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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/TestSuite/Compare/Container.h>
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#include "Magnum/configure.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include "Magnum/BufferImage.h"
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#endif
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#include "Magnum/CubeMapTexture.h"
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#include "Magnum/Image.h"
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Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
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#include "Magnum/PixelFormat.h"
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#include "Magnum/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/Test/AbstractOpenGLTester.h"
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namespace Magnum { namespace Test {
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struct CubeMapTextureGLTest: AbstractOpenGLTester {
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explicit CubeMapTextureGLTest();
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void construct();
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void constructNoCreate();
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void wrap();
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void bind();
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void sampling();
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void samplingSRGBDecode();
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#ifndef MAGNUM_TARGET_GLES2
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void samplingSwizzle();
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#else
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void samplingMaxLevel();
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void samplingCompare();
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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void samplingBorderInteger();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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void samplingDepthStencilMode();
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#endif
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#ifdef MAGNUM_TARGET_GLES
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void samplingBorder();
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#endif
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void storage();
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void image();
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void compressedImage();
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#ifndef MAGNUM_TARGET_GLES2
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void imageBuffer();
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void compressedImageBuffer();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void fullImageQuery();
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void compressedFullImageQuery();
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void fullImageQueryBuffer();
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void compressedFullImageQueryBuffer();
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#endif
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void subImage();
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void compressedSubImage();
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#ifndef MAGNUM_TARGET_GLES2
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void subImageBuffer();
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void compressedSubImageBuffer();
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void subImageQuery();
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void subImageQueryBuffer();
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#endif
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void generateMipmap();
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void invalidateImage();
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void invalidateSubImage();
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private:
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PixelStorage _dataStorage;
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std::size_t _dataOffset;
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#ifndef MAGNUM_TARGET_GLES
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CompressedPixelStorage _compressedDataStorage, _compressedFullDataStorage;
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#endif
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std::size_t _compressedDataOffset, _compressedFullDataOffset;
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};
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CubeMapTextureGLTest::CubeMapTextureGLTest() {
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addTests({&CubeMapTextureGLTest::construct,
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&CubeMapTextureGLTest::constructNoCreate,
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&CubeMapTextureGLTest::wrap,
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&CubeMapTextureGLTest::bind,
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&CubeMapTextureGLTest::sampling,
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&CubeMapTextureGLTest::samplingSRGBDecode,
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#ifndef MAGNUM_TARGET_GLES2
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&CubeMapTextureGLTest::samplingSwizzle,
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#else
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&CubeMapTextureGLTest::samplingMaxLevel,
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&CubeMapTextureGLTest::samplingCompare,
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#endif
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
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&CubeMapTextureGLTest::samplingBorderInteger,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&CubeMapTextureGLTest::samplingDepthStencilMode,
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#endif
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#ifdef MAGNUM_TARGET_GLES
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&CubeMapTextureGLTest::samplingBorder,
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#endif
