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#ifndef Magnum_GL_Framebuffer_h
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#define Magnum_GL_Framebuffer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::GL::Framebuffer
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*/
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#include <Corrade/Containers/ArrayView.h>
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#include "Magnum/Tags.h"
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#include "Magnum/GL/AbstractFramebuffer.h"
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#ifdef _X11_XLIB_H_ /* Xlib.h, I hate you sincerely */
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#undef Status
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#endif
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namespace Magnum { namespace GL {
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/**
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@brief Framebuffer
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Unlike @ref DefaultFramebuffer, which is used for on-screen rendering, this
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class is used for off-screen rendering, usable in windowless applications, for
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texture generation or for various post-processing effects.
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@section GL-Framebuffer-usage Basic usage
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A basic setup for rendering to a texture of a desired `size` might look like
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below. Apart from a color attachment, there's also a depth/stencil attachment
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in order to make depth test work properly. If you render 2D or don't need to
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use a depth/stencil test, you can have just a color attachment. It's possible
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to attach either a @ref Texture or a @ref Renderbuffer --- a texture allows
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you to read the rendered output later from a shader, while a renderbuffer
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allows you to only @ref read() or @ref blit() from it. In modern desktop OpenGL
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there's not much reason to use @ref Renderbuffer anymore, however in OpenGL ES
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and WebGL due to various texture format restrictions, renderbuffers are still
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the more flexible option if you don't need to use the result in a shader.
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@snippet MagnumGL.cpp Framebuffer-usage
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Rendering then usually consists of switching between different framebuffers
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using @ref bind() and reusing the rendered texture in subsequent draws:
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@snippet MagnumGL.cpp Framebuffer-usage-rendering
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@section GL-Framebuffer-usage-multisample Multisampled rendering
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Another use case for custom framebuffers is multisampled rendering --- as
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you're not always allowed to control the MSAA setting on a default framebuffer,
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or you might want your rendered texture to be multisampled as well:
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@snippet MagnumGL.cpp Framebuffer-usage-multisample
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Here @ref Renderbuffer gets used for the color attachment as well. While it's
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possible to achieve the same with a @ref MultisampleTexture2D, support for it
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is rather sparse on OpenGL ES and completely nonexistent on WebGL or
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macOS / iOS.
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@section GL-Framebuffer-usage-multiple-output Multiple fragment shader outputs
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In a deferred rendering setup for example, a shader usually has more than one
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output. That's finally where non-zero @ref ColorAttachment and @ref mapForDraw()
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gets used. In builtin shaders this is also how the
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@ref Shaders::Flat::ColorOutput / @ref Shaders::Flat::ObjectIdOutput etc. get
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used:
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@snippet MagnumGL.cpp Framebuffer-usage-deferred
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@section GL-Framebuffer-performance-optimizations Performance optimizations
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See also @ref GL-AbstractFramebuffer-performance-optimization "relevant section in AbstractFramebuffer".
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If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
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available, functions @ref checkStatus(), @ref mapForDraw(), @ref mapForRead(),
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@ref invalidate(), @ref attachRenderbuffer(), @ref attachTexture(),
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@ref attachCubeMapTexture(), @ref attachTextureLayer() and @ref detach() use
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DSA to avoid unnecessary calls to @fn_gl{BindFramebuffer}. See their respective
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documentation for more information.
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object}
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*/
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class MAGNUM_GL_EXPORT Framebuffer: public AbstractFramebuffer, public AbstractObject {
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friend Implementation::FramebufferState;
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public:
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/**
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* @brief Color attachment
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*
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* @see @ref mapForDraw(), @ref attachRenderbuffer(),
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* @ref attachTexture(), @ref attachCubeMapTexture(),
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* @ref attachTextureLayer()
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* @m_keywords{GL_COLOR_ATTACHMENTn}
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or
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* @gl_extension{NV,draw_buffers} for @ref mapForDraw() and
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* extension @gl_extension{NV,fbo_color_attachments} for `attach*()`
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* in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class ColorAttachment {
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friend Framebuffer;
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public:
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/**
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* @brief Constructor
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* @param id Color attachment ID
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*/
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constexpr explicit ColorAttachment(UnsignedInt id): attachment(GL_COLOR_ATTACHMENT0 + id) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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GLenum attachment;
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};
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/**
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* @brief Draw attachment
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*
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* @see @ref mapForDraw()
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or
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* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class MAGNUM_GL_EXPORT DrawAttachment {
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public:
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/**
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* @brief No attachment
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*
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* @m_keywords{GL_NONE}
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*/
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static const DrawAttachment None;
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/** @brief Color attachment */
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constexpr /*implicit*/ DrawAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit DrawAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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/**
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* @brief Buffer attachment
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*
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* @see @ref attachRenderbuffer(), @ref attachTexture(),
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* @ref attachCubeMapTexture(), @ref attachTextureLayer()
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* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or
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* @gl_extension{NV,fbo_color_attachments} in OpenGL ES 2.0.
