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#ifndef Magnum_Text_Renderer_h
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#define Magnum_Text_Renderer_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022, 2023, 2024, 2025
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Text::RendererCore, @ref Magnum::Text::Renderer, @ref Magnum::Text::AbstractRenderer, typedef @ref Magnum::Text::Renderer2D, @ref Magnum::Text::Renderer3D, function @ref Magnum::Text::renderLineGlyphPositionsInto(), @ref Magnum::Text::renderGlyphQuadsInto(), @ref Magnum::Text::glyphQuadBounds(), @ref Magnum::Text::alignRenderedLine(), @ref Magnum::Text::alignRenderedBlock(), @ref Magnum::Text::renderGlyphQuadIndicesInto(), @ref Magnum::Text::glyphRangeForBytes()
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*/
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#include <initializer_list>
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/Text/Text.h"
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#include "Magnum/Text/visibility.h"
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#ifdef MAGNUM_TARGET_GL
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#include <Corrade/Utility/StlForwardTuple.h>
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#include <Corrade/Utility/StlForwardVector.h>
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#include <Corrade/Utility/StlForwardString.h>
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#include "Magnum/DimensionTraits.h"
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#include "Magnum/Math/Range.h"
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#include "Magnum/GL/Buffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/Text/Alignment.h"
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#ifdef CORRADE_TARGET_EMSCRIPTEN
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#include <Corrade/Containers/Array.h>
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#endif
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#endif
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namespace Magnum { namespace Text {
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/**
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@brief Text renderer core flag
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@m_since_latest
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@see @ref RendererFlags, @ref Renderer
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*/
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enum class RendererCoreFlag: UnsignedByte {
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/**
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* Populate glyph cluster info in @ref RendererCore::glyphClusters() for
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* text selection and editing purposes.
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*/
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GlyphClusters = 1 << 0,
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/* Additions to this enum have to be propagated to RendererFlag,
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RendererGLFlag and the masks in RendererCore::flags() and
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Renderer::flags() */
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};
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/**
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* @debugoperatorenum{RendererCoreFlag}
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* @m_since_latest
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*/
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MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlag value);
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/**
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@brief Text renderer core flags
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@m_since_latest
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@see @ref Renderer
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*/
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typedef Containers::EnumSet<RendererCoreFlag> RendererCoreFlags;
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CORRADE_ENUMSET_OPERATORS(RendererCoreFlags)
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/**
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* @debugoperatorenum{RendererCoreFlags}
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* @m_since_latest
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*/
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MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlags value);
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/**
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@brief Text renderer core
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@m_since_latest
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*/
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class MAGNUM_TEXT_EXPORT RendererCore {
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public:
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/**
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* @brief Construct
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* @param glyphCache Glyph cache to use for glyph ID mapping
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* @param flags Opt-in feature flags
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*
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* By default, the renderer allocates the memory for glyph and run data
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* internally. Use the overload below to supply external allocators.
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* @todoc the damn thing can't link to functions taking functions
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*/
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explicit RendererCore(const AbstractGlyphCache& glyphCache, RendererCoreFlags flags = {}): RendererCore{glyphCache, nullptr, nullptr, nullptr, nullptr, flags} {}
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/**
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* @brief Construct with external allocators
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* @param glyphCache Glyph cache to use for glyph ID mapping
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* @param glyphAllocator Glyph allocator function or
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* @cpp nullptr @ce
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* @param glyphAllocatorState State pointer to pass to
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* @p glyphAllocator
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* @param runAllocator Run allocator function or @cpp nullptr @ce
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* @param runAllocatorState State pointer to pass to @p runAllocator
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* @param flags Opt-in feature flags
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*
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* The @p glyphAllocator gets called with desired @p glyphCount every
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* time @ref glyphCount() reaches @ref glyphCapacity(). Size of
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* passed-in @p glyphPositions, @p glyphIds and @p glyphClusters views
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* matches @ref glyphCount(). The @p glyphAdvances view is a temporary
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* storage with contents that don't need to be preserved on
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* reallocation and is thus passed in empty. If the renderer wasn't
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* constructed with @ref RendererCoreFlag::GlyphClusters, the
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* @p glyphClusters is @cpp nullptr @ce to indicate it's not meant to
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* be allocated. The allocator is expected to replace all passed views
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* with new views that are larger by *at least* @p glyphCount, pointing
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* to a reallocated memory with contents from the original view
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* preserved. Initially @ref glyphCount() is @cpp 0 @ce and the views
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* are all passed in empty, every subsequent time the views match a
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* prefix of views previously returned by the allocator. To save
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* memory, the renderer guarantees that @p glyphIds and
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* @p glyphClusters are only filled once @p glyphAdvances were merged
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* into @p glyphPositions. In other words, the @p glyphAdvances can
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* alias a suffix of @p glyphIds and @p glyphClusters.
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*
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* The @p runAllocator gets called with desired @p runCount every time
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* @ref runCount() reaches @ref runCapacity(). Size of passed-in
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* @p runScales and @p runEnds views matches @ref runCount(). The
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* allocator is expected to replace the views with new views that are
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* larger by *at least* @p runCount, pointing to a reallocated memory
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* with contents from the original views preserved. Initially
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* @ref runCount() is @cpp 0 @ce and the views are passed in empty,
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* every subsequent time the views match a prefix of views previously
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* returned by the allocator.
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*
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* The renderer always requests only exactly the desired size and the
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* growth strategy is up to the allocators themselves --- the returned
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* views can be larger than requested and aren't all required to all
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* have the same size. The minimum of size increases across all views
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* is then treated as the new @ref glyphCapacity() / @ref runCapacity().
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*
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* As a special case, when @ref clear() or @ref reset() is called, the
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* allocators are called with empty views and @p glyphCount /
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* @p runCount being @cpp 0 @ce. This is to allow the allocators to
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* perform any needed reset as well.
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*
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* If @p glyphAllocator or @p runAllocator is @cpp nullptr @ce,
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* @p glyphAllocatorState or @p runAllocatorState is ignored and
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* default builtin allocator get used for either. Passing
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* @cpp nullptr @ce for both is equivalent to calling the
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* @ref RendererCore(const AbstractGlyphCache&, RendererCoreFlags)
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* constructor.
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*/
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explicit RendererCore(const AbstractGlyphCache& glyphCache, void(*glyphAllocator)(void* state, UnsignedInt glyphCount, Containers::StridedArrayView1D<Vector2>& glyphPositions, Containers::StridedArrayView1D<UnsignedInt>& glyphIds, Containers::StridedArrayView1D<UnsignedInt>* glyphClusters, Containers::StridedArrayView1D<Vector2>& glyphAdvances), void* glyphAllocatorState, void(*runAllocator)(void* state, UnsignedInt runCount, Containers::StridedArrayView1D<Float>& runScales, Containers::StridedArrayView1D<UnsignedInt>& runEnds), void* runAllocatorState, RendererCoreFlags flags = {});
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/**
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* @brief Construct without creating the internal state
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* @m_since_latest
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*
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* The constructed instance is equivalent to moved-from state, i.e. no
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* APIs can be safely called on the object. Useful in cases where you
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* will overwrite the instance later anyway. Move another object over
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* it to make it useful.
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*
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* Note that this is a low-level and a potentially dangerous API, see
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* the documentation of @ref NoCreate for alternatives.
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*/
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explicit RendererCore(NoCreateT) noexcept;
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/** @brief Copying is not allowed */
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RendererCore(RendererCore&) = delete;
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/**
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* @brief Move constructor
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*
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* Performs a destructive move, i.e. the original object isn't usable
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* afterwards anymore.
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*/
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RendererCore(RendererCore&&) noexcept;
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~RendererCore();
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/** @brief Copying is not allowed */
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RendererCore& operator=(RendererCore&) = delete;
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/** @brief Move assignment */
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RendererCore& operator=(RendererCore&&) noexcept;
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/** @brief Glyph cache associated with the renderer */
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const AbstractGlyphCache& glyphCache() const;
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/** @brief Flags */
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RendererCoreFlags flags() const;
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/**
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* @brief Total count of rendered glyphs
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*
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* Does *not* include glyphs from the current in-progress rendering, if
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* any, as their contents are not finalized yet. Use
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* @ref renderingGlyphCount() to query the count including the
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* in-progress glyphs.
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* @see @ref isRendering(), @ref runCount()
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*/
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UnsignedInt glyphCount() const;
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/**
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* @brief Glyph capacity
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*
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* @see @ref glyphCount(), @ref runCapacity(), @ref reserve()
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*/
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UnsignedInt glyphCapacity() const;
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/**
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* @brief Total count of rendered runs
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*
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* Does *not* include runs from the current in-progress rendering, if
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* any, as their contents are not finalized yet. Use
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* @ref renderingRunCount() to query the count including the
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* in-progress runs.
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* @see @ref isRendering(), @ref glyphCount()
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*/
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UnsignedInt runCount() const;
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/**
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* @brief Run capacity
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*
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* @see @ref runCount(), @ref glyphCapacity() @ref reserve()
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*/
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UnsignedInt runCapacity() const;
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/**
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* @brief Whether text rendering is currently in progress
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*
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* Returns @cpp true @ce if there are any @ref add() calls not yet
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* followed by a @ref render(), @cpp false @ce otherwise. If rendering
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* is in progress, @ref setCursor(), @ref setAlignment() and
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* @ref setLayoutDirection() cannot be called. The @ref glyphCount(),
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* @ref runCount() and all data accessors don't include the
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* yet-to-be-finalized contents.
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*/
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bool isRendering() const;
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/**
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* @brief Total count of glyphs including current in-progress rendering
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*
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* Can be used for example to query which glyphs correspond to the last
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* @ref add() call. If @ref isRendering() is @cpp false @ce, the
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* returned value is the same as @ref glyphCount().
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*/
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UnsignedInt renderingGlyphCount() const;
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/**
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* @brief Total count of runs including current in-progress rendering
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*
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* Can be used for example to query which runs correspond to the last
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* @ref add() call. If @ref isRendering() is @cpp false @ce, the
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* returned value is the same as @ref runCount().
