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/*
Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Camera.h"
namespace Magnum {
Camera::Camera(AbstractObject* parent): AbstractObject(parent), viewportWidth(0), viewportHeight(0), _aspectRatioPolicy(Extend) {
}
Matrix4 Camera::cameraMatrix() const {
/** @todo How to do that? */
return Matrix4();
}
void Camera::setViewport(int width, int height) {
glViewport(0, 0, width, height);
viewportWidth = width;
viewportHeight = height;
fixAspectRatio();
}
void Camera::fixAspectRatio() {
/* Don't divide by zero */
if(viewportWidth == 0 || viewportHeight == 0) {
_projectionMatrix = rawProjectionMatrix;
return;
}
/* Extend on larger side = scale larger side down */
if(_aspectRatioPolicy == Extend) {
_projectionMatrix = ((viewportWidth > viewportHeight) ?
Matrix4::scaling(static_cast<GLfloat>(viewportHeight)/viewportWidth, 1, 1) :
Matrix4::scaling(1, static_cast<GLfloat>(viewportWidth)/viewportHeight, 1)
)*rawProjectionMatrix;
/* Clip on smaller side = scale smaller side up */
} else if(_aspectRatioPolicy == Clip) {
_projectionMatrix = ((viewportWidth > viewportHeight) ?
Matrix4::scaling(1, static_cast<GLfloat>(viewportWidth)/viewportHeight, 1) :
Matrix4::scaling(static_cast<GLfloat>(viewportHeight)/viewportWidth, 1, 1)
)*rawProjectionMatrix;
/* Don't preserve anything */
} else _projectionMatrix = rawProjectionMatrix;
}
}