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* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
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* WebGL 1.0.
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*/
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class MAGNUM_GL_EXPORT BufferAttachment {
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public:
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/**
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* @brief Depth buffer
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*
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* @m_keywords{GL_DEPTH_ATTACHMENT}
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*/
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static const BufferAttachment Depth;
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/**
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* @brief Stencil buffer
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*
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* @m_keywords{GL_STENCIL_ATTACHMENT}
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*/
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static const BufferAttachment Stencil;
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL)
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/**
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* @brief Both depth and stencil buffer
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*
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* @m_keywords{GL_DEPTH_STENCIL_ATTACHMENT}
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* @requires_gles30 Combined depth and stencil attachment is
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* not available in OpenGL ES 2.0. Attach the same object
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* to both @ref BufferAttachment::Depth and
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* @ref BufferAttachment::Stencil instead.
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* @todo Support this in ES2 (bind to both depth and stencil internally)
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*/
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static const BufferAttachment DepthStencil;
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#endif
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/** @brief Color buffer */
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constexpr /*implicit*/ BufferAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit BufferAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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/**
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* @brief Invalidation attachment
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*
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* @see @ref invalidate()
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* @requires_gl43 Extension @gl_extension{ARB,invalidate_subdata}
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* @requires_gles30 Extension @gl_extension{EXT,discard_framebuffer} in
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* OpenGL ES 2.0.
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* @requires_webgl20 Framebuffer invalidation is not available in WebGL
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* 1.0.
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*/
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class MAGNUM_GL_EXPORT InvalidationAttachment {
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public:
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/**
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* @brief Invalidate depth buffer
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*
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* @m_keywords{GL_DEPTH_ATTACHMENT}
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*/
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static const InvalidationAttachment Depth;
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/**
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* @brief Invalidate stencil buffer
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*
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* @m_keywords{GL_STENCIL_ATTACHMENT}
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*/
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static const InvalidationAttachment Stencil;
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/** @brief Invalidate color buffer */
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constexpr /*implicit*/ InvalidationAttachment(Framebuffer::ColorAttachment attachment): attachment(GLenum(attachment)) {}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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constexpr explicit operator GLenum() const { return attachment; }
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#endif
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private:
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constexpr explicit InvalidationAttachment(GLenum attachment): attachment(attachment) {}
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GLenum attachment;
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};
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#endif
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/**
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* @brief Status
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*
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* @see @ref checkStatus()
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* @m_enum_values_as_keywords
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*/
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enum class Status: GLenum {
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/** The framebuffer is complete */
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Complete = GL_FRAMEBUFFER_COMPLETE,
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/** Any of the attachment points are incomplete */
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IncompleteAttachment = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
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/** The framebuffer does not have at least one image attached to it */
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IncompleteMissingAttachment = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
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#ifndef MAGNUM_TARGET_GLES
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/** @todo Why exactly this is not needed? */
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/**
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* No object attached to any draw color attachment points
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* @requires_gl Not available in OpenGL ES or WebGL.
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*/
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IncompleteDrawBuffer = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,
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/**
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* No object attached to read color attachment point
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* @requires_gl Not available in OpenGL ES or WebGL.
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*/
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IncompleteReadBuffer = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,
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#endif
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/**
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* Combination of internal formats of the attached images violates
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* an implementation-dependent set of restrictions.
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*/
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Unsupported = GL_FRAMEBUFFER_UNSUPPORTED,
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/**
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* Sample count or locations are not the same for all attached
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* images.
