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#ifndef Magnum_Camera_h
#define Magnum_Camera_h
/*
Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Camera
*/
#include "AbstractObject.h"
namespace Magnum {
/**
* @brief Camera object
*
* @todo Subclasses - perspective, FBO postprocessing etc.
*/
class Camera: public AbstractObject {
public:
/** @copydoc AbstractObject::AbstractObject() */
inline Camera(AbstractObject* parent = 0): AbstractObject(parent) {}
/**
* @brief Camera matrix
*
* Camera matrix describes world position relative to the camera and is
* applied as first.
*/
Matrix4 cameraMatrix() const;
/**
* @brief Projection matrix
*
* Projection matrix handles e.g. perspective distortion and is applied
* as last.
*/
virtual inline Matrix4 projectionMatrix() const { return Matrix4(); }
/**
* @brief Set viewport
* @param width Window / buffer width
* @param height Window / buffer height
*
* Called when assigning the camera to the scene or when window
* size changes. Default implementation preserves aspect ratio and
* sets viewport to whole window / buffer size.
*/
virtual void setViewport(int width, int height);
/**
* @brief Draw camera
*
* Subclasses can draw for example an HUD. Default implementation does
* nothing.
*/
virtual void draw(const Magnum::Matrix4& transformationMatrix, const Magnum::Matrix4& projectionMatrix) {}
};
}
#endif