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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#include <sstream>
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#include <Corrade/Containers/Optional.h>
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#include <Corrade/Containers/StridedArrayView.h>
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#include <Corrade/Containers/String.h>
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#include <Corrade/Containers/StringIterable.h>
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#include <Corrade/Containers/StringStl.h> /** @todo remove once AbstractImporter is <string>-free */
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#include <Corrade/PluginManager/Manager.h>
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#include <Corrade/Utility/DebugStl.h>
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#include <Corrade/Utility/Format.h>
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#include <Corrade/Utility/Path.h>
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#include <Corrade/Utility/System.h>
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#ifdef CORRADE_TARGET_APPLE
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#include <Corrade/Containers/Pair.h>
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#include <Corrade/Utility/System.h> /* isSandboxed() */
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#endif
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#include "Magnum/Image.h"
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#include "Magnum/ImageView.h"
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#include "Magnum/PixelFormat.h"
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#include "Magnum/DebugTools/CompareImage.h"
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#include "Magnum/GL/OpenGLTester.h"
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#include "Magnum/GL/Framebuffer.h"
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#include "Magnum/GL/Mesh.h"
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#include "Magnum/GL/Renderbuffer.h"
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#include "Magnum/GL/RenderbufferFormat.h"
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#include "Magnum/GL/Texture.h"
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#include "Magnum/GL/TextureFormat.h"
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#include "Magnum/Math/Color.h"
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#include "Magnum/Math/Matrix3.h"
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#include "Magnum/Math/Matrix4.h"
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#include "Magnum/MeshTools/Compile.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/Square.h"
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#include "Magnum/Shaders/DistanceFieldVectorGL.h"
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#include "Magnum/Trade/AbstractImporter.h"
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#include "Magnum/Trade/ImageData.h"
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#include "Magnum/Trade/MeshData.h"
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#ifndef MAGNUM_TARGET_GLES2
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#include <Corrade/Utility/FormatStl.h>
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#include "Magnum/GL/Extensions.h"
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#include "Magnum/GL/MeshView.h"
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#include "Magnum/MeshTools/Concatenate.h"
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#include "Magnum/MeshTools/GenerateIndices.h"
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#include "Magnum/Primitives/Circle.h"
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#include "Magnum/Primitives/Cone.h"
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#include "Magnum/Primitives/Plane.h"
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#include "Magnum/Primitives/Square.h"
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#include "Magnum/Primitives/UVSphere.h"
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#include "Magnum/Shaders/DistanceFieldVector.h"
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#include "Magnum/Shaders/Generic.h"
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#endif
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#include "configure.h"
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namespace Magnum { namespace Shaders { namespace Test { namespace {
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struct DistanceFieldVectorGLTest: GL::OpenGLTester {
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explicit DistanceFieldVectorGLTest();
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template<UnsignedInt dimensions> void construct();
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template<UnsignedInt dimensions> void constructAsync();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructUniformBuffers();
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template<UnsignedInt dimensions> void constructUniformBuffersAsync();
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#endif
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template<UnsignedInt dimensions> void constructMove();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructMoveUniformBuffers();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void constructUniformBuffersInvalid();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void setUniformUniformBuffersEnabled();
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template<UnsignedInt dimensions> void bindBufferUniformBuffersNotEnabled();
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#endif
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template<UnsignedInt dimensions> void setTextureMatrixNotEnabled();
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void bindTextureTransformBufferNotEnabled();
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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template<UnsignedInt dimensions> void setWrongDrawOffset();
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#endif
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void renderSetup();
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void renderTeardown();
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template<DistanceFieldVectorGL2D::Flag flag = DistanceFieldVectorGL2D::Flag{}> void renderDefaults2D();
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template<DistanceFieldVectorGL3D::Flag flag = DistanceFieldVectorGL3D::Flag{}> void renderDefaults3D();
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template<DistanceFieldVectorGL2D::Flag flag = DistanceFieldVectorGL2D::Flag{}> void render2D();
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template<DistanceFieldVectorGL3D::Flag flag = DistanceFieldVectorGL3D::Flag{}> void render3D();
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#ifndef MAGNUM_TARGET_GLES2
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void renderMulti2D();
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void renderMulti3D();
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#endif
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private:
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"};
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std::string _testDir;
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GL::Renderbuffer _color{NoCreate};
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#ifndef MAGNUM_TARGET_GLES2
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GL::Renderbuffer _objectId{NoCreate};
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#endif
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GL::Framebuffer _framebuffer{NoCreate};
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};
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/*
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Rendering tests done:
