Browse Source

Doc++, updated changelog.

pull/588/head
Vladimír Vondruš 4 years ago
parent
commit
cd2a674ef2
  1. 5
      doc/changelog.dox
  2. 5
      doc/credits.dox
  3. 3
      src/Magnum/GL/AbstractShaderProgram.cpp
  4. 160
      src/Magnum/GL/AbstractShaderProgram.h
  5. 2
      src/Magnum/GL/Implementation/ShaderProgramState.cpp
  6. 2
      src/Magnum/GL/Implementation/ShaderProgramState.h
  7. 1
      src/Magnum/GL/Implementation/ShaderState.cpp
  8. 1
      src/Magnum/GL/Implementation/ShaderState.h
  9. 2
      src/Magnum/GL/Shader.cpp
  10. 2
      src/Magnum/GL/Shader.h
  11. 2
      src/Magnum/Shaders/DistanceFieldVectorGL.cpp
  12. 2
      src/Magnum/Shaders/DistanceFieldVectorGL.h
  13. 2
      src/Magnum/Shaders/FlatGL.cpp
  14. 2
      src/Magnum/Shaders/FlatGL.h
  15. 2
      src/Magnum/Shaders/MeshVisualizerGL.cpp
  16. 2
      src/Magnum/Shaders/MeshVisualizerGL.h
  17. 2
      src/Magnum/Shaders/PhongGL.cpp
  18. 2
      src/Magnum/Shaders/PhongGL.h
  19. 2
      src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp
  20. 2
      src/Magnum/Shaders/Test/FlatGLTest.cpp
  21. 2
      src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp
  22. 2
      src/Magnum/Shaders/Test/PhongGLTest.cpp
  23. 2
      src/Magnum/Shaders/Test/VectorGLTest.cpp
  24. 2
      src/Magnum/Shaders/VectorGL.cpp
  25. 2
      src/Magnum/Shaders/VectorGL.h
  26. 2
      src/Magnum/Shaders/VertexColorGL.cpp
  27. 2
      src/Magnum/Shaders/VertexColorGL.h

5
doc/changelog.dox

@ -374,6 +374,11 @@ See also:
prior to every draw, however with the new multidraw workflows that's no
longer the case and the inability to chain draw calls proved to be
annoying.
- Single-value @ref GL::AbstractShaderProgram::setUniform() calls now go
directly instead of through the pointer variant of @fn_gl{Uniform} APIs,
leading to less garbage generated on WebGL and circumventing certain driver
bugs (see [mosra/magnum#591](https://github.com/mosra/magnum/issues/591)
and [mosra/magnum#592](https://github.com/mosra/magnum/pull/592))
- Added an @ref GL::AbstractShaderProgram::setTransformFeedbackOutputs()
overload taking a @relativeref{Corrade,Containers::ArrayView} instead of
a @ref std::initializer_list

5
doc/credits.dox

@ -146,8 +146,9 @@ Are the below lists missing your name or something's wrong?
improvements to Debian package building experience
- **Hilario Pérez Corona** ([\@hpcorona](https://github.com/hpcorona)) ---
improvements to @cb{.cmake} android_create_apk() @ce
- **Hugo Amnov** ([\@hugoam](https://github.com/hugoam)) --- buildsystem
improvements and STL usage cleanup
- **Hugo Amnov** ([\@hugoam](https://github.com/hugoam)) --- Additions and
performance optimization in the @ref GL library, buildsystem improvements
and STL usage cleanup
- **Ivan P.** ([\@uzername](https://github.com/uzername)) --- documentation
improvements
- **Ivan Sanz Carasa** ([\@isc30](https://github.com/isc30)) --- buildsystem

3
src/Magnum/GL/AbstractShaderProgram.cpp

@ -3,7 +3,8 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright @ 2022 Hugo Amiard <hugo.amiard@wonderlandengine.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