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*/
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UnsignedInt renderingRunCount() const;
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/**
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* @brief Cursor position
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*
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* Note that this does *not* return the current position at which an
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* in-progress rendering is happening --- the way the glyphs get placed
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* before they're aligned to their final position is internal to the
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* implementation and querying such in-progress state would be of
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* little use.
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*/
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Vector2 cursor() const;
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/**
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* @brief Set cursor position for the next rendered text
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* @return Reference to self (for method chaining)
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*
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* The next rendered text is placed according to specified @p cursor,
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* @ref alignment() and @ref lineAdvance(). Expects that rendering is
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* currently not in progress, meaning that the cursor can be only
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* specified before rendering a particular piece of text. Initial value
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* is @cpp {0.0f, 0.0f} @ce.
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* @see @ref isRendering()
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*/
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RendererCore& setCursor(const Vector2& cursor);
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/** @brief Text alignment */
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Alignment alignment() const;
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/**
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* @brief Set alignment for the next rendered text
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* @return Reference to self (for method chaining)
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*
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* The next rendered text is placed according to specified
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* @ref cursor(), @p alignment and @ref lineAdvance(). Expects that
|
|
|
|
|
* rendering is currently not in progress, meaning that the alignment
|
|
|
|
|
* can be only specified before rendering a particular piece of text.
|
|
|
|
|
* Initial value is @ref Alignment::MiddleCenter.
|
|
|
|
|
* @see @ref isRendering()
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& setAlignment(Alignment alignment);
|
|
|
|
|
|
|
|
|
|
/** @brief Line advance */
|
|
|
|
|
Float lineAdvance() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set line advance for the next rendered text
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* The next rendered text is placed according to specified
|
|
|
|
|
* @ref cursor(), @ref alignment and @p advance. The advance value is
|
|
|
|
|
* used according to @ref layoutDirection() and in a coordinate system
|
|
|
|
|
* matching @ref AbstractFont::ascent() and
|
|
|
|
|
* @relativeref{AbstractFont,descent()}, so for example causes the next
|
|
|
|
|
* line to be shifted in a negative Y direction for
|
|
|
|
|
* @ref LayoutDirection::HorizontalTopToBottom. Expects that rendering
|
|
|
|
|
* is currently not in progress, meaning that the line advance can be
|
|
|
|
|
* only specified before rendering a particular piece of text. If set
|
|
|
|
|
* to @cpp 0.0f @ce, the line advance is picked metrics of the first
|
|
|
|
|
* font a corresponding size passed to @ref add().
|
|
|
|
|
* @see @ref isRendering(), @ref AbstractFont::lineHeight()
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& setLineAdvance(Float advance);
|
|
|
|
|
|
|
|
|
|
/** @brief Layout direction */
|
|
|
|
|
LayoutDirection layoutDirection() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set layout direction
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Expects that rendering is currently not in progress. Currently
|
|
|
|
|
* expected to always be @ref LayoutDirection::HorizontalTopToBottom.
|
|
|
|
|
* Initial value is @ref LayoutDirection::HorizontalTopToBottom.
|
|
|
|
|
* @see @ref isRendering()
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& setLayoutDirection(LayoutDirection direction);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph positions
|
|
|
|
|
*
|
|
|
|
|
* The returned view has a size of @ref glyphCount(). Note that the
|
|
|
|
|
* contents are not guaranteed to be meaningful if custom glyph
|
|
|
|
|
* allocator is used, as the user code is free to perform subsequent
|
|
|
|
|
* operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Vector2> glyphPositions() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph IDs
|
|
|
|
|
*
|
|
|
|
|
* The returned view has a size of @ref glyphCount(). Note that the
|
|
|
|
|
* contents are not guaranteed to be meaningful if custom glyph
|
|
|
|
|
* allocator is used, as the user code is free to perform subsequent
|
|
|
|
|
* operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedInt> glyphIds() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph cluster IDs
|
|
|
|
|
*
|
|
|
|
|
* Expects that the renderer was constructed with
|
|
|
|
|
* @ref RendererCoreFlag::GlyphClusters. The returned view has a size
|
|
|
|
|
* of @ref glyphCount(). Note that the contents are not guaranteed to
|
|
|
|
|
* be meaningful if custom glyph allocator is used, as the user code is
|
|
|
|
|
* free to perform subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedInt> glyphClusters() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Text run scales
|
|
|
|
|
*
|
|
|
|
|
* The returned view has a size of @ref runCount(). Note that the
|
|
|
|
|
* contents are not guaranteed to be meaningful if custom run allocator
|
|
|
|
|
* is used, as the user code is free to perform subsequent operations
|
|
|
|
|
* on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Float> runScales() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Text run end glyph offsets
|
|
|
|
|
*
|
|
|
|
|
* The returned view has a size of @ref runCount(), the last value is
|
|
|
|
|
* equal to @ref glyphCount(), and the values index the
|
|
|
|
|
* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters()
|
|
|
|
|
* views. The first text run glyphs start at offset @cpp 0 @ce and end
|
|
|
|
|
* at @cpp runEnds()[0] @ce, the second text run glyphs start at offset
|
|
|
|
|
* @cpp runEnds()[0] @ce and end at @cpp runEnds()[1] @ce, etc. See
|
|
|
|
|
* also the @ref glyphsForRuns() function which provides a convenient
|
|
|
|
|
* way to get a range of glyphs corresponding to a range of runs
|
|
|
|
|
* without having to deal with edge cases.
|
|
|
|
|
*
|
|
|
|
|
* Note that the contents of the returned view are not guaranteed to be
|
|
|
|
|
* meaningful if custom run allocator is used, as the user code is free
|
|
|
|
|
* to perform subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedInt> runEnds() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Range of glyphs corresponding to a range of runs
|
|
|
|
|
*
|
|
|
|
|
* With @p runRange being for example the second value returned by
|
|
|
|
|
* @ref render(), returns a begin and end glyph offset for given run
|
|
|
|
|
* range, which can then be used to index the @ref glyphPositions(),
|
|
|
|
|
* @ref glyphIds() and @ref glyphClusters() views; when multipled by
|
|
|
|
|
* @cpp 6 @ce to index the @ref Renderer::indices() view and when
|
|
|
|
|
* multiplied by @cpp 4 @ce to index the @ref Renderer::vertexPositions()
|
|
|
|
|
* and @relativeref{Renderer,vertexTextureCoordinates()} /
|
|
|
|
|
* @relativeref{Renderer,vertexTextureArrayCoordinates()} views.
|
|
|
|
|
* Expects that both the min and max @p runRange value are less than or
|
|
|
|
|
* equal to @ref renderingRunCount().
|
|
|
|
|
*
|
|
|
|
|
* Note that the returned value is not guaranteed to be meaningful if
|
|
|
|
|
* custom run allocator is used, as the user code is free to perform
|
|
|
|
|
* subsequent operations on the run data.
|
|
|
|
|
* @see @ref runEnds()
|
|
|
|
|
*/
|
|
|
|
|
Range1Dui glyphsForRuns(const Range1Dui& runRange) const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reserve capacity for given glyph and run count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* @see @ref glyphCapacity(), @ref glyphCount(),
|
|
|
|
|
* @ref runCapacity(), @ref runCount()
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& reserve(UnsignedInt glyphCapacity, UnsignedInt runCapacity);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear rendered glyphs and runs
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* The @ref glyphCount() and @ref runCount() becomes @cpp 0 @ce after
|
|
|
|
|
* this call and any in-progress rendering is discarded, making
|
|
|
|
|
* @ref isRendering() return @cpp false @ce. If custom glyph or run
|
|
|
|
|
* allocators are used, they get called with empty views and zero
|
|
|
|
|
* sizes.
|
|
|
|
|
*
|
|
|
|
|
* Depending on allocator used, @ref glyphCapacity() and
|
|
|
|
|
* @ref runCapacity() may stay non-zero. The @ref cursor(),
|
|
|
|
|
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are
|
|
|
|
|
* left untouched, use @ref reset() to reset those to their default
|
|
|
|
|
* values as well.
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& clear();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reset internal renderer state
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Calls @ref clear(), and additionally @ref cursor(),
|
|
|
|
|
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are
|
|
|
|
|
* reset to their default values. Apart from @ref glyphCapacity() and
|
|
|
|
|
* @ref runCapacity(), which may stay non-zero depending on allocator
|
|
|
|
|
* used, the instance is equivalent to a default-constructed state.
|
|
|
|
|
*/
|
|
|
|
|
RendererCore& reset();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Add to the currently rendered text
|
|
|
|
|
* @param shaper Shaper instance to render with
|
|
|
|
|
* @param size Font size
|
|
|
|
|
* @param text Text in UTF-8
|
|
|
|
|
* @param begin Beginning byte in the input text
|
|
|
|
|
* @param end (One byte after) the end byte in the input text
|
|
|
|
|
* @param features Typographic features to apply for the whole text or
|
|
|
|
|
* its subranges
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Splits @p text into individual lines and shapes each with given
|
|
|
|
|
* @p shaper. Places and aligns the text according to @ref cursor(),
|
|
|
|
|
* @ref alignment() and @ref layoutDirection(), continuing from the
|
|
|
|
|
* state left after the previous @ref add(), if any.
|
|
|
|
|
*
|
|
|
|
|
* After calling this function, @ref isRendering() returns
|
|
|
|
|
* @cpp true @ce, @ref renderingGlyphCount() and @ref renderingRunCount()
|
|
|
|
|
* are updated with the count of newly added glyphs and runs, and
|
|
|
|
|
* @ref setCursor(), @ref setAlignment() or @ref setLayoutDirection()
|
|
|
|
|
* cannot be called anymore. Call @ref add() more times and wrap up
|
|
|
|
|
* with @ref render() to perform the final alignment and other steps
|
|
|
|
|
* necessary to finalize the rendering. If you only need to render the
|
|
|
|
|
* whole text at once, you can use
|
|
|
|
|
* @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
|
|
|
|
|
* instead.
