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#ifndef Magnum_Trade_ImageData_h
#define Magnum_Trade_ImageData_h
/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Trade::ImageData
*/
#include "AbstractTexture.h"
namespace Magnum { namespace Trade {
/**
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@brief %Image
Provides access to image data and additional information about data type and
dimensions.
*/
template<size_t imageDimensions> class ImageData {
ImageData<imageDimensions>(const ImageData<imageDimensions>& other) = delete;
ImageData<imageDimensions>(ImageData<imageDimensions>&& other) = delete;
ImageData<imageDimensions>& operator=(const ImageData<imageDimensions>& other) = delete;
ImageData<imageDimensions>& operator=(ImageData<imageDimensions>&& other) = delete;
public:
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const static size_t Dimensions = imageDimensions; /**< @brief %Image dimension count */
/**
* @brief Constructor
* @param dimensions %Image dimensions
* @param colorFormat Color format of passed data. Data size
* per color channel is detected from format of passed data array.
* @param data %Image data
*
* @attention Note that the image data are not copied on construction,
* but they are deleted on class destruction.
*/
template<class T> ImageData(const Math::Vector<GLsizei, Dimensions>& dimensions, AbstractTexture::ColorFormat colorFormat, const T* data): _dimensions(dimensions), _colorFormat(colorFormat), _type(TypeTraits<typename TypeTraits<T>::TextureType>::glType()), _data(reinterpret_cast<const char*>(data)) {}
/** @brief Destructor */
virtual ~ImageData() { delete[] _data; }
/** @brief %Image dimensions */
inline const Math::Vector<GLsizei, Dimensions>& dimensions() const { return _dimensions; }
/** @brief Color format */
inline AbstractTexture::ColorFormat colorFormat() const { return _colorFormat; }
/** @brief Data type */
Type type() const { return _type; }
/** @brief Pointer to raw data */
inline const void* data() const { return _data; }
private:
Math::Vector<GLsizei, Dimensions> _dimensions;
AbstractTexture::ColorFormat _colorFormat;
Type _type;
const char* _data;
};
/** @brief One-dimensional image */
typedef ImageData<1> ImageData1D;
/** @brief Two-dimensional image */
typedef ImageData<2> ImageData2D;
/** @brief Three-dimensional image */
typedef ImageData<3> ImageData3D;
}}
#endif