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Added classes Image and BufferedImage.

These classes are meant to be used in the same texture updating
functions as Trade::ImageData due to static polymorphism. In addition to
Trade::ImageData, which is read-only, these classes support updating the
dimensions and data. Image2D and ImageBuffer2D can update the data also
from framebuffer.
vectorfields
Vladimír Vondruš 14 years ago
parent
commit
6504aecf0c
  1. 48
      src/AbstractTexture.h
  2. 25
      src/BufferedImage.cpp
  3. 136
      src/BufferedImage.h
  4. 2
      src/CMakeLists.txt
  5. 33
      src/CubeMapTexture.h
  6. 24
      src/Image.cpp
  7. 141
      src/Image.h
  8. 14
      src/Texture.h
  9. 8
      src/Trade/ImageData.h

48
src/AbstractTexture.h

@ -271,6 +271,18 @@ class MAGNUM_EXPORT AbstractTexture {
*/
inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
/**
* @brief Set texture data from image
* @param target %Target
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Calls set() with image data.
*/
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image);
/**
* @brief Set texture subdata
* @param target %Target
@ -285,6 +297,18 @@ class MAGNUM_EXPORT AbstractTexture {
* depending on dimension count.
*/
inline static void setSub(SubTarget target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, const Math::Vector<GLsizei, textureDimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data);
/**
* @brief Set texture subdata from image
* @param target %Target
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Calls setSub() with image data.
*/
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, textureDimensions>& offset, T* image);
#endif
};
@ -310,9 +334,17 @@ template<> struct AbstractTexture::DataHelper<1> {
glTexImage1D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, const Math::Vector<GLsizei, 1>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage1D(static_cast<GLenum>(target), mipLevel, offset.at(0), dimensions.at(0), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 1>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
template<> struct AbstractTexture::DataHelper<2> {
enum class Target: GLenum {
@ -339,9 +371,17 @@ template<> struct AbstractTexture::DataHelper<2> {
glTexImage2D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, const Math::Vector<GLsizei, 2>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage2D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), dimensions.at(0), dimensions.at(1), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 2>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
template<> struct AbstractTexture::DataHelper<3> {
enum class Target: GLenum {
@ -361,9 +401,17 @@ template<> struct AbstractTexture::DataHelper<3> {
glTexImage3D(static_cast<GLenum>(target), mipLevel, static_cast<GLint>(internalFormat), dimensions.at(0), dimensions.at(1), dimensions.at(2), 0, static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void set(Target target, GLint mipLevel, InternalFormat internalFormat, T* image) {
set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, const Math::Vector<GLsizei, 3>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
glTexSubImage3D(static_cast<GLenum>(target), mipLevel, offset.at(0), offset.at(1), offset.at(2), dimensions.at(0), dimensions.at(1), dimensions.at(2), static_cast<GLenum>(colorFormat), static_cast<GLenum>(type), data);
}
template<class T> inline static void setSub(Target target, GLint mipLevel, const Math::Vector<GLint, 3>& offset, T* image) {
setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
};
#endif

25
src/BufferedImage.cpp

@ -0,0 +1,25 @@
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "BufferedImage.h"
namespace Magnum {
void BufferedImage2D::setDataFromFramebuffer(const Math::Vector2<GLint>& offset) {
_buffer.bind(Buffer::Target::PixelPack);
glReadPixels(offset.at(0), offset.at(1), _dimensions.at(0), _dimensions.at(1), static_cast<GLenum>(_colorFormat), static_cast<GLenum>(_type), nullptr);
}
}