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[B] base
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[O] UBOs + draw offset
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[M] multidraw
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Mesa Intel BOM
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ES2 xx
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ES3 BOx
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Mesa AMD B
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Mesa llvmpipe B
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SwiftShader ES2 Bxx
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ES3 B
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ANGLE ES2 xx
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ES3 BOM
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ARM Mali (Huawei P10) ES2 Bxx
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ES3 BOx
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WebGL (on Mesa Intel) 1.0 Bxx
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2.0 BOM
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NVidia
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Intel Windows
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AMD macOS x
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Intel macOS BOx
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iPhone 6 w/ iOS 12.4 ES3 B x
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*/
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using namespace Math::Literals;
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constexpr struct {
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const char* name;
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DistanceFieldVectorGL2D::Flags flags;
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} ConstructData[]{
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{"", {}},
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{"texture transformation", DistanceFieldVectorGL2D::Flag::TextureTransformation}
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};
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#ifndef MAGNUM_TARGET_GLES2
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constexpr struct {
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const char* name;
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DistanceFieldVectorGL2D::Flags flags;
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UnsignedInt materialCount, drawCount;
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} ConstructUniformBuffersData[]{
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{"classic fallback", {}, 1, 1},
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{"", DistanceFieldVectorGL2D::Flag::UniformBuffers, 1, 1},
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{"texture transformation", DistanceFieldVectorGL2D::Flag::UniformBuffers|DistanceFieldVectorGL2D::Flag::TextureTransformation, 1, 1},
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/* SwiftShader has 256 uniform vectors at most, per-draw is 4+1 in 3D case
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and 3+1 in 2D, per-material 4 */
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{"multiple materials, draws", DistanceFieldVectorGL2D::Flag::UniformBuffers, 16, 48},
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{"multidraw with all the things", DistanceFieldVectorGL2D::Flag::MultiDraw|DistanceFieldVectorGL2D::Flag::TextureTransformation, 16, 48}
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};
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constexpr struct {
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const char* name;
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DistanceFieldVectorGL2D::Flags flags;
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UnsignedInt materialCount, drawCount;
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const char* message;
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} ConstructUniformBuffersInvalidData[]{
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{"zero draws", DistanceFieldVectorGL2D::Flag::UniformBuffers, 1, 0,
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"draw count can't be zero"},
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{"zero materials", DistanceFieldVectorGL2D::Flag::UniformBuffers, 0, 1,
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"material count can't be zero"},
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};
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#endif
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const struct {
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const char* name;
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DistanceFieldVectorGL2D::Flags flags;
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Matrix3 textureTransformation;
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Color4 color, outlineColor;
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Float outlineRangeStart, outlineRangeEnd, smoothness;
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const char* file2D;
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const char* file3D;
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bool flip;
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} RenderData[] {
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{"texture transformation", DistanceFieldVectorGL2D::Flag::TextureTransformation,
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}),
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0xffffff_rgbf, 0x00000000_rgbaf, 0.5f, 1.0f, 0.04f,
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"defaults-distancefield.tga", "defaults-distancefield.tga", true},
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{"smooth0.1", {}, {}, 0xffff99_rgbf, 0x9999ff_rgbf, 0.5f, 1.0f, 0.1f,
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"smooth0.1-2D.tga", "smooth0.1-3D.tga", false},
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{"smooth0.2", {}, {}, 0xffff99_rgbf, 0x9999ff_rgbf, 0.5f, 1.0f, 0.2f,
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"smooth0.2-2D.tga", "smooth0.2-3D.tga", false},
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{"outline", {}, {}, 0xffff99_rgbf, 0x9999ff_rgbf, 0.6f, 0.45f, 0.05f,
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"outline2D.tga", "outline3D.tga", false}
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};
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#ifndef MAGNUM_TARGET_GLES2
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constexpr struct {
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const char* name;
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const char* expected2D;
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const char* expected3D;
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DistanceFieldVectorGL2D::Flags flags;
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UnsignedInt materialCount, drawCount;
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UnsignedInt uniformIncrement;
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Float maxThreshold, meanThreshold;
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} RenderMultiData[] {
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{"bind with offset", "multidraw2D-distancefield.tga", "multidraw3D-distancefield.tga",
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{}, 1, 1, 16,
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/* Minor differences on ARM Mali */
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1.67f, 0.012f},
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{"draw offset", "multidraw2D-distancefield.tga", "multidraw3D-distancefield.tga",
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{}, 2, 3, 1,
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/* Minor differences on ARM Mali */
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1.67f, 0.012f},
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{"multidraw", "multidraw2D-distancefield.tga", "multidraw3D-distancefield.tga",
