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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "Mesh.h"
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#include <Utility/Debug.h>
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#include "Buffer.h"
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using namespace std;
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namespace Magnum {
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Mesh::Mesh(Mesh&& other):
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#ifndef MAGNUM_TARGET_GLES
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vao(other.vao),
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#endif
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_primitive(other._primitive), _vertexCount(other._vertexCount), finalized(other.finalized), attributes(other.attributes)
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{
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#ifndef MAGNUM_TARGET_GLES
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other.vao = 0;
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#endif
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}
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void Mesh::destroy() {
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#ifndef MAGNUM_TARGET_GLES
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glDeleteVertexArrays(1, &vao);
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#endif
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}
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Mesh& Mesh::operator=(Mesh&& other) {
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destroy();
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#ifndef MAGNUM_TARGET_GLES
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vao = other.vao;
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#endif
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_primitive = other._primitive;
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_vertexCount = other._vertexCount;
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finalized = other.finalized;
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attributes = other.attributes;
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#ifndef MAGNUM_TARGET_GLES
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other.vao = 0;
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#endif
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return *this;
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}
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void Mesh::draw() {
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/* Vertex array must be bound before finalization */
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#ifndef MAGNUM_TARGET_GLES
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bind();
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#endif
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/* Finalize, if not already */
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finalize();
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/* Buffers must be bound after initialization */
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#ifdef MAGNUM_TARGET_GLES
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bind();
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#endif
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/** @todo Start at given index */
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glDrawArrays(static_cast<GLenum>(_primitive), 0, _vertexCount);
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unbind();
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}
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#ifndef DOXYGEN_GENERATING_OUTPUT
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void Mesh::bind() {
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#ifndef MAGNUM_TARGET_GLES
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glBindVertexArray(vao);
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#else
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bindBuffers();
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#endif
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}
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void Mesh::unbind() {
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#ifndef MAGNUM_TARGET_GLES
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glBindVertexArray(0);
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#else
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for(const Attribute& attribute: attributes)
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glDisableVertexAttribArray(attribute.location);
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#endif
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}
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void Mesh::finalize() {
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/* Already finalized */
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if(finalized) return;
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CORRADE_ASSERT((_vertexCount == 0) == attributes.empty(), "Mesh: vertex count is non-zero, but no attributes are bound", );
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finalized = true;
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#ifndef MAGNUM_TARGET_GLES
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bindBuffers();
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#endif
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}
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void Mesh::bindBuffers() {
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/* Bind all attributes to this buffer */
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for(const Attribute& attribute: attributes) {
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glEnableVertexAttribArray(attribute.location);
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attribute.buffer->bind(Buffer::Target::Array);
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#ifndef MAGNUM_TARGET_GLES
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if(TypeInfo::isIntegral(attribute.type))
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glVertexAttribIPointer(attribute.location, attribute.count, static_cast<GLenum>(attribute.type), attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset));
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else
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#endif
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glVertexAttribPointer(attribute.location, attribute.count, static_cast<GLenum>(attribute.type), GL_FALSE, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset));
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}
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}
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#endif
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void Mesh::addVertexAttribute(Buffer* buffer, GLuint location, GLint count, Type type, GLintptr offset, GLsizei stride) {
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CORRADE_ASSERT(_vertexCount != 0, "Mesh: vertex count must be set before binding attributes", );
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attributes.push_back({
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buffer,
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location,
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count,
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type,
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offset,
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stride
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});
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}
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}
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