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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <Corrade/Utility/Assert.h>
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#include <Corrade/Utility/Resource.h>
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#include "Magnum/AbstractShaderProgram.h"
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#include "Magnum/Buffer.h"
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#include "Magnum/Framebuffer.h"
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#include "Magnum/Mesh.h"
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#include "Magnum/Renderbuffer.h"
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#include "Magnum/RenderbufferFormat.h"
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#include "Magnum/SampleQuery.h"
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#include "Magnum/Shader.h"
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#include "Magnum/Test/AbstractOpenGLTester.h"
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namespace Magnum { namespace Test {
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struct SampleQueryGLTest: AbstractOpenGLTester {
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explicit SampleQueryGLTest();
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void wrap();
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void querySamplesPassed();
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#ifndef MAGNUM_TARGET_GLES
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void conditionalRender();
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#endif
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};
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SampleQueryGLTest::SampleQueryGLTest() {
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addTests({&SampleQueryGLTest::wrap,
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&SampleQueryGLTest::querySamplesPassed,
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#ifndef MAGNUM_TARGET_GLES
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&SampleQueryGLTest::conditionalRender
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#endif
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});
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}
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void SampleQueryGLTest::wrap() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
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CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not available."));
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#endif
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GLuint id;
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#ifndef MAGNUM_TARGET_GLES2
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glGenQueries(1, &id);
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#else
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glGenQueriesEXT(1, &id);
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#endif
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/* Releasing won't delete anything */
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{
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auto query = SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed, ObjectFlag::DeleteOnDestruction);
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CORRADE_COMPARE(query.release(), id);
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}
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/* ...so we can wrap it again */
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SampleQuery::wrap(id, SampleQuery::Target::AnySamplesPassed);
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#ifndef MAGNUM_TARGET_GLES2
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glDeleteQueries(1, &id);
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#else
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glDeleteQueriesEXT(1, &id);
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#endif
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}
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namespace {
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struct MyShader: public AbstractShaderProgram {
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typedef Attribute<0, Vector2> Position;
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explicit MyShader();
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};
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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MyShader::MyShader() {
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#ifndef MAGNUM_TARGET_GLES
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Shader vert(Version::GL210, Shader::Type::Vertex);
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Shader frag(Version::GL210, Shader::Type::Fragment);
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#else
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Shader vert(Version::GLES200, Shader::Type::Vertex);
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Shader frag(Version::GLES200, Shader::Type::Fragment);
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#endif
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vert.addSource(
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"attribute lowp vec4 position;\n"
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"void main() {\n"
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" gl_Position = position;\n"
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"}\n");
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frag.addSource(
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"void main() {\n"
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" gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
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"}\n");
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CORRADE_INTERNAL_ASSERT_OUTPUT(Shader::compile({vert, frag}));
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attachShaders({vert, frag});
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CORRADE_INTERNAL_ASSERT_OUTPUT(link());
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}
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#endif
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void SampleQueryGLTest::querySamplesPassed() {
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#ifdef MAGNUM_TARGET_GLES2
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if(!Context::current()->isExtensionSupported<Extensions::GL::EXT::occlusion_query_boolean>())
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CORRADE_SKIP(Extensions::GL::EXT::occlusion_query_boolean::string() + std::string(" is not available."));
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#endif
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Renderbuffer renderbuffer;
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#ifndef MAGNUM_TARGET_GLES2
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
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#else
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renderbuffer.setStorage(RenderbufferFormat::RGBA4, Vector2i(32));
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#endif
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Framebuffer framebuffer({{}, Vector2i(32)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
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Buffer buffer;
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constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
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buffer.setData(triangle, BufferUsage::StaticDraw);
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Mesh mesh;
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mesh.setPrimitive(MeshPrimitive::Triangles)
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.setCount(3)
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.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
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MyShader shader;
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MAGNUM_VERIFY_NO_ERROR();
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#ifndef MAGNUM_TARGET_GLES
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SampleQuery q{SampleQuery::Target::SamplesPassed};
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#else
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SampleQuery q{SampleQuery::Target::AnySamplesPassed};
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#endif
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q.begin();
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framebuffer.bind();
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mesh.draw(shader);
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q.end();
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const bool availableBefore = q.resultAvailable();
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const UnsignedInt count = q.result<UnsignedInt>();
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const bool availableAfter = q.resultAvailable();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(!availableBefore);
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CORRADE_VERIFY(availableAfter);
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#ifndef MAGNUM_TARGET_GLES
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CORRADE_COMPARE(count, 32*32);
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#else
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CORRADE_VERIFY(count > 0);
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#endif
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}
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#ifndef MAGNUM_TARGET_GLES
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void SampleQueryGLTest::conditionalRender() {
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if(!Context::current()->isExtensionSupported<Extensions::GL::NV::conditional_render>())
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CORRADE_SKIP(Extensions::GL::NV::conditional_render::string() + std::string(" is not available."));
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Renderbuffer renderbuffer;
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renderbuffer.setStorage(RenderbufferFormat::RGBA8, Vector2i(32));
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Framebuffer framebuffer({{}, Vector2i(32)});
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framebuffer.attachRenderbuffer(Framebuffer::ColorAttachment(0), renderbuffer);
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Buffer buffer;
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constexpr Vector2 triangle[] = {{-1.0f, 1.0f}, {-1.0f, -3.0f}, {3.0f, 1.0f}};
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buffer.setData(triangle, BufferUsage::StaticDraw);
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Mesh mesh;
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mesh.setPrimitive(MeshPrimitive::Triangles)
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.setCount(3)
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.addVertexBuffer(buffer, 0, Attribute<0, Vector2>{});
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MyShader shader;
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framebuffer.bind();
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MAGNUM_VERIFY_NO_ERROR();
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SampleQuery qYes{SampleQuery::Target::SamplesPassed},
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qNo{SampleQuery::Target::SamplesPassed},
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q{SampleQuery::Target::SamplesPassed};
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/* This should generate some samples */
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qYes.begin();
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mesh.draw(shader);
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qYes.end();
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/* Thus this should be rendered */
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qYes.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
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q.begin();
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mesh.draw(shader);
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q.end();
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qYes.endConditionalRender();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(qYes.result<bool>());
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CORRADE_VERIFY(q.result<bool>());
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/* This shouldn't generate any samples */
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qNo.begin();
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qNo.end();
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/* Thus this should not be rendered */
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qNo.beginConditionalRender(SampleQuery::ConditionalRenderMode::Wait);
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q.begin();
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mesh.draw(shader);
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q.end();
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qNo.endConditionalRender();
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MAGNUM_VERIFY_NO_ERROR();
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CORRADE_VERIFY(!qNo.result<bool>());
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CORRADE_VERIFY(!q.result<bool>());
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}
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#endif
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}}
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CORRADE_TEST_MAIN(Magnum::Test::SampleQueryGLTest)
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