|
|
|
|
|
*
|
|
|
|
|
* The function assumes that the @p shaper has either appropriate
|
|
|
|
|
* script, language and shape direction set, or has them left at
|
|
|
|
|
* defaults in order let them be autodetected. In order to allow the
|
|
|
|
|
* implementation to perform shaping aware of surrounding context, such
|
|
|
|
|
* as picking correct glyphs for beginning, middle or end of a word or a
|
|
|
|
|
* paragraph, the individual @ref add() calls should ideally be made
|
|
|
|
|
* with the same @p text view and the slices defined by @p begin and
|
|
|
|
|
* @p end. Use the @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
|
|
|
|
|
* overload to pass a string as a whole.
|
|
|
|
|
*
|
|
|
|
|
* The function uses @ref AbstractShaper::shape(),
|
|
|
|
|
* @ref renderLineGlyphPositionsInto(), @ref alignRenderedLine() and
|
|
|
|
|
* @ref glyphQuadBounds() internally, see their documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features = {});
|
|
|
|
|
#else
|
|
|
|
|
/* To not have to include ArrayView */
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end);
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Add a whole string to the currently rendered text
|
|
|
|
|
*
|
|
|
|
|
* Equivalent to @ref add(AbstractShaper&, Float, Containers::StringView, UnsignedInt, UnsignedInt, Containers::ArrayView<const FeatureRange>)
|
|
|
|
|
* with @p begin set to @cpp 0 @ce and @p end to size of @p text.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {});
|
|
|
|
|
#else
|
|
|
|
|
/* To not have to include ArrayView */
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text);
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Wrap up rendering of all text added so far
|
|
|
|
|
*
|
|
|
|
|
* Performs a final alignment of the text block added by preceding
|
|
|
|
|
* @ref add() calls and wraps up the rendering. After calling this
|
|
|
|
|
* function, @ref isRendering() returns @cpp false @ce,
|
|
|
|
|
* @ref glyphCount() and @ref runCount() are updated with the count of
|
|
|
|
|
* all rendered glyphs and runs, and @ref setCursor(),
|
|
|
|
|
* @ref setAlignment() or @ref setLayoutDirection() can be called again
|
|
|
|
|
* for the next text to be rendered.
|
|
|
|
|
*
|
|
|
|
|
* The function returns a bounding box and a range of runs of the
|
|
|
|
|
* currently rendered text, the run range can then be used to index
|
|
|
|
|
* the @ref runScales() and @ref runEnds() views. Note that it's
|
|
|
|
|
* possible for the render to produce an empty range, such as when an
|
|
|
|
|
* empty text was passed or when it was just newlines. You can use
|
|
|
|
|
* @ref glyphsForRuns() to convert the returned run range to a begin
|
|
|
|
|
* and end glyph offset, which can be then used to index the
|
|
|
|
|
* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters()
|
|
|
|
|
* views; when multipled by @cpp 6 @ce to index the
|
|
|
|
|
* @ref Renderer::indices() view and when multiplied by @cpp 4 @ce to
|
|
|
|
|
* index the @ref Renderer::vertexPositions() and
|
|
|
|
|
* @relativeref{Renderer,vertexTextureCoordinates()} /
|
|
|
|
|
* @relativeref{Renderer,vertexTextureArrayCoordinates()} views.
|
|
|
|
|
*
|
|
|
|
|
* The rendered glyph range is not touched or used by the renderer in
|
|
|
|
|
* any way afterwards. If the renderer was created with custom
|
|
|
|
|
* allocators, the caller can thus perform further operations on the
|
|
|
|
|
* allocated data.
|
|
|
|
|
*
|
|
|
|
|
* Use @ref clear() or @ref reset() to discard all text rendered so
|
|
|
|
|
* far. The function uses @ref alignRenderedBlock() internally, see its
|
|
|
|
|
* documentation for more information.
|
|
|
|
|
*/
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render a whole text at once
|
|
|
|
|
*
|
|
|
|
|
* A convenience shortcut for rendering a single piece of text that's
|
|
|
|
|
* equivalent to calling @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>)
|
|
|
|
|
* followed by @ref render(). See their documentation for more
|
|
|
|
|
* information.
|
|
|
|
|
*
|
|
|
|
|
* After calling this function, @ref isRendering() returns
|
|
|
|
|
* @cpp false @ce. If this function is called while rendering is in
|
|
|
|
|
* progress, the glyphs rendered so far are included in the result as
|
|
|
|
|
* well.
|
|
|
|
|
*/
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {});
|
|
|
|
|
#else
|
|
|
|
|
/* To not have to include ArrayView */
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text);
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/** @overload */
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
private:
|
|
|
|
|
#else
|
|
|
|
|
protected:
|
|
|
|
|
#endif
|
|
|
|
|
struct State;
|
|
|
|
|
struct AllocatorState;
|
|
|
|
|
Containers::Pointer<State> _state;
|
|
|
|
|
|
|
|
|
|
/* Delegated to by Renderer constructors */
|
|
|
|
|
explicit MAGNUM_TEXT_LOCAL RendererCore(Containers::Pointer<State>&& state);
|
|
|
|
|
|
|
|
|
|
/* Called by reset() and Renderer::reset() */
|
|
|
|
|
MAGNUM_TEXT_LOCAL void resetInternal();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/* While the allocators get just size to grow by, these functions get
|
|
|
|
|
the total count */
|
|
|
|
|
MAGNUM_TEXT_LOCAL void allocateGlyphs(
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
const char* messagePrefix,
|
|
|
|
|
#endif
|
|
|
|
|
UnsignedInt totalGlyphCount);
|
|
|
|
|
MAGNUM_TEXT_LOCAL void allocateRuns(
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
const char* messagePrefix,
|
|
|
|
|
#endif
|
|
|
|
|
UnsignedInt totalRunCount);
|
|
|
|
|
MAGNUM_TEXT_LOCAL void alignAndFinishLine();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text renderer flag
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
A superset of @ref RendererCoreFlag.
|
|
|
|
|
@see @ref RendererFlags, @ref Renderer
|
|
|
|
|
*/
|
|
|
|
|
enum class RendererFlag: UnsignedByte {
|
|
|
|
|
/**
|
|
|
|
|
* Populate glyph cluster info in @ref Renderer::glyphPositions() and
|
|
|
|
|
* @ref Renderer::glyphClusters() for text selection and editing purposes.
|
|
|
|
|
*
|
|
|
|
|
* Compared to @ref RendererCore and @ref RendererCoreFlag::GlyphClusters,
|
|
|
|
|
* the @ref Renderer by default queries glyph positions to a temporary
|
|
|
|
|
* location that's later overwritten by quad vertex positions to save
|
|
|
|
|
* memory so this flag includes both clusters and positions.
|
|
|
|
|
*/
|
|
|
|
|
GlyphPositionsClusters = Int(RendererCoreFlag::GlyphClusters)
|
|
|
|
|
|
|
|
|
|
/* Additions to this enum have to be propagated to RendererGLFlag and the
|
|
|
|
|
mask in Renderer::flags() */
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @debugoperatorenum{RendererFlag}
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererFlag value);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text renderer flags
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
A superset of @ref RendererCoreFlags.
|
|
|
|
|
@see @ref Renderer
|
|
|
|
|
*/
|
|
|
|
|
typedef Containers::EnumSet<RendererFlag> RendererFlags;
|
|
|
|
|
|
|
|
|
|
CORRADE_ENUMSET_OPERATORS(RendererFlags)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @debugoperatorenum{RendererFlags}
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererFlags value);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Text renderer
|
|
|
|
|
@m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_TEXT_EXPORT Renderer: public RendererCore {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct
|
|
|
|
|
* @param glyphCache Glyph cache to use
|
|
|
|
|
* @param flags Opt-in feature flags
|
|
|
|
|
*
|
|
|
|
|
* By default, the renderer allocates the memory for glyph, run, index
|
|
|
|
|
* and vertex data internally. Use the overload below to supply
|
|
|
|
|
* external allocators.
|
|
|
|
|
* @todoc the damn thing can't link to functions taking functions
|
|
|
|
|
*/
|
|
|
|
|
explicit Renderer(const AbstractGlyphCache& glyphCache, RendererFlags flags = {}): Renderer{glyphCache, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, flags} {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct with external allocators
|
|
|
|
|
* @param glyphCache Glyph cache to use for glyph ID mapping
|
|
|
|
|
* @param glyphAllocator Glyph allocator function or @cpp nullptr @ce
|
|
|
|
|
* @param glyphAllocatorState State pointer to pass to @p glyphAllocator
|
|
|
|
|
* @param runAllocator Run allocator function or @cpp nullptr @ce
|
|
|
|
|
* @param runAllocatorState State pointer to pass to @p runAllocator
|
|
|
|
|
* @param indexAllocator Index allocator function or @cpp nullptr @ce
|
|
|
|
|
* @param indexAllocatorState State pointer to pass to @p indexAllocator
|
|
|
|
|
* @param vertexAllocator Vertex allocator function or @cpp nullptr @ce
|
|
|
|
|
* @param vertexAllocatorState State pointer to pass to @p vertexAllocator
|
|
|
|
|
* @param flags Opt-in feature flags
|
|
|
|
|
*
|
|
|
|
|
* The @p glyphAllocator gets called with desired @p glyphCount every
|
|
|
|
|
* time @ref glyphCount() reaches @ref glyphCapacity(). Size of
|
|
|
|
|
* passed-in @p glyphPositions, @p glyphIds and @p glyphClusters views
|
|
|
|
|
* matches @ref glyphCount(). The @p glyphAdvances view is a temporary
|
|
|
|
|
* storage with contents that don't need to be preserved on
|
|
|
|
|
* reallocation and is thus passed in empty. If the renderer wasn't
|
|
|
|
|
* constructed with @ref RendererFlag::GlyphPositionsClusters, the
|
|
|
|
|
* @p glyphClusters is @cpp nullptr @ce to indicate it's not meant to
|
|
|
|
|
* be allocated. The allocator is expected to replace all passed views
|
|
|
|
|
* with new views that are larger by *at least* @p glyphCount, pointing
|
|
|
|
|
* to a reallocated memory with contents from the original view
|
|
|
|
|
* preserved. Initially @ref glyphCount() is @cpp 0 @ce and the views
|
|
|
|
|
* are all passed in empty, every subsequent time the views match a
|
|
|
|
|
* prefix of views previously returned by the allocator. To save
|
|
|
|
|
* memory, the renderer guarantees that @p glyphIds and
|
|
|
|
|
* @p glyphClusters are only filled once @p glyphAdvances were merged
|
|
|
|
|
* into @p glyphPositions. In other words, the @p glyphAdvances can
|
|
|
|
|
* alias a suffix of @p glyphIds and @p glyphClusters.
