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#ifndef Magnum_Shaders_AbstractVector_h
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#define Magnum_Shaders_AbstractVector_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class Magnum::Shaders::AbstractVector, typedef Magnum::Shaders::AbstractVector2D, Magnum::Shaders::AbstractVector3D
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*/
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#include "AbstractShaderProgram.h"
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#include "DimensionTraits.h"
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namespace Magnum { namespace Shaders {
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/**
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@brief Base for vector shaders
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@see AbstractVector2D, AbstractVector3D
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*/
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template<UnsignedInt dimensions> class AbstractVector: public AbstractShaderProgram {
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public:
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/** @brief Vertex position */
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typedef Attribute<0, typename DimensionTraits<dimensions, Float>::VectorType> Position;
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/** @brief Texture coordinates */
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typedef Attribute<1, Vector2> TextureCoordinates;
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enum: Int {
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VectorTextureLayer = 16 /**< Layer for vector texture */
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};
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protected:
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explicit AbstractVector() = default;
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~AbstractVector() = default;
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};
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/** @brief Base for two-dimensional text shaders */
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typedef AbstractVector<2> AbstractVector2D;
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/** @brief Base for three-dimensional text shader */
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typedef AbstractVector<3> AbstractVector3D;
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}}
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#endif
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