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* @requires_gles30 Extension @gl_extension{ANGLE,framebuffer_multisample},
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* @gl_extension{APPLE,framebuffer_multisample},
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* @gl_extension{EXT,multisampled_render_to_texture} or
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* @gl_extension{NV,framebuffer_multisample} in OpenGL ES 2.0.
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* @requires_webgl20 Multisample framebuffers are not available in
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* WebGL 1.0.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,
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#elif !defined(MAGNUM_TARGET_WEBGL)
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IncompleteMultisample = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE,
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#endif
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Mismatched layered color attachments
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* @requires_gl Geometry shaders are not available in OpenGL ES or
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* WebGL.
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*/
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IncompleteLayerTargets = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/** @todo `GL_MAX_FRAMEBUFFER_WIDTH` etc. when @gl_extension{ARB,framebuffer_no_attachments} is done */
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Max supported color attachment count
|
|
|
|
|
*
|
|
|
|
|
* The result is cached, repeated queries don't result in repeated
|
|
|
|
|
* OpenGL calls. If neither @gl_extension{EXT,draw_buffers} nor
|
|
|
|
|
* @gl_extension{NV,fbo_color_attachments} extension is available in
|
|
|
|
|
* OpenGL ES 2.0 and @webgl_extension{WEBGL,draw_buffers} is not
|
|
|
|
|
* available in WebGL 1.0, returns `0`.
|
|
|
|
|
* @see @ref mapForDraw(), @fn_gl{Get} with
|
|
|
|
|
* @def_gl_keyword{MAX_COLOR_ATTACHMENTS}
|
|
|
|
|
*/
|
|
|
|
|
static Int maxColorAttachments();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Wrap existing OpenGL framebuffer object
|
|
|
|
|
* @param id OpenGL framebuffer ID
|
|
|
|
|
* @param viewport Viewport to use with this framebuffer
|
|
|
|
|
* @param flags Object creation flags
|
|
|
|
|
*
|
|
|
|
|
* The @p id is expected to be of an existing OpenGL framebuffer
|
|
|
|
|
* object. Unlike framebuffer created using constructor, the OpenGL
|
|
|
|
|
* object is by default not deleted on destruction, use @p flags for
|
|
|
|
|
* different behavior.
|
|
|
|
|
* @see @ref release()
|
|
|
|
|
*/
|
|
|
|
|
static Framebuffer wrap(GLuint id, const Range2Di& viewport, ObjectFlags flags = {}) {
|
|
|
|
|
return Framebuffer{id, viewport, flags};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
*
|
|
|
|
|
* Generates new OpenGL framebuffer object. If @gl_extension{ARB,direct_state_access}
|
|
|
|
|
* (part of OpenGL 4.5) is not available, the framebuffer is created on
|
|
|
|
|
* first use.
|
|
|
|
|
* @see @ref Framebuffer(NoCreateT), @ref wrap(), @ref setViewport(),
|
|
|
|
|
* @fn_gl_keyword{CreateFramebuffers}, eventually
|
|
|
|
|
* @fn_gl_keyword{GenFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
explicit Framebuffer(const Range2Di& viewport);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without creating the underlying OpenGL object
|
|
|
|
|
*
|
|
|
|
|
* The constructed instance is equivalent to moved-from state. Useful
|
|
|
|
|
* in cases where you will overwrite the instance later anyway. Move
|
|
|
|
|
* another object over it to make it useful.
|
|
|
|
|
*
|
|
|
|
|
* This function can be safely used for constructing (and later
|
|
|
|
|
* destructing) objects even without any OpenGL context being active.
|
|
|
|
|
* However note that this is a low-level and a potentially dangerous
|
|
|
|
|
* API, see the documentation of @ref NoCreate for alternatives.
|
|
|
|
|
* @see @ref Framebuffer(const Range2Di&), @ref wrap()
|
|
|
|
|
*/
|
|
|
|
|
explicit Framebuffer(NoCreateT) noexcept: AbstractFramebuffer{{}, {}, {}} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Framebuffer(const Framebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move constructor */
|
|
|
|
|
Framebuffer(Framebuffer&&) noexcept = default;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Destructor
|
|
|
|
|
*
|
|
|
|
|
* Deletes associated OpenGL framebuffer object.