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&CubeMapTextureGLTest::storage,
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&CubeMapTextureGLTest::image,
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&CubeMapTextureGLTest::compressedImage,
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#ifndef MAGNUM_TARGET_GLES2
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&CubeMapTextureGLTest::imageBuffer,
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&CubeMapTextureGLTest::compressedImageBuffer,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&CubeMapTextureGLTest::fullImageQuery,
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&CubeMapTextureGLTest::compressedFullImageQuery,
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&CubeMapTextureGLTest::fullImageQueryBuffer,
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&CubeMapTextureGLTest::compressedFullImageQueryBuffer,
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#endif
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&CubeMapTextureGLTest::subImage,
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&CubeMapTextureGLTest::compressedSubImage,
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#ifndef MAGNUM_TARGET_GLES2
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&CubeMapTextureGLTest::subImageBuffer,
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&CubeMapTextureGLTest::compressedSubImageBuffer,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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&CubeMapTextureGLTest::subImageQuery,
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&CubeMapTextureGLTest::subImageQueryBuffer,
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#endif
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&CubeMapTextureGLTest::generateMipmap,
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&CubeMapTextureGLTest::invalidateImage,
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&CubeMapTextureGLTest::invalidateSubImage});
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_dataStorage = PixelStorage{}.setSkip({0, 1, 0});
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_dataOffset = 8;
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#ifdef MAGNUM_TARGET_GLES2
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#ifndef MAGNUM_TARGET_WEBGL
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::unpack_subimage>())
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#endif
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{
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_dataStorage = {};
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_dataOffset = 0;
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}
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#endif
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#ifndef MAGNUM_TARGET_GLES
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if(Context::current()->isExtensionSupported<Extensions::GL::ARB::compressed_texture_pixel_storage>())
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{
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_compressedDataStorage = CompressedPixelStorage{}
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.setCompressedBlockSize({4, 4, 1})
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.setCompressedBlockDataSize(16)
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.setSkip({0, 4, 0});
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_compressedFullDataStorage = CompressedPixelStorage{}
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.setCompressedBlockSize({4, 4, 1})
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.setCompressedBlockDataSize(16)
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.setSkip({0, 0, 4});
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_compressedDataOffset = 16;
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_compressedFullDataOffset = 16*4;
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} else
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#endif
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{
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#ifndef MAGNUM_TARGET_GLES
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_compressedDataStorage = {};
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#endif
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_compressedDataOffset = 0;
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_compressedFullDataOffset = 0;
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}
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}
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namespace {
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template<std::size_t size, class T> Containers::ArrayView<const T> unsafeSuffix(const T(&data)[size], std::size_t offset) {
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static_assert(sizeof(T) == 1, "");
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return {data - offset, size + offset};
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}
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}
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void CubeMapTextureGLTest::construct() {
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{
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CubeMapTexture texture;
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(texture.id() > 0);
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}
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MAGNUM_VERIFY_NO_ERROR();
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}
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void CubeMapTextureGLTest::constructNoCreate() {
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{
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CubeMapTexture texture{NoCreate};
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_COMPARE(texture.id(), 0);
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}
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MAGNUM_VERIFY_NO_ERROR();
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}
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void CubeMapTextureGLTest::wrap() {
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GLuint id;
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glGenTextures(1, &id);
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/* Releasing won't delete anything */
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{
