|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
|
|
|
|
|
Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "TextureImage.h"
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Image.h"
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#include "Magnum/GL/BufferImage.h"
|
|
|
|
|
#endif
|
|
|
|
|
#include "Magnum/GL/Context.h"
|
|
|
|
|
#include "Magnum/GL/Extensions.h"
|
|
|
|
|
#include "Magnum/GL/Framebuffer.h"
|
|
|
|
|
#include "Magnum/GL/Texture.h"
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
#include <Corrade/Utility/Resource.h>
|
|
|
|
|
|
|
|
|
|
#include "Magnum/GL/AbstractShaderProgram.h"
|
|
|
|
|
#include "Magnum/GL/Mesh.h"
|
|
|
|
|
#include "Magnum/GL/PixelFormat.h"
|
|
|
|
|
#include "Magnum/GL/Shader.h"
|
|
|
|
|
#include "Magnum/GL/TextureFormat.h"
|
|
|
|
|
#include "Magnum/GL/Version.h"
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_BUILD_STATIC
|
|
|
|
|
static void importDebugToolsResources() {
|
|
|
|
|
CORRADE_RESOURCE_INITIALIZE(MagnumDebugTools_RESOURCES)
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace DebugTools {
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
class FloatReinterpretShader: public AbstractShaderProgram {
|
|
|
|
|
public:
|
|
|
|
|
explicit FloatReinterpretShader();
|
|
|
|
|
|
|
|
|
|
FloatReinterpretShader& setTexture(Texture2D& texture, Int level) {
|
|
|
|
|
texture.bind(0);
|
|
|
|
|
setUniform(levelUniform, level);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
Int levelUniform;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
FloatReinterpretShader::FloatReinterpretShader() {
|
|
|
|
|
#ifdef MAGNUM_BUILD_STATIC
|
|
|
|
|
/* Import resources on static build, if not already */
|
|
|
|
|
if(!Utility::Resource::hasGroup("MagnumDebugTools"))
|
|
|
|
|
importDebugToolsResources();
|
|
|
|
|
#endif
|
|
|
|
|
Utility::Resource rs{"MagnumDebugTools"};
|
|
|
|
|
|
|
|
|
|
Shader vert{Version::GLES300, Shader::Type::Vertex};
|
|
|
|
|
Shader frag{Version::GLES300, Shader::Type::Fragment};
|
|
|
|
|
vert.addSource(rs.get("TextureImage.vert"));
|
|
|
|
|
frag.addSource(rs.get("TextureImage.frag"));
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(Shader::compile({vert, frag}));
|
|
|
|
|
attachShaders({vert, frag});
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(link());
|
|
|
|
|
|
|
|
|
|
levelUniform = uniformLocation("level");
|
|
|
|
|
setUniform(uniformLocation("textureData"), 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void textureSubImage(GL::Texture2D& texture, const Int level, const Range2Di& range, Image2D& image) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<GL::Extensions::ARB::get_texture_sub_image>()) {
|
|
|
|
|
texture.subImage(level, range, image);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2)
|
|
|
|
|
if(image.type() == PixelType::Float) {
|
|
|
|
|
const PixelFormat imageFormat = image.format();
|
|
|
|
|
TextureFormat textureFormat;
|
|
|
|
|
PixelFormat reinterpretFormat;
|
|
|
|
|
switch(imageFormat) {
|
|
|
|
|
case PixelFormat::Red:
|
|
|
|
|
textureFormat = TextureFormat::R32UI;
|
|
|
|
|
reinterpretFormat = PixelFormat::RedInteger;
|
|
|
|
|
break;
|
|
|
|
|
case PixelFormat::RG:
|
|
|
|
|
textureFormat = TextureFormat::RG32UI;
|
|
|
|
|
reinterpretFormat = PixelFormat::RGInteger;
|
|
|
|
|
break;
|
|
|
|
|
case PixelFormat::RGB:
|
|
|
|
|
textureFormat = TextureFormat::RGB32UI;
|
|
|
|
|
reinterpretFormat = PixelFormat::RGBInteger;
|
|
|
|
|
break;
|
|
|
|
|
case PixelFormat::RGBA:
|
|
|
|
|
textureFormat = TextureFormat::RGBA32UI;
|
|
|
|
|
reinterpretFormat = PixelFormat::RGBAInteger;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
CORRADE_ASSERT(false, "DebugTools::textureSubImage(): unsupported pixel format" << image.format(), );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Texture2D output;
|
|
|
|
|
