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#ifndef Magnum_SceneGraph_AbstractTransformation_h
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#define Magnum_SceneGraph_AbstractTransformation_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::AbstractTransformation, enum Magnum::SceneGraph::TransformationType, alias Magnum::SceneGraph::AbstractTransformation2D, Magnum::SceneGraph::AbstractTransformation3D
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*/
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#include <vector>
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#include "DimensionTraits.h"
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#include "SceneGraph.h"
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namespace Magnum { namespace SceneGraph {
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/**
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@brief Base for transformations
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Provides transformation implementation for Object instances. See @ref scenegraph
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for introduction.
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@section AbstractTransformation-subclassing Subclassing
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When subclassing, you have to:
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- Implement all members listed in **Subclass implementation** group above
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- Provide implicit (parameterless) constructor
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@see @ref scenegraph, AbstractTransformation2D, AbstractTransformation3D
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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template<std::uint8_t dimensions, class T>
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#else
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template<std::uint8_t dimensions, class T = GLfloat>
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#endif
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class AbstractTransformation {
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public:
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/** @brief Underlying floating-point type */
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typedef T Type;
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/** @brief Dimension count */
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static const std::uint8_t Dimensions = dimensions;
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explicit AbstractTransformation() = default;
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virtual ~AbstractTransformation() = 0;
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#ifdef DOXYGEN_GENERATING_OUTPUT
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/**
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* @{ @name Subclass implementation
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*
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* These members must be defined by the implementation.
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*/
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/**
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* @todo Common way to call setClean() on the object after setting
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* transformation & disallowing transformation setting on scene,
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* so the implementer doesn't forget to do it? It could also
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* allow to hide Object::isScene() from unwanted publicity.
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*/
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/**
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* @brief Transformation data type
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*
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* The type must satisfy the following requirements:
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*
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* - Default constructor must create identity transformation
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*
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* Defined in subclasses.
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*/
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typedef U DataType;
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/**
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* @brief Convert transformation to matrix
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*
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* Defined in subclasses.
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*/
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static typename DimensionTraits<dimensions, T>::MatrixType toMatrix(const DataType& transformation);
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/**
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* @brief Convert transformation from matrix
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*
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* Defined in subclasses.
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*/
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static DataType fromMatrix(const typename DimensionTraits<dimensions, T>::MatrixType& matrix);
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/**
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* @brief Compose transformations
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*
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* Defined in subclasses.
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*/
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static DataType compose(const DataType& parent, const DataType& child);
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/**
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* @brief Inverted transformation
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*
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* Defined in subclasses.
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*/
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static DataType inverted(const DataType& transformation);
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/**
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* @brief %Object transformation
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*
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* Relative to parent. Defined in subclasses.
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*/
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DataType transformation() const;
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/**
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* @brief Absolute transformation
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*
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* Relative to root object. Defined in subclasses.
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*/
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DataType absoluteTransformation() const;
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/*@}*/
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#endif
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};
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/** @brief Transformation type */
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enum class TransformationType: std::uint8_t {
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/** Global transformation, applied after all other transformations. */
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Global = 0x00,
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/** Local transformation, applied before all other transformations. */
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Local = 0x01
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};
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template<std::uint8_t dimensions, class T> inline AbstractTransformation<dimensions, T>::~AbstractTransformation() {}
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#ifndef CORRADE_GCC46_COMPATIBILITY
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/**
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@brief Base for two-dimensional transformations
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Convenience alternative to <tt>%AbstractTransformation<2, T></tt>. See
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AbstractTransformation for more information.
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@note Not available on GCC < 4.7. Use <tt>%AbstractTransformation<2, T></tt>
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instead.
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@see AbstractTransformation3D
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*/
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template<class T = GLfloat> using AbstractTransformation2D = AbstractTransformation<2, T>;
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/**
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@brief Base for three-dimensional transformations
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Convenience alternative to <tt>%AbstractTransformation<3, T></tt>. See
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AbstractTransformation for more information.
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@note Not available on GCC < 4.7. Use <tt>%AbstractTransformation<3, T></tt>
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instead.
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@see AbstractTransformation2D
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*/
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template<class T = GLfloat> using AbstractTransformation3D = AbstractTransformation<3, T>;
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#endif
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}}
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#endif
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