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auto texture = CubeMapTexture::wrap(id, ObjectFlag::DeleteOnDestruction);
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CORRADE_COMPARE(texture.release(), id);
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}
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/* ...so we can wrap it again */
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CubeMapTexture::wrap(id);
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glDeleteTextures(1, &id);
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}
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void CubeMapTextureGLTest::bind() {
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CubeMapTexture texture;
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texture.bind(15);
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MAGNUM_VERIFY_NO_ERROR();
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AbstractTexture::unbind(15);
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MAGNUM_VERIFY_NO_ERROR();
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AbstractTexture::bind(7, {&texture, nullptr, &texture});
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MAGNUM_VERIFY_NO_ERROR();
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AbstractTexture::unbind(7, 3);
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MAGNUM_VERIFY_NO_ERROR();
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}
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void CubeMapTextureGLTest::sampling() {
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CubeMapTexture texture;
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texture.setMinificationFilter(Sampler::Filter::Linear, Sampler::Mipmap::Linear)
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.setMagnificationFilter(Sampler::Filter::Linear)
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#ifndef MAGNUM_TARGET_GLES2
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.setMinLod(-750.0f)
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.setMaxLod(750.0f)
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#ifndef MAGNUM_TARGET_GLES
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.setLodBias(0.5f)
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#endif
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.setBaseLevel(1)
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.setMaxLevel(750)
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#endif
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#ifndef MAGNUM_TARGET_GLES
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.setWrapping(Sampler::Wrapping::ClampToBorder)
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.setBorderColor(Color3(0.5f))
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#else
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.setWrapping(Sampler::Wrapping::ClampToEdge)
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#endif
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.setMaxAnisotropy(Sampler::maxMaxAnisotropy())
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#ifndef MAGNUM_TARGET_GLES2
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.setCompareMode(Sampler::CompareMode::CompareRefToTexture)
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.setCompareFunction(Sampler::CompareFunction::GreaterOrEqual)
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#endif
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;
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MAGNUM_VERIFY_NO_ERROR();
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}
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void CubeMapTextureGLTest::samplingSRGBDecode() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::sRGB>())
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CORRADE_SKIP(Extensions::GL::EXT::sRGB::string() + std::string(" is not supported."));
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#endif
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_sRGB_decode>())
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CORRADE_SKIP(Extensions::GL::EXT::texture_sRGB_decode::string() + std::string(" is not supported."));
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CubeMapTexture texture;
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texture.setSRGBDecode(false);
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MAGNUM_VERIFY_NO_ERROR();
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}
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#ifndef MAGNUM_TARGET_GLES2
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void CubeMapTextureGLTest::samplingSwizzle() {
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#ifndef MAGNUM_TARGET_GLES
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::texture_swizzle>())
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CORRADE_SKIP(Extensions::GL::ARB::texture_swizzle::string() + std::string(" is not supported."));
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#endif
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CubeMapTexture texture;
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texture.setSwizzle<'b', 'g', 'r', '0'>();
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MAGNUM_VERIFY_NO_ERROR();
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}
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#else
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void CubeMapTextureGLTest::samplingMaxLevel() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::APPLE::texture_max_level>())
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CORRADE_SKIP(Extensions::GL::APPLE::texture_max_level::string() + std::string(" is not supported."));
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CubeMapTexture texture;
|
|
|
|
|
texture.setMaxLevel(750);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::samplingCompare() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::shadow_samplers>() ||
|
|
|
|
|
!Context::current()->isExtensionSupported<Extensions::GL::NV::shadow_samplers_cube>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::NV::shadow_samplers_cube::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setCompareMode(Sampler::CompareMode::CompareRefToTexture)
|
|
|
|
|
.setCompareFunction(Sampler::CompareFunction::GreaterOrEqual);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
