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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "WindowlessEglApplication.h"
#include <cstring>
#include <string>
#include <Corrade/Utility/Arguments.h>
#include <Corrade/Utility/Assert.h>
#include <Corrade/Utility/Debug.h>
#include <Corrade/Utility/DebugStl.h>
#include <Corrade/Utility/String.h>
#include "Magnum/GL/Version.h"
#include "Magnum/Platform/GLContext.h"
#include "Implementation/Egl.h"
/* None of this is in the Emscripten emulation layer, so no need to include
that there */
#ifndef MAGNUM_TARGET_WEBGL
#include <Corrade/Containers/Array.h>
#ifndef EGL_EXT_device_base
typedef void *EGLDeviceEXT;
#endif
#ifndef EGL_EXT_platform_device
#define EGL_PLATFORM_DEVICE_EXT 0x313F
#endif
#ifndef EGL_VERSION_1_5
typedef intptr_t EGLAttrib;
#endif
#ifndef EGL_KHR_debug
#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
typedef void* EGLObjectKHR;
typedef void* EGLLabelKHR;
typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error, const char* command, EGLint messageType, EGLLabelKHR threadLabel, EGLLabelKHR objectLabel, const char* message);
#endif
#endif
namespace Magnum { namespace Platform {
#ifndef MAGNUM_TARGET_WEBGL
namespace {
bool extensionSupported(const char* const extensions, Containers::ArrayView<const char> extension) {
CORRADE_INTERNAL_ASSERT(extensions);
const char* pos = std::strstr(extensions, extension);
/* Extension is supported if its string is delimited by a space or end of
the extension list. The extension.size() is the whole C array including
a 0-terminator, so subtract 1 to look at one character after. */
return pos && (pos[extension.size() - 1] == ' ' || pos[extension.size() - 1] == '\0');
}
}
#endif
WindowlessEglContext::WindowlessEglContext(const Configuration& configuration, GLContext* const magnumContext) {
#ifndef MAGNUM_TARGET_WEBGL
/* The user provided a shared context, use the associated display
directly. We don't call eglInitialize() in this case either -- the
context we share with already did that on the provided display */
if(configuration.sharedContext() != EGL_NO_CONTEXT && configuration.sharedDisplay() != EGL_NO_DISPLAY) {
_display = configuration.sharedDisplay();
_sharedContext = true;
} else
#endif
/* Otherwise find the display and initialize EGL */
{
#ifndef MAGNUM_TARGET_WEBGL
/* If relevant extensions are supported, try to find some display using
those APIs, as that works reliably also when running headless. This
would ideally use EGL 1.5 APIs but since we still want to support
systems which either have old EGL headers or old EGL implementation,
we'd need to have a code path for 1.4 *and* 1.5, plus do complicated
version parsing from a string. Not feeling like doing that today,
no. */
const char* const extensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if(extensions &&
/* eglQueryDevicesEXT(). NVidia exposes only EGL_EXT_device_base,
which is an older version of EGL_EXT_device_enumeration before
it got split to that and EGL_EXT_device_query, so test for both. */
(extensionSupported(extensions, "EGL_EXT_device_enumeration") || extensionSupported(extensions, "EGL_EXT_device_base")) &&
/* eglGetPlatformDisplayEXT() */
extensionSupported(extensions, "EGL_EXT_platform_base") &&
/* EGL_PLATFORM_DEVICE_EXT (FFS, why it has to be scattered over a
thousand extensions?!). This is supported only since Mesa 19.2. */
extensionSupported(extensions, "EGL_EXT_platform_device")
) {
/* When libEGL_nvidia.so is present on a system w/o a NV GPU,
eglQueryDevicesEXT() fails there with EGL_BAD_ALLOC, but that is
never propagated to the glvnd wrapper. Enable debug output if
--magnum-gpu-validation is enabled because otherwise it's
fucking hard to discover what's to blame (lost > 3 hours
already). See class docs for more info and a workaround. */