|
|
|
|
|
*
|
|
|
|
|
* The @p runAllocator gets called with desired @p runCount every time
|
|
|
|
|
* @ref runCount() reaches @ref runCapacity(). Size of passed-in
|
|
|
|
|
* @p runScales and @p runEnds views matches @ref runCount(). The
|
|
|
|
|
* allocator is expected to replace the views with new views that are
|
|
|
|
|
* larger by *at least* @p runCount, pointing to a reallocated memory
|
|
|
|
|
* with contents from the original views preserved. Initially
|
|
|
|
|
* @ref runCount() is @cpp 0 @ce and the views are passed in empty,
|
|
|
|
|
* every subsequent time the views match a prefix of views previously
|
|
|
|
|
* returned by the allocator.
|
|
|
|
|
*
|
|
|
|
|
* The @p indexAllocator gets called with desired @p size every time
|
|
|
|
|
* @ref glyphCapacity() increases. Size of passed-in @p indices array
|
|
|
|
|
* either matches @ref glyphCapacity() times @cpp 6 @ce times size of
|
|
|
|
|
* @ref indexType() if the index type stays the same, or is empty if
|
|
|
|
|
* the index type changes (and the whole index array is going to
|
|
|
|
|
* get rebuilt with a different type, thus no contents need to be
|
|
|
|
|
* preserved). The allocator is expected to replace the passed view
|
|
|
|
|
* with a new view that's larger by *at least* @p size, pointing to a
|
|
|
|
|
* reallocated memory with contents from the original view preserved.
|
|
|
|
|
* Initially @ref glyphCapacity() is @cpp 0 @ce and the view is passed
|
|
|
|
|
* in empty, every subsequent time the view matches a prefix of the
|
|
|
|
|
* view previously returned by the allocator.
|
|
|
|
|
*
|
|
|
|
|
* The @p vertexAllocator gets called with @p vertexCount every time
|
|
|
|
|
* @ref glyphCount() reaches @ref glyphCapacity(). Size of passed-in
|
|
|
|
|
* @p vertexPositions and @p vertexTextureCoordinates views matches
|
|
|
|
|
* @ref glyphCount() times @cpp 4 @ce. The allocator is expected to
|
|
|
|
|
* replace the views with new views that are larger by *at least*
|
|
|
|
|
* @p vertexCount, pointing to a reallocated memory with contents from
|
|
|
|
|
* the original views preserved. Initially @ref glyphCount() is
|
|
|
|
|
* @cpp 0 @ce and the views are passed in empty, every subsequent time
|
|
|
|
|
* the views match a prefix of views previously returned by the
|
|
|
|
|
* allocator. If the @p glyphCache is an array, the allocator is
|
|
|
|
|
* expected to (re)allocate @p vertexTextureCoordinates for a
|
|
|
|
|
* @relativeref{Magnum,Vector3} type even though the view points to
|
|
|
|
|
* just the first two components of each texture coordinates.
|
|
|
|
|
*
|
|
|
|
|
* The renderer always requests only exactly the desired size and the
|
|
|
|
|
* growth strategy is up to the allocators themselves --- the returned
|
|
|
|
|
* glyph and run views can be larger than requested and aren't all
|
|
|
|
|
* required to all have the same size. The minimum of size increases
|
|
|
|
|
* across all views is then treated as the new @ref glyphCapacity(),
|
|
|
|
|
* @ref glyphIndexCapacity(), @ref glyphVertexCapacity() and
|
|
|
|
|
* @ref runCapacity().
|
|
|
|
|
*
|
|
|
|
|
* As a special case, when @ref clear() or @ref reset() is called, the
|
|
|
|
|
* allocators are called with empty views and @p glyphCount /
|
|
|
|
|
* @p runCount / @p size / @p vertexCount being @cpp 0 @ce. This is to
|
|
|
|
|
* allow the allocators to perform any needed reset as well.
|
|
|
|
|
*
|
|
|
|
|
* If @p glyphAllocator, @p runAllocator, @p indexAllocator or
|
|
|
|
|
* @p vertexAllocator is @cpp nullptr @ce, @p glyphAllocatorState,
|
|
|
|
|
* @p runAllocatorState, @p indexAllocatorState or
|
|
|
|
|
* @p vertexAllocatorState is ignored and default builtin allocator get
|
|
|
|
|
* used for either. Passing @cpp nullptr @ce for all is equivalent to
|
|
|
|
|
* calling the @ref Renderer(const AbstractGlyphCache&, RendererFlags)
|
|
|
|
|
* constructor.
|
|
|
|
|
*/
|
|
|
|
|
explicit Renderer(const AbstractGlyphCache& glyphCache, void(*glyphAllocator)(void* state, UnsignedInt glyphCount, Containers::StridedArrayView1D<Vector2>& glyphPositions, Containers::StridedArrayView1D<UnsignedInt>& glyphIds, Containers::StridedArrayView1D<UnsignedInt>* glyphClusters, Containers::StridedArrayView1D<Vector2>& glyphAdvances), void* glyphAllocatorState, void(*runAllocator)(void* state, UnsignedInt runCount, Containers::StridedArrayView1D<Float>& runScales, Containers::StridedArrayView1D<UnsignedInt>& runEnds), void* runAllocatorState, void(*indexAllocator)(void* state, UnsignedInt size, Containers::ArrayView<char>& indices), void* indexAllocatorState, void(*vertexAllocator)(void* state, UnsignedInt vertexCount, Containers::StridedArrayView1D<Vector2>& vertexPositions, Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates), void* vertexAllocatorState, RendererFlags flags = {});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct without creating the internal state
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*
|
|
|
|
|
* The constructed instance is equivalent to moved-from state, i.e. no
|
|
|
|
|
* APIs can be safely called on the object. Useful in cases where you
|
|
|
|
|
* will overwrite the instance later anyway. Move another object over
|
|
|
|
|
* it to make it useful.
|
|
|
|
|
*
|
|
|
|
|
* Note that this is a low-level and a potentially dangerous API, see
|
|
|
|
|
* the documentation of @ref NoCreate for alternatives.
|
|
|
|
|
*/
|
|
|
|
|
explicit Renderer(NoCreateT) noexcept: RendererCore{NoCreate} {}
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Renderer(Renderer&) = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Move constructor
|
|
|
|
|
*
|
|
|
|
|
* Performs a destructive move, i.e. the original object isn't usable
|
|
|
|
|
* afterwards anymore.
|
|
|
|
|
*/
|
|
|
|
|
Renderer(Renderer&&) noexcept;
|
|
|
|
|
|
|
|
|
|
~Renderer();
|
|
|
|
|
|
|
|
|
|
/** @brief Copying is not allowed */
|
|
|
|
|
Renderer& operator=(Renderer&) = delete;
|
|
|
|
|
|
|
|
|
|
/** @brief Move assignment */
|
|
|
|
|
Renderer& operator=(Renderer&&) noexcept;
|
|
|
|
|
|
|
|
|
|
/** @brief Flags */
|
|
|
|
|
RendererFlags flags() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph index capacity
|
|
|
|
|
*
|
|
|
|
|
* Describes how many glyphs can be rendered into the index buffer. The
|
|
|
|
|
* actual index count is six times the capacity.
|
|
|
|
|
* @see @ref glyphCapacity(), @ref glyphVertexCapacity(),
|
|
|
|
|
* @ref glyphCount(), @ref runCapacity(), @ref reserve()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt glyphIndexCapacity() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph vertex capacity
|
|
|
|
|
*
|
|
|
|
|
* Describes how many glyphs can be rendered into the vertex buffer.
|
|
|
|
|
* The actual vertex count is four times the capacity.
|
|
|
|
|
* @see @ref glyphCapacity(), @ref glyphIndexCapacity(),
|
|
|
|
|
* @ref glyphCount(), @ref runCapacity(), @ref reserve()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt glyphVertexCapacity() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Index type
|
|
|
|
|
*
|
|
|
|
|
* The smallest type that can describe vertices for all
|
|
|
|
|
* @ref glyphCapacity() glyphs and isn't smaller than what was set in
|
|
|
|
|
* @ref setIndexType(). Initially set to
|
|
|
|
|
* @ref MeshIndexType::UnsignedByte, a lerger type is automatically
|
|
|
|
|
* switched to once the capacity exceeds @cpp 64 @ce and @cpp 16384 @ce
|
|
|
|
|
* glyphs.
|
|
|
|
|
*/
|
|
|
|
|
MeshIndexType indexType() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set index type
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Sets the smallest possible index type to be used. Initially
|
|
|
|
|
* @ref MeshIndexType::UnsignedByte, a larger type is automatically
|
|
|
|
|
* switched to once @ref glyphCapacity() exceeds @cpp 64 @ce and
|
|
|
|
|
* @cpp 16384 @ce glyphs. Set to a larger type if you want it to be
|
|
|
|
|
* used even if the glyph capacity is smaller. Setting it back to a
|
|
|
|
|
* smaller type afterwards uses the type only if the glyph capacity
|
|
|
|
|
* allows it.