|
|
|
|
|
* @see @ref wrap(), @ref release(), @fn_gl_keyword{DeleteFramebuffers}
|
|
|
|
|
*/
|
|
|
|
|
~Framebuffer();
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Framebuffer& operator=(const Framebuffer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
Framebuffer& operator=(Framebuffer&&) noexcept = default;
|
|
|
|
|
|
|
|
|
|
/** @brief OpenGL framebuffer ID */
|
|
|
|
|
GLuint id() const { return _id; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Release OpenGL object
|
|
|
|
|
*
|
|
|
|
|
* Releases ownership of OpenGL framebuffer object and returns its ID
|
|
|
|
|
* so it is not deleted on destruction. The internal state is then
|
|
|
|
|
* equivalent to moved-from state.
|
|
|
|
|
* @see @ref wrap()
|
|
|
|
|
*/
|
|
|
|
|
/* MinGW complains loudly if the declaration doesn't also have inline */
|
|
|
|
|
inline GLuint release();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
/**
|
|
|
|
|
* @brief Framebuffer label
|
|
|
|
|
*
|
|
|
|
|
* The result is *not* cached, repeated queries will result in repeated
|
|
|
|
|
* OpenGL calls. If OpenGL 4.3 / OpenGL ES 3.2 is not supported and
|
|
|
|
|
* neither @gl_extension{KHR,debug} (covered also by
|
|
|
|
|
* @gl_extension{ANDROID,extension_pack_es31a}) nor @gl_extension{EXT,debug_label}
|
|
|
|
|
* desktop or ES extension is available, this function returns empty
|
|
|
|
|
* string.
|
|
|
|
|
* @see @fn_gl_keyword{GetObjectLabel} or
|
|
|
|
|
* @fn_gl_extension_keyword{GetObjectLabel,EXT,debug_label} with
|
|
|
|
|
* @def_gl{FRAMEBUFFER}
|
|
|
|
|
* @requires_gles Debug output is not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
std::string label();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set framebuffer label
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Default is empty string. If OpenGL 4.3 / OpenGL ES 3.2 is not
|
|
|
|
|
* supported and neither @gl_extension{KHR,debug} (covered also by
|
|
|
|
|
* @gl_extension{ANDROID,extension_pack_es31a}) nor @gl_extension{EXT,debug_label}
|
|
|
|
|
* desktop or ES extension is available, this function does nothing.
|
|
|
|
|
* @see @ref maxLabelLength(), @fn_gl_keyword{ObjectLabel} or
|
|
|
|
|
* @fn_gl_extension_keyword{LabelObject,EXT,debug_label} with
|
|
|
|
|
* @def_gl{FRAMEBUFFER}
|
|
|
|
|
* @requires_gles Debug output is not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& setLabel(const std::string& label) {
|
|
|
|
|
return setLabelInternal({label.data(), label.size()});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
template<std::size_t size> Framebuffer& setLabel(const char(&label)[size]) {
|
|
|
|
|
return setLabelInternal({label, size - 1});
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Check framebuffer status
|
|
|
|
|
* @param target Target for which check the status
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
*
|
|
|
|
|
* The @p target parameter is ignored on OpenGL ES 2.0 if none of
|
|
|
|
|
* @gl_extension{APPLE,framebuffer_multisample}, @gl_extension{ANGLE,framebuffer_blit}
|
|
|
|
|
* or @gl_extension{NV,framebuffer_blit} is available and also on WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
* @see @fn_gl2_keyword{CheckNamedFramebufferStatus,CheckFramebufferStatus},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{CheckFramebufferStatus}
|
|
|
|
|
*/
|
|
|
|
|
Status checkStatus(FramebufferTarget target);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear color buffer to specified value
|
|
|
|
|
* @param attachment Color attachment index
|
|
|
|
|
* @param color Value to clear with
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually
|
|
|
|
|
* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer}
|
|
|
|
|
* @requires_gl30 Direct framebuffer clearing is not available in
|
|
|
|
|
* OpenGL 2.1.