void CubeMapTextureGLTest::samplingBorderInteger() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_integer>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_integer::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_border_clamp>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_border_clamp::string() + std::string(" is not supported."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture a;
|
|
|
|
|
a.setWrapping(Sampler::Wrapping::ClampToBorder)
|
|
|
|
|
.setBorderColor(Vector4i(1, 56, 78, -2));
|
|
|
|
|
CubeMapTexture b;
|
|
|
|
|
b.setWrapping(Sampler::Wrapping::ClampToBorder)
|
|
|
|
|
.setBorderColor(Vector4ui(35, 56, 78, 15));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void CubeMapTextureGLTest::samplingDepthStencilMode() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::stencil_texturing>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::stencil_texturing::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setDepthStencilMode(Sampler::DepthStencilMode::StencilIndex);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTextureGLTest::samplingBorder() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::NV::texture_border_clamp>() &&
|
|
|
|
|
!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_border_clamp>())
|
|
|
|
|
CORRADE_SKIP("No required extension is supported.");
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setWrapping(Sampler::Wrapping::ClampToBorder)
|
|
|
|
|
.setBorderColor(Color3(0.5f));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::storage() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(5, TextureFormat::RGBA8, Vector2i(32));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isVersionSupported(Version::GLES310))
|
|
|
|
|
CORRADE_SKIP("OpenGL ES 3.1 not supported, skipping image size testing");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(1), Vector2i(16));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(2), Vector2i(8));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(3), Vector2i(4));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(4), Vector2i(2));
|
|
|
|
|
/* Not available */
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(5), Vector2i(0));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
constexpr UnsignedByte Data[] = { 0x00, 0x01, 0x02, 0x03,
|
|
|
|
|
0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b,
|
|
|
|
|
0x0c, 0x0d, 0x0e, 0x0f };
|
|
|
|
|
|
|
|
|
|
/* Just 4x4 0x00 - 0x3f compressed using RGBA DXT3 by the driver */
|
|
|
|
|
constexpr UnsignedByte CompressedData[] = {
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::image() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D{_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), unsafeSuffix(Data, _dataOffset)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Image2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0,
|
|
|
|
|
{_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i(2));
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}.suffix(_dataOffset)),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{Data}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedImage() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::WEBGL::compressed_texture_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::WEBGL::compressed_texture_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveX, 0, CompressedImageView2D{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_compressedDataStorage,
|
|
|
|
|
#endif
|
|
|
|
|
CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{4}, unsafeSuffix(CompressedData, _compressedDataOffset)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CompressedImage2D image = texture.compressedImage(CubeMapTexture::Coordinate::PositiveX, 0, {_compressedDataStorage});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i{4});
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}).suffix(_compressedDataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{CompressedData}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void CubeMapTextureGLTest::imageBuffer() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8, BufferImage2D{
|
|
|
|
|
_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), unsafeSuffix(Data, _dataOffset), BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
BufferImage2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0,
|
|
|
|
|
{_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i(2));
|
|
|
|
|
CORRADE_COMPARE_AS(imageData.suffix(_dataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{Data}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedImageBuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::WEBGL::compressed_texture_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::WEBGL::compressed_texture_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveX, 0, CompressedBufferImage2D{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_compressedDataStorage,
|
|
|
|
|
#endif
|
|
|
|
|
CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{4}, unsafeSuffix(CompressedData, _compressedDataOffset), BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CompressedBufferImage2D image = texture.compressedImage(CubeMapTexture::Coordinate::PositiveX, 0,
|
|
|
|
|
{_compressedDataStorage}, BufferUsage::StaticRead);
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i{4});
|
|
|
|
|
CORRADE_COMPARE_AS(imageData.suffix(_compressedDataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{CompressedData}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
namespace {
|
|
|
|
|
constexpr UnsignedByte FullData[] = { 0x00, 0x01, 0x02, 0x03,
|
|
|
|
|
0x04, 0x05, 0x06, 0x07,
|
|
|
|
|
0x08, 0x09, 0x0a, 0x0b,
|
|
|
|
|
0x0c, 0x0d, 0x0e, 0x0f,
|
|
|
|
|
|
|
|
|
|
0x10, 0x11, 0x12, 0x13,
|
|
|
|
|
0x14, 0x15, 0x16, 0x17,
|
|
|
|
|
0x18, 0x19, 0x1a, 0x1b,
|
|
|
|
|
0x1c, 0x1d, 0x1e, 0x1f,
|
|
|
|
|
|
|
|
|
|
0x20, 0x21, 0x22, 0x23,
|
|
|
|
|
0x24, 0x25, 0x26, 0x27,
|
|
|
|
|
0x28, 0x29, 0x2a, 0x2b,
|
|
|
|
|
0x2c, 0x2d, 0x2e, 0x2f,
|
|
|
|
|
|
|
|
|
|
0x30, 0x31, 0x32, 0x33,
|
|
|
|
|
0x34, 0x35, 0x36, 0x37,
|
|
|
|
|
0x38, 0x39, 0x3a, 0x3b,
|
|
|
|
|
0x3c, 0x3d, 0x3e, 0x3f,
|
|
|
|
|
|
|
|
|
|
0x40, 0x41, 0x42, 0x43,
|
|
|
|
|
0x44, 0x45, 0x46, 0x47,
|
|
|
|
|
0x48, 0x49, 0x4a, 0x4b,
|
|
|
|
|
0x4c, 0x4d, 0x4e, 0x4f,
|
|
|
|
|
|
|
|
|
|
0x50, 0x51, 0x52, 0x53,
|
|
|
|
|
0x54, 0x55, 0x56, 0x57,
|
|
|
|
|
0x58, 0x59, 0x5a, 0x5b,
|
|
|
|
|
0x5c, 0x5d, 0x5e, 0x5f };
|
|
|
|
|
|
|
|
|
|
const auto FullDataStorage = PixelStorage{}.setSkip({0, 0, 1});
|
|
|
|
|
const auto FullDataOffset = 16;
|
|
|
|
|
|
|
|
|
|
/* Just 4x4 0x00 - 0x3f compressed using RGBA DXT3 by the driver, repeated