|
|
|
|
|
*/
|
|
|
|
|
Renderer& setIndexType(MeshIndexType atLeast);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph positions
|
|
|
|
|
*
|
|
|
|
|
* Expects that the renderer was constructed with
|
|
|
|
|
* @ref RendererFlag::GlyphPositionsClusters. The returned view has a
|
|
|
|
|
* size of @ref glyphCount(). Note that the contents are not guaranteed
|
|
|
|
|
* to be meaningful if custom glyph allocator is used, as the user code
|
|
|
|
|
* is free to perform subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Vector2> glyphPositions() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph IDs are not accessible
|
|
|
|
|
*
|
|
|
|
|
* Unlike with @ref RendererCore, to save memory, glyph IDs are
|
|
|
|
|
* retrieved only to a temporary location to produce glyph quads and
|
|
|
|
|
* are subsequently overwritten by vertex data.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedInt> glyphIds() const = delete;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph cluster IDs
|
|
|
|
|
*
|
|
|
|
|
* Expects that the renderer was constructed with
|
|
|
|
|
* @ref RendererFlag::GlyphPositionsClusters. The returned view has a
|
|
|
|
|
* size of @ref glyphCount(). Note that the contents are not guaranteed
|
|
|
|
|
* to be meaningful if custom glyph allocator is used, as the user code
|
|
|
|
|
* is free to perform subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const UnsignedInt> glyphClusters() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Type-erased glyph quad indices
|
|
|
|
|
*
|
|
|
|
|
* The returned view is contiguous with a size of @ref glyphCount()
|
|
|
|
|
* times @cpp 6 @ce, the second dimension having a size of
|
|
|
|
|
* @ref indexType(). The values index the @ref vertexPositions() and
|
|
|
|
|
* @ref vertexTextureCoordinates() / @ref vertexTextureArrayCoordinates()
|
|
|
|
|
* arrays. Note that the contents are not guaranteed to be meaningful
|
|
|
|
|
* if custom index allocator is used, as the user code is free to
|
|
|
|
|
* perform subsequent operations on those.
|
|
|
|
|
*
|
|
|
|
|
* Use the templated overload below to get the indices in a concrete
|
|
|
|
|
* type.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView2D<const char> indices() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Glyph quad indices
|
|
|
|
|
*
|
|
|
|
|
* Expects that @p T is either @relativeref{Magnum,UnsignedByte},
|
|
|
|
|
* @relativeref{Magnum,UnsignedShort} or
|
|
|
|
|
* @relativeref{Magnum,UnsignedInt} and matches @ref indexType(). The
|
|
|
|
|
* returned view has a size of @ref glyphCount() times @cpp 6 @ce. Note
|
|
|
|
|
* that the contents are not guaranteed to be meaningful if custom
|
|
|
|
|
* index allocator is used, as the user code is free to perform
|
|
|
|
|
* subsequent operations on those.
|
|
|
|
|
*
|
|
|
|
|
* Use the non-templated overload above to get a type-erased view on
|
|
|
|
|
* the indices.
|
|
|
|
|
*/
|
|
|
|
|
template<class T> Containers::ArrayView<const T> indices() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Vertex positions
|
|
|
|
|
*
|
|
|
|
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce.
|
|
|
|
|
* Note that the contents are not guaranteed to be meaningful if custom
|
|
|
|
|
* vertex allocator is used, as the user code is free to perform
|
|
|
|
|
* subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Vector2> vertexPositions() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Vertex texture coordinates
|
|
|
|
|
*
|
|
|
|
|
* Expects that the renderer was constructed with a non-array
|
|
|
|
|
* @ref AbstractGlyphCache, i.e. with a depth equal to @cpp 1 @ce.
|
|
|
|
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce.
|
|
|
|
|
* Note that the contents are not guaranteed to be meaningful if custom
|
|
|
|
|
* vertex allocator is used, as the user code is free to perform
|
|
|
|
|
* subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Vector2> vertexTextureCoordinates() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Vertex texture array coordinates
|
|
|
|
|
*
|
|
|
|
|
* Expects that the renderer was constructed with an array
|
|
|
|
|
* @ref AbstractGlyphCache, i.e. with a depth larger than @cpp 1 @ce.
|
|
|
|
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce.
|
|
|
|
|
* Note that the contents are not guaranteed to be meaningful if custom
|
|
|
|
|
* vertex allocator is used, as the user code is free to perform
|
|
|
|
|
* subsequent operations on those.
|
|
|
|
|
*/
|
|
|
|
|
Containers::StridedArrayView1D<const Vector3> vertexTextureArrayCoordinates() const;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reserve capacity for given glyph count
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Calls @ref RendererCore::reserve() and additionally reserves
|
|
|
|
|
* capacity also for the corresponding index and vertex memory. Note
|
|
|
|
|
* that while reserved index and vertex capacity is derived from
|
|
|
|
|
* @p glyphCapacity and @ref indexType(), their actually allocated
|
|
|
|
|
* capacity doesn't need to match @ref glyphCapacity() and is exposed
|
|
|
|
|
* through @ref glyphIndexCapacity() and @ref glyphVertexCapacity().
|
|
|
|
|
* @see @ref glyphCount(), @ref runCapacity(), @ref runCount()
|
|
|
|
|
*/
|
|
|
|
|
Renderer& reserve(UnsignedInt glyphCapacity, UnsignedInt runCapacity);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Clear rendered glyphs, runs and vertices
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Calls @ref RendererCore::clear(). The @ref glyphCount() and
|
|
|
|
|
* @ref runCount() becomes @cpp 0 @ce after this call and any
|
|
|
|
|
* in-progress rendering is discarded, making @ref isRendering() return
|
|
|
|
|
* @cpp false @ce. If custom glyph, run or vertex allocators are used,
|
|
|
|
|
* they get called with empty views and zero sizes. Custom index
|
|
|
|
|
* allocator isn't called however, as the index buffer only needs
|
|
|
|
|
* updating when its capacity isn't large enough.
|
|
|
|
|
*
|
|
|
|
|
* Depending on allocator used, @ref glyphCapacity(),
|
|
|
|
|
* @ref glyphVertexCapacity() and @ref runCapacity() may stay non-zero.
|
|
|
|
|
* The @ref cursor(), @ref alignment(), @ref lineAdvance() and
|
|
|
|
|
* @ref layoutDirection() are left untouched, use @ref reset() to reset
|
|
|
|
|
* those to their default values as well.
|
|
|
|
|
*/
|
|
|
|
|
Renderer& clear();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reset internal renderer state
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* Calls @ref clear(), and additionally @ref cursor(),
|
|
|
|
|
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are
|
|
|
|
|
* reset to their default values. Apart from @ref glyphCapacity(),
|
|
|
|
|
* @ref glyphVertexCapacity() and @ref runCapacity() which may stay
|
|
|
|
|
* non-zero depending on allocator used, and @ref glyphIndexCapacity()
|
|
|
|
|
* plus @ref indexType() which are left untouched, the instance is
|
|
|
|
|
* equivalent to a default-constructed state.
|
|
|
|
|
*/
|
|
|
|
|
Renderer& reset();
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Wrap up rendering of all text added so far
|
|
|
|
|
*
|
|
|
|
|
* Calls @ref RendererCore::render() and populates also index and
|
|
|
|
|
* vertex data, subsequently available through @ref indices(),
|
|
|
|
|
* @ref vertexPositions() and @ref vertexTextureCoordinates() /
|
|
|
|
|
* @ref vertexTextureArrayCoordinates().
|
|
|
|
|
*
|
|
|
|
|
* The function uses @ref renderGlyphQuadsInto() and
|
|
|
|
|
* @ref renderGlyphQuadIndicesInto() internally, see their
|
|
|
|
|
* documentation for more information.
|
|
|
|
|
*/
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render();
|
|
|
|
|
|
|
|
|
|
/* Overloads to remove a WTF factor from method chaining order, and to
|
|
|
|
|
ensure our render() is called instead of RenderCore::render() */
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
Renderer& setCursor(const Vector2& cursor) {
|
|
|
|
|
return static_cast<Renderer&>(RendererCore::setCursor(cursor));
|
|
|
|
|
}
|
|
|
|
|
Renderer& setAlignment(Alignment alignment) {
|
|
|
|
|
return static_cast<Renderer&>(RendererCore::setAlignment(alignment));
|
|
|
|
|
}
|
|
|
|
|
Renderer& setLineAdvance(Float advance) {
|
|
|
|
|
return static_cast<Renderer&>(RendererCore::setLineAdvance(advance));
|
|
|
|
|
}
|
|
|
|
|
Renderer& setLayoutDirection(LayoutDirection direction) {
|
|
|
|
|
return static_cast<Renderer&>(RendererCore::setLayoutDirection(direction));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end);
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features);
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text);
|
|
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
|
|
|
|
|
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features);
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text);
|
|
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
private:
|
|
|
|
|
#else
|
|
|
|
|
protected:
|
|
|
|
|
#endif
|
|
|
|
|
struct State;
|
|
|
|
|
|
|
|
|
|
/* Delegated to by RendererGL constructors */
|
|
|
|
|
explicit MAGNUM_TEXT_LOCAL Renderer(Containers::Pointer<State>&& state);
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
/* While the allocators get just size to grow by, these functions get
|
|
|
|
|
the total count */
|
|
|
|
|
MAGNUM_TEXT_LOCAL void allocateIndices(
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
const char* messagePrefix,
|
|
|
|
|
#endif
|
|
|
|
|
UnsignedInt totalGlyphCount);
|
|
|
|
|
MAGNUM_TEXT_LOCAL void allocateVertices(
|
|
|
|
|
#ifndef CORRADE_NO_ASSERT
|
|
|
|
|
const char* messagePrefix,
|
|
|
|
|
#endif
|
|
|
|
|
UnsignedInt totalGlyphCount);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render glyph positions for a (part of a) single line
|
|
|
|
|
@param[in] font Font to query metrics from
|
|
|
|
|
@param[in] size Size to render the glyphs at
|
|
|
|
|
@param[in] direction Layout direction. Currently expected to always be
|
|
|
|
|
@ref LayoutDirection::HorizontalTopToBottom.
|
|
|
|
|
@param[in] glyphOffsets Glyph offsets coming from @ref AbstractShaper
|
|
|
|
|
instance(s) associated with @p font
|
|
|
|
|
@param[in] glyphAdvances Glyph advances coming from @ref AbstractShaper
|
|
|
|
|
instance(s) associated with @p font
|
|
|
|
|
@param[in,out] cursor Initial cursor position. Is updated to a final
|
|
|
|
|
cursor position after all glyphs are rendered.
|
|
|
|
|
@param[out] glyphPositions Where to put output absolute glyph positions
|
|
|
|
|
@return Rectangle spanning the rendered cursor range in one direction and font
|
|
|
|
|
descent to ascent in the other
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
The output of this function are just glyph positions alone, which is useful for
|
|
|
|
|
example when the actual glyph quad expansion is done by a shader or when the
|
|
|
|
|
glyphs get subsequently rasterized some other way than applying a glyph texture
|
|
|
|
|
to a sequence of quads. Use @ref renderGlyphQuadsInto() on the resulting
|
|
|
|
|
@p glyphPositions array to form actual glyph quads together with texture
|
|
|
|
|
coordinates.
