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#ifndef Magnum_Scene_h
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#define Magnum_Scene_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::Scene
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*/
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#include "Object.h"
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namespace Magnum {
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/** @brief %Scene */
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class MAGNUM_EXPORT Scene: public Object {
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public:
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/** @brief Features */
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enum Feature {
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AlphaBlending = 0x01, /**< @brief Alpha blending */
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DepthTest = 0x02, /**< @brief Depth test */
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FaceCulling = 0x04 /**< @brief Face culling */
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};
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/** @brief Constructor */
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inline Scene(): _features(0) { _parent = this; }
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void setParent(Object* parent) = delete;
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void setTransformation(const Matrix4& transformation) = delete;
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void multiplyTransformation(const Matrix4& transformation, Transformation type = Transformation::Global) = delete;
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void translate(Vector3 vec, Transformation type = Transformation::Global) = delete;
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void scale(Vector3 vec, Transformation type = Transformation::Global) = delete;
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void rotate(GLfloat angle, Vector3 vec, Transformation type = Transformation::Global) = delete;
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/** @brief Which features are set */
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inline unsigned int features() const { return _features; }
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/** @brief Set feature */
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/** @todo Depth clamping (OpenGL 3.2, ARB_depth_clamp) */
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void setFeature(Feature feature, bool enabled);
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private:
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unsigned int _features;
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inline virtual void draw(const Magnum::Matrix4& transformationMatrix, Camera* camera) {}
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};
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}
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#endif
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