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DistanceFieldVectorGL2D::Flag::MultiDraw, 2, 3, 1,
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/* Minor differences on ARM Mali */
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1.67f, 0.012f},
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};
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#endif
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DistanceFieldVectorGLTest::DistanceFieldVectorGLTest() {
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addInstancedTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::construct<2>,
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&DistanceFieldVectorGLTest::construct<3>},
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Containers::arraySize(ConstructData));
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addTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::constructAsync<2>,
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&DistanceFieldVectorGLTest::constructAsync<3>});
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#ifndef MAGNUM_TARGET_GLES2
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addInstancedTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::constructUniformBuffers<2>,
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&DistanceFieldVectorGLTest::constructUniformBuffers<3>},
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Containers::arraySize(ConstructUniformBuffersData));
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addTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::constructUniformBuffersAsync<2>,
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&DistanceFieldVectorGLTest::constructUniformBuffersAsync<3>});
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#endif
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addTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::constructMove<2>,
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&DistanceFieldVectorGLTest::constructMove<3>,
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#ifndef MAGNUM_TARGET_GLES2
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&DistanceFieldVectorGLTest::constructMoveUniformBuffers<2>,
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&DistanceFieldVectorGLTest::constructMoveUniformBuffers<3>,
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#endif
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});
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#ifndef MAGNUM_TARGET_GLES2
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addInstancedTests<DistanceFieldVectorGLTest>({
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&DistanceFieldVectorGLTest::constructUniformBuffersInvalid<2>,
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&DistanceFieldVectorGLTest::constructUniformBuffersInvalid<3>},
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Containers::arraySize(ConstructUniformBuffersInvalidData));
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#endif
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addTests<DistanceFieldVectorGLTest>({
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#ifndef MAGNUM_TARGET_GLES2
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&DistanceFieldVectorGLTest::setUniformUniformBuffersEnabled<2>,
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&DistanceFieldVectorGLTest::setUniformUniformBuffersEnabled<3>,
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&DistanceFieldVectorGLTest::bindBufferUniformBuffersNotEnabled<2>,
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&DistanceFieldVectorGLTest::bindBufferUniformBuffersNotEnabled<3>,
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#endif
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&DistanceFieldVectorGLTest::setTextureMatrixNotEnabled<2>,
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&DistanceFieldVectorGLTest::setTextureMatrixNotEnabled<3>,
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#ifndef MAGNUM_TARGET_GLES2
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&DistanceFieldVectorGLTest::bindTextureTransformBufferNotEnabled<2>,
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&DistanceFieldVectorGLTest::bindTextureTransformBufferNotEnabled<3>,
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#endif
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#ifndef MAGNUM_TARGET_GLES2
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&DistanceFieldVectorGLTest::setWrongDrawOffset<2>,
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&DistanceFieldVectorGLTest::setWrongDrawOffset<3>
|
|
|
|
|
#endif
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
/* MSVC needs explicit type due to default template args */
|
|
|
|
|
addTests<DistanceFieldVectorGLTest>({
|
|
|
|
|
&DistanceFieldVectorGLTest::renderDefaults2D,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
&DistanceFieldVectorGLTest::renderDefaults2D<DistanceFieldVectorGL2D::Flag::UniformBuffers>,
|
|
|
|
|
#endif
|
|
|
|
|
&DistanceFieldVectorGLTest::renderDefaults3D,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
&DistanceFieldVectorGLTest::renderDefaults3D<DistanceFieldVectorGL3D::Flag::UniformBuffers>,
|
|
|
|
|
#endif
|
|
|
|
|
},
|
|
|
|
|
&DistanceFieldVectorGLTest::renderSetup,
|
|
|
|
|
&DistanceFieldVectorGLTest::renderTeardown);
|
|
|
|
|
|
|
|
|
|
/* MSVC needs explicit type due to default template args */
|
|
|
|
|
addInstancedTests<DistanceFieldVectorGLTest>({
|
|
|
|
|
&DistanceFieldVectorGLTest::render2D,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
&DistanceFieldVectorGLTest::render2D<DistanceFieldVectorGL2D::Flag::UniformBuffers>,
|
|
|
|
|
#endif
|
|
|
|
|
&DistanceFieldVectorGLTest::render3D,
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
&DistanceFieldVectorGLTest::render3D<DistanceFieldVectorGL3D::Flag::UniformBuffers>,
|
|
|
|
|
#endif
|
|
|
|
|
},
|
|
|
|
|
Containers::arraySize(RenderData),
|
|
|
|
|
&DistanceFieldVectorGLTest::renderSetup,
|
|
|
|
|
&DistanceFieldVectorGLTest::renderTeardown);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
addInstancedTests({&DistanceFieldVectorGLTest::renderMulti2D,
|
|
|
|
|
&DistanceFieldVectorGLTest::renderMulti3D},
|
|
|
|
|
Containers::arraySize(RenderMultiData),
|
|
|
|
|
&DistanceFieldVectorGLTest::renderSetup,
|
|
|
|
|
&DistanceFieldVectorGLTest::renderTeardown);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/* Load the plugins directly from the build tree. Otherwise they're either
|
|
|
|
|
static and already loaded or not present in the build tree */
|
|
|
|
|
#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
|
|
|
|
|
#endif
|
|
|
|
|
#ifdef TGAIMPORTER_PLUGIN_FILENAME
|
|
|
|
|
CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifdef CORRADE_TARGET_APPLE
|
|
|
|
|
if(Utility::System::isSandboxed()
|
|
|
|
|
#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST)
|
|
|
|
|
/** @todo Fix this once I persuade CMake to run XCTest tests properly */
|
|
|
|
|
&& std::getenv("SIMULATOR_UDID")
|
|
|
|
|
#endif
|
|
|
|
|
) {
|
|
|
|
|
_testDir = Utility::Path::split(*Utility::Path::executableLocation()).first();
|
|
|
|
|
} else
|
|
|
|
|
#endif
|
|
|
|
|
{
|
|
|
|
|
_testDir = SHADERS_TEST_DIR;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::construct() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
auto&& data = ConstructData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(data.flags)};
|
|
|
|
|
CORRADE_COMPARE(shader.flags(), data.flags);
|
|
|
|
|
CORRADE_VERIFY(shader.id());
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(shader.validate().first);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructAsync() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
typename DistanceFieldVectorGL<dimensions>::CompileState state = DistanceFieldVectorGL<dimensions>::compile(typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL2D::Flag::TextureTransformation));
|
|
|
|
|
CORRADE_COMPARE(state.flags(), DistanceFieldVectorGL2D::Flag::TextureTransformation);
|
|
|
|
|
|
|
|
|
|
while(!state.isLinkFinished())
|
|
|
|
|
Utility::System::sleep(100);