|
|
|
|
|
|
|
|
|
|
The @p glyphOffsets, @p glyphAdvances and @p glyphPositions views are all
|
|
|
|
|
expected to have the same size. It's possible to use the same view for
|
|
|
|
|
@p glyphOffsets and @p glyphPositions, which will turn the input relative glyph
|
|
|
|
|
offsets into absolute positions.
|
|
|
|
|
|
|
|
|
|
Calls to this function don't strictly need to match calls to
|
|
|
|
|
@ref AbstractShaper::shape(). For example if multiple text runs on a single
|
|
|
|
|
line differ just by script, language or direction but not by a font or
|
|
|
|
|
rendering size, they can be shaped into consecutive portions of a larger
|
|
|
|
|
@p glyphOffsets and @p glyphAdvances array and this function can be then called
|
|
|
|
|
just once for all runs together. If the font or rendering size changes between
|
|
|
|
|
text runs however, you have to call this function for each such run separately
|
|
|
|
|
and each time use the updated @p cursor value as an input for the next
|
|
|
|
|
@ref renderLineGlyphPositionsInto() call.
|
|
|
|
|
|
|
|
|
|
@m_class{m-note m-warning}
|
|
|
|
|
|
|
|
|
|
@par
|
|
|
|
|
This function only works on a single line of text. When rendering a
|
|
|
|
|
multi-line text, you have to split it by lines and then shape, render and
|
|
|
|
|
align each individually, and adjust @p cursor for each new line as
|
|
|
|
|
appropriate.
|
|
|
|
|
|
|
|
|
|
Once the whole line is rendered, @ref Math::join() the rectangles returned from
|
|
|
|
|
all calls to this function and pass them together with positions for the whole
|
|
|
|
|
line to @ref alignRenderedLine(). Finally, to align a multi-line block, join
|
|
|
|
|
rectangles returned from all @ref alignRenderedLine() calls and pass them
|
|
|
|
|
together with positions for the whole text to @ref alignRenderedBlock().
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D renderLineGlyphPositionsInto(const AbstractFont& font, Float size, LayoutDirection direction, const Containers::StridedArrayView1D<const Vector2>& glyphOffsets, const Containers::StridedArrayView1D<const Vector2>& glyphAdvances, Vector2& cursor, const Containers::StridedArrayView1D<Vector2>& glyphPositions);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs
|
|
|
|
|
@param[in] font Font the glyphs are coming from
|
|
|
|
|
@param[in] size Size to render the glyphs at
|
|
|
|
|
@param[in] cache Glyph cache to query for glyph rectangles
|
|
|
|
|
@param[in] glyphPositions Glyph positions coming from an earlier call to
|
|
|
|
|
@ref renderLineGlyphPositionsInto()
|
|
|
|
|
@param[in] fontGlyphIds Glyph IDs coming from @ref AbstractShaper
|
|
|
|
|
instance(s) associated with @p font
|
|
|
|
|
@param[out] vertexPositions Where to put output vertex positions
|
|
|
|
|
@param[out] vertexTextureCoordinates Where to put output texture coordinates
|
|
|
|
|
@return Rectangle spanning the rendered glyph quads
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Produces a sequence of quad corner positions and texture coordinates in order
|
|
|
|
|
as shown below. The @p glyphPositions and @p glyphIds views are expected to
|
|
|
|
|
have the same size, the @p vertexPositions and @p vertexTextureCoordinates
|
|
|
|
|
views are then expected to be four times larger than @p glyphPositions and
|
|
|
|
|
@p glyphIds, in order to ultimately contain four corner vertices for each
|
|
|
|
|
glyph. To optimize memory use, it's possible to alias @p glyphPositions with
|
|
|
|
|
@cpp vertexPositions.every(4) @ce and @p glyphIds with
|
|
|
|
|
@cpp vertexTextureCoordinates.every(4) @ce. The @p vertexTextureCoordinates are
|
|
|
|
|
temporarily used to store resolved cache-global glyph IDs, the rendering is
|
|
|
|
|
then performed in a way that first reads the position and ID for each glyph and
|
|
|
|
|
only then fills in the vertex data.
|
|
|
|
|
|
|
|
|
|
@verbatim
|
|
|
|
|
2---3
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
| |
|
|
|
|
|
0---1
|
|
|
|
|
@endverbatim
|
|
|
|
|
|
|
|
|
|
If the text doesn't need to be aligned based on the actual glyph bounds (i.e.,
|
|
|
|
|
the desired @ref Alignment isn't `*GlyphBounds`), it's possible to call this
|
|
|
|
|
function even on a multi-line text run provided that @ref alignRenderedLine()
|
|
|
|
|
was called on the @p glyphPositions before to align lines relatively to each
|
|
|
|
|
other. Otherwise this function should be called on each line individually and
|
|
|
|
|
then the @p vertexPositions passed further to @ref alignRenderedLine().
|
|
|
|
|
|
|
|
|
|
Expects that @p font is contained in @p cache. Glyph IDs not found in the cache
|
|
|
|
|
are replaced with the cache-global invalid glyph. If the @p cache is only 2D,
|
|
|
|
|
you can use the @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
|
|
|
|
|
overload to get just 2D texture coordinates out. Use the
|
|
|
|
|
@ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&)
|
|
|
|
|
overload if you already have cache-global glyph IDs. Use
|
|
|
|
|
@ref renderGlyphQuadIndicesInto() to populate the corresponding index array.
|
|
|
|
|
@see @ref glyphQuadBounds()
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs and a 2D glyph cache
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
|
|
|
|
|
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
|
|
|
|
|
depth is @cpp 1 @ce.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs
|
|
|
|
|
@param[in] cache Glyph cache to query for glyph rectangles
|
|
|
|
|
@param[in] scale Size to render the glyphs at divided by size of
|
|
|
|
|
the input font
|
|
|
|
|
@param[in] glyphPositions Glyph positions coming from an earlier call to
|
|
|
|
|
@ref renderLineGlyphPositionsInto()
|
|
|
|
|
@param[in] glyphIds Cache-global glyph IDs
|
|
|
|
|
@param[out] vertexPositions Where to put output vertex positions
|
|
|
|
|
@param[out] vertexTextureCoordinates Where to put output texture coordinates
|
|
|
|
|
@return Rectangle spanning the rendered glyph quads
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
|
|
|
|
|
this function operates takes cache-global glyph IDs as an input, i.e. no
|
|
|
|
|
mapping from font-specific glyph IDs to cache-global IDs happens in this case.
|
|
|
|
|
As with the above overload, to optimize memory use, it's possible to alias
|
|
|
|
|
@p glyphPositions and @p glyphIds with @cpp vertexPositions.every(4) @ce and
|
|
|
|
|
@cpp vertexTextureCoordinates.every(4) @ce.
|
|
|
|
|
@see @ref AbstractGlyphCache::glyphIdsInto(), @ref glyphQuadBounds()
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs and a 2D glyph cache
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
|
|
|
|
|
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size()
|
|
|
|
|
depth is @cpp 1 @ce.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Calculate glyph quad bounds from cache-global glyph IDs
|
|
|
|
|
@param[in] cache Glyph cache to query for glyph rectangles
|
|
|
|
|
@param[in] scale Size to render the glyphs at divided by size of
|
|
|
|
|
the input font
|
|
|
|
|
@param[in] glyphPositions Glyph positions coming from an earlier call to
|
|
|
|
|
@ref renderLineGlyphPositionsInto()
|
|
|
|
|
@param[in] glyphIds Cache-global glyph IDs
|
|
|
|
|
@return Rectangle spanning the glyph quads
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Returns the same rectangle as @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&)
|
|
|
|
|
but without actually generating the glyph quads. Use the returned value for
|
|
|
|
|
@ref alignRenderedLine() with a `*GlyphBounds` @ref Alignment value.
|
|
|
|
|
|
|
|
|
|
Note that, unlike with @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&),
|
|
|
|
|
this function doesn't have an overload taking font-local glyph IDs, as it
|
|
|
|
|
doesn't have any scratch space to store them. Use
|
|
|
|
|
@ref AbstractGlyphCache::glyphIdsInto() instead to convert them to cache-global
|
|
|
|
|
and then call this function with the result.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D glyphQuadBounds(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Align a rendered line
|
|
|
|
|
@param[in] lineRectangle Rectangle spanning the whole line
|
|
|
|
|
@param[in] direction Layout direction. Currently expected to always be
|
|
|
|
|
@ref LayoutDirection::HorizontalTopToBottom.
|
|
|
|
|
@param[in] alignment Desired alignment. Only the part in direction of
|
|
|
|
|
the line is used.
|
|
|
|
|
@param[in,out] positions Positions of glyphs or glyph quad vertices on the
|
|
|
|
|
whole line to be aligned
|
|
|
|
|
@return The @p lineRectangle, translated in the direction of the line based on
|
|
|
|
|
the alignment.
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Expects that @p alignment isn't `*Start` or `*End`, those values have to be
|
|
|
|
|
resolved to `*Left` or `*Right` based on desired or detected
|
|
|
|
|
@ref ShapeDirection using @ref alignmentForDirection() before being passed to
|
|
|
|
|
this function.
|
|
|
|
|
|
|
|
|
|
If @p alignment isn't `*GlyphBounds`, this function should get glyph
|
|
|
|
|
@p positions for the whole line coming from @ref renderLineGlyphPositionsInto()
|
|
|
|
|
and @p lineRectangle being all rectangles returned by that function combined
|
|
|
|
|
together with @ref Math::join().
|
|
|
|
|
|
|
|
|
|
If @p alignment is `*GlyphBounds`, this function should get glyph @p positions
|
|
|
|
|
for the whole line coming from @ref renderLineGlyphPositionsInto() and a
|
|
|
|
|
@p lineRectangle being generated with @ref glyphQuadBounds() from those
|
|
|
|
|
positions. Alternatively, it should get vertex @p positions for a whole line
|
|
|
|
|
coming from @ref renderGlyphQuadsInto() and @p lineRectangle being all
|
|
|
|
|
rectangles returned by that function combined together with
|
|
|
|
|
@ref Math::join().
|
|
|
|
|
|
|
|
|
|
The @p positions are translated in one axis based on the @p inputRectangle and
|
|
|
|
|
the part of @p alignment matching line direction in @p direction. Values of the
|
|
|
|
|
@p positions themselves aren't considered when calculating the alignment. To
|
|
|
|
|
align a multi-line block, join rectangles returned from all calls to this
|
|
|
|
|
function and pass them together with positions for the whole block to
|
|
|
|
|
@ref alignRenderedBlock().