|
|
|
|
|
* @requires_gles30 Direct framebuffer clearing is not available in
|
|
|
|
|
* OpenGL ES 2.0 or WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& clearColor(Int attachment, const Color4& color);
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
Framebuffer& clearColor(Int attachment, const Vector4i& color);
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
Framebuffer& clearColor(Int attachment, const Vector4ui& color);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to attachments
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @p attachments is list of shader outputs mapped to framebuffer
|
|
|
|
|
* color attachment IDs. Shader outputs which are not listed are not
|
|
|
|
|
* used, you can achieve the same by passing @ref Framebuffer::DrawAttachment::None
|
|
|
|
|
* as color attachment ID. Example usage:
|
|
|
|
|
*
|
|
|
|
|
* @snippet MagnumGL.cpp Framebuffer-mapForDraw
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref maxDrawBuffers(), @ref maxDualSourceDrawBuffers(),
|
|
|
|
|
* @ref maxColorAttachments(), @ref mapForRead(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferDrawBuffers,DrawBuffers},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{DrawBuffers}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or
|
|
|
|
|
* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map shader output to an attachment
|
|
|
|
|
* @param attachment Draw attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Similar to above function, can be used in cases when shader has
|
|
|
|
|
* only one (unnamed) output.
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref maxColorAttachments(), @ref mapForRead(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferDrawBuffer,DrawBuffer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{DrawBuffer}
|
|
|
|
|
* (or @fn_gl_keyword{DrawBuffers} in OpenGL ES)
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{EXT,draw_buffers} or
|
|
|
|
|
* @gl_extension{NV,draw_buffers} in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{WEBGL,draw_buffers} in
|
|
|
|
|
* WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForDraw(DrawAttachment attachment);
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* @brief Map given color attachment for reading
|
|
|
|
|
* @param attachment Color attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref mapForDraw(), @fn_gl2_keyword{NamedFramebufferReadBuffer,ReadBuffer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{ReadBuffer}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{NV,read_buffer} in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_webgl20 Framebuffer read mapping is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& mapForRead(ColorAttachment attachment);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @gl_extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3), extension @gl_extension{EXT,discard_framebuffer} in OpenGL ES
|
|
|
|
|
* 2.0 or OpenGL ES 3.0 is not available, this function does nothing.
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @fn_gl2_keyword{InvalidateNamedFramebufferData,InvalidateFramebuffer},
|
|
|
|
|
* eventually @fn_gl_keyword{InvalidateFramebuffer} or
|
|
|
|
|
* @fn_gl_extension_keyword{DiscardFramebuffer,EXT,discard_framebuffer}
|
|
|
|
|
* on OpenGL ES 2.0
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/**
|
|
|
|
|
* @brief Invalidate framebuffer rectangle
|
|
|
|
|
* @param attachments Attachments to invalidate
|
|
|
|
|
* @param rectangle Rectangle to invalidate
|
|
|
|
|
*
|
|
|
|
|
* If extension @gl_extension{ARB,invalidate_subdata} (part of OpenGL
|
|
|
|
|
* 4.3) is not available, this function does nothing. If
|
|
|
|
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not
|
|
|
|
|
* available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref invalidate(std::initializer_list<InvalidationAttachment>),
|
|
|
|
|
* @fn_gl2_keyword{InvalidateNamedFramebufferSubData,InvalidateSubFramebuffer},
|
|
|
|
|
* eventually @fn_gl_keyword{InvalidateSubFramebuffer}
|
|
|
|
|
* @requires_gles30 Use @ref invalidate(std::initializer_list<InvalidationAttachment>)
|
|
|
|
|
* in OpenGL ES 2.0 instead.
|
|
|
|
|
* @requires_webgl20 Framebuffer invalidation is not available in WebGL
|
|
|
|
|
* 1.0.
|
|
|
|
|
*/
|
|
|
|
|
void invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach renderbuffer to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param renderbuffer Renderbuffer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref detach(), @fn_gl2_keyword{NamedFramebufferRenderbuffer,FramebufferRenderbuffer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and @fn_gl_keyword{FramebufferRenderbuffer}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachRenderbuffer(BufferAttachment attachment, Renderbuffer& renderbuffer);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref detach(), @ref attachCubeMapTexture(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2_keyword{FramebufferTexture1D,FramebufferTexture}
|
|
|
|
|
* @requires_gl Only 2D and 3D textures are available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture1D& texture, Int level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref detach(), @ref attachCubeMapTexture(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2_keyword{FramebufferTexture2D,FramebufferTexture}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to
|
|
|
|
|
* render to @p level different than `0` in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{OES,fbo_render_mipmap}
|
|
|
|
|
* to render to @p level different than `0` in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, Texture2D& texture, Int level);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl31 Extension @gl_extension{ARB,texture_rectangle}
|
|
|
|
|
* @requires_gl Rectangle textures are not available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, RectangleTexture& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,texture_multisample}
|
|
|
|
|
* @requires_gles31 Multisample textures are not available in OpenGL ES
|
|
|
|
|
* 3.0 and older.