136
src/BufferedImage.h

@ -0,0 +1,136 @@
#ifndef Magnum_BufferedImage_h
#define Magnum_BufferedImage_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::BufferedImage
*/
#include "AbstractTexture.h"
#include "Buffer.h"
namespace Magnum {
/**
@brief %Buffered image
Class for storing image data in GPU memory. Can be replaced with Image, which
stores image data in client memory, or for example with Trade::ImageData. See
also BufferedImage2D, which has additional data updating functions.
*/
template<size_t imageDimensions> class BufferedImage {
BufferedImage(const BufferedImage<imageDimensions>& other) = delete;
BufferedImage(BufferedImage<imageDimensions>&& other) = delete;
BufferedImage& operator=(const BufferedImage<imageDimensions>& other) = delete;
BufferedImage& operator=(BufferedImage<imageDimensions>&& other) = delete;
public:
const static size_t Dimensions = imageDimensions; /**< @brief Image dimension count */
/**
* @brief Constructor
* @param colorFormat Color format of the data.
* @param type Data type per color channel
*/
BufferedImage(AbstractTexture::ColorFormat colorFormat, Type type): _colorFormat(colorFormat), _type(type), _buffer(Buffer::Target::PixelPack) {}
inline virtual ~BufferedImage() {}
/** @brief %Image dimensions */
inline Math::Vector<GLsizei, Dimensions> dimensions() const { return _dimensions; }
/**
* @brief Set image dimensions
* @param dimensions %Image dimensions
* @param usage %Image buffer usage
*
* Saves the dimensions and resizes the buffer to be able to hold
* given pixmap size.
*/
void setDimensions(const Math::Vector<GLsizei, Dimensions>& dimensions, Buffer::Usage usage) {
_dimensions = dimensions;
size_t textureSize = AbstractTexture::pixelSize(AbstractTexture::ColorFormat::RGB, Type::UnsignedByte)*dimensions.product();
_buffer.setData(Buffer::Target::PixelPack, textureSize, nullptr, usage);
}
/** @brief Color format */
inline AbstractTexture::ColorFormat colorFormat() const { return _colorFormat; }
/** @brief Data type */
inline Type type() const { return _type; }
/**
* @brief Data
*
* Binds the buffer to @ref Buffer::Target::PixelUnpack "pixel unpack
* target" and returns nullptr, so it can be used for texture updating
* functions the same way as Image::data().
*/
void* data() {
_buffer.bind(Buffer::Target::PixelUnpack);
return nullptr;
}
/**
* @brief Set image data
* @param data %Image data
*
* Updates the image buffer with given data. The data are not deleted
* after filling the buffer. Note that the data must have the right
* size and type of passed data must be the same as data type passed
* in constructor.
*/
template<class T> void setData(const T* data) {
if(TypeTraits<typename TypeTraits<T>::TextureType>::glType() != _type) {
Corrade::Utility::Error() << "BufferedImage: Passed data have type" << TypeTraits<typename TypeTraits<T>::TextureType>::glType() << "but it should be" << _type;
return;
}
size_t textureSize = AbstractTexture::pixelSize(AbstractTexture::ColorFormat::RGB, Type::UnsignedByte)*dimensions.product();
_buffer.setSubData(Buffer::Target::PixelPack, 0, textureSize, data);
}
protected:
AbstractTexture::ColorFormat _colorFormat; /**< @brief Color format */
Type _type; /**< @brief Data type per color channel */
Math::Vector<GLsizei, Dimensions> _dimensions; /**< @brief %Image dimensions */
Buffer _buffer; /**< @brief %Image buffer */
};
/** @brief One-dimensional buffered image */
typedef BufferedImage<1> BufferedImage1D;
/** @brief Two-dimensional buffered image */
class BufferedImage2D: public BufferedImage<2> {
public:
/** @copydoc BufferedImage::BufferedImage */
inline BufferedImage2D(AbstractTexture::ColorFormat colorFormat, Type type): BufferedImage(colorFormat, type) {}
/**
* @brief Set image data from current framebuffer
* @param offset Offset of the pixamp to read
*
* Reads pixmap from given offset with already set dimensions.
*/
void setDataFromFramebuffer(const Math::Vector2<GLint>& offset);
};
/** @brief Three-dimensional buffered image */
typedef BufferedImage<3> BufferedImage3D;
}
#endif

2
src/CMakeLists.txt

@ -11,7 +11,9 @@ set(Magnum_SRCS
Object.cpp
AbstractTexture.cpp
AbstractShaderProgram.cpp
BufferedImage.cpp
Camera.cpp
Image.cpp
IndexedMesh.cpp
Light.cpp
Mesh.cpp