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{std::move(state)};
|
|
|
|
|
CORRADE_COMPARE(shader.flags(), DistanceFieldVectorGL2D::Flag::TextureTransformation);
|
|
|
|
|
CORRADE_VERIFY(shader.isLinkFinished());
|
|
|
|
|
CORRADE_VERIFY(shader.id());
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(shader.validate().first);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructUniformBuffers() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
auto&& data = ConstructUniformBuffersData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if((data.flags & DistanceFieldVectorGL2D::Flag::UniformBuffers) && !GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(data.flags >= DistanceFieldVectorGL2D::Flag::MultiDraw) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported.");
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(data.flags)
|
|
|
|
|
.setMaterialCount(data.materialCount)
|
|
|
|
|
.setDrawCount(data.drawCount)};
|
|
|
|
|
CORRADE_COMPARE(shader.flags(), data.flags);
|
|
|
|
|
CORRADE_COMPARE(shader.materialCount(), data.materialCount);
|
|
|
|
|
CORRADE_COMPARE(shader.drawCount(), data.drawCount);
|
|
|
|
|
CORRADE_VERIFY(shader.id());
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(shader.validate().first);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructUniformBuffersAsync() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
typename DistanceFieldVectorGL<dimensions>::CompileState state = DistanceFieldVectorGL<dimensions>::compile(typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL2D::Flag::UniformBuffers)
|
|
|
|
|
.setMaterialCount(16)
|
|
|
|
|
.setDrawCount(48));
|
|
|
|
|
CORRADE_COMPARE(state.flags(), DistanceFieldVectorGL2D::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(state.materialCount(), 16);
|
|
|
|
|
CORRADE_COMPARE(state.drawCount(), 48);
|
|
|
|
|
|
|
|
|
|
while(!state.isLinkFinished())
|
|
|
|
|
Utility::System::sleep(100);
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{std::move(state)};
|
|
|
|
|
CORRADE_COMPARE(shader.flags(), DistanceFieldVectorGL2D::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(shader.materialCount(), 16);
|
|
|
|
|
CORRADE_COMPARE(shader.drawCount(), 48);
|
|
|
|
|
CORRADE_VERIFY(shader.isLinkFinished());
|
|
|
|
|
CORRADE_VERIFY(shader.id());
|
|
|
|
|
{
|
|
|
|
|
#if defined(CORRADE_TARGET_APPLE) && !defined(MAGNUM_TARGET_GLES)
|
|
|
|
|
CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly.");
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_VERIFY(shader.validate().first);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructMove() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> a{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL<dimensions>::Flag::TextureTransformation)};
|
|
|
|
|
const GLuint id = a.id();
|
|
|
|
|
CORRADE_VERIFY(id);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> b{std::move(a)};
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.flags(), DistanceFieldVectorGL<dimensions>::Flag::TextureTransformation);
|
|
|
|
|
CORRADE_VERIFY(!a.id());
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.flags(), DistanceFieldVectorGL<dimensions>::Flag::TextureTransformation);
|
|
|
|
|
CORRADE_VERIFY(!b.id());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructMoveUniformBuffers() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> a{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers)
|
|
|
|
|
.setMaterialCount(2)
|
|
|
|
|
.setDrawCount(5)};
|
|
|
|
|
const GLuint id = a.id();
|
|
|
|
|
CORRADE_VERIFY(id);
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> b{std::move(a)};
|
|
|
|
|
CORRADE_COMPARE(b.id(), id);
|
|
|
|
|
CORRADE_COMPARE(b.flags(), DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(b.materialCount(), 2);
|
|
|
|
|
CORRADE_COMPARE(b.drawCount(), 5);
|
|
|
|
|
CORRADE_VERIFY(!a.id());
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> c{NoCreate};
|
|
|
|
|
c = std::move(b);
|
|
|
|
|
CORRADE_COMPARE(c.id(), id);
|
|
|
|
|
CORRADE_COMPARE(c.flags(), DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers);
|
|
|
|
|
CORRADE_COMPARE(c.materialCount(), 2);
|
|
|
|
|
CORRADE_COMPARE(c.drawCount(), 5);
|
|
|
|
|
CORRADE_VERIFY(!b.id());
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::constructUniformBuffersInvalid() {
|
|
|
|
|
auto&& data = ConstructUniformBuffersInvalidData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
DistanceFieldVectorGL<dimensions>{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(data.flags)
|
|
|
|
|
.setMaterialCount(data.materialCount)
|
|
|
|
|
.setDrawCount(data.drawCount)};
|
|
|
|
|
CORRADE_COMPARE(out.str(), Utility::formatString(
|
|
|
|
|
"Shaders::DistanceFieldVectorGL: {}\n", data.message));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::setUniformUniformBuffersEnabled() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers)};
|
|
|
|
|
shader.setTransformationProjectionMatrix({})
|
|
|
|
|
.setTextureMatrix({})
|
|
|
|
|
.setColor({})
|
|
|
|
|
.setOutlineColor({})
|
|
|
|
|
.setOutlineRange({}, {})
|
|
|
|
|
.setSmoothness({});
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setTransformationProjectionMatrix(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setTextureMatrix(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setColor(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setOutlineColor(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setOutlineRange(): the shader was created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setSmoothness(): the shader was created with uniform buffers enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::bindBufferUniformBuffersNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
GL::Buffer buffer;
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader;
|
|
|
|
|
shader.bindTransformationProjectionBuffer(buffer)
|
|
|
|
|
.bindTransformationProjectionBuffer(buffer, 0, 16)
|
|
|
|
|
.bindDrawBuffer(buffer)
|
|
|
|
|
.bindDrawBuffer(buffer, 0, 16)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer, 0, 16)
|
|
|
|
|
.bindMaterialBuffer(buffer)
|
|
|
|
|
.bindMaterialBuffer(buffer, 0, 16)
|
|
|
|
|
.setDrawOffset(0);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTransformationProjectionBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindDrawBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTextureTransformationBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindMaterialBuffer(): the shader was not created with uniform buffers enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setDrawOffset(): the shader was not created with uniform buffers enabled\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::setTextureMatrixNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader;
|
|
|
|
|
shader.setTextureMatrix({});
|
|
|
|
|
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setTextureMatrix(): the shader was not created with texture transformation enabled\n");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::bindTextureTransformBufferNotEnabled() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
|
|
|
|
|
GL::Buffer buffer{GL::Buffer::TargetHint::Uniform};
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers)};
|
|
|
|
|
shader.bindTextureTransformationBuffer(buffer)
|
|
|
|
|
.bindTextureTransformationBuffer(buffer, 0, 16);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n"
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::bindTextureTransformationBuffer(): the shader was not created with texture transformation enabled\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
template<UnsignedInt dimensions> void DistanceFieldVectorGLTest::setWrongDrawOffset() {
|
|
|
|
|
setTestCaseTemplateName(Utility::format("{}", dimensions));
|
|
|
|
|
|
|
|
|
|
CORRADE_SKIP_IF_NO_ASSERT();
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
std::ostringstream out;
|
|
|
|
|
Error redirectError{&out};
|
|
|
|
|
DistanceFieldVectorGL<dimensions> shader{typename DistanceFieldVectorGL<dimensions>::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL<dimensions>::Flag::UniformBuffers)
|
|
|
|
|
.setMaterialCount(2)
|
|
|
|
|
.setDrawCount(5)};
|
|