|
|
|
|
|
* @requires_gles Multisample textures are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTexture(BufferAttachment attachment, MultisampleTexture2D& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach cube map texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param coordinate Cube map coordinate
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref detach(), @ref attachTexture(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferTextureLayer,FramebufferTextureLayer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2_keyword{FramebufferTexture2D,FramebufferTexture}
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to
|
|
|
|
|
* render to @p level different than `0` in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Extension @webgl_extension{OES,fbo_render_mipmap}
|
|
|
|
|
* to render to @p level different than `0` in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachCubeMapTexture(BufferAttachment attachment, CubeMapTexture& texture, CubeMapCoordinate coordinate, Int level);
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach texture layer to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @param layer Layer
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref detach(), @fn_gl2_keyword{NamedFramebufferTextureLayer,FramebufferTextureLayer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl2_keyword{FramebufferTextureLayer,FramebufferTexture}
|
|
|
|
|
* or @fn_gl_extension_keyword{FramebufferTexture3D,OES,texture_3D}
|
|
|
|
|
* in OpenGL ES 2.0
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{OES,texture_3D} in OpenGL
|
|
|
|
|
* ES 2.0.
|
|
|
|
|
* @requires_gles30 Extension @gl_extension{OES,fbo_render_mipmap} to
|
|
|
|
|
* render to @p level different than `0` in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Only 2D textures are available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture3D& texture, Int level, Int layer);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array}
|
|
|
|
|
* @requires_gl Only 2D array textures are available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture1DArray& texture, Int level, Int layer);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array}
|
|
|
|
|
* @requires_gles30 Array textures are not available in OpenGL ES 2.0.
|
|
|
|
|
* @requires_webgl20 Array textures are not available in WebGL 1.0.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, Texture2DArray& texture, Int level, Int layer);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,texture_cube_map_array}
|
|
|
|
|
* @requires_gles Cube map texture arrays are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, CubeMapTextureArray& texture, Int level, Int layer);
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,texture_multisample}
|
|
|
|
|
* @requires_gles30 Multisample 2D array textures are not defined in
|
|
|
|
|
* OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{OES,texture_storage_multisample_2d_array}
|
|
|
|
|
* @requires_gles Multisample textures are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachTextureLayer(BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
/**
|
|
|
|
|
* @brief Attach layered cube map texture to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @param texture Texture
|
|
|
|
|
* @param level Mip level
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Attaches whole texture with all layers addressable using `gl_Layer`
|
|
|
|
|
* in geometry shader. If @gl_extension{ARB,direct_state_access} (part
|
|
|
|
|
* of OpenGL 4.5) is not available, the framebuffer is bound before the
|
|
|
|
|
* operation (if not already).
|
|
|
|
|
* @see @ref detach(), @ref attachTexture(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferTexture,FramebufferTexture},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl_keyword{FramebufferTexture}
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,geometry_shader}
|
|
|
|
|
* @requires_gles Geometry shaders are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture3D& texture, Int level);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4}
|
|
|
|
|
* @requires_gl Only 2D array textures are available in OpenGL ES and
|
|
|
|
|
* WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture1DArray& texture, Int level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,geometry_shader}
|
|
|
|
|
* @requires_gles Geometry shaders are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, Texture2DArray& texture, Int level);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,geometry_shader}
|
|
|
|
|
* @requires_gles Geometry shaders are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, CubeMapTexture& texture, Int level);
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,geometry_shader} and
|
|
|
|
|
* @gl_extension{EXT,texture_cube_map_array}
|
|
|
|
|
* @requires_gles Geometry shaders are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, CubeMapTextureArray& texture, Int level);
|
|
|
|
|
|
|
|
|
|
/** @overload
|
|
|
|
|
* @requires_gl32 Extension @gl_extension{ARB,geometry_shader4} and
|
|
|
|
|
* @gl_extension{ARB,texture_multisample}
|
|
|
|
|
* @requires_gles30 Not defined in OpenGL ES 2.0.
|
|
|
|
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} /
|
|
|
|
|
* @gl_extension{EXT,geometry_shader} and
|
|
|
|
|
* @gl_extension{OES,texture_storage_multisample_2d_array}
|
|
|
|
|
* @requires_gles Geometry shaders are not available in WebGL.
