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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#include "TextRenderer.h"
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#include <hb.h>
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#include <hb-icu.h>
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#include "Math/Point2D.h"
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#include "Math/Point3D.h"
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#include "Mesh.h"
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#include "Swizzle.h"
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#include "Shaders/AbstractTextShader.h"
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#include "Text/Font.h"
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namespace Magnum { namespace Text {
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namespace {
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class TextLayouter {
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public:
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TextLayouter(Font& font, const GLfloat size, const std::string& text);
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~TextLayouter();
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inline std::uint32_t glyphCount() { return _glyphCount; }
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std::tuple<Rectangle, Rectangle, Vector2> renderGlyph(const Vector2& cursorPosition, const std::uint32_t i);
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private:
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const Font& font;
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const GLfloat size;
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hb_buffer_t* buffer;
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hb_glyph_info_t* glyphInfo;
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hb_glyph_position_t* glyphPositions;
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std::uint32_t _glyphCount;
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};
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TextLayouter::TextLayouter(Font& font, const GLfloat size, const std::string& text): font(font), size(size) {
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/* Prepare HarfBuzz buffer */
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buffer = hb_buffer_create();
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hb_buffer_set_unicode_funcs(buffer, hb_icu_get_unicode_funcs());
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hb_buffer_set_direction(buffer, HB_DIRECTION_LTR);
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hb_buffer_set_script(buffer, HB_SCRIPT_LATIN);
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hb_buffer_set_language(buffer, hb_language_from_string("en", 2));
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/* Layout the text */
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hb_buffer_add_utf8(buffer, text.c_str(), -1, 0, -1);
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hb_shape(font.font(), buffer, nullptr, 0);
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glyphInfo = hb_buffer_get_glyph_infos(buffer, &_glyphCount);
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glyphPositions = hb_buffer_get_glyph_positions(buffer, &_glyphCount);
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}
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TextLayouter::~TextLayouter() {
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/* Destroy HarfBuzz buffer */
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hb_buffer_destroy(buffer);
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}
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std::tuple<Rectangle, Rectangle, Vector2> TextLayouter::renderGlyph(const Vector2& cursorPosition, const std::uint32_t i) {
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/* Position of the texture in the resulting glyph, texture coordinates */
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Rectangle texturePosition, textureCoordinates;
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std::tie(texturePosition, textureCoordinates) = font[glyphInfo[i].codepoint];
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/* Glyph offset and advance to next glyph in normalized coordinates */
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Vector2 offset = Vector2(glyphPositions[i].x_offset,
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glyphPositions[i].y_offset)/(64*font.size());
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Vector2 advance = Vector2(glyphPositions[i].x_advance,
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glyphPositions[i].y_advance)/(64*font.size());
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/* Absolute quad position, composed from cursor position, glyph offset
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and texture position, denormalized to requested text size */
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Rectangle quadPosition = Rectangle::fromSize(
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(cursorPosition + offset + Vector2(texturePosition.left(), texturePosition.bottom()))*size,
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texturePosition.size()*size);
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return std::make_tuple(quadPosition, textureCoordinates, advance);
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}
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template<class T> void createIndices(void* output, const std::uint32_t glyphCount) {
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T* const out = reinterpret_cast<T*>(output);
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for(std::uint32_t i = 0; i != glyphCount; ++i) {
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/* 0---2 2
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| / /|
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| / / |
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|/ / |
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1 1---3 */
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const T vertex = i*4;
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const T pos = i*6;
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out[pos] = vertex;
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out[pos+1] = vertex+1;
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out[pos+2] = vertex+2;
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out[pos+3] = vertex+1;
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out[pos+4] = vertex+3;
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out[pos+5] = vertex+2;
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}
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}
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template<std::uint8_t dimensions> typename DimensionTraits<dimensions>::PointType point(const Vector2& vec);
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template<> inline Point2D point<2>(const Vector2& vec) {
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return swizzle<'x', 'y', '1'>(vec);
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}
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template<> inline Point3D point<3>(const Vector2& vec) {
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return swizzle<'x', 'y', '0', '1'>(vec);
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}
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template<std::uint8_t dimensions> struct Vertex {
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typename DimensionTraits<dimensions>::PointType position;
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Vector2 texcoords;
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};
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}
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template<std::uint8_t dimensions> std::tuple<std::vector<typename DimensionTraits<dimensions>::PointType>, std::vector<Vector2>, std::vector<std::uint32_t>, Rectangle> TextRenderer<dimensions>::render(Font& font, GLfloat size, const std::string& text) {
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TextLayouter layouter(font, size, text);
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const std::uint32_t vertexCount = layouter.glyphCount()*4;
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/* Output data */
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std::vector<typename DimensionTraits<dimensions>::PointType> positions;
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std::vector<Vector2> texcoords;
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positions.reserve(vertexCount);