|
|
|
shader.setDrawOffset(5);
|
|
|
|
|
CORRADE_COMPARE(out.str(),
|
|
|
|
|
"Shaders::DistanceFieldVectorGL::setDrawOffset(): draw offset 5 is out of bounds for 5 draws\n");
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
constexpr Vector2i RenderSize{80, 80};
|
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderSetup() {
|
|
|
|
|
/* Pick a color that's directly representable on RGBA4 as well to reduce
|
|
|
|
|
artifacts */
|
|
|
|
|
GL::Renderer::setClearColor(0x111111_rgbf);
|
|
|
|
|
GL::Renderer::enable(GL::Renderer::Feature::FaceCulling);
|
|
|
|
|
|
|
|
|
|
_color = GL::Renderbuffer{};
|
|
|
|
|
_color.setStorage(
|
|
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
GL::RenderbufferFormat::RGBA8,
|
|
|
|
|
#else
|
|
|
|
|
GL::RenderbufferFormat::RGBA4,
|
|
|
|
|
#endif
|
|
|
|
|
RenderSize);
|
|
|
|
|
_framebuffer = GL::Framebuffer{{{}, RenderSize}};
|
|
|
|
|
_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color)
|
|
|
|
|
.clear(GL::FramebufferClear::Color)
|
|
|
|
|
.bind();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderTeardown() {
|
|
|
|
|
_framebuffer = GL::Framebuffer{NoCreate};
|
|
|
|
|
_color = GL::Renderbuffer{NoCreate};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
constexpr GL::TextureFormat TextureFormatR =
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
GL::TextureFormat::R8
|
|
|
|
|
#else
|
|
|
|
|
GL::TextureFormat::Luminance
|
|
|
|
|
#endif
|
|
|
|
|
;
|
|
|
|
|
|
|
|
|
|
template<DistanceFieldVectorGL2D::Flag flag> void DistanceFieldVectorGLTest::renderDefaults2D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == DistanceFieldVectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL2D shader{DistanceFieldVectorGL2D::Configuration{}
|
|
|
|
|
.setFlags(flag)};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == DistanceFieldVectorGL2D::Flag{}) {
|
|
|
|
|
shader.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == DistanceFieldVectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform2D{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
}};
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Should be almost the same as Shaders::Vector output, but due to various
|
|
|
|
|
differences in the SDF output and too sharp default shininess it can't
|
|
|
|
|
be exact */
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join(_testDir, "VectorTestFiles/defaults.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 201.0f, 6.1f}));
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali off-by-one in
|
|
|
|
|
all channels. Apple A8 & llvmpipe off-by-more. */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 0.583f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.480f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join(_testDir, "VectorTestFiles/defaults-distancefield.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<DistanceFieldVectorGL3D::Flag flag> void DistanceFieldVectorGLTest::renderDefaults3D() {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == DistanceFieldVectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL3D shader{DistanceFieldVectorGL3D::Configuration{}
|
|
|
|
|
.setFlags(flag)};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == DistanceFieldVectorGL3D::Flag{}) {
|
|
|
|
|
shader.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == DistanceFieldVectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform3D{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
}};
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
/* Should be almost the same as Shaders::Vector output, but due to various
|
|
|
|
|
differences in the SDF output and too sharp default shininess it can't
|
|
|
|
|
be exact */
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join(_testDir, "VectorTestFiles/defaults.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, 201.0f, 6.1f}));
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences on edges, ARM Mali off-by-one in
|
|
|
|
|
all channels. Apple A8 and llvmpipe off-by-more. */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 0.583f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 17.0f, meanThreshold = 0.480f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join(_testDir, "VectorTestFiles/defaults-distancefield.tga"),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<DistanceFieldVectorGL2D::Flag flag> void DistanceFieldVectorGLTest::render2D() {
|
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == DistanceFieldVectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL2D shader{DistanceFieldVectorGL2D::Configuration{}
|
|
|
|
|
.setFlags(data.flags|flag)};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == DistanceFieldVectorGL2D::Flag{}) {
|
|
|
|
|
if(data.textureTransformation != Matrix3{})
|
|
|
|
|
shader.setTextureMatrix(data.textureTransformation);
|
|
|
|
|
else shader.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f}));
|
|
|
|
|
shader.setColor(data.color)
|
|
|
|
|
.setOutlineColor(data.outlineColor)
|
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd)
|
|
|
|
|
.setSmoothness(data.smoothness)
|
|
|
|
|
.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == DistanceFieldVectorGL2D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
data.textureTransformation == Matrix3{} ?
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f}) : Matrix3{}
|
|
|
|
|
)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(data.color)
|
|
|
|
|
.setOutlineColor(data.outlineColor)
|
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd)
|
|
|
|
|
.setSmoothness(data.smoothness)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer textureTransformationlUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(data.textureTransformation)
|
|
|
|
|
}};
|
|
|
|
|
if(data.flags & DistanceFieldVectorGL2D::Flag::TextureTransformation)
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationlUniform);
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.draw(square);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels =
|
|
|
|
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
|
|
|
|
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences when smoothing, Apple A8 a bit
|
|
|
|
|
more, llvmpipe also */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 0.942f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 2.386f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(pixels,
|
|
|
|
|
Utility::Path::join({_testDir, "VectorTestFiles", data.file2D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<DistanceFieldVectorGL3D::Flag flag> void DistanceFieldVectorGLTest::render3D() {
|
|
|
|
|
auto&& data = RenderData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
if(flag == DistanceFieldVectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
setTestCaseTemplateName("Flag::UniformBuffers");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
GL::Texture2D texture;
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
texture.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge);
|
|
|
|
|
|
|
|
|
|
#ifdef MAGNUM_TARGET_GLES2
|
|
|
|
|
/* Don't want to bother with the fiasco of single-channel formats and
|
|
|
|
|
texture storage extensions on ES2 */
|
|
|
|
|
texture.setImage(0, TextureFormatR, *image);
|
|
|
|
|
#else
|
|
|
|
|
texture.setStorage(1, TextureFormatR, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL3D shader{DistanceFieldVectorGL3D::Configuration{}
|
|
|
|
|
.setFlags(data.flags|flag)};
|
|
|
|
|
shader.bindVectorTexture(texture);
|
|
|
|
|
|
|
|
|
|
if(flag == DistanceFieldVectorGL3D::Flag{}) {
|
|
|
|
|
if(data.textureTransformation != Matrix3{})
|
|
|
|
|
shader.setTextureMatrix(data.textureTransformation);
|
|
|
|
|
else shader.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationZ(15.0_degf));
|
|
|
|
|
shader.setColor(data.color)
|
|
|
|
|
.setOutlineColor(data.outlineColor)
|
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd)
|
|
|
|
|
.setSmoothness(data.smoothness)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
else if(flag == DistanceFieldVectorGL3D::Flag::UniformBuffers) {
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
data.textureTransformation == Matrix3{} ?