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& attachLayeredTexture(BufferAttachment attachment, MultisampleTexture2DArray& texture);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Detach any texture or renderbuffer bound to given buffer
|
|
|
|
|
* @param attachment Buffer attachment
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is
|
|
|
|
|
* not available, the framebuffer is bound before the operation (if not
|
|
|
|
|
* already).
|
|
|
|
|
* @see @ref attachRenderbuffer(), @ref attachTexture(),
|
|
|
|
|
* @ref attachCubeMapTexture(), @ref attachTextureLayer(),
|
|
|
|
|
* @fn_gl2_keyword{NamedFramebufferRenderbuffer,FramebufferRenderbuffer},
|
|
|
|
|
* eventually @fn_gl{BindFramebuffer} and
|
|
|
|
|
* @fn_gl_keyword{FramebufferRenderbuffer}
|
|
|
|
|
*/
|
|
|
|
|
Framebuffer& detach(BufferAttachment attachment);
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove WTF-factor from method chaining order */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Framebuffer& setViewport(const Range2Di& rectangle) {
|
|
|
|
|
AbstractFramebuffer::setViewport(rectangle);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
Framebuffer& clear(FramebufferClearMask mask) {
|
|
|
|
|
AbstractFramebuffer::clear(mask);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
Framebuffer& clearDepth(Float depth) {
|
|
|
|
|
AbstractFramebuffer::clearDepth(depth);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
Framebuffer& clearStencil(Int stencil) {
|
|
|
|
|
AbstractFramebuffer::clearStencil(stencil);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
Framebuffer& clearDepthStencil(Float depth, Int stencil) {
|
|
|
|
|
AbstractFramebuffer::clearDepthStencil(depth, stencil);
|
|
|
|
|
return *this;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
explicit Framebuffer(GLuint id, const Range2Di& viewport, ObjectFlags flags) noexcept: AbstractFramebuffer{id, viewport, flags} {}
|
|
|
|
|
|
|
|
|
|
void MAGNUM_GL_LOCAL createImplementationDefault();
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_GL_LOCAL createImplementationDSA();
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_WEBGL
|
|
|
|
|
Framebuffer& setLabelInternal(Containers::ArrayView<const char> label);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void MAGNUM_GL_LOCAL renderbufferImplementationDefault(BufferAttachment attachment, GLuint renderbufferId);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_GL_LOCAL renderbufferImplementationDSA(BufferAttachment attachment, GLuint renderbufferId);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_GL_LOCAL texture1DImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
void MAGNUM_GL_LOCAL texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
void MAGNUM_GL_LOCAL texture2DImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
void MAGNUM_GL_LOCAL textureCubeMapImplementationDSA(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint level);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#if !defined(MAGNUM_TARGET_WEBGL) && !defined(MAGNUM_TARGET_GLES2)
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void MAGNUM_GL_LOCAL textureImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level);
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#ifdef MAGNUM_TARGET_GLES
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void MAGNUM_GL_LOCAL textureImplementationEXT(BufferAttachment attachment, GLuint textureId, GLint level);
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#endif
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void MAGNUM_GL_LOCAL textureImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level);
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#endif
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2))
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void MAGNUM_GL_LOCAL textureLayerImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer);
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#endif
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#ifndef MAGNUM_TARGET_GLES
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void MAGNUM_GL_LOCAL textureLayerImplementationDSA(BufferAttachment attachment, GLuint textureId, GLint level, GLint layer);
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#endif
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};
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/** @debugoperatorclassenum{Framebuffer,Framebuffer::Status} */
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, Framebuffer::Status value);
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inline GLuint Framebuffer::release() {
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const GLuint id = _id;
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_id = 0;
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return id;
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}
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}}
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#endif
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