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Vladimír Vondruš 5cf2428082 Merged two mesh constructors into one. 14 years ago
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Contexts GlutWindowContext: don't save unused argc and argv variables. 14 years ago
Implementation Tracking texture state - bindings and limits. 14 years ago
Math Added some @todos. 14 years ago
MeshTools Mesh rework, part 1: better vertex attribute management. 14 years ago
Physics Mesh rework, part 1: better vertex attribute management. 14 years ago
Primitives Workarounds to make Doxygen happy. 14 years ago
SceneGraph Using fixed-size 8bit integer for dimension count. 14 years ago
Shaders Mesh rework, part 1: better vertex attribute management. 14 years ago
Test Using fixed-size integer types also everywhere else. 14 years ago
Trade Fixed compilation error. 14 years ago
AbstractImage.cpp Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
AbstractImage.h Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
AbstractShaderProgram.cpp Using EXT_direct_state_access/ARB_separate_shader_objects for uniforms. 14 years ago
AbstractShaderProgram.h Mesh rework, part 1: better vertex attribute management. 14 years ago
AbstractTexture.cpp Using EXT_direct_state_access in textures. 14 years ago
AbstractTexture.h Overloaded AbstractTexture methods in subclasses for better chaining. 14 years ago
Buffer.cpp Got rid of default Buffer target. 14 years ago
Buffer.h Got rid of default Buffer target. 14 years ago
BufferedImage.cpp Removed set*Data(Target, ...) functions from Buffer. 14 years ago
BufferedImage.h Got rid of default Buffer target. 14 years ago
BufferedTexture.cpp Using EXT_direct_state_access in textures. 14 years ago
BufferedTexture.h Using EXT_direct_state_access in textures. 14 years ago
CMakeLists.txt Warn about self-initialization. 14 years ago
Color.h Using fixed-size integer types also everywhere else. 14 years ago
Context.cpp Using EXT_direct_state_access in textures. 14 years ago
Context.h Private (implementation-only) OpenGL state tracker. 14 years ago
CubeMapTexture.h Overloaded AbstractTexture methods in subclasses for better chaining. 14 years ago
CubeMapTextureArray.h Overloaded AbstractTexture methods in subclasses for better chaining. 14 years ago
DimensionTraits.h Pedantic: using std::size_t instead of size_t from C compat headers. 14 years ago
Extensions.h Added EXT_direct_state_access to Extensions list. 14 years ago
Framebuffer.cpp Using fixed-size 8bit integer for color attachment IDs. 14 years ago
Framebuffer.h Refactoring of internal OpenGL object names. 14 years ago
Image.cpp Using fixed-size 8bit integer for dimension count. 14 years ago
Image.h Using fixed-size 8bit integer for dimension count. 14 years ago
ImageWrapper.h Using fixed-size 8bit integer for dimension count. 14 years ago
IndexedMesh.cpp Got rid of default Buffer target. 14 years ago
IndexedMesh.h Got rid of default Buffer target. 14 years ago
Magnum.h Point*D Vector* subclasses for homogeneous coordinates. 14 years ago
Mesh.cpp Mesh rework, part 1: better vertex attribute management. 14 years ago
Mesh.h Merged two mesh constructors into one. 14 years ago
Profiler.cpp Initial version of Profiler class. 14 years ago
Profiler.h Using fixed-size integer types also everywhere else. 14 years ago
Query.cpp Refactoring of internal OpenGL object names. 14 years ago
Query.h Refactoring of internal OpenGL object names. 14 years ago
Renderbuffer.cpp More texture and renderbuffer internal formats supported in OpenGL ES 3.0. 14 years ago
Renderbuffer.h Workarounds for old GLEW versions (tested on 1.6). 14 years ago
ResourceManager.h Ability to easily get pointer to data from Resource. 14 years ago
Shader.cpp Better ability to create portable shaders. 14 years ago
Shader.h Better ability to create portable shaders. 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Added some @todos. 14 years ago
Swizzle.h Using fixed-size integer types also everywhere else. 14 years ago
Texture.h Overloaded AbstractTexture methods in subclasses for better chaining. 14 years ago
Timeline.cpp Using fixed-size integer types also everywhere else. 14 years ago
Timeline.h Timeline class. 14 years ago
TypeTraits.cpp Using fixed-size integer types also everywhere else. 14 years ago
TypeTraits.h Using fixed-size integer types also everywhere else. 14 years ago
magnumConfigure.h.cmake Fixed linking errors when only OpenGL ES 2 is available. 14 years ago
magnumVisibility.h Renamed visibility configuration headers to resemble library names. 14 years ago