33
src/CubeMapTexture.h

@ -65,24 +65,26 @@ class CubeMapTexture: public Texture2D {
inline CubeMapTexture(GLint layer = 0): Texture(layer, Target::CubeMap) {}
template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
void setData(GLint mipLevel, InternalFormat internalFormat, const Trade::ImageData<Dimensions>* image) = delete;
template<class T> void setData(GLint mipLevel, InternalFormat internalFormat, T* image) = delete;
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) = delete;
void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Trade::ImageData<Dimensions>* image) = delete;
template<class T> void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, T* image) = delete;
/**
* @copydoc Texture::setData(GLint, InternalFormat, const Math::Vector<GLsizei, Dimensions>&, ColorFormat, const T*)
* @param coordinate Coordinate
*/
template<class T> inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setData(coordinate, mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
bind();
DataHelper<Dimensions>::set(static_cast<Target>(coordinate), mipLevel, internalFormat, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
}
/**
* @copydetails Texture::setData(GLint, InternalFormat, const Trade::ImageData<Dimensions>*)
* @copydetails Texture::setData(GLint, InternalFormat, T*)
* @param coordinate Coordinate
*/
inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Trade::ImageData<Dimensions>* image) {
setData(coordinate, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
template<class T> inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, T* image) {
bind();
DataHelper<Dimensions>::set(static_cast<Target>(coordinate), mipLevel, internalFormat, image);
}
/**
@ -90,26 +92,17 @@ class CubeMapTexture: public Texture2D {
* @param coordinate Coordinate
*/
template<class T> inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, const T* data) {
setSubData(coordinate, mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
bind();
DataHelper<Dimensions>::setSub(static_cast<Target>(coordinate), mipLevel, offset, _dimensions, colorFormat, TypeTraits<typename TypeTraits<T>::TextureType>::glType(), data);
}
/**
* @copydoc Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, const Trade::ImageData<Dimensions>*)
* @copydoc Texture::setSubData(GLint, const Math::Vector<GLint, Dimensions>&, T*)
* @param coordinate Coordinate
*/
inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Trade::ImageData<Dimensions>* image) {
setSubData(coordinate, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
}
private:
inline void setData(Coordinate coordinate, GLint mipLevel, InternalFormat internalFormat, const Math::Vector<GLsizei, Dimensions>& _dimensions, ColorFormat colorFormat, Type type, const void* data) {
bind();
DataHelper<Dimensions>::set(static_cast<Target>(coordinate), mipLevel, internalFormat, _dimensions, colorFormat, type, data);
}
inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Math::Vector<GLsizei, Dimensions>& dimensions, ColorFormat colorFormat, Type type, const void* data) {
template<class T> inline void setSubData(Coordinate coordinate, GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const T* image) {
bind();
DataHelper<Dimensions>::setSub(static_cast<Target>(coordinate), mipLevel, offset, dimensions, colorFormat, type, data);
DataHelper<Dimensions>::setSub(static_cast<Target>(coordinate), mipLevel, offset, image);
}
};

24
src/Image.cpp

@ -0,0 +1,24 @@
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Image.h"
namespace Magnum {
void Image2D::setDataFromFramebuffer(const Math::Vector2<GLint>& offset) {
glReadPixels(offset.at(0), offset.at(1), _dimensions.at(0), _dimensions.at(1), static_cast<GLenum>(_colorFormat), static_cast<GLenum>(_type), _data);
}
}

141
src/Image.h

@ -0,0 +1,141 @@
#ifndef Magnum_Image_h
#define Magnum_Image_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Image
*/
#include "AbstractTexture.h"
namespace Magnum {
/**
@brief %Image
Class for storing image data on client memory. Can be replaced with
BufferedImage, which stores image data in GPU memory, or for example with
Trade::ImageData. See also Image2D, which has additional data updating
functions.
*/
template<size_t imageDimensions> class Image {
Image<imageDimensions>(const Image<imageDimensions>& other) = delete;
Image<imageDimensions>(Image<imageDimensions>&& other) = delete;
Image<imageDimensions>& operator=(const Image<imageDimensions>& other) = delete;
Image<imageDimensions>& operator=(Image<imageDimensions>&& other) = delete;
public:
const static size_t Dimensions = imageDimensions; /**< @brief Image dimension count */
/**
* @brief Constructor
* @param colorFormat Color format of passed data. Data size
* per color channel is detected from format of passed data array.
* @param dimensions %Image dimensions
* @param data %Image data with proper size
*
* Note that the image data are not copied on construction, but they
* are deleted on class destruction.
*/
template<class T> inline Image(AbstractTexture::ColorFormat colorFormat, const Math::Vector<GLsizei, Dimensions>& dimensions, T* data): _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _dimensions(dimensions), _data(data) {}
/**
* @brief Constructor
* @param colorFormat Color format of passed data
* @param type Data type per color channel
*
* Dimensions and data pointer are are set to zero, call
* setDimensions() and setData() to fill the image with data.
*/
inline Image(AbstractTexture::ColorFormat colorFormat, Type type): _colorFormat(colorFormat), _type(type), _data(nullptr) {}
/** @brief Destructor */
inline virtual ~Image() { delete[] _data; }
/** @brief %Image dimensions */
inline const Math::Vector<GLsizei, Dimensions>& dimensions() const { return _dimensions; }
/**
* @brief Set image dimensions
* @param dimensions %Image dimensions
*
* Saves the dimensions and deletes the internal data array.
*/
inline void setDimensions(const Math::Vector2<GLsizei>& dimensions) {
_dimensions = dimensions;
delete _data;
_data = 0;
}
/** @brief Color format */
inline AbstractTexture::ColorFormat colorFormat() const { return _colorFormat; }
/** @brief Data type */
inline Type type() const { return _type; }
/** @brief Pointer to raw data */
inline const void* data() const { return _data; }
/**
* @brief Set image data
* @param data %Image data
*
* Deletes previous data and replaces them with new. Note that the
* data are not copied, but they are deleted on destruction. Also the
* type of passed data must be the same as data type passed in
* constructor.
*/
template<class T> void setData(const T* data) {
if(TypeTraits<typename TypeTraits<T>::TextureType>::glType() != _type) {
Corrade::Utility::Error() << "Image: Passed data have type" << TypeTraits<typename TypeTraits<T>::TextureType>::glType() << "but it should be" << _type;
return;
}
delete _data;
_data = reinterpret_cast<const char*>(data);
}
protected:
AbstractTexture::ColorFormat _colorFormat; /**< @brief Color format */
Type _type; /**< @brief Data type per color channel */
Math::Vector<GLsizei, Dimensions> _dimensions; /**< @brief %Image dimensions */
char* _data; /**< @brief %Image data */
};
/** @brief One-dimensional image */
typedef Image<1> Image1D;
/** @brief Two-dimensional image */
class Image2D: public Image<2> {
public:
/** @copydoc Image::Image */
inline Image2D(AbstractTexture::ColorFormat colorFormat, Type type): Image(colorFormat, type) {}
/**
* @brief Set image data from current framebuffer
* @param offset Offset of the pixamp to read
*
* Reads pixmap from given offset with already set dimensions.
*/
void setDataFromFramebuffer(const Math::Vector2<GLint>& offset);
};
/** @brief Three-dimensional image */
typedef Image<3> Image3D;
}
#endif