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texcoords.reserve(vertexCount);
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/* Render all glyphs */
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Vector2 cursorPosition;
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for(std::uint32_t i = 0; i != layouter.glyphCount(); ++i) {
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/* Position of the texture in the resulting glyph, texture coordinates */
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Rectangle quadPosition, textureCoordinates;
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Vector2 advance;
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std::tie(quadPosition, textureCoordinates, advance) = layouter.renderGlyph(cursorPosition, i);
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positions.insert(positions.end(), {
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point<dimensions>(quadPosition.topLeft()),
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point<dimensions>(quadPosition.bottomLeft()),
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point<dimensions>(quadPosition.topRight()),
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point<dimensions>(quadPosition.bottomRight()),
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});
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texcoords.insert(texcoords.end(), {
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textureCoordinates.topLeft(),
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textureCoordinates.bottomLeft(),
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textureCoordinates.topRight(),
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textureCoordinates.bottomRight()
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});
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/* Advance cursor position to next character */
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cursorPosition += advance;
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}
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/* Create indices */
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std::vector<std::uint32_t> indices(layouter.glyphCount()*6);
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createIndices<std::uint32_t>(indices.data(), layouter.glyphCount());
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/* Rendered rectangle */
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Rectangle rectangle;
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if(layouter.glyphCount()) rectangle = {positions[1].xy(), positions[positions.size()-2].xy()};
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return std::make_tuple(std::move(positions), std::move(texcoords), std::move(indices), rectangle);
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}
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template<std::uint8_t dimensions> std::tuple<Mesh, Rectangle> TextRenderer<dimensions>::render(Font& font, GLfloat size, const std::string& text, Buffer* vertexBuffer, Buffer* indexBuffer, Buffer::Usage usage) {
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TextLayouter layouter(font, size, text);
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const std::uint32_t vertexCount = layouter.glyphCount()*4;
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const std::uint32_t indexCount = layouter.glyphCount()*6;
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/* Vertex buffer */
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std::vector<Vertex<dimensions>> vertices;
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vertices.reserve(vertexCount);
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/* Render all glyphs */
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Vector2 cursorPosition;
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for(std::uint32_t i = 0; i != layouter.glyphCount(); ++i) {
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/* Position of the texture in the resulting glyph, texture coordinates */
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Rectangle quadPosition, textureCoordinates;
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Vector2 advance;
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std::tie(quadPosition, textureCoordinates, advance) = layouter.renderGlyph(cursorPosition, i);
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vertices.insert(vertices.end(), {
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{point<dimensions>(quadPosition.topLeft()), textureCoordinates.topLeft()},
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{point<dimensions>(quadPosition.bottomLeft()), textureCoordinates.bottomLeft()},
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{point<dimensions>(quadPosition.topRight()), textureCoordinates.topRight()},
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{point<dimensions>(quadPosition.bottomRight()), textureCoordinates.bottomRight()}
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});
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/* Advance cursor position to next character */
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cursorPosition += advance;
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}
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vertexBuffer->setData(vertices, usage);
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/* Fill index buffer */
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Mesh::IndexType indexType;
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std::size_t indicesSize;
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char* indices;
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if(vertexCount < 255) {
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indexType = Mesh::IndexType::UnsignedByte;
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indicesSize = indexCount*sizeof(GLushort);
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indices = new char[indicesSize];
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createIndices<GLubyte>(indices, layouter.glyphCount());
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} else if(vertexCount < 65535) {
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indexType = Mesh::IndexType::UnsignedShort;
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indicesSize = indexCount*sizeof(GLushort);
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indices = new char[indicesSize];
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createIndices<GLushort>(indices, layouter.glyphCount());
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} else {
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indexType = Mesh::IndexType::UnsignedInt;
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indicesSize = indexCount*sizeof(GLuint);
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indices = new char[indicesSize];
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createIndices<GLuint>(indices, layouter.glyphCount());
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}
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indexBuffer->setData(indicesSize, indices, usage);
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delete indices;
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/* Rendered rectangle */
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Rectangle rectangle;
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if(layouter.glyphCount()) rectangle = {vertices[1].position.xy(), vertices[vertices.size()-2].position.xy()};
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/* Configure mesh */
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Mesh mesh;
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mesh.setPrimitive(Mesh::Primitive::Triangles)
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->setIndexCount(indexCount)
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->addInterleavedVertexBuffer(vertexBuffer, 0,
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typename Shaders::AbstractTextShader<dimensions>::Position(),
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typename Shaders::AbstractTextShader<dimensions>::TextureCoordinates())
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->setIndexBuffer(indexBuffer, 0, indexType, 0, vertexCount);
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return std::make_tuple(std::move(mesh), rectangle);
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}
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template class TextRenderer<2>;
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template class TextRenderer<3>;
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}}
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