|
|
|
|
|
six times */
|
|
|
|
|
constexpr UnsignedByte CompressedFullData[] = {
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::fullImageQuery() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, Vector2i{2, 2})
|
|
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {2, 2, 6}, FullData});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
Image3D image = texture.image(0,
|
|
|
|
|
{FullDataStorage, PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector3i(2, 2, 6));
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}.suffix(FullDataOffset)),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{FullData}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedFullImageQuery() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::CompressedRGBAS3tcDxt3, Vector2i{4})
|
|
|
|
|
.setCompressedSubImage(0, {}, CompressedImageView3D{CompressedPixelFormat::RGBAS3tcDxt3, {4, 4, 6}, CompressedFullData});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CompressedImage3D image = texture.compressedImage(0, {_compressedFullDataStorage});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), (Vector3i{4, 4, 6}));
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>(image.data<UnsignedByte>(), image.data().size()).suffix(_compressedFullDataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{CompressedFullData}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::fullImageQueryBuffer() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, Vector2i{2})
|
|
|
|
|
.setSubImage(0, {}, BufferImage3D{PixelFormat::RGBA, PixelType::UnsignedByte, {2, 2, 6}, FullData, BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
BufferImage3D image = texture.image(0,
|
|
|
|
|
{FullDataStorage, PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector3i(2, 2, 6));
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
CORRADE_COMPARE_AS(imageData.suffix(FullDataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{FullData}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedFullImageQueryBuffer() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::CompressedRGBAS3tcDxt3, Vector2i{4})
|
|
|
|
|
.setCompressedSubImage(0, {}, CompressedBufferImage3D{CompressedPixelFormat::RGBAS3tcDxt3, {4, 4, 6}, CompressedFullData, BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CompressedBufferImage3D image = texture.compressedImage(0, {_compressedFullDataStorage}, BufferUsage::StaticRead);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), (Vector3i{4, 4, 6}));
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
CORRADE_COMPARE_AS(imageData.suffix(_compressedFullDataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{CompressedFullData}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
constexpr UnsignedByte Zero[4*4*4] = {};
|
|
|
|
|
|
|
|
|
|
/* Just 12x12 zeros compressed using RGBA DXT3 by the driver */
|
|
|
|
|
constexpr UnsignedByte CompressedZero[9*16] = {};
|
|
|
|
|
|
|
|
|
|
constexpr UnsignedByte SubDataComplete[] = {
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Combination of CompressedZero and CompressedData */
|
|
|
|
|
constexpr UnsignedByte CompressedSubDataComplete[] = {
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 17, 17, 34, 34, 51, 51, 67,
|
|
|
|
|
232, 57, 0, 0, 213, 255, 170, 2,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::subImage() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeX, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveY, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeY, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveZ, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeZ, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i(1), ImageView2D{
|
|
|
|
|
_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), unsafeSuffix(Data, _dataOffset)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
Image2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0, {PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i(4));
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{SubDataComplete}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedSubImage() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::WEBGL::compressed_texture_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::WEBGL::compressed_texture_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveX, 0,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeX, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveY, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeY, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveZ, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeZ, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i{4}, CompressedImageView2D{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_compressedDataStorage,
|
|
|
|
|
#endif
|
|
|
|
|
CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{4}, unsafeSuffix(CompressedData, _compressedDataOffset)});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CompressedImage2D image = texture.compressedImage(CubeMapTexture::Coordinate::PositiveX, 0, {});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i{12});
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{CompressedSubDataComplete}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void CubeMapTextureGLTest::subImageBuffer() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeX, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveY, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeY, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveZ, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeZ, 0, TextureFormat::RGBA8,
|
|
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(4), Zero));
|
|
|
|
|
texture.setSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i(1), BufferImage2D{
|
|
|
|
|
_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(2), unsafeSuffix(Data, _dataOffset), BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
BufferImage2D image = texture.image(CubeMapTexture::Coordinate::PositiveX, 0, {PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i(4));
|
|
|
|
|
