|
|
|
|
#ifndef Magnum_Platform_Sdl2Application_h
|
|
|
|
|
#define Magnum_Platform_Sdl2Application_h
|
|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class Magnum::Platform::Sdl2Application
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Math/Vector2.h"
|
|
|
|
|
#include "Magnum.h"
|
|
|
|
|
|
|
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
|
#include <SDL2/SDL_scancode.h>
|
|
|
|
|
#include <Corrade/Containers/EnumSet.h>
|
|
|
|
|
|
|
|
|
|
#include "magnumCompatibility.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum {
|
|
|
|
|
|
|
|
|
|
class Context;
|
|
|
|
|
|
|
|
|
|
namespace Platform {
|
|
|
|
|
|
|
|
|
|
/** @nosubgrouping
|
|
|
|
|
@brief SDL2 application
|
|
|
|
|
|
|
|
|
|
Supports keyboard and mouse handling.
|
|
|
|
|
|
|
|
|
|
@section Sdl2Application-usage Usage
|
|
|
|
|
|
|
|
|
|
You need to implement at least drawEvent() and viewportEvent() to be able to
|
|
|
|
|
draw on the screen. The subclass can be then used directly in `main()` - see
|
|
|
|
|
convenience macro MAGNUM_SDL2APPLICATION_MAIN().
|
|
|
|
|
@code
|
|
|
|
|
class MyApplication: public Magnum::Platform::Sdl2Application {
|
|
|
|
|
// implement required methods...
|
|
|
|
|
};
|
|
|
|
|
MAGNUM_SDL2APPLICATION_MAIN(MyApplication)
|
|
|
|
|
@endcode
|
|
|
|
|
*/
|
|
|
|
|
class Sdl2Application {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param argc Count of arguments of `main()` function
|
|
|
|
|
* @param argv Arguments of `main()` function
|
|
|
|
|
* @param title Window title
|
|
|
|
|
* @param size Window size
|
|
|
|
|
*
|
|
|
|
|
* Creates centered non-resizable window with double-buffered
|
|
|
|
|
* OpenGL 3.2 context with 24bit depth buffer.
|
|
|
|
|
*/
|
|
|
|
|
Sdl2Application(int argc, char** argv, const std::string& title = "Magnum SDL2 application", const Math::Vector2<GLsizei>& size = Math::Vector2<GLsizei>(800, 600));
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes context and destroys the window.
|
|
|
|
|
*/
|
|
|
|
|
virtual ~Sdl2Application();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Execute main loop
|
|
|
|
|
* @return Value for returning from `main()`.
|
|
|
|
|
*/
|
|
|
|
|
int exec();
|
|
|
|
|
|
|
|
|
|
/** @{ @name Drawing functions */
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/** @copydoc GlutApplication::viewportEvent() */
|
|
|
|
|
virtual void viewportEvent(const Math::Vector2<GLsizei>& size) = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::drawEvent() */
|
|
|
|
|
virtual void drawEvent() = 0;
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::swapBuffers() */
|
|
|
|
|
inline void swapBuffers() { SDL_GL_SwapWindow(window); }
|
|
|
|
|
|
|
|
|
|
/** @copydoc GlutApplication::redraw() */
|
|
|
|
|
inline void redraw() { _redraw = true; }
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Keyboard handling */
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief %Modifier
|
|
|
|
|
*
|
|
|
|
|
* @see Modifiers, keyPressEvent(), keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class Modifier: Uint16 {
|
|
|
|
|
Shift = KMOD_SHIFT, /**< Shift */
|
|
|
|
|
Ctrl = KMOD_CTRL, /**< Ctrl */
|
|
|
|
|
Alt = KMOD_ALT, /**< Alt */
|
|
|
|
|
AltGr = KMOD_MODE, /**< AltGr */
|
|
|
|
|
|
|
|
|
|
CapsLock = KMOD_CAPS, /**< Caps lock */
|
|
|
|
|
NumLock = KMOD_NUM /**< Num lock */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set of modifiers
|
|
|
|
|
*
|
|
|
|
|
* @see keyPressEvent(), keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
typedef Corrade::Containers::EnumSet<Modifier, Uint16> Modifiers;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key
|
|
|
|
|
*
|
|
|
|
|
* @see keyPressEvent(), keyReleaseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class Key: SDL_Keycode {
|
|
|
|
|
Up = SDLK_UP, /**< Up arrow */
|
|
|
|
|
Down = SDLK_DOWN, /**< Down arrow */
|
|
|
|
|
Left = SDLK_LEFT, /**< Left arrow */
|
|
|
|
|
Right = SDLK_RIGHT, /**< Right arrow */
|
|
|
|
|
Plus = SDLK_PLUS, /**< Plus */
|
|
|
|
|
Minus = SDLK_MINUS /**< Minus */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key press event
|
|
|
|
|
* @param key Key pressed
|
|
|
|
|
* @param modifiers Active modifiers
|
|
|
|
|
* @param position Cursor position (not yet implemented)
|
|
|
|