160
src/Magnum/GL/AbstractShaderProgram.h

@ -5,7 +5,8 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright @ 2022 Hugo Amiard <hugo.amiard@wonderlandengine.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
@ -1635,19 +1636,18 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
}
#endif
template<std::size_t cols, std::size_t rows, class T> void setUniform(Int location, const Math::RectangularMatrix<cols, rows, T>& value) {
setUniform(location, {&value, 1});
}
/**
* @brief Set uniform value
* @brief Set a float uniform value
* @param location Uniform location
* @param value Value
*
* Convenience alternative for setting one value, see
* @ref setUniform(Int, Containers::ArrayView<const Float>) for more
* information.
* @see @ref uniformLocation()
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Containers::ArrayView<const Float>),
* @ref uniformLocation(), @fn_gl{UseProgram},
* @fn_gl_keyword{Uniform} or @fn_gl_keyword{ProgramUniform}
*/
void setUniform(Int location, Float value);
void setUniform(Int location, const Math::Vector<2, Float>& value); /**< @overload */
@ -1655,16 +1655,36 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
void setUniform(Int location, const Math::Vector<4, Float>& value); /**< @overload */
/**
* @copydoc setUniform(Int, Float)
* @brief Set an integer uniform value
* @param location Uniform location
* @param value Value
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Containers::ArrayView<const Int>),
* @ref uniformLocation(), @fn_gl{UseProgram},
* @fn_gl_keyword{Uniform} or @fn_gl_keyword{ProgramUniform}
*/
void setUniform(Int location, Int value);
void setUniform(Int location, Int value); /**< @overload */
void setUniform(Int location, const Math::Vector<2, Int>& value); /**< @overload */
void setUniform(Int location, const Math::Vector<3, Int>& value); /**< @overload */
void setUniform(Int location, const Math::Vector<4, Int>& value); /**< @overload */
#ifndef MAGNUM_TARGET_GLES2
/**
* @copydoc setUniform(Int, Float)
* @brief Set an unsigned integer uniform value
* @param location Uniform location
* @param value Value
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Containers::ArrayView<const UnsignedInt>),
* @ref uniformLocation(), @fn_gl{UseProgram},
* @fn_gl_keyword{Uniform} or @fn_gl_keyword{ProgramUniform}
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
* @requires_gles30 Only signed integers are available in OpenGL ES 2.0.
* @requires_webgl20 Only signed integers are available in WebGL 1.0.
@ -1677,7 +1697,17 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
#ifndef MAGNUM_TARGET_GLES
/**
* @copydoc setUniform(Int, Float)
* @brief Set a double uniform value
* @param location Uniform location
* @param value Value
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Containers::ArrayView<const Double>),
* @ref uniformLocation(), @fn_gl{UseProgram},
* @fn_gl_keyword{Uniform} or @fn_gl_keyword{ProgramUniform}
* @requires_gl40 Extension @gl_extension{ARB,gpu_shader_fp64}
* @requires_gl Only floats are available in OpenGL ES or WebGL.
*/
@ -1688,7 +1718,7 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
#endif
/**
* @brief Set uniform values
* @brief Set float uniform values
* @param location Uniform location
* @param values Values
*
@ -1696,7 +1726,7 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, const T&), @ref uniformLocation(),
* @see @ref setUniform(Int, Float), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
*/
@ -1705,7 +1735,19 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
void setUniform(Int location, Containers::ArrayView<const Math::Vector<3, Float>> values); /**< @overload */
void setUniform(Int location, Containers::ArrayView<const Math::Vector<4, Float>> values); /**< @overload */
/** @copydoc setUniform(Int, Containers::ArrayView<const Float>) */
/**
* @brief Set integer uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Int), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
*/
void setUniform(Int location, Containers::ArrayView<const Int> values);
void setUniform(Int location, Containers::ArrayView<const Math::Vector<2, Int>> values); /**< @overload */
void setUniform(Int location, Containers::ArrayView<const Math::Vector<3, Int>> values); /**< @overload */
@ -1713,7 +1755,17 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
#ifndef MAGNUM_TARGET_GLES2
/**
* @copydoc setUniform(Int, Containers::ArrayView<const Float>)
* @brief Set unsigned integer uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, UnsignedInt), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
* @requires_gl30 Extension @gl_extension{EXT,gpu_shader4}
* @requires_gles30 Only signed integers are available in OpenGL ES 2.0.
* @requires_webgl20 Only signed integers are available in WebGL 1.0.
@ -1726,7 +1778,17 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
#ifndef MAGNUM_TARGET_GLES
/**
* @copydoc setUniform(Int, Containers::ArrayView<const Float>)
* @brief Set double uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Double), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
* @requires_gl40 Extension @gl_extension{ARB,gpu_shader_fp64}
* @requires_gl Only floats are available in OpenGL ES or WebGL.
*/
@ -1736,14 +1798,58 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
void setUniform(Int location, Containers::ArrayView<const Math::Vector<4, Double>> values); /**< @overload */
#endif
/** @copydoc setUniform(Int, Containers::ArrayView<const Float>) */
/**
* @brief Set a float matrix uniform value
* @param location Uniform location
* @param value Value
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Float), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
* @requires_gles30 Only square matrices are available in OpenGL ES 2.0.
* @requires_webgl20 Only square matrices are available in WebGL 1.0.
* @requires_gl40 Extension @gl_extension{ARB,gpu_shader_fp64} for
* doubles.
* @requires_gl Only floats are available in OpenGL ES or WebGL.
*/
template<std::size_t cols, std::size_t rows, class T> void setUniform(Int location, const Math::RectangularMatrix<cols, rows, T>& value) {
setUniform(location, {&value, 1});
}
/**
* @brief Set float matrix uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Float), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
*/
void setUniform(Int location, Containers::ArrayView<const Math::RectangularMatrix<2, 2, Float>> values);
void setUniform(Int location, Containers::ArrayView<const Math::RectangularMatrix<3, 3, Float>> values); /**< @overload */
void setUniform(Int location, Containers::ArrayView<const Math::RectangularMatrix<4, 4, Float>> values); /**< @overload */
#ifndef MAGNUM_TARGET_GLES2
/**
* @copydoc setUniform(Int, Containers::ArrayView<const Float>)
* @brief Set rectangular float matrix uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Float), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
* @requires_gles30 Only square matrices are available in OpenGL ES 2.0.
* @requires_webgl20 Only square matrices are available in WebGL 1.0.
*/
@ -1757,7 +1863,17 @@ class MAGNUM_GL_EXPORT AbstractShaderProgram: public AbstractObject {
#ifndef MAGNUM_TARGET_GLES
/**
* @copydoc setUniform(Int, Containers::ArrayView<const Float>)
* @brief Set double matrix uniform values
* @param location Uniform location
* @param values Values
*
* If neither @gl_extension{ARB,separate_shader_objects} (part of
* OpenGL 4.1) nor @gl_extension{EXT,separate_shader_objects} OpenGL ES
* extension nor OpenGL ES 3.1 is available, the shader is marked for
* use before the operation.
* @see @ref setUniform(Int, Float), @ref uniformLocation(),
* @fn_gl{UseProgram}, @fn_gl_keyword{Uniform} or
* @fn_gl_keyword{ProgramUniform}
* @requires_gl40 Extension @gl_extension{ARB,gpu_shader_fp64}
* @requires_gl Only floats are available in OpenGL ES or WebGL.
*/

