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137 lines
5.2 KiB
137 lines
5.2 KiB
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14 years ago
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#ifndef Magnum_BufferedImage_h
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#define Magnum_BufferedImage_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::BufferedImage
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*/
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#include "AbstractTexture.h"
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#include "Buffer.h"
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namespace Magnum {
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/**
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@brief %Buffered image
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Class for storing image data in GPU memory. Can be replaced with Image, which
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stores image data in client memory, or for example with Trade::ImageData. See
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also BufferedImage2D, which has additional data updating functions.
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*/
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template<size_t imageDimensions> class BufferedImage {
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BufferedImage(const BufferedImage<imageDimensions>& other) = delete;
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BufferedImage(BufferedImage<imageDimensions>&& other) = delete;
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BufferedImage& operator=(const BufferedImage<imageDimensions>& other) = delete;
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BufferedImage& operator=(BufferedImage<imageDimensions>&& other) = delete;
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public:
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const static size_t Dimensions = imageDimensions; /**< @brief Image dimension count */
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/**
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* @brief Constructor
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* @param colorFormat Color format of the data.
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* @param type Data type per color channel
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*/
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BufferedImage(AbstractTexture::ColorFormat colorFormat, Type type): _colorFormat(colorFormat), _type(type), _buffer(Buffer::Target::PixelPack) {}
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inline virtual ~BufferedImage() {}
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/** @brief %Image dimensions */
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inline Math::Vector<GLsizei, Dimensions> dimensions() const { return _dimensions; }
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/**
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* @brief Set image dimensions
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* @param dimensions %Image dimensions
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* @param usage %Image buffer usage
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*
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* Saves the dimensions and resizes the buffer to be able to hold
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* given pixmap size.
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*/
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void setDimensions(const Math::Vector<GLsizei, Dimensions>& dimensions, Buffer::Usage usage) {
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_dimensions = dimensions;
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size_t textureSize = AbstractTexture::pixelSize(AbstractTexture::ColorFormat::RGB, Type::UnsignedByte)*dimensions.product();
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_buffer.setData(Buffer::Target::PixelPack, textureSize, nullptr, usage);
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}
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/** @brief Color format */
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inline AbstractTexture::ColorFormat colorFormat() const { return _colorFormat; }
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/** @brief Data type */
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inline Type type() const { return _type; }
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/**
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* @brief Data
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*
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* Binds the buffer to @ref Buffer::Target::PixelUnpack "pixel unpack
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* target" and returns nullptr, so it can be used for texture updating
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* functions the same way as Image::data().
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*/
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void* data() {
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_buffer.bind(Buffer::Target::PixelUnpack);
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return nullptr;
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}
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/**
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* @brief Set image data
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* @param data %Image data
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*
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* Updates the image buffer with given data. The data are not deleted
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* after filling the buffer. Note that the data must have the right
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* size and type of passed data must be the same as data type passed
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* in constructor.
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*/
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template<class T> void setData(const T* data) {
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if(TypeTraits<typename TypeTraits<T>::TextureType>::glType() != _type) {
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Corrade::Utility::Error() << "BufferedImage: Passed data have type" << TypeTraits<typename TypeTraits<T>::TextureType>::glType() << "but it should be" << _type;
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return;
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}
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size_t textureSize = AbstractTexture::pixelSize(AbstractTexture::ColorFormat::RGB, Type::UnsignedByte)*dimensions.product();
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_buffer.setSubData(Buffer::Target::PixelPack, 0, textureSize, data);
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}
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protected:
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AbstractTexture::ColorFormat _colorFormat; /**< @brief Color format */
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Type _type; /**< @brief Data type per color channel */
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Math::Vector<GLsizei, Dimensions> _dimensions; /**< @brief %Image dimensions */
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Buffer _buffer; /**< @brief %Image buffer */
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};
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/** @brief One-dimensional buffered image */
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typedef BufferedImage<1> BufferedImage1D;
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/** @brief Two-dimensional buffered image */
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class BufferedImage2D: public BufferedImage<2> {
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public:
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/** @copydoc BufferedImage::BufferedImage */
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inline BufferedImage2D(AbstractTexture::ColorFormat colorFormat, Type type): BufferedImage(colorFormat, type) {}
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/**
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* @brief Set image data from current framebuffer
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* @param offset Offset of the pixamp to read
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*
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* Reads pixmap from given offset with already set dimensions.
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*/
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void setDataFromFramebuffer(const Math::Vector2<GLint>& offset);
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};
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/** @brief Three-dimensional buffered image */
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typedef BufferedImage<3> BufferedImage3D;
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}
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#endif
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