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D alignRenderedLine(const Range2D& lineRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Align a rendered block
|
|
|
|
|
@param[in] blockRectangle Rectangle spanning all lines in the block
|
|
|
|
|
@param[in] direction Layout direction. Currently expected to always be
|
|
|
|
|
@ref LayoutDirection::HorizontalTopToBottom.
|
|
|
|
|
@param[in] alignment Desired alignment. Only the part in direction of
|
|
|
|
|
the line is used.
|
|
|
|
|
@param[in,out] positions Positions of glyphs or glyph quad vertices on the
|
|
|
|
|
whole line to be aligned
|
|
|
|
|
@return The @p blockRectangle, translated in the direction of the layout
|
|
|
|
|
advance based on the alignment.
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Expects that @p alignment isn't `*Start` or `*End`, those values have to be
|
|
|
|
|
resolved to `*Left` or `*Right` based on desired or detected
|
|
|
|
|
@ref ShapeDirection using @ref alignmentForDirection() before being passed to
|
|
|
|
|
this function.
|
|
|
|
|
|
|
|
|
|
This function should get glyph or vertex @p positions for all lines as aligned
|
|
|
|
|
by calls to @ref alignRenderedLine(), and @p blockRectangle being all line
|
|
|
|
|
rectangles returned by that function combined together with @ref Math::join().
|
|
|
|
|
|
|
|
|
|
The @p positions are translated in one axis based on the @p inputRectangle and
|
|
|
|
|
the part of @p alignment matching layout advance in @p direction. Values of the
|
|
|
|
|
@p positions themselves aren't considered when calculating the translation.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Range2D alignRenderedBlock(const Range2D& blockRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 32-bit glyph quad indices
|
|
|
|
|
@param[in] glyphOffset Offset of the first glyph to generate indices for
|
|
|
|
|
@param[out] indices Where to put the generated indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Produces a sequence of quad indices in order as shown below, with the index
|
|
|
|
|
values being shifted by @cpp glyphOffset*4 @ce. Expects that the @p indices
|
|
|
|
|
view size is divisible by @cpp 6 @ce and the value range fits into the output
|
|
|
|
|
type.
|
|
|
|
|
|
|
|
|
|
@verbatim
|
|
|
|
|
2---3 2 3---5
|
|
|
|
|
| | |\ \ |
|
|
|
|
|
| | | \ \ |
|
|
|
|
|
| | | \ \|
|
|
|
|
|
0---1 0---1 4
|
|
|
|
|
@endverbatim
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedInt>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 16-bit glyph quad indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedShort>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Render 8-bit glyph quad indices
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&)
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedByte>& indices);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Find a glyph range corresponding to given byte range in the input text
|
|
|
|
|
@m_since_latest
|
|
|
|
|
|
|
|
|
|
Assuming @p clusters is a view containing cluster IDs returned from
|
|
|
|
|
@ref AbstractShaper::glyphClustersInto() and @p begin and @p end are byte
|
|
|
|
|
positions in the text passed to @ref AbstractShaper::shape() for which the
|
|
|
|
|
cluster IDs were retrieved, returns a range in the glyph array that contains
|
|
|
|
|
given range. Assumes that @p clusters are either monotonically non-decreasing
|
|
|
|
|
or non-increasing.
|
|
|
|
|
|
|
|
|
|
If @p clusters are empty or @p end is less or equal to all @p clusters, returns
|
|
|
|
|
@cpp {0, 0} @ce. If @p begin is greater than all @p clusters are, both return
|
|
|
|
|
values are set to @p clusters size. In both cases the empty returned range
|
|
|
|
|
means there are no glyphs corresponding to given byte. Otherwise, if the input
|
|
|
|
|
range is non-empty, the returned range is always at least one glyph. The
|
|
|
|
|
returned range always points to cluster boundaries, even if the input is inside
|
|
|
|
|
a multi-byte character or ligature or inside a multi-glyph cluster.
|
|
|
|
|
|
|
|
|
|
If @p begin is greater than @p end, the first value of the output is also
|
|
|
|
|
greater than the second. Otherwise, the first value of the output is always
|
|
|
|
|
less than or equal to the second.
|
|
|
|
|
|
|
|
|
|
At the moment, the lookup is done with an @f$ \mathcal{O}(n) @f$ complexity,
|
|
|
|
|
with @f$ n @f$ being size of the @p clusters view.
|
|
|
|
|
|
|
|
|
|
Mapping in the other direction, from glyphs to input bytes, is simply
|
|
|
|
|
@cpp clusters[i] @ce. See @ref AbstractShaper::glyphClustersInto() for more
|
|
|
|
|
information about how the cluster IDs may look like depending on the input and
|
|
|
|
|
shaper features used.
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_TEXT_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> glyphRangeForBytes(const Containers::StridedArrayView1D<const UnsignedInt>& clusters, UnsignedInt begin, UnsignedInt end);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GL
|
|
|
|
|
/**
|
|
|
|
|
@brief Base for OpenGL text renderers
|
|
|
|
|
|
|
|
|
|
Not meant to be used directly, see the @ref BasicRenderer class for more
|
|
|
|
|
information.
|
|
|
|
|
|
|
|
|
|
@note This class is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
@see @ref Renderer2D, @ref Renderer3D
|
|
|
|
|
*/
|
|
|
|
|
class MAGNUM_TEXT_EXPORT AbstractRenderer {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render text
|
|
|
|
|
* @param font Font
|
|
|
|
|
* @param cache Glyph cache
|
|
|
|
|
* @param size Font size in points
|
|
|
|
|
* @param text Text to render
|
|
|
|
|
* @param alignment Text alignment
|
|
|
|
|
*
|
|
|
|
|
* Returns a tuple with vertex positions, texture coordinates, indices
|
|
|
|
|
* and rectangle spanning the rendered text. Expects that @p font is
|
|
|
|
|
* present in @p cache and that @p cache isn't an array.
|
|
|
|
|
*/
|
|
|
|
|
static std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, Alignment alignment = Alignment::LineLeft);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Capacity for rendered glyphs
|
|
|
|
|
*
|
|
|
|
|
* @see @ref reserve()
|
|
|
|
|
*/
|
|
|
|
|
UnsignedInt capacity() const { return _capacity; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Font size in points
|
|
|
|
|
* @m_since_latest
|
|
|
|
|
*/
|
|
|
|
|
Float fontSize() const { return _fontSize; }
|
|
|
|
|
|
|
|
|
|
/** @brief Rectangle spanning the rendered text */
|
|
|
|
|
Range2D rectangle() const { return _rectangle; }
|
|
|
|
|
|
|
|
|
|
/** @brief Vertex buffer */
|
|
|
|
|
GL::Buffer& vertexBuffer() { return _vertexBuffer; }
|
|
|
|
|
|
|
|
|
|
/** @brief Index buffer */
|
|
|
|
|
GL::Buffer& indexBuffer() { return _indexBuffer; }
|
|
|
|
|
|
|
|
|
|
/** @brief Mesh */
|
|
|
|
|
GL::Mesh& mesh() { return _mesh; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Reserve capacity for rendered glyphs
|
|
|
|
|
*
|
|
|
|
|
* Reallocates memory in buffers to hold @p glyphCount glyphs and
|
|
|
|
|
* prefills index buffer. Consider using appropriate @p vertexBufferUsage
|
|
|
|
|
* if the text will be changed frequently. Index buffer is changed
|
|
|
|
|
* only by calling this function, thus @p indexBufferUsage generally
|
|
|
|
|
* doesn't need to be so dynamic if the capacity won't be changed much.
|
|
|
|
|
*
|
|
|
|
|
* Initially zero capacity is reserved.
|
|
|
|
|
* @see @ref capacity()
|
|
|
|
|
*/
|
|
|
|
|
void reserve(UnsignedInt glyphCount, GL::BufferUsage vertexBufferUsage, GL::BufferUsage indexBufferUsage);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render text
|
|
|
|
|
*
|
|
|
|
|
* Renders the text to vertex buffer, reusing index buffer already
|
|
|
|
|
* filled with @ref reserve(). Rectangle spanning the rendered text is
|
|
|
|
|
* available through @ref rectangle().
|
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*
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* Initially no text is rendered.
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* @attention The capacity must be large enough to contain all glyphs,
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* see @ref reserve() for more information.
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*/
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void render(const std::string& text);
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#ifndef DOXYGEN_GENERATING_OUTPUT
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protected:
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#else
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private:
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#endif
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explicit MAGNUM_TEXT_LOCAL AbstractRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment);
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~AbstractRenderer();
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GL::Mesh _mesh;
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GL::Buffer _vertexBuffer, _indexBuffer;
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#ifdef CORRADE_TARGET_EMSCRIPTEN
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Containers::Array<UnsignedByte> _vertexBufferData, _indexBufferData;
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#endif
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private:
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AbstractFont& font;
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const AbstractGlyphCache& cache;
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Float _fontSize;
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Alignment _alignment;
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UnsignedInt _capacity;
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Range2D _rectangle;
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#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
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typedef void*(*BufferMapImplementation)(GL::Buffer&, GLsizeiptr);
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static MAGNUM_TEXT_LOCAL void* bufferMapImplementationFull(GL::Buffer& buffer, GLsizeiptr length);
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static MAGNUM_TEXT_LOCAL void* bufferMapImplementationRange(GL::Buffer& buffer, GLsizeiptr length);
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static BufferMapImplementation bufferMapImplementation;
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#else
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#ifndef CORRADE_TARGET_EMSCRIPTEN
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static
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#else
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MAGNUM_TEXT_LOCAL
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#endif
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void* bufferMapImplementation(GL::Buffer& buffer, GLsizeiptr length);
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|
#endif
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|
#if defined(MAGNUM_TARGET_GLES2) && !defined(CORRADE_TARGET_EMSCRIPTEN)
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|
typedef void(*BufferUnmapImplementation)(GL::Buffer&);
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|
|
static MAGNUM_TEXT_LOCAL void bufferUnmapImplementationDefault(GL::Buffer& buffer);
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|
|
static MAGNUM_TEXT_LOCAL BufferUnmapImplementation bufferUnmapImplementation;
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|
|
#else
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|
|
#ifndef CORRADE_TARGET_EMSCRIPTEN
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|
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static
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|
#else
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|
|
|
MAGNUM_TEXT_LOCAL
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|
|
#endif
|
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|
|
void bufferUnmapImplementation(GL::Buffer& buffer);
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|
|
#endif
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|
|
};
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|
|
/**
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|
|
@brief OpenGL text renderer
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|
|
Lays out the text into mesh using given font. Use of ligatures, kerning etc.
