture::bindImplementationDefault;
AbstractTexture::ParameteriImplementation AbstractTexture::parameteriImplementation =
&AbstractTexture::parameterImplementationDefault;
AbstractTexture::ParameterfImplementation AbstractTexture::parameterfImplementation =
&AbstractTexture::parameterImplementationDefault;
AbstractTexture::ParameterfvImplementation AbstractTexture::parameterfvImplementation =
&AbstractTexture::parameterImplementationDefault;
AbstractTexture::MipmapImplementation AbstractTexture::mipmapImplementation =
&AbstractTexture::mipmapImplementationDefault;
AbstractTexture::Image1DImplementation AbstractTexture::image1DImplementation =
&AbstractTexture::imageImplementationDefault;
AbstractTexture::Image2DImplementation AbstractTexture::image2DImplementation =
&AbstractTexture::imageImplementationDefault;
AbstractTexture::Image3DImplementation AbstractTexture::image3DImplementation =
&AbstractTexture::imageImplementationDefault;
AbstractTexture::SubImage1DImplementation AbstractTexture::subImage1DImplementation =
&AbstractTexture::subImageImplementationDefault;
AbstractTexture::SubImage2DImplementation AbstractTexture::subImage2DImplementation =
&AbstractTexture::subImageImplementationDefault;
AbstractTexture::SubImage3DImplementation AbstractTexture::subImage3DImplementation =
&AbstractTexture::subImageImplementationDefault;
#ifndef DOXYGEN_GENERATING_OUTPUT
/* Check correctness of binary OR in setMinificationFilter(). If nobody fucks
anything up, this assert should produce the same results on all dimensions,
thus testing only on AbstractTexture. */
#define filter_or(filter, mipmap) \
(static_cast<GLint>(AbstractTexture::Filter::filter)|static_cast<GLint>(AbstractTexture::Mipmap::mipmap))
static_assert((filter_or(NearestNeighbor, BaseLevel) == GL_NEAREST) &&
(filter_or(NearestNeighbor, NearestLevel) == GL_NEAREST_MIPMAP_NEAREST) &&
(filter_or(NearestNeighbor, LinearInterpolation) == GL_NEAREST_MIPMAP_LINEAR) &&
(filter_or(LinearInterpolation, BaseLevel) == GL_LINEAR) &&
(filter_or(LinearInterpolation, NearestLevel) == GL_LINEAR_MIPMAP_NEAREST) &&
(filter_or(LinearInterpolation, LinearInterpolation) == GL_LINEAR_MIPMAP_LINEAR),
"Unsupported constants for GL texture filtering");
#undef filter_or
#endif
GLint AbstractTexture::maxSupportedLayerCount() {
return Context::current()->state()->texture->maxSupportedLayerCount;
}
#ifndef MAGNUM_TARGET_GLES
GLfloat AbstractTexture::maxSupportedAnisotropy() {
GLfloat& value = Context::current()->state()->texture->maxSupportedAnisotropy;
/* Get the value, if not already cached */
if(value == 0.0f)
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &value);
return value;
}
#endif
AbstractTexture::~AbstractTexture() {
/* Remove all bindings */
for(GLuint& binding: Context::current()->state()->texture->bindings)
if(binding == _id) binding = 0;
glDeleteTextures(1, &_id);
}
void AbstractTexture::bind(GLint layer) {
Implementation::TextureState* const textureState = Context::current()->state()->texture;
/* If already bound in given layer, nothing to do */
if(textureState->bindings[layer] == _id) return;
(this->*bindImplementation)(layer);
}
void AbstractTexture::bindImplementationDefault(GLint layer) {
Implementation::TextureState* const textureState = Context::current()->state()->texture;
/* Change to given layer, if not already there */
if(textureState->currentLayer != layer)
glActiveTexture(GL_TEXTURE0 + (textureState->currentLayer = layer));
/* Bind the texture to the layer */
glBindTexture(_target, (textureState->bindings[layer] = _id));
}
void AbstractTexture::bindImplementationDSA(GLint layer) {
glBindMultiTextureEXT(GL_TEXTURE0 + layer, _target, (Context::current()->state()->texture->bindings[layer] = _id));
}
AbstractTexture* AbstractTexture::setMinificationFilter(Filter filter, Mipmap mipmap) {
#ifndef MAGNUM_TARGET_GLES
CORRADE_ASSERT(_target != GL_TEXTURE_RECTANGLE || mipmap == Mipmap::BaseLevel, "AbstractTexture: rectangle textures cannot have mipmaps", this);
#endif
(this->*parameteriImplementation)(GL_TEXTURE_MIN_FILTER,
static_cast<GLint>(filter)|static_cast<GLint>(mipmap));
return this;
}
AbstractTexture* AbstractTexture::generateMipmap() {
#ifndef MAGNUM_TARGET_GLES
CORRADE_ASSERT(_target != GL_TEXTURE_RECTANGLE, "AbstractTexture: rectangle textures cannot have mipmaps", this);
