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@ -31,6 +31,8 @@ cache:
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- $HOME/sdl2 |
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install: |
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew update; fi |
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export CXX=g++-4.7; fi |
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- if [ "$TRAVIS_OS_NAME" == "linux" ]; then export PLATFORM_GL_API=GLX; fi |
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then export PLATFORM_GL_API=CGL; fi |
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@ -40,6 +42,10 @@ install:
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install sdl2; fi |
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- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/sdl2/include" ]; then curl -O http://www.libsdl.org/release/SDL2-2.0.4.tar.gz && tar -xzvf SDL2-2.0.4.tar.gz && cd SDL2-2.0.4 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/sdl2 -DCMAKE_BUILD_TYPE=Release && cmake --build . --target install && cd ../..; fi |
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# GLFW (cached) |
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- if [ "$TRAVIS_OS_NAME" == "osx" ]; then brew install homebrew/versions/glfw3; fi |
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- if [ "$TRAVIS_OS_NAME" == "linux" ] && [ ! -e "$HOME/glfw/include" ]; then wget https://github.com/glfw/glfw/releases/download/3.1.2/glfw-3.1.2.zip && unzip glfw-3.1.2.zip && cd glfw-3.1.2 && mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=$HOME/glfw -DCMAKE_BUILD_TYPE=Release -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_TESTS=OFF -DGLFW_BUILD_DOCS=OFF && cmake --build . --target install && cd ../..; fi |
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# Corrade |
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- git clone --depth 1 git://github.com/mosra/corrade.git |
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- cd corrade |
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@ -53,6 +59,6 @@ install:
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script: |
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- mkdir build && cd build |
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- cmake .. -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/sdl2" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON -DBUILD_GL_TESTS=ON |
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- cmake .. -DCMAKE_PREFIX_PATH="$HOME/deps;$HOME/sdl2;$HOME/glfw" -DCMAKE_BUILD_TYPE=Release -DWITH_AUDIO=ON -DWITH_GLFWAPPLICATION=ON -DWITH_SDL2APPLICATION=ON -DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON -DWITH_${PLATFORM_GL_API}CONTEXT=ON -DWITH_MAGNUMFONT=ON -DWITH_MAGNUMFONTCONVERTER=ON -DWITH_OBJIMPORTER=ON -DWITH_TGAIMAGECONVERTER=ON -DWITH_TGAIMPORTER=ON -DWITH_WAVAUDIOIMPORTER=ON -DWITH_DISTANCEFIELDCONVERTER=ON -DWITH_FONTCONVERTER=ON -DWITH_MAGNUMINFO=ON -DBUILD_TESTS=ON -DBUILD_GL_TESTS=ON |
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- cmake --build . |
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- ctest --output-on-failure -E GLTest |
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