if(extensionSupported(extensions, "EGL_KHR_debug") && magnumContext && (magnumContext->internalFlags() & GL::Context::InternalFlag::GpuValidation)) {
auto eglDebugMessageControl = reinterpret_cast<EGLint(*)(EGLDEBUGPROCKHR, const EGLAttrib*)>(eglGetProcAddress("eglDebugMessageControlKHR"));
const EGLAttrib debugAttribs[] = {
EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE,
EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE,
EGL_NONE
};
CORRADE_INTERNAL_ASSERT_OUTPUT(eglDebugMessageControl([](EGLenum, const char* const command, EGLint, EGLLabelKHR, EGLLabelKHR, const char* message) {
Debug{} << command << Debug::nospace << "():" << Utility::String::rtrim(message);
}, debugAttribs) == EGL_SUCCESS);
}
EGLint count;
auto eglQueryDevices = reinterpret_cast<EGLBoolean(*)(EGLint, EGLDeviceEXT*, EGLint*)>(eglGetProcAddress("eglQueryDevicesEXT"));
if(!eglQueryDevices(0, nullptr, &count)) {
Error{} << "Platform::WindowlessEglApplication::tryCreateContext(): cannot query EGL devices:" << Implementation::eglErrorString(eglGetError());
return;
}
if(!count) {
Error e;
e << "Platform::WindowlessEglApplication::tryCreateContext(): no EGL devices found, likely a driver issue";
if(!magnumContext || !(magnumContext->internalFlags() & GL::Context::InternalFlag::GpuValidation))
e << Debug::nospace << "; enable --magnum-gpu-validation to see additional info";
return;
}
if(configuration.device() >= UnsignedInt(count)) {
Error{} << "Platform::WindowlessEglContext: requested EGL device" << configuration.device() << "but found only" << count;
return;
}
if(magnumContext && (magnumContext->internalFlags() >= GL::Context::InternalFlag::DisplayVerboseInitializationLog)) {
Debug{} << "Platform::WindowlessEglApplication: found" << count << "EGL devices, choosing device" << configuration.device();
}
/* Assuming the same thing won't suddenly start failing when called
the second time */
Containers::Array<EGLDeviceEXT> devices{configuration.device() + 1};
CORRADE_INTERNAL_ASSERT_OUTPUT(eglQueryDevices(configuration.device() + 1, devices, &count));
if(!(_display = reinterpret_cast<EGLDisplay(*)(EGLenum, void*, const EGLint*)>(eglGetProcAddress("eglGetPlatformDisplayEXT"))(EGL_PLATFORM_DEVICE_EXT, devices[configuration.device()], nullptr))) {
Error{} << "Platform::WindowlessEglApplication::tryCreateContext(): cannot get platform display for a device:" << Implementation::eglErrorString(eglGetError());
return;
}
}
/* Otherwise initialize the classic way. WebGL doesn't have any of the
above, so no need to compile that at all. */
#endif
{
#ifndef MAGNUM_TARGET_WEBGL
if(configuration.device() != 0) {
Error{} << "Platform::WindowlessEglContext: requested EGL device" << configuration.device() << "but EGL_EXT_platform_device is not supported and there's just the default one";
return;
}
#endif
if(!(_display = eglGetDisplay(EGL_DEFAULT_DISPLAY))) {
Error{} << "Platform::WindowlessEglApplication::tryCreateContext(): cannot get default EGL display:" << Implementation::eglErrorString(eglGetError());
return;
}
}
if(!eglInitialize(_display, nullptr, nullptr)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot initialize EGL:" << Implementation::eglErrorString(eglGetError());
return;
}
}
const EGLenum api =
#ifndef MAGNUM_TARGET_GLES
EGL_OPENGL_API
#else
EGL_OPENGL_ES_API
#endif
;
if(!eglBindAPI(api)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot bind EGL API:" << Implementation::eglErrorString(eglGetError());
return;
}
/* Choose EGL config */
static const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
#ifndef MAGNUM_TARGET_GLES
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#elif defined(MAGNUM_TARGET_GLES2) || defined(CORRADE_TARGET_EMSCRIPTEN)
/* Emscripten doesn't know about EGL_OPENGL_ES3_BIT_KHR for WebGL 2 and
the whole thing is controlled only by EGL_CONTEXT_CLIENT_VERSION and