#endif
(this->*mipmapImplementation)();
return this;
}
void AbstractTexture::mipmapImplementationDefault() {
bindInternal();
glGenerateMipmap(_target);
}
void AbstractTexture::mipmapImplementationDSA() {
glGenerateTextureMipmapEXT(_id, _target);
}
#ifndef DOXYGEN_GENERATING_OUTPUT
void AbstractTexture::bindInternal() {
Implementation::TextureState* const textureState = Context::current()->state()->texture;
/* If the texture is already bound in current layer, nothing to do */
if(textureState->bindings[textureState->currentLayer] == _id)
return;
/* Set internal layer as active if not already */
const GLint internalLayer = textureState->maxSupportedLayerCount-1;
if(textureState->currentLayer != internalLayer)
glActiveTexture(GL_TEXTURE0 + (textureState->currentLayer = internalLayer));
/* Bind the texture to internal layer, if not already */
if(textureState->bindings[internalLayer] != _id)
glBindTexture(_target, (textureState->bindings[internalLayer] = _id));
}
#endif
void AbstractTexture::initializeContextBasedFunctionality(Context* context) {
Implementation::TextureState* const textureState = context->state()->texture;
GLint& value = textureState->maxSupportedLayerCount;
/* Get the value and resize bindings array */
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value);
textureState->bindings.resize(value);
if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) {
Debug() << "AbstractTexture: using" << Extensions::GL::EXT::direct_state_access::string() << "features";
bindImplementation = &AbstractTexture::bindImplementationDSA;
parameteriImplementation = &AbstractTexture::parameterImplementationDSA;
parameterfImplementation = &AbstractTexture::parameterImplementationDSA;
parameterfvImplementation = &AbstractTexture::parameterImplementationDSA;
mipmapImplementation = &AbstractTexture::mipmapImplementationDSA;
image1DImplementation = &AbstractTexture::imageImplementationDSA;
image2DImplementation = &AbstractTexture::imageImplementationDSA;
image3DImplementation = &AbstractTexture::imageImplementationDSA;
subImage1DImplementation = &AbstractTexture::subImageImplementationDSA;
subImage2DImplementation = &AbstractTexture::subImageImplementationDSA;
subImage3DImplementation = &AbstractTexture::subImageImplementationDSA;
}
}
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLint value) {
bindInternal();
glTexParameteri(_target, parameter, value);
}
void AbstractTexture::parameterImplementationDSA(GLenum parameter, GLint value) {
glTextureParameteriEXT(_id, _target, parameter, value);
}
void AbstractTexture::parameterImplementationDefault(GLenum parameter, GLfloat value) {
bindInternal();
glTexParameterf(_target, parameter, value);
}
void AbstractTexture::parameterImplementationDSA(GLenum parameter, GLfloat value) {
glTextureParameterfEXT(_id, _target, parameter, value);
}
void AbstractTexture::parameterImplementationDefault(GLenum parameter, const GLfloat* values) {
bindInternal();
glTexParameterfv(_target, parameter, values);
}
void AbstractTexture::parameterImplementationDSA(GLenum parameter, const GLfloat* values) {
glTextureParameterfvEXT(_id, _target, parameter, values);
}
void AbstractTexture::imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexImage1D(target, mipLevel, internalFormat, size[0], 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureImage1DEXT(_id, target, mipLevel, internalFormat, size[0], 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexImage2D(target, mipLevel, internalFormat, size.x(), size.y(), 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureImage2DEXT(_id, target, mipLevel, internalFormat, size.x(), size.y(), 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::imageImplementationDefault(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexImage3D(target, mipLevel, internalFormat, size.x(), size.y(), size.z(), 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::imageImplementationDSA(GLenum target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureImage3DEXT(_id, target, mipLevel, internalFormat, size.x(), size.y(), size.z(), 0, static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexSubImage1D(target, mipLevel, offset[0], size[0], static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector<1, GLint>& offset, const Math::Vector<1, GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureSubImage1DEXT(_id, target, mipLevel, offset[0], size[0], static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexSubImage2D(target, mipLevel, offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector2<GLint>& offset, const Math::Vector2<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureSubImage2DEXT(_id, target, mipLevel, offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDefault(GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