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::rotationY(-15.0_degf)*
|
|
|
|
|
Matrix4::rotationZ(15.0_degf) : Matrix4{}
|
|
|
|
|
)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorDrawUniform{}
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(data.color)
|
|
|
|
|
.setOutlineColor(data.outlineColor)
|
|
|
|
|
.setOutlineRange(data.outlineRangeStart, data.outlineRangeEnd)
|
|
|
|
|
.setSmoothness(data.smoothness)
|
|
|
|
|
}};
|
|
|
|
|
GL::Buffer textureTransformationlUniform{GL::Buffer::TargetHint::Uniform, {
|
|
|
|
|
TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(data.textureTransformation)
|
|
|
|
|
}};
|
|
|
|
|
if(data.flags & DistanceFieldVectorGL2D::Flag::TextureTransformation)
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationlUniform);
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
else CORRADE_INTERNAL_ASSERT_UNREACHABLE();
|
|
|
|
|
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
|
|
|
|
|
Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm});
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::StridedArrayView2D<Color3ub> pixels =
|
|
|
|
|
Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>());
|
|
|
|
|
if(data.flip) pixels = pixels.flipped<0>().flipped<1>();
|
|
|
|
|
|
|
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL))
|
|
|
|
|
/* SwiftShader has off-by-one differences when smoothing plus a bunch of
|
|
|
|
|
different pixels on primitive edges, Apple A8 & llvmpipe a bit more. */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 0.642f;
|
|
|
|
|
#else
|
|
|
|
|
/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */
|
|
|
|
|
const Float maxThreshold = 32.0f, meanThreshold = 1.613f;
|
|
|
|
|
#endif
|
|
|
|
|
CORRADE_COMPARE_WITH(pixels,
|
|
|
|
|
Utility::Path::join({_testDir, "VectorTestFiles", data.file3D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES2
|
|
|
|
|
void DistanceFieldVectorGLTest::renderMulti2D() {
|
|
|
|
|
auto&& data = RenderMultiData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(data.flags >= DistanceFieldVectorGL2D::Flag::MultiDraw) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported.");
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader)
|
|
|
|
|
CORRADE_SKIP("UBOs with dynamically indexed arrays are a crashy dumpster fire on SwiftShader, can't test.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
GL::Texture2D vector;
|
|
|
|
|
vector.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, GL::TextureFormat::R8, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
/* Circle is a fan, plane is a strip, make it indexed first */
|
|
|
|
|
Trade::MeshData circleData = MeshTools::generateIndices(Primitives::circle2DSolid(32,
|
|
|
|
|
Primitives::Circle2DFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData squareData = MeshTools::generateIndices(Primitives::squareSolid(
|
|
|
|
|
Primitives::SquareFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData triangleData = MeshTools::generateIndices(Primitives::circle2DSolid(3,
|
|
|
|
|
Primitives::Circle2DFlag::TextureCoordinates));
|
|
|
|
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({circleData, squareData, triangleData}));
|
|
|
|
|
GL::MeshView circle{mesh};
|
|
|
|
|
circle.setCount(circleData.indexCount());
|
|
|
|
|
GL::MeshView square{mesh};
|
|
|
|
|
square.setCount(squareData.indexCount())
|
|
|
|
|
.setIndexRange(circleData.indexCount());
|
|
|
|
|
GL::MeshView triangle{mesh};
|
|
|
|
|
triangle.setCount(triangleData.indexCount())
|
|
|
|
|
.setIndexRange(circleData.indexCount() + squareData.indexCount());
|
|
|
|
|
|
|
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means
|
|
|
|
|
the subsequent sets of uniforms have to be aligned to a multiply of it.
|
|
|
|
|
The data.uniformIncrement is set high enough to ensure that, in the
|
|
|
|
|
non-offset-bind case this value is 1. */
|
|
|
|
|
|
|
|
|
|
Containers::Array<DistanceFieldVectorMaterialUniform> materialData{data.uniformIncrement + 1};
|
|
|
|
|
materialData[0*data.uniformIncrement] = DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf);
|
|
|
|
|
materialData[1*data.uniformIncrement] = DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(0x990000_rgbf)
|
|
|
|
|
.setOutlineColor(0xff0000_rgbf)
|
|
|
|
|
.setOutlineRange(0.6f, 0.4f);
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, materialData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TransformationProjectionUniform2D> transformationProjectionData{2*data.uniformIncrement + 1};
|
|
|
|
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({-1.25f, -1.25f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({ 1.25f, -1.25f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform2D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix3::projection({2.1f, 2.1f})*
|
|
|
|
|
Matrix3::scaling(Vector2{0.4f})*
|
|
|
|
|
Matrix3::translation({ 0.00f, 1.25f})
|
|
|
|
|
);
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
|
|
|
|
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation({0.5f, 0.5f})*
|
|
|
|
|
Matrix3::rotation(180.0_degf)*
|
|
|
|
|
Matrix3::translation({-0.5f, -0.5f})
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation(Vector2::xAxis(1.0f))*
|
|
|
|
|
Matrix3::scaling(Vector2::xScale(-1.0f))
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(Matrix3{});
|
|
|
|
|
GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<DistanceFieldVectorDrawUniform> drawData{2*data.uniformIncrement + 1};
|
|
|
|
|