the `-s USE_WEBGL2=1` flag anyway, so it doesn't matter that we ask
for ES2 on WebGL 2 as well. */
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#elif defined(MAGNUM_TARGET_GLES3)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
#else
#error unsupported OpenGL edition
#endif
EGL_NONE
};
EGLConfig config;
EGLint configCount;
if(!eglChooseConfig(_display, attribs, &config, 1, &configCount)) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot get EGL visual config:" << Implementation::eglErrorString(eglGetError());
return;
}
if(!configCount) {
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): no matching EGL visual config available";
return;
}
#ifndef MAGNUM_TARGET_WEBGL
/* Request debug context if --magnum-gpu-validation is enabled */
Configuration::Flags flags = configuration.flags();
if(magnumContext && magnumContext->internalFlags() & GL::Context::InternalFlag::GpuValidation)
flags |= Configuration::Flag::Debug;
#endif
#if !defined(MAGNUM_TARGET_GLES) || defined(MAGNUM_TARGET_WEBGL)
const /* Is modified below to work around a SwiftShader limitation */
#endif
EGLint attributes[] = {
EGL_CONTEXT_CLIENT_VERSION,
#ifdef MAGNUM_TARGET_GLES
#if defined(MAGNUM_TARGET_GLES2) || (defined(CORRADE_TARGET_EMSCRIPTEN) && __EMSCRIPTEN_major__*10000 + __EMSCRIPTEN_minor__*100 + __EMSCRIPTEN_tiny__ < 13824)
/* Emscripten before 1.38.24 doesn't know about version 3 for WebGL
2 and the whole thing is controlled by -s USE_WEBGL2=1 flag
anyway, so it doesn't matter that we ask for ES2 on WebGL 2 as
well. https://github.com/emscripten-core/emscripten/pull/7858 */
2,
#elif defined(MAGNUM_TARGET_GLES3)
3,
#else
#error unsupported OpenGL ES version
#endif
#else
3,
#endif
#ifndef MAGNUM_TARGET_WEBGL
/* Needs to be last because we're zeroing this out for SwiftShader (see
below) */
EGL_CONTEXT_FLAGS_KHR, EGLint(flags),
#endif
EGL_NONE
};
#ifdef MAGNUM_TARGET_WEBGL
static_cast<void>(configuration);
static_cast<void>(magnumContext);
#endif
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
const char* version = eglQueryString(_display, EGL_VERSION);
/* SwiftShader 3.3.0.1 blows up on encountering EGL_CONTEXT_FLAGS_KHR with
a zero value, so erase these. It also doesn't handle them as correct
flags, but instead checks for the whole value, so a combination won't
work either: https://github.com/google/swiftshader/blob/5fb5e817a20d3e60f29f7338493f922b5ac9d7c4/src/OpenGL/libEGL/libEGL.cpp#L794-L8104 */
if(!configuration.flags() && version && std::strstr(version, "SwiftShader") != nullptr && (!magnumContext || !magnumContext->isDriverWorkaroundDisabled("swiftshader-no-empty-egl-context-flags"))) {
auto& contextFlags = attributes[Containers::arraySize(attributes) - 3];
CORRADE_INTERNAL_ASSERT(contextFlags == EGL_CONTEXT_FLAGS_KHR);
contextFlags = EGL_NONE;
}
#endif
if(!(_context = eglCreateContext(_display, config,
#ifndef MAGNUM_TARGET_WEBGL
configuration.sharedContext(),
#else
EGL_NO_CONTEXT,
#endif
attributes)))
{
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot create EGL context:" << Implementation::eglErrorString(eglGetError());
return;
}
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
/* SwiftShader 3.3.0.1 needs some pbuffer, otherwise it crashes somewhere
deep inside when making the context current */
if(version && std::strstr(version, "SwiftShader") != nullptr && (!magnumContext || !magnumContext->isDriverWorkaroundDisabled("swiftshader-egl-context-needs-pbuffer"))) {
EGLint surfaceAttributes[] = {
EGL_WIDTH, 32,
EGL_HEIGHT, 32,
EGL_NONE
};
_surface = eglCreatePbufferSurface(_display, config, surfaceAttributes);
}
#endif
}
WindowlessEglContext::WindowlessEglContext(WindowlessEglContext&& other):
#ifndef MAGNUM_TARGET_WEBGL
_sharedContext{other._sharedContext},
#endif
_display{other._display}, _context{other._context}
{
#ifndef MAGNUM_TARGET_WEBGL
other._sharedContext = false;