CORRADE_COMPARE_AS(imageData, Containers::ArrayView<const UnsignedByte>{SubDataComplete}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::compressedSubImageBuffer() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::texture_compression_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::EXT::texture_compression_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::WEBGL::compressed_texture_s3tc>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::WEBGL::compressed_texture_s3tc::string() + std::string(" is not supported."));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveX, 0,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeX, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveY, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeY, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::PositiveZ, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedImage(CubeMapTexture::Coordinate::NegativeZ, 0,
|
|
|
|
|
CompressedImageView2D{CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{12}, CompressedZero});
|
|
|
|
|
texture.setCompressedSubImage(CubeMapTexture::Coordinate::PositiveX, 0, Vector2i{4}, CompressedBufferImage2D{
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
_compressedDataStorage,
|
|
|
|
|
#endif
|
|
|
|
|
CompressedPixelFormat::RGBAS3tcDxt3, Vector2i{4}, unsafeSuffix(CompressedData, _compressedDataOffset), BufferUsage::StaticDraw});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CompressedBufferImage2D image = texture.compressedImage(CubeMapTexture::Coordinate::PositiveX, 0,
|
|
|
|
|
{}, BufferUsage::StaticRead);
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector2i{12});
|
|
|
|
|
CORRADE_COMPARE_AS(imageData, Containers::ArrayView<const UnsignedByte>{CompressedSubDataComplete}, TestSuite::Compare::Container);
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void CubeMapTextureGLTest::subImageQuery() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::get_texture_sub_image>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::get_texture_sub_image::string() + std::string(" is not supported."));
|
|
|
|
|
/* I'm too lazy to call setSubImage() six times */
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {4, 4, 1}, SubDataComplete});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
Image3D image = texture.subImage(0, Range3Di::fromSize({1, 1, 0}, {2, 2, 1}),
|
|
|
|
|
{_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector3i(2, 2, 1));
|
|
|
|
|
CORRADE_COMPARE_AS(
|
|
|
|
|
(Containers::ArrayView<const UnsignedByte>{image.data<UnsignedByte>(), image.data().size()}).suffix(_dataOffset),
|
|
|
|
|
Containers::ArrayView<const UnsignedByte>{Data}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::subImageQueryBuffer() {
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::get_texture_sub_image>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::get_texture_sub_image::string() + std::string(" is not supported."));
|
|
|
|
|
/* I'm too lazy to call setSubImage() six times */
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::direct_state_access>())
|
|
|
|
|
CORRADE_SKIP(Extensions::GL::ARB::direct_state_access::string() + std::string(" is not supported."));
|
|
|
|
|
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(1, TextureFormat::RGBA8, Vector2i{4})
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
.setSubImage(0, {}, ImageView3D{PixelFormat::RGBA, PixelType::UnsignedByte, {4, 4, 1}, SubDataComplete});
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
BufferImage3D image = texture.subImage(0, Range3Di::fromSize({1, 1, 0}, {2, 2, 1}),
|
|
|
|
|
{_dataStorage, PixelFormat::RGBA, PixelType::UnsignedByte}, BufferUsage::StaticRead);
|
|
|
|
|
const auto imageData = image.buffer().data<UnsignedByte>();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(image.size(), Vector3i(2, 2, 1));
|
|
|
|
|
CORRADE_COMPARE_AS(imageData.suffix(_dataOffset), Containers::ArrayView<const UnsignedByte>{Data}, TestSuite::Compare::Container);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::generateMipmap() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveX, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveY, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::PositiveZ, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeX, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeY, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
texture.setImage(CubeMapTexture::Coordinate::NegativeZ, 0, TextureFormat::RGBA8,
|
Pixel storage support, part 2: renamed ColorFormat to PixelFormat etc.
Yeah, sorry, I know, the enums are renamed for second or third time in a
row, first they were Image::Format, then ImageFormat, then ColorFormat
and now PixelFormat. But this time it's final and last time they are
renamed and now everything is finally consistent:
* ColorFormat::DepthComponent -- depth is not a color, thus
PixelFormat::DepthComponent makes a lot more sense.
* There will be PixelStorage classes, which will be stored in images
alonside PixelFormat/PixelType enums, making everything nicely
aligned.
* The GL documentation about glTexImage2D() etc. denotes the <format>
and <type> parameters as format and type of *pixel* data, so now we
are _finally_ consistent with the official naming.
I wonder why did I not choose PixelFormat originally. Anyway, the old
<Magnum/ColorFormat.h> header, ColorFormat, ColorType and
CompressedColorFormat types are now aliases to the new ones, are marked
as deprecated and will be removed in some future release (as always, I'm
waiting at least six months before removing the deprecated
functionality).
11 years ago
|
|
|
ImageView2D(PixelFormat::RGBA, PixelType::UnsignedByte, Vector2i(32)));
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(1), Vector2i( 0));
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
texture.generateMipmap();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
|
|
|
|
|
/** @todo How to test this on ES? */
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(0), Vector2i(32));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(1), Vector2i(16));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(2), Vector2i( 8));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(3), Vector2i( 4));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(4), Vector2i( 2));
|
|
|
|
|
CORRADE_COMPARE(texture.imageSize(5), Vector2i( 1));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::invalidateImage() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(2, TextureFormat::RGBA8, Vector2i(32));
|
|
|
|
|
texture.invalidateImage(1);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CubeMapTextureGLTest::invalidateSubImage() {
|
|
|
|
|
CubeMapTexture texture;
|
|
|
|
|
texture.setStorage(2, TextureFormat::RGBA8, Vector2i(32));
|
|
|
|
|
texture.invalidateSubImage(1, Vector3i(2), Vector3i(Vector2i(8), 4));
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
MAGNUM_GL_TEST_MAIN(Magnum::Test::CubeMapTextureGLTest)
|