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|
|
depends on features supported by particular font and its layouter.
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|
|
@section Text-BasicRenderer-usage Usage
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|
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Immutable text (e.g. menu items, credits) can be simply rendered using static
|
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|
|
methods, returning result either as data arrays or as fully configured mesh.
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|
|
The text can be then drawn as usual by configuring the shader and drawing the
|
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|
|
mesh:
|
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|
|
@snippet Text-gl.cpp BasicRenderer-usage1
|
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|
|
See @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, Alignment)
|
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|
|
and @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, GL::Buffer&, GL::Buffer&, GL::BufferUsage, Alignment)
|
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|
|
for more information.
|
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|
|
While this method is sufficient for one-shot rendering of static texts, for
|
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|
|
mutable texts (e.g. FPS counters, chat messages) there is another approach
|
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|
|
|
that doesn't recreate everything on each text change:
|
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|
|
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|
|
|
|
@snippet Text-gl.cpp BasicRenderer-usage2
|
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|
|
@subsection Text-BasicRenderer-usage-font-size Font size
|
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|
|
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|
|
As mentioned in @ref Text-AbstractFont-font-size "AbstractFont class documentation",
|
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|
|
the size at which the font is loaded is decoupled from the size at which a
|
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|
|
concrete text is rendered. In particular, with a concrete projection matrix,
|
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|
|
the size you pass to either @ref render() or to the @ref BasicRenderer()
|
|
|
|
|
constructor will always result in the same size of the rendered text,
|
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|
|
|
independently of the size the font was loaded in. Size of the loaded font is
|
|
|
|
|
the size at which the glyphs get prerendered into the glyph cache, affecting
|
|
|
|
|
visual quality.
|
|
|
|
|
|
|
|
|
|
When rendering the text, there are two common approaches --- either setting up
|
|
|
|
|
the size to match a global user interface scale, or having the text size
|
|
|
|
|
proportional to the window size. The first approach results in e.g. a 12 pt
|
|
|
|
|
font matching a 12 pt font in other applications, and is what's shown in the
|
|
|
|
|
above snippets. The most straightforward way to achieve that is to set up the
|
|
|
|
|
projection matrix size to match actual window pixels, such as @ref Platform::Sdl2Application::windowSize() "Platform::*Application::windowSize()".
|
|
|
|
|
If using the regular @ref GlyphCacheGL, for best visual quality it should be
|
|
|
|
|
created with the @ref AbstractFont loaded at the same size as the text to be
|
|
|
|
|
rendered, although often a double supersampling achieves a crisper result.
|
|
|
|
|
I.e., loading the font with 24 pt, but rendering with 12 pt. See below for
|
|
|
|
|
@ref Text-BasicRenderer-usage-font-size-dpi "additional considerations for proper DPI awareness".
|
|
|
|
|
|
|
|
|
|
The second approach, with text size being relative to the window size, is for
|
|
|
|
|
cases where the text is meant to match surrounding art, such as in a game menu.
|
|
|
|
|
In this case the projection size is usually something arbitrary that doesn't
|
|
|
|
|
match window pixels, and the text point size then has to be relative to that.
|
|
|
|
|
For this use case a @ref DistanceFieldGlyphCacheGL is the better match, as it
|
|
|
|
|
can provide text at different sizes with minimal quality loss. See its
|
|
|
|
|
documentation for details about picking the right font size and other
|
|
|
|
|
parameters for best results.
|
|
|
|
|
|
|
|
|
|
@subsection Text-BasicRenderer-usage-font-size-dpi DPI awareness
|
|
|
|
|
|
|
|
|
|
To achieve crisp rendering and/or text size matching other applications on
|
|
|
|
|
HiDPI displays, additional steps need to be taken. There are two separate
|
|
|
|
|
concepts for DPI-aware rendering:
|
|
|
|
|
|
|
|
|
|
- Interface size --- size at which the interface elements are positioned on
|
|
|
|
|
the screen. Often, for simplicity, the interface is using some "virtual
|
|
|
|
|
units", so a 12 pt font is still a 12 pt font independently of how the
|
|
|
|
|
interface is scaled compared to actual display properties (for example by
|
|
|
|
|
setting a global 150% scale in the desktop environment, or by zooming a
|
|
|
|
|
browser window). The size used by the @ref BasicRenderer "Renderer*D"
|
|
|
|
|
should match these virtual units.
|
|
|
|
|
- Framebuffer size --- how many pixels is actually there. If a 192 DPI
|
|
|
|
|
display has a 200% interface scale, a 12 pt font would be 32 pixels. But if
|
|
|
|
|
it only has a 150% scale, all interface elements will be smaller, and a 12
|
|
|
|
|
pt font would be only 24 pixels. The size used by the @ref AbstractFont and
|
|
|
|
|
@ref GlyphCacheGL should be chosen with respect to the actual physical
|
|
|
|
|
pixels.
|
|
|
|
|
|
|
|
|
|
When using for example @ref Platform::Sdl2Application or other `*Application`
|
|
|
|
|
implementations, you usually have three values at your disposal ---
|
|
|
|
|
@ref Platform::Sdl2Application::windowSize() "windowSize()",
|
|
|
|
|
@ref Platform::Sdl2Application::framebufferSize() "framebufferSize()" and
|
|
|
|
|
@ref Platform::Sdl2Application::dpiScaling() "dpiScaling()". Their relation is
|
|
|
|
|
documented thoroughly in @ref Platform-Sdl2Application-dpi, for this particular
|
|
|
|
|
case a scaled interface size, used instead of window size for the projection,
|
|
|
|
|
would be calculated like this:
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp BasicRenderer-dpi-interface-size
|
|
|
|
|
|
|
|
|
|
And a multiplier for the @ref AbstractFont and @ref GlyphCacheGL font size like
|
|
|
|
|
this. The @ref BasicRenderer "Renderer*D" keeps using the size without this
|
|
|
|
|
multiplier.
|
|
|
|
|
|
|
|
|
|
@snippet Text-gl.cpp BasicRenderer-dpi-size-multiplier
|
|
|
|
|
|
|
|
|
|
@section Text-BasicRenderer-required-opengl-functionality Required OpenGL functionality
|
|
|
|
|
|
|
|
|
|
Mutable text rendering requires @gl_extension{ARB,map_buffer_range} on desktop
|
|
|
|
|
OpenGL (also part of OpenGL ES 3.0). If @gl_extension{EXT,map_buffer_range} is not
|
|
|
|
|
available in ES 2.0, at least @gl_extension{OES,mapbuffer} must be supported for
|
|
|
|
|
asynchronous buffer updates. There is no similar extension in WebGL, thus plain
|
|
|
|
|
(and slow) buffer updates are used there.
|
|
|
|
|
|
|
|
|
|
@note This class is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
|
|
|
|
|
@see @ref Renderer2D, @ref Renderer3D, @ref AbstractFont,
|
|
|
|
|
@ref Shaders::VectorGL, @ref Shaders::DistanceFieldVectorGL
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class MAGNUM_TEXT_EXPORT BasicRenderer: public AbstractRenderer {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Render text
|
|
|
|
|
* @param font Font
|
|
|
|
|
* @param cache Glyph cache
|
|
|
|
|
* @param size Font size
|
|
|
|
|
* @param text Text to render
|
|
|
|
|
* @param vertexBuffer Buffer where to store vertices
|
|
|
|
|
* @param indexBuffer Buffer where to store indices
|
|
|
|
|
* @param usage Usage of vertex and index buffer
|
|
|
|
|
* @param alignment Text alignment
|
|
|
|
|
*
|
|
|
|
|
* Returns a mesh prepared for use with @ref Shaders::VectorGL or
|
|
|
|
|
* @ref Shaders::DistanceFieldVectorGL and a rectangle spanning the
|
|
|
|
|
* rendered text. Expects that @p font is present in @p cache and that
|
|
|
|
|
* @p cache isn't an array.
|
|
|
|
|
*/
|
|
|
|
|
static std::tuple<GL::Mesh, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, GL::Buffer& vertexBuffer, GL::Buffer& indexBuffer, GL::BufferUsage usage, Alignment alignment = Alignment::LineLeft);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Constructor
|
|
|
|
|
* @param font Font
|
|
|
|
|
* @param cache Glyph cache
|
|
|
|
|
* @param size Font size
|
|
|
|
|
* @param alignment Text alignment
|
|
|
|
|
*/
|
|
|
|
|
explicit BasicRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment = Alignment::LineLeft);
|
|
|
|
|
BasicRenderer(AbstractFont&, AbstractGlyphCache&&, Float, Alignment alignment = Alignment::LineLeft) = delete; /**< @overload */
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
using AbstractRenderer::render;
|
|
|
|
|
#endif
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Two-dimensional text renderer
|
|
|
|
|
|
|
|
|
|
@note This class is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
typedef BasicRenderer<2> Renderer2D;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Three-dimensional text renderer
|
|
|
|
|
|
|
|
|
|
@note This class is available only if Magnum is compiled with
|
|
|
|
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
|
|
|
|
|
for more information.
|
|
|
|
|
*/
|
|
|
|
|
typedef BasicRenderer<3> Renderer3D;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|