|
*/
|
|
|
|
|
virtual void keyPressEvent(Key key, Modifiers modifiers, const Math::Vector2<int>& position);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Key release event
|
|
|
|
|
* @param key Key released
|
|
|
|
|
* @param modifiers Active modifiers
|
|
|
|
|
* @param position Cursor position (not yet implemented)
|
|
|
|
|
*/
|
|
|
|
|
virtual void keyReleaseEvent(Key key, Modifiers modifiers, const Math::Vector2<int>& position);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
/** @{ @name Mouse handling */
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse button
|
|
|
|
|
*
|
|
|
|
|
* @see mouseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class MouseButton: Uint8 {
|
|
|
|
|
Left = SDL_BUTTON_LEFT, /**< Left button */
|
|
|
|
|
Middle = SDL_BUTTON_MIDDLE, /**< Middle button */
|
|
|
|
|
Right = SDL_BUTTON_RIGHT, /**< Right button */
|
|
|
|
|
WheelUp = 4, /**< Wheel up */
|
|
|
|
|
WheelDown = 5 /**< Wheel down */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse state
|
|
|
|
|
*
|
|
|
|
|
* @see mouseEvent()
|
|
|
|
|
*/
|
|
|
|
|
enum class MouseState: Uint8 {
|
|
|
|
|
Pressed = SDL_PRESSED, /**< Button pressed */
|
|
|
|
|
Released = SDL_RELEASED /**< Button released */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse press event
|
|
|
|
|
* @param button Button pressed
|
|
|
|
|
* @param modifiers Active modifiers (not implemented)
|
|
|
|
|
* @param position Cursor position
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is pressed. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mousePressEvent(MouseButton button, Modifiers modifiers, const Math::Vector2<int>& position);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse release event
|
|
|
|
|
* @param button Button released
|
|
|
|
|
* @param modifiers Active modifiers (not implemented)
|
|
|
|
|
* @param position Cursor position
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse button is released. Default implementation does
|
|
|
|
|
* nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseReleaseEvent(MouseButton button, Modifiers modifiers, const Math::Vector2<int>& position);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Mouse motion event
|
|
|
|
|
* @param modifiers Active modifiers (not implemented)
|
|
|
|
|
* @param position Mouse position relative to the window
|
|
|
|
|
*
|
|
|
|
|
* Called when mouse is moved. Default implementation does nothing.
|
|
|
|
|
*/
|
|
|
|
|
virtual void mouseMotionEvent(Modifiers modifiers, const Math::Vector2<int>& position);
|
|
|
|
|
|
|
|
|
|
/*@}*/
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
SDL_Window* window;
|
|
|
|
|
SDL_GLContext context;
|
|
|
|
|
|
|
|
|
|
Context* c;
|
|
|
|
|
|
|
|
|
|
bool _redraw;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @hideinitializer
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
Can be used as equivalent to the following code to achieve better portability,
|
|
|
|
|
see @ref portability-applications for more information.
|
|
|
|
|
@code
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app(argc, argv);
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
When no other application header is included this macro is also aliased to
|
|
|
|
|
`MAGNUM_APPLICATION_MAIN()`.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_SDL2APPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app(argc, argv); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_SDL2APPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_APPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(Sdl2Application::Modifiers)
|
|
|
|
|
|
|
|
|
|
/* Implementations for inline functions with unused parameters */
|
|
|
|
|
inline void Sdl2Application::keyPressEvent(Key, Modifiers, const Math::Vector2<int>&) {}
|
|
|
|
|
inline void Sdl2Application::keyReleaseEvent(Key, Modifiers, const Math::Vector2<int>&) {}
|
|
|
|
|
inline void Sdl2Application::mousePressEvent(MouseButton, Modifiers, const Math::Vector2<int>&) {}
|
|
|
|
|
inline void Sdl2Application::mouseReleaseEvent(MouseButton, Modifiers, const Math::Vector2<int>&) {}
|
|
|
|
|
inline void Sdl2Application::mouseMotionEvent(Modifiers, const Math::Vector2<int>&) {}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|