bindInternal();
glTexSubImage3D(target, mipLevel, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
void AbstractTexture::subImageImplementationDSA(GLenum target, GLint mipLevel, const Math::Vector3<GLint>& offset, const Math::Vector3<GLsizei>& size, AbstractImage::Components components, AbstractImage::ComponentType type, const GLvoid* data) {
glTextureSubImage3DEXT(_id, target, mipLevel, offset.x(), offset.y(), offset.z(), size.x(), size.y(), size.z(), static_cast<GLenum>(components), static_cast<GLenum>(type), data);
}
AbstractTexture::InternalFormat::InternalFormat(AbstractTexture::Components components, AbstractTexture::ComponentType type) {
#ifndef MAGNUM_TARGET_GLES
#define internalFormatSwitch(c) switch(type) { \
case ComponentType::UnsignedByte: \
internalFormat = GL_##c##8UI; break; \
case ComponentType::Byte: \
internalFormat = GL_##c##8I; break; \
case ComponentType::UnsignedShort: \
internalFormat = GL_##c##16UI; break; \
case ComponentType::Short: \
internalFormat = GL_##c##16I; break; \
case ComponentType::UnsignedInt: \
internalFormat = GL_##c##32UI; break; \
case ComponentType::Int: \
internalFormat = GL_##c##32I; break; \
case ComponentType::Half: \
internalFormat = GL_##c##16F; break; \
case ComponentType::Float: \
internalFormat = GL_##c##32F; break; \
case ComponentType::NormalizedUnsignedByte: \
internalFormat = GL_##c##8; break; \
case ComponentType::NormalizedByte: \
internalFormat = GL_##c##8_SNORM; break; \
case ComponentType::NormalizedUnsignedShort: \
internalFormat = GL_##c##16; break; \
case ComponentType::NormalizedShort: \
internalFormat = GL_##c##16_SNORM; break; \
}
#else
#define internalFormatSwitch(c) switch(type) { \
case ComponentType::UnsignedByte: \
internalFormat = GL_##c##8UI; break; \
case ComponentType::Byte: \
internalFormat = GL_##c##8I; break; \
case ComponentType::UnsignedShort: \
internalFormat = GL_##c##16UI; break; \
case ComponentType::Short: \
internalFormat = GL_##c##16I; break; \
case ComponentType::UnsignedInt: \
internalFormat = GL_##c##32UI; break; \
case ComponentType::Int: \
internalFormat = GL_##c##32I; break; \
case ComponentType::Half: \
internalFormat = GL_##c##16F; break; \
case ComponentType::Float: \
internalFormat = GL_##c##32F; break; \
case ComponentType::NormalizedUnsignedByte: \
internalFormat = GL_##c##8; break; \
case ComponentType::NormalizedByte: \
internalFormat = GL_##c##8_SNORM; break; \
}
#endif
if(components == Components::Red)
internalFormatSwitch(R)
else if(components == Components::RedGreen)
internalFormatSwitch(RG)
else if(components == Components::RGB)
internalFormatSwitch(RGB)
else if(components == Components::RGBA)
internalFormatSwitch(RGBA)
#undef internalFormatSwitch
}
#ifndef DOXYGEN_GENERATING_OUTPUT
void AbstractTexture::DataHelper<2>::setWrapping(AbstractTexture* texture, const Math::Vector2<Wrapping>& wrapping) {
#ifndef MAGNUM_TARGET_GLES
CORRADE_ASSERT(texture->_target != GL_TEXTURE_RECTANGLE || ((wrapping[0] == Wrapping::ClampToEdge || wrapping[0] == Wrapping::ClampToBorder) && (wrapping[0] == Wrapping::ClampToEdge || wrapping[1] == Wrapping::ClampToEdge)), "AbstractTexture: rectangle texture wrapping must either clamp to border or to edge", );
#endif
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x()));
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.y()));
}
void AbstractTexture::DataHelper<3>::setWrapping(AbstractTexture* texture, const Math::Vector3<Wrapping>& wrapping) {
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_S, static_cast<GLint>(wrapping.x()));
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_T, static_cast<GLint>(wrapping.y()));
#ifndef MAGNUM_TARGET_GLES
(texture->*parameteriImplementation)(GL_TEXTURE_WRAP_R, static_cast<GLint>(wrapping.z()));
#endif
}
#endif
}