/* Material offsets are zero if we have single draw, as those are done with
|
|
|
|
|
UBO offset bindings instead. */
|
|
|
|
|
drawData[0*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
|
|
|
|
|
.setMaterialId(data.drawCount == 1 ? 0 : 0);
|
|
|
|
|
drawData[1*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
|
|
|
|
|
.setMaterialId(data.drawCount == 1 ? 0 : 1);
|
|
|
|
|
drawData[2*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
|
|
|
|
|
.setMaterialId(data.drawCount == 1 ? 0 : 0);
|
|
|
|
|
GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
|
|
|
|
|
|
|
|
|
|
DistanceFieldVectorGL2D shader{DistanceFieldVectorGL2D::Configuration{}
|
|
|
|
|
.setFlags(DistanceFieldVectorGL2D::Flag::UniformBuffers|DistanceFieldVectorGL2D::Flag::TextureTransformation|data.flags)
|
|
|
|
|
.setMaterialCount(data.materialCount)
|
|
|
|
|
.setDrawCount(data.drawCount)};
|
|
|
|
|
shader.bindVectorTexture(vector);
|
|
|
|
|
|
|
|
|
|
/* Just one draw, rebinding UBOs each time */
|
|
|
|
|
if(data.drawCount == 1) {
|
|
|
|
|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(circle);
|
|
|
|
|
|
|
|
|
|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(square);
|
|
|
|
|
|
|
|
|
|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TransformationProjectionUniform2D),
|
|
|
|
|
sizeof(TransformationProjectionUniform2D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(triangle);
|
|
|
|
|
|
|
|
|
|
/* Otherwise using the draw offset / multidraw */
|
|
|
|
|
} else {
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
|
|
|
|
|
if(data.flags >= DistanceFieldVectorGL2D::Flag::MultiDraw)
|
|
|
|
|
shader.draw({circle, square, triangle});
|
|
|
|
|
else {
|
|
|
|
|
shader.setDrawOffset(0)
|
|
|
|
|
.draw(circle);
|
|
|
|
|
shader.setDrawOffset(1)
|
|
|
|
|
.draw(square);
|
|
|
|
|
shader.setDrawOffset(2)
|
|
|
|
|
.draw(triangle);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
- Circle lower left, green, upside down
|
|
|
|
|
- Square lower right, dark red with red outline, mirrored
|
|
|
|
|
- Triangle up center, green
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join({_testDir, "VectorTestFiles", data.expected2D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void DistanceFieldVectorGLTest::renderMulti3D() {
|
|
|
|
|
auto&& data = RenderMultiData[testCaseInstanceId()];
|
|
|
|
|
setTestCaseDescription(data.name);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::uniform_buffer_object>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::uniform_buffer_object::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(data.flags >= DistanceFieldVectorGL2D::Flag::MultiDraw) {
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ARB::shader_draw_parameters>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ARB::shader_draw_parameters::string() << "is not supported.");
|
|
|
|
|
#elif !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::ANGLE::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::ANGLE::multi_draw::string() << "is not supported.");
|
|
|
|
|
#else
|
|
|
|
|
if(!GL::Context::current().isExtensionSupported<GL::Extensions::WEBGL::multi_draw>())
|
|
|
|
|
CORRADE_SKIP(GL::Extensions::WEBGL::multi_draw::string() << "is not supported.");
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
|
|
|
|
|
if(GL::Context::current().detectedDriver() & GL::Context::DetectedDriver::SwiftShader)
|
|
|
|
|
CORRADE_SKIP("UBOs with dynamically indexed arrays are a crashy dumpster fire on SwiftShader, can't test.");
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) ||
|
|
|
|
|
!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded))
|
|
|
|
|
CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found.");
|
|
|
|
|
|
|
|
|
|
Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter");
|
|
|
|
|
CORRADE_VERIFY(importer);
|
|
|
|
|
|
|
|
|
|
Containers::Optional<Trade::ImageData2D> image;
|
|
|
|
|
CORRADE_VERIFY(importer->openFile(Utility::Path::join(_testDir, "TestFiles/vector-distancefield.tga")) && (image = importer->image2D(0)));
|
|
|
|
|
GL::Texture2D vector;
|
|
|
|
|
vector.setMinificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setMagnificationFilter(GL::SamplerFilter::Linear)
|
|
|
|
|
.setWrapping(GL::SamplerWrapping::ClampToEdge)
|
|
|
|
|
.setStorage(1, GL::TextureFormat::R8, image->size())
|
|
|
|
|
.setSubImage(0, {}, *image);
|
|
|
|
|
|
|
|
|
|
Trade::MeshData sphereData = Primitives::uvSphereSolid(16, 32,
|
|
|
|
|
Primitives::UVSphereFlag::TextureCoordinates);
|
|
|
|
|
/* Plane is a strip, make it indexed first */
|
|
|
|
|
Trade::MeshData planeData = MeshTools::generateIndices(Primitives::planeSolid(
|
|
|
|
|
Primitives::PlaneFlag::TextureCoordinates));
|
|
|
|
|
Trade::MeshData coneData = Primitives::coneSolid(1, 32, 1.0f,
|
|
|
|
|
Primitives::ConeFlag::TextureCoordinates);
|
|
|
|
|
GL::Mesh mesh = MeshTools::compile(MeshTools::concatenate({sphereData, planeData, coneData}));
|
|
|
|
|
GL::MeshView sphere{mesh};
|
|
|
|
|
sphere.setCount(sphereData.indexCount());
|
|
|
|
|
GL::MeshView plane{mesh};
|
|
|
|
|
plane.setCount(planeData.indexCount())
|
|
|
|
|
.setIndexRange(sphereData.indexCount());
|
|
|
|
|
GL::MeshView cone{mesh};
|
|
|
|
|
cone.setCount(coneData.indexCount())
|
|
|
|
|
.setIndexRange(sphereData.indexCount() + planeData.indexCount());
|
|
|
|
|
|
|
|
|
|
/* Some drivers have uniform offset alignment as high as 256, which means
|
|
|
|
|
the subsequent sets of uniforms have to be aligned to a multiply of it.
