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Shaders: use Int instead of GLint.

Don't know how this only place got forgotten.
pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
e891bd9b31
  1. 2
      src/Shaders/AbstractVectorShader.h

2
src/Shaders/AbstractVectorShader.h

@ -38,7 +38,7 @@ template<UnsignedInt dimensions> class AbstractVectorShader: public AbstractShad
/** @brief Texture coordinates */
typedef Attribute<1, Vector2> TextureCoordinates;
enum: GLint {
enum: Int {
VectorTextureLayer = 16 /**< Layer for vector texture */
};

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