14
src/Texture.h

@ -99,14 +99,15 @@ template<size_t dimensions> class Texture: public AbstractTexture {
* @brief Set texture data from image
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param image Image
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Sets texture data from given image. The image is not deleted
* afterwards.
*/
inline void setData(GLint mipLevel, InternalFormat internalFormat, const Trade::ImageData<Dimensions>* image) {
template<class T> inline void setData(GLint mipLevel, InternalFormat internalFormat, T* image) {
bind();
DataHelper<Dimensions>::set(target, mipLevel, internalFormat, image->dimensions(), image->colorFormat(), image->type(), image->data());
DataHelper<Dimensions>::set(target, mipLevel, internalFormat, image);
}
/**
@ -130,14 +131,15 @@ template<size_t dimensions> class Texture: public AbstractTexture {
* @brief Set texture subdata from image
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param image Image
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Sets texture subdata from given image. The image is not deleted
* afterwards.
*/
inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, const Trade::ImageData<Dimensions>* image) {
template<class T> inline void setSubData(GLint mipLevel, const Math::Vector<GLint, Dimensions>& offset, T* image) {
bind();
DataHelper<Dimensions>::setSub(target, mipLevel, offset, image->dimensions(), image->colorFormat(), image->type(), image->data());
DataHelper<Dimensions>::setSub(target, mipLevel, offset, image);
}
private:

8
src/Trade/ImageData.h

@ -27,7 +27,7 @@ namespace Magnum { namespace Trade {
@brief %Image
Provides access to image data and additional information about data type and
dimensions.
dimensions. Can be used in the same situations as Image and BufferedImage.
*/
template<size_t imageDimensions> class ImageData {
ImageData<imageDimensions>(const ImageData<imageDimensions>& other) = delete;
@ -40,15 +40,15 @@ template<size_t imageDimensions> class ImageData {
/**
* @brief Constructor
* @param dimensions %Image dimensions
* @param colorFormat Color format of passed data. Data size
* per color channel is detected from format of passed data array.
* @param dimensions %Image dimensions
* @param data %Image data
*
* @attention Note that the image data are not copied on construction,
* but they are deleted on class destruction.
*/
template<class T> inline ImageData(const Math::Vector<GLsizei, Dimensions>& dimensions, AbstractTexture::ColorFormat colorFormat, const T* data): _dimensions(dimensions), _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _data(reinterpret_cast<const char*>(data)) {}
template<class T> inline ImageData(AbstractTexture::ColorFormat colorFormat, const Math::Vector<GLsizei, Dimensions>& dimensions, const T* data): _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _dimensions(dimensions), _data(reinterpret_cast<const char*>(data)) {}
/** @brief Destructor */
inline virtual ~ImageData() { delete[] _data; }
@ -66,9 +66,9 @@ template<size_t imageDimensions> class ImageData {
inline const void* data() const { return _data; }
private:
Math::Vector<GLsizei, Dimensions> _dimensions;
AbstractTexture::ColorFormat _colorFormat;
Type _type;
Math::Vector<GLsizei, Dimensions> _dimensions;
const char* _data;
};

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