|
|
|
|
|
The data.uniformIncrement is set high enough to ensure that, in the
|
|
|
|
|
non-offset-bind case this value is 1. */
|
|
|
|
|
|
|
|
|
|
Containers::Array<DistanceFieldVectorMaterialUniform> materialData{data.uniformIncrement + 1};
|
|
|
|
|
materialData[0*data.uniformIncrement] = DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(0x00ff00_rgbf);
|
|
|
|
|
materialData[1*data.uniformIncrement] = DistanceFieldVectorMaterialUniform{}
|
|
|
|
|
.setColor(0x990000_rgbf)
|
|
|
|
|
.setOutlineColor(0xff0000_rgbf)
|
|
|
|
|
.setOutlineRange(0.6f, 0.4f);
|
|
|
|
|
GL::Buffer materialUniform{GL::Buffer::TargetHint::Uniform, materialData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TransformationProjectionUniform3D> transformationProjectionData{2*data.uniformIncrement + 1};
|
|
|
|
|
transformationProjectionData[0*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({-1.25f, -1.25f, 0.0f})*
|
|
|
|
|
Matrix4::rotationY(180.0_degf) /* so the texture is visible */
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[1*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({ 1.25f, -1.25f, 0.0f})
|
|
|
|
|
);
|
|
|
|
|
transformationProjectionData[2*data.uniformIncrement] = TransformationProjectionUniform3D{}
|
|
|
|
|
.setTransformationProjectionMatrix(
|
|
|
|
|
Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)*
|
|
|
|
|
Matrix4::translation(Vector3::zAxis(-2.15f))*
|
|
|
|
|
Matrix4::scaling(Vector3{0.4f})*
|
|
|
|
|
Matrix4::translation({ 0.0f, 1.0f, 1.0f})*
|
|
|
|
|
Matrix4::rotationY(180.0_degf) /* so the texture is visible */
|
|
|
|
|
);
|
|
|
|
|
GL::Buffer transformationProjectionUniform{GL::Buffer::TargetHint::Uniform, transformationProjectionData};
|
|
|
|
|
|
|
|
|
|
Containers::Array<TextureTransformationUniform> textureTransformationData{2*data.uniformIncrement + 1};
|
|
|
|
|
textureTransformationData[0*data.uniformIncrement] = TextureTransformationUniform{}
|
|
|
|
|
.setTextureMatrix(
|
|
|
|
|
Matrix3::translation({0.5f, 0.5f})*
|
|
|
|
|
Matrix3::rotation(180.0_degf)*
|
|
|
|
|
Matrix3::translation({-0.5f, -0.5f})
|
|
|
|
|
);
|
|
|
|
|
textureTransformationData[1*data.uniformIncrement] = TextureTransformationUniform{}
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.setTextureMatrix(
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Matrix3::translation(Vector2::xAxis(1.0f))*
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Matrix3::scaling(Vector2::xScale(-1.0f))
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);
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textureTransformationData[2*data.uniformIncrement] = TextureTransformationUniform{}
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.setTextureMatrix(Matrix3{});
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GL::Buffer textureTransformationUniform{GL::Buffer::TargetHint::Uniform, textureTransformationData};
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Containers::Array<DistanceFieldVectorDrawUniform> drawData{2*data.uniformIncrement + 1};
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/* Material offsets are zero if we have single draw, as those are done with
|
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|
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|
UBO offset bindings instead. */
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drawData[0*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
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|
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.setMaterialId(data.drawCount == 1 ? 0 : 0);
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|
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drawData[1*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
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|
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.setMaterialId(data.drawCount == 1 ? 0 : 1);
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drawData[2*data.uniformIncrement] = DistanceFieldVectorDrawUniform{}
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|
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.setMaterialId(data.drawCount == 1 ? 0 : 0);
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|
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GL::Buffer drawUniform{GL::Buffer::TargetHint::Uniform, drawData};
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DistanceFieldVectorGL3D shader{DistanceFieldVectorGL3D::Configuration{}
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.setFlags(DistanceFieldVectorGL3D::Flag::UniformBuffers|DistanceFieldVectorGL3D::Flag::TextureTransformation|data.flags)
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|
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|
.setMaterialCount(data.materialCount)
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|
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|
.setDrawCount(data.drawCount)};
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|
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|
shader.bindVectorTexture(vector);
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|
|
|
|
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|
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|
/* Just one draw, rebinding UBOs each time */
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|
|
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|
if(data.drawCount == 1) {
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|
|
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|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
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|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
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|
|
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|
0*data.uniformIncrement*sizeof(TransformationProjectionUniform3D),
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|
|
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|
sizeof(TransformationProjectionUniform3D));
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|
|
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|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
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|
|
|
shader.draw(sphere);
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|
|
|
|
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|
|
|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TransformationUniform3D),
|
|
|
|
|
sizeof(TransformationUniform3D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
1*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(plane);
|
|
|
|
|
|
|
|
|
|
shader.bindMaterialBuffer(materialUniform,
|
|
|
|
|
0*data.uniformIncrement*sizeof(DistanceFieldVectorMaterialUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorMaterialUniform));
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TransformationUniform3D),
|
|
|
|
|
sizeof(TransformationUniform3D));
|
|
|
|
|
shader.bindDrawBuffer(drawUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(DistanceFieldVectorDrawUniform),
|
|
|
|
|
sizeof(DistanceFieldVectorDrawUniform));
|
|
|
|
|
shader.bindTextureTransformationBuffer(textureTransformationUniform,
|
|
|
|
|
2*data.uniformIncrement*sizeof(TextureTransformationUniform),
|
|
|
|
|
sizeof(TextureTransformationUniform));
|
|
|
|
|
shader.draw(cone);
|
|
|
|
|
|
|
|
|
|
/* Otherwise using the draw offset / multidraw */
|
|
|
|
|
} else {
|
|
|
|
|
shader.bindTransformationProjectionBuffer(transformationProjectionUniform)
|
|
|
|
|
.bindDrawBuffer(drawUniform)
|
|
|
|
|
.bindMaterialBuffer(materialUniform)
|
|
|
|
|
.bindTextureTransformationBuffer(textureTransformationUniform);
|
|
|
|
|
|
|
|
|
|
if(data.flags >= DistanceFieldVectorGL3D::Flag::MultiDraw)
|
|
|
|
|
shader.draw({sphere, plane, cone});
|
|
|
|
|
else {
|
|
|
|
|
shader.setDrawOffset(0)
|
|
|
|
|
.draw(sphere);
|
|
|
|
|
shader.setDrawOffset(1)
|
|
|
|
|
.draw(plane);
|
|
|
|
|
shader.setDrawOffset(2)
|
|
|
|
|
.draw(cone);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
- Sphere lower left, green, upside down
|
|
|
|
|
- Plane lower right, dark red with red outline, mirrored
|
|
|
|
|
- Cone up center, green
|
|
|
|
|
*/
|
|
|
|
|
MAGNUM_VERIFY_NO_GL_ERROR();
|
|
|
|
|
CORRADE_COMPARE_WITH(
|
|
|
|
|
/* Dropping the alpha channel, as it's always 1.0 */
|
|
|
|
|
Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()),
|
|
|
|
|
Utility::Path::join({_testDir, "VectorTestFiles", data.expected3D}),
|
|
|
|
|
(DebugTools::CompareImageToFile{_manager, data.maxThreshold, data.meanThreshold}));
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}}}
|
|
|
|
|
|
|
|
|
|
CORRADE_TEST_MAIN(Magnum::Shaders::Test::DistanceFieldVectorGLTest)
|