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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include "Shader.h"
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#include "ShaderCreateInfo.h"
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#include <Corrade/Containers/Array.h>
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#include <Corrade/Utility/Algorithms.h>
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#include "Magnum/Vk/Assert.h"
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#include "Magnum/Vk/Device.h"
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#include "Magnum/Vk/Handle.h"
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#include "Magnum/Vk/Implementation/DeviceState.h"
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#include "Magnum/Vk/Implementation/spirvPatching.h"
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namespace Magnum { namespace Vk {
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ShaderCreateInfo::ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags): _info{} {
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_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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_info.flags = VkShaderModuleCreateFlags(flags);
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_info.pCode = reinterpret_cast<const UnsignedInt*>(code.data());
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/* Yes, the size is in bytes, while the code pointer is an int. Have fun
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explaining this in every damn Vulkan tutorial. */
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_info.codeSize = code.size();
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}
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ShaderCreateInfo::ShaderCreateInfo(NoInitT) noexcept {}
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ShaderCreateInfo::ShaderCreateInfo(const VkShaderModuleCreateInfo& info):
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/* Can't use {} with GCC 4.8 here because it tries to initialize the first
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member instead of doing a copy */
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_info(info) {}
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ShaderCreateInfo::ShaderCreateInfo(ShaderCreateInfo&& other) noexcept:
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/* Can't use {} with GCC 4.8 here because it tries to initialize the first
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member instead of doing a copy */
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_info(other._info),
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_originalDeleter{other._originalDeleter}, _deleter{other._deleter}
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{
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/* If we have a deleter and thus own the array, clear the original data
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pointer as well as it inevitably becomes dangling */
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if(_deleter) {
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other._info.pCode = {};
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other._info.codeSize = {};
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}
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other._originalDeleter = {};
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other._deleter = {};
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}
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ShaderCreateInfo::~ShaderCreateInfo() {
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if(_deleter) _deleter(_originalDeleter, _info.pCode, _info.codeSize);
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}
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ShaderCreateInfo& ShaderCreateInfo::operator=(ShaderCreateInfo&& other) noexcept {
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using Utility::swap;
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swap(other._info, _info);
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swap(other._originalDeleter, _originalDeleter);
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swap(other._deleter, _deleter);
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return *this;
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}
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Shader Shader::wrap(Device& device, const VkShaderModule handle, const HandleFlags flags) {
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Shader out{NoCreate};
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out._device = &device;
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out._handle = handle;
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out._flags = flags;
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return out;
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}
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Shader::Shader(Device& device, const ShaderCreateInfo& info): _device{&device}, _flags{HandleFlag::DestroyOnDestruction} {
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MAGNUM_VK_INTERNAL_ASSERT_SUCCESS(device.state().createShaderImplementation(device, *info, nullptr, _handle));
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}
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Shader::Shader(NoCreateT): _device{}, _handle{} {}
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Shader::Shader(Shader&& other) noexcept: _device{other._device}, _handle{other._handle}, _flags{other._flags} {
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other._handle = {};
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}
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Shader::~Shader() {
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if(_handle && (_flags & HandleFlag::DestroyOnDestruction))
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(**_device).DestroyShaderModule(*_device, _handle, nullptr);
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}
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Shader& Shader::operator=(Shader&& other) noexcept {
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using Utility::swap;
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swap(other._device, _device);
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swap(other._handle, _handle);
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swap(other._flags, _flags);
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return *this;
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}
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VkShaderModule Shader::release() {
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const VkShaderModule handle = _handle;
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_handle = {};
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return handle;
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}
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VkResult Shader::createImplementationDefault(Device& device, const VkShaderModuleCreateInfo& info, const VkAllocationCallbacks* callbacks, VkShaderModule& handle) {
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return device->CreateShaderModule(device, &info, callbacks, &handle);
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}
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VkResult Shader::createImplementationSwiftShaderMultiEntryPointPatching(Device& device, const VkShaderModuleCreateInfo& info, const VkAllocationCallbacks* callbacks, VkShaderModule& handle) {
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/* Can't use {} with GCC 4.8 here because it tries to initialize the first
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member instead of doing a copy */
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VkShaderModuleCreateInfo patchedInfo(info);
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/** @todo there's too many casts and it's all slightly weird, figure out a
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better API (the problem is that spirvData() skips the header and so we
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can't use its output to copy anything anywhere, but even if we could
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we'd need to call it again on the copied mutable data and that's even
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worse than what's there now) */
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/* Even though our ShaderCreateInfo *might* have the code owned and we thus
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might not need to copy it, the owned code may also be read-only for
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whatever reason (memory-mapped location etc). Thus, to prevent issues,
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we go the safe route and copy always. */
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Containers::Array<char> mutableCode{NoInit, info.codeSize};
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Utility::copy(Containers::arrayView(reinterpret_cast<const char*>(info.pCode), info.codeSize), mutableCode);
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/* If the code looks like SPIR-V, patch it. If not, supply the original and
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let SwiftShader deal with it. */
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if(Containers::ArrayView<const UnsignedInt> spirv = ShaderTools::Implementation::spirvData(mutableCode, mutableCode.size())) {
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Implementation::spirvPatchSwiftShaderConflictingMultiEntrypointLocations(spirv);
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patchedInfo.pCode = reinterpret_cast<UnsignedInt*>(mutableCode.data());
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}
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return createImplementationDefault(device, patchedInfo, callbacks, handle);
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}
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}}
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