output.setStorage(1, textureFormat, range.max());
|
|
|
|
|
|
|
|
|
|
Framebuffer fb{range};
|
|
|
|
|
fb.attachTexture(Framebuffer::ColorAttachment{0}, output, 0)
|
|
|
|
|
.bind();
|
|
|
|
|
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(fb.checkStatus(FramebufferTarget::Draw) == Framebuffer::Status::Complete);
|
|
|
|
|
CORRADE_INTERNAL_ASSERT(fb.checkStatus(FramebufferTarget::Read) == Framebuffer::Status::Complete);
|
|
|
|
|
|
|
|
|
|
FloatReinterpretShader shader;
|
|
|
|
|
shader.setTexture(texture, level);
|
|
|
|
|
|
|
|
|
|
Mesh mesh;
|
|
|
|
|
mesh.setCount(3)
|
|
|
|
|
.draw(shader);
|
|
|
|
|
|
|
|
|
|
/* release() needs to be called after querying the size to avoid zeroing it out */
|
|
|
|
|
{
|
|
|
|
|
Vector2i imageSize = image.size();
|
|
|
|
|
image = Image2D{image.storage(), reinterpretFormat, PixelType::UnsignedInt, imageSize, image.release()};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fb.read(range, image);
|
|
|
|
|
|
|
|
|
|
/* release() needs to be called after querying the size to avoid zeroing it out */
|
|
|
|
|
{
|
|
|
|
|
Vector2i imageSize = image.size();
|
|
|
|
|
image = Image2D{image.storage(), imageFormat, PixelType::Float, imageSize, image.release()};
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GL::Framebuffer fb{range};
|
|
|
|
|
fb.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, level)
|
|
|
|
|
.read(range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Image2D textureSubImage(GL::Texture2D& texture, const Int level, const Range2Di& range, Image2D&& image) {
|
|
|
|
|
textureSubImage(texture, level, range, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void textureSubImage(GL::Texture2D& texture, const Int level, const Range2Di& range, GL::BufferImage2D& image, const GL::BufferUsage usage) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(Context::current().isExtensionSupported<GL::Extensions::ARB::get_texture_sub_image>()) {
|
|
|
|
|
texture.subImage(level, range, image, usage);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
GL::Framebuffer fb{range};
|
|
|
|
|
fb.attachTexture(GL::Framebuffer::ColorAttachment{0}, texture, level)
|
|
|
|
|
.read(range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GL::BufferImage2D textureSubImage(GL::Texture2D& texture, const Int level, const Range2Di& range, GL::BufferImage2D&& image, const GL::BufferUsage usage) {
|
|
|
|
|
textureSubImage(texture, level, range, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void textureSubImage(GL::CubeMapTexture& texture, const GL::CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D& image) {
|
|
|
|
|
GL::Framebuffer fb{range};
|
|
|
|
|
fb.attachCubeMapTexture(GL::Framebuffer::ColorAttachment{0}, texture, coordinate, level)
|
|
|
|
|
.read(range, image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Image2D textureSubImage(GL::CubeMapTexture& texture, const GL::CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D&& image) {
|
|
|
|
|
textureSubImage(texture, coordinate, level, range, image);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void textureSubImage(GL::CubeMapTexture& texture, const GL::CubeMapCoordinate coordinate, const Int level, const Range2Di& range, GL::BufferImage2D& image, const GL::BufferUsage usage) {
|
|
|
|
|
GL::Framebuffer fb{range};
|
|
|
|
|
fb.attachCubeMapTexture(GL::Framebuffer::ColorAttachment{0}, texture, coordinate, level)
|
|
|
|
|
.read(range, image, usage);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
GL::BufferImage2D textureSubImage(GL::CubeMapTexture& texture, const GL::CubeMapCoordinate coordinate, const Int level, const Range2Di& range, GL::BufferImage2D&& image, const GL::BufferUsage usage) {
|
|
|
|
|
textureSubImage(texture, coordinate, level, range, image, usage);
|
|
|
|
|
return std::move(image);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|