2
src/Magnum/GL/Implementation/ShaderProgramState.cpp

@ -3,6 +3,8 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright @ 2022 Hugo Amiard <hugo.amiard@wonderlandengine.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/GL/Implementation/ShaderProgramState.h

@ -5,6 +5,8 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright @ 2022 Hugo Amiard <hugo.amiard@wonderlandengine.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

1
src/Magnum/GL/Implementation/ShaderState.cpp

@ -3,6 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

1
src/Magnum/GL/Implementation/ShaderState.h

@ -5,6 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/GL/Shader.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/GL/Shader.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/DistanceFieldVectorGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/DistanceFieldVectorGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/FlatGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/FlatGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/MeshVisualizerGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/MeshVisualizerGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/PhongGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/PhongGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/Test/DistanceFieldVectorGLTest.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/Test/FlatGLTest.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/Test/MeshVisualizerGLTest.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/Test/PhongGLTest.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/Test/VectorGLTest.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/VectorGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/VectorGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/VertexColorGL.cpp

@ -3,7 +3,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

2
src/Magnum/Shaders/VertexColorGL.h

@ -5,7 +5,7 @@
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
Copyright © Vladislav Oleshko <vladislav.oleshko@gmail.com>
Copyright © 2022 Vladislav Oleshko <vladislav.oleshko@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

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