#endif
other._display = {};
other._context = {};
}
WindowlessEglContext::~WindowlessEglContext() {
if(_context) eglDestroyContext(_display, _context);
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
if(_surface) eglDestroySurface(_display, _surface);
#endif
/* Don't terminate EGL if we're a shared context as it would kill all
others as well. In case of a shared context it's expected that the
first instance of WindowlessEglContext in the shared chain is destroyed
last, calling eglTerminate() after all others are gone. */
if(
#ifndef MAGNUM_TARGET_WEBGL
!_sharedContext &&
#endif
_display) eglTerminate(_display);
}
WindowlessEglContext& WindowlessEglContext::operator=(WindowlessEglContext&& other) {
using std::swap;
#ifndef MAGNUM_TARGET_WEBGL
swap(other._sharedContext, _sharedContext);
#endif
swap(other._display, _display);
swap(other._context, _context);
return *this;
}
bool WindowlessEglContext::makeCurrent() {
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
/* _surface is EGL_NO_SURFACE everywhere except on SwiftShader. See above
for details. */
if(eglMakeCurrent(_display, _surface, _surface, _context))
return true;
#else
if(eglMakeCurrent(_display, EGL_NO_SURFACE, EGL_NO_SURFACE, _context))
return true;
#endif
Error() << "Platform::WindowlessEglApplication::tryCreateContext(): cannot make context current:" << Implementation::eglErrorString(eglGetError());
return false;
}
WindowlessEglContext::Configuration::Configuration()
#ifndef MAGNUM_TARGET_GLES
: _flags{Flag::ForwardCompatible}, _device{}
#elif !defined(MAGNUM_TARGET_WEBGL)
: _flags{}, _device{}
#endif
{}
#ifndef DOXYGEN_GENERATING_OUTPUT
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments): WindowlessEglApplication{arguments, Configuration{}} {}
#endif
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration): WindowlessEglApplication{arguments, NoCreate} {
createContext(configuration);
}
WindowlessEglApplication::WindowlessEglApplication(const Arguments& arguments, NoCreateT): _glContext{NoCreate} {
Utility::Arguments args{"magnum"};
#ifndef MAGNUM_TARGET_WEBGL
args.addOption("device", "").setHelp("device", "GPU device to use", "N")
.setFromEnvironment("device");
#endif
_context.reset(new GLContext{NoCreate, args, arguments.argc, arguments.argv});
#ifndef MAGNUM_TARGET_WEBGL
if(args.value("device").empty())
_commandLineDevice = 0;
else
_commandLineDevice = args.value<UnsignedInt>("device");
#endif
}
void WindowlessEglApplication::createContext() { createContext({}); }
void WindowlessEglApplication::createContext(const Configuration& configuration) {
if(!tryCreateContext(configuration)) std::exit(1);
}
bool WindowlessEglApplication::tryCreateContext(const Configuration& configuration) {
CORRADE_ASSERT(_context->version() == GL::Version::None, "Platform::WindowlessEglApplication::tryCreateContext(): context already created", false);
/* Command-line arguments override what's set programatically */
Configuration mergedConfiguration{configuration};
#ifndef MAGNUM_TARGET_WEBGL
if(!mergedConfiguration.device())
mergedConfiguration.setDevice(_commandLineDevice);
#endif
WindowlessEglContext glContext{mergedConfiguration, _context.get()};
if(!glContext.isCreated() || !glContext.makeCurrent() || !_context->tryCreate())
return false;
_glContext = std::move(glContext);
return true;
}
#ifndef MAGNUM_TARGET_WEBGL
auto WindowlessEglContext::Configuration::setSharedContext(EGLDisplay display, EGLContext context) -> Configuration& {
CORRADE_ASSERT((context == EGL_NO_CONTEXT) == (display == EGL_NO_DISPLAY),
"Platform::WindowlessEglContext::Configuration::setSharedContext(): either both the context and the display have to be valid or both null", *this);
_sharedDisplay = display;
_sharedContext = context;
return *this;
}
#endif
WindowlessEglApplication::~WindowlessEglApplication() = default;
}}