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# kate: indent-width 2;
os:
- linux
- osx
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- kubuntu-backports
packages:
- g++-4.7
- cmake
- libopenal-dev
notifications:
webhooks:
urls:
- https://webhooks.gitter.im/e/00ec7a9066bb0fec98f3
on_success: change
on_failure: always
on_start: never
cache:
directories:
- $HOME/sdl2
install:
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then export PLATFORM_GL_API=CGL; fi
- printf "[General]\ndrivers=null" > ~/.alsoftrc
# SDL (cached)
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install sdl2; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi
# GLFW (cached)
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install homebrew/versions/glfw3; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/glfw/include" ]; then wget https://github.com/glfw/glfw/releases/download/3.1.2/glfw-3.1.2.zip && unzip glfw-3.1.2.zip && cd glfw-3.1.2 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/glfw -DCMAKE_BUILD_TYPE=Release -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF && cmake --build . --target install && cd ../..; fi
# Corrade
- git clone --depth 1 git://github.com/mosra/corrade.git
- cd corrade
- mkdir build
- cd build
- cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/deps -DCMAKE_INSTALL_RPATH=$HOME/deps/lib -DCMAKE_BUILD_TYPE=Release
- cmake --build .
- cmake --build . --target install
- cd ..
- cd ..
script:
- mkdir build && cd build
- cmake .. -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/sdl2;$HOME/glfw" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_GLFWAPPLICATION=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON -DBUILD_GL_TESTS=ON
- cmake --build .